init
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@@ -0,0 +1,315 @@
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames")
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local _, ns = ...
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local ElvUF = ns.oUF
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--Lua functions
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local _G = _G
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local setmetatable, getfenv, setfenv = setmetatable, getfenv, setfenv
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local type, unpack, select, pairs = type, unpack, select, pairs
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local min, random = math.min, math.random
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local find, format = string.find, string.format
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--WoW API / Variables
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local UnitPower = UnitPower
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local UnitPowerMax = UnitPowerMax
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local UnitHealth = UnitHealth
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local UnitHealthMax = UnitHealthMax
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local UnitName = UnitName
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local UnitClass = UnitClass
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local InCombatLockdown = InCombatLockdown
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local UnregisterUnitWatch = UnregisterUnitWatch
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local RegisterUnitWatch = RegisterUnitWatch
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local RegisterStateDriver = RegisterStateDriver
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local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
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local CLASS_SORT_ORDER = CLASS_SORT_ORDER
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local MAX_RAID_MEMBERS = MAX_RAID_MEMBERS
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local attributeBlacklist = {["showRaid"] = true, ["showParty"] = true, ["showSolo"] = true}
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local configEnv
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local originalEnvs = {}
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local overrideFuncs = {}
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local function createConfigEnv()
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if configEnv then return end
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configEnv = setmetatable({
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UnitPower = function (unit, displayType)
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if find(unit, "target") or find(unit, "focus") then
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return UnitPower(unit, displayType)
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end
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return random(1, UnitPowerMax(unit, displayType) or 1)
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end,
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UnitHealth = function(unit)
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if find(unit, "target") or find(unit, "focus") then
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return UnitHealth(unit)
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end
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return random(1, UnitHealthMax(unit))
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end,
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UnitName = function(unit)
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if find(unit, "target") or find(unit, "focus") then
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return UnitName(unit)
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end
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if E.CreditsList then
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local max = #E.CreditsList
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return E.CreditsList[random(1, max)]
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end
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return "Test Name"
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end,
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UnitClass = function(unit)
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if find(unit, "target") or find(unit, "focus") then
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return UnitClass(unit)
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end
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local classToken = CLASS_SORT_ORDER[random(1, #(CLASS_SORT_ORDER))]
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return LOCALIZED_CLASS_NAMES_MALE[classToken], classToken
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end,
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Hex = function(r, g, b)
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if type(r) == "table" then
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if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
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end
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return format("|cff%02x%02x%02x", r*255, g*255, b*255)
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end,
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ColorGradient = ElvUF.ColorGradient,
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_COLORS = ElvUF.colors
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}, {
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__index = _G,
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__newindex = function(_, key, value) _G[key] = value end,
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})
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overrideFuncs["namecolor"] = ElvUF.Tags.Methods["namecolor"]
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overrideFuncs["name:veryshort"] = ElvUF.Tags.Methods["name:veryshort"]
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overrideFuncs["name:short"] = ElvUF.Tags.Methods["name:short"]
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overrideFuncs["name:medium"] = ElvUF.Tags.Methods["name:medium"]
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overrideFuncs["name:long"] = ElvUF.Tags.Methods["name:long"]
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overrideFuncs["healthcolor"] = ElvUF.Tags.Methods["healthcolor"]
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overrideFuncs["health:current"] = ElvUF.Tags.Methods["health:current"]
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overrideFuncs["health:deficit"] = ElvUF.Tags.Methods["health:deficit"]
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overrideFuncs["health:current-percent"] = ElvUF.Tags.Methods["health:current-percent"]
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overrideFuncs["health:current-max"] = ElvUF.Tags.Methods["health:current-max"]
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overrideFuncs["health:current-max-percent"] = ElvUF.Tags.Methods["health:current-max-percent"]
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overrideFuncs["health:max"] = ElvUF.Tags.Methods["health:max"]
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overrideFuncs["health:percent"] = ElvUF.Tags.Methods["health:percent"]
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overrideFuncs["powercolor"] = ElvUF.Tags.Methods["powercolor"]
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overrideFuncs["power:current"] = ElvUF.Tags.Methods["power:current"]
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overrideFuncs["power:deficit"] = ElvUF.Tags.Methods["power:deficit"]
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overrideFuncs["power:current-percent"] = ElvUF.Tags.Methods["power:current-percent"]
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overrideFuncs["power:current-max"] = ElvUF.Tags.Methods["power:current-max"]
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overrideFuncs["power:current-max-percent"] = ElvUF.Tags.Methods["power:current-max-percent"]
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overrideFuncs["power:max"] = ElvUF.Tags.Methods["power:max"]
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overrideFuncs["power:percent"] = ElvUF.Tags.Methods["power:percent"]
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overrideFuncs["energycolor"] = ElvUF.Tags.Methods["energycolor"]
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overrideFuncs["energy:current"] = ElvUF.Tags.Methods["energy:current"]
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overrideFuncs["energy:deficit"] = ElvUF.Tags.Methods["energy:deficit"]
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overrideFuncs["energy:current-percent"] = ElvUF.Tags.Methods["energy:current-percent"]
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overrideFuncs["energy:current-max"] = ElvUF.Tags.Methods["energy:current-max"]
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overrideFuncs["energy:current-max-percent"] = ElvUF.Tags.Methods["energy:current-max-percent"]
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overrideFuncs["energy:max"] = ElvUF.Tags.Methods["energy:max"]
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overrideFuncs["energy:percent"] = ElvUF.Tags.Methods["energy:percent"]
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overrideFuncs["ragecolor"] = ElvUF.Tags.Methods["ragecolor"]
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overrideFuncs["rage:current"] = ElvUF.Tags.Methods["rage:current"]
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overrideFuncs["rage:deficit"] = ElvUF.Tags.Methods["rage:deficit"]
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overrideFuncs["rage:current-percent"] = ElvUF.Tags.Methods["rage:current-percent"]
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overrideFuncs["rage:current-max"] = ElvUF.Tags.Methods["rage:current-max"]
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overrideFuncs["rage:current-max-percent"] = ElvUF.Tags.Methods["rage:current-max-percent"]
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overrideFuncs["rage:max"] = ElvUF.Tags.Methods["rage:max"]
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overrideFuncs["rage:percent"] = ElvUF.Tags.Methods["rage:percent"]
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end
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function UF:ForceShow(frame)
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if InCombatLockdown() then return end
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if not frame.isForced then
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frame.oldUnit = frame.unit
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frame.unit = "player"
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frame.isForced = true
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frame.oldOnUpdate = frame:GetScript("OnUpdate")
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end
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frame:SetScript("OnUpdate", nil)
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frame.forceShowAuras = true
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UnregisterUnitWatch(frame)
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RegisterUnitWatch(frame, true)
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frame:Show()
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if frame:IsVisible() and frame.Update then
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frame:Update()
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end
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if _G[frame:GetName().."Target"] then
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self:ForceShow(_G[frame:GetName().."Target"])
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end
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if _G[frame:GetName().."Pet"] then
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self:ForceShow(_G[frame:GetName().."Pet"])
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end
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end
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function UF:UnforceShow(frame)
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if InCombatLockdown() then return end
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if not frame.isForced then return end
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frame.forceShowAuras = nil
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frame.isForced = nil
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-- Ask the SecureStateDriver to show/hide the frame for us
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UnregisterUnitWatch(frame)
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RegisterUnitWatch(frame)
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if frame.oldOnUpdate then
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frame:SetScript("OnUpdate", frame.oldOnUpdate)
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frame.oldOnUpdate = nil
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end
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frame.unit = frame.oldUnit or frame.unit
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-- If we're visible force an update so everything is properly in a
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-- non-config mode state
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if frame:IsVisible() and frame.Update then
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frame:Update()
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end
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if _G[frame:GetName().."Target"] then
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self:UnforceShow(_G[frame:GetName().."Target"])
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end
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if _G[frame:GetName().."Pet"] then
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self:UnforceShow(_G[frame:GetName().."Pet"])
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end
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end
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function UF:ShowChildUnits(header, ...)
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header.isForced = true
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for i = 1, select("#", ...) do
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local frame = select(i, ...)
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frame:RegisterForClicks(nil)
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frame:SetID(i)
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self:ForceShow(frame)
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end
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end
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function UF:UnshowChildUnits(header, ...)
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header.isForced = nil
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for i = 1, select("#", ...) do
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local frame = select(i, ...)
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frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
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self:UnforceShow(frame)
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end
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end
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local function OnAttributeChanged(self)
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if not self:GetParent().forceShow and not self.forceShow then return end
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if not self:IsShown() then return end
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local db = self.db or self:GetParent().db
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local maxUnits = MAX_RAID_MEMBERS
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local startingIndex = db.raidWideSorting and -(min(db.numGroups * (db.groupsPerRowCol * 5), maxUnits) + 1) or -4
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if self:GetAttribute("startingIndex") ~= startingIndex then
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self:SetAttribute("startingIndex", startingIndex)
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UF:ShowChildUnits(self, self:GetChildren())
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end
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end
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function UF:HeaderConfig(header, configMode)
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if InCombatLockdown() then return end
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createConfigEnv()
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header.forceShow = configMode
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header.forceShowAuras = configMode
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header.isForced = configMode
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if configMode then
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for _, func in pairs(overrideFuncs) do
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if type(func) == "function" then
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if not originalEnvs[func] then
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originalEnvs[func] = getfenv(func)
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setfenv(func, configEnv)
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end
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end
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end
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RegisterStateDriver(header, "visibility", "show")
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else
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for func, env in pairs(originalEnvs) do
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setfenv(func, env)
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originalEnvs[func] = nil
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end
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RegisterStateDriver(header, "visibility", header.db.visibility)
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if header:GetScript("OnEvent") then
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header:GetScript("OnEvent")(header, "PLAYER_ENTERING_WORLD")
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end
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end
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for i = 1, #header.groups do
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local group = header.groups[i]
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if group:IsShown() then
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group.forceShow = header.forceShow
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group.forceShowAuras = header.forceShowAuras
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group:HookScript("OnAttributeChanged", OnAttributeChanged)
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if configMode then
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for key in pairs(attributeBlacklist) do
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group:SetAttribute(key, nil)
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end
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OnAttributeChanged(group)
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group:Update()
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else
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for key in pairs(attributeBlacklist) do
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group:SetAttribute(key, true)
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end
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UF:UnshowChildUnits(group, group:GetChildren())
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group:SetAttribute("startingIndex", 1)
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group:Update()
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end
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end
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end
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UF.headerFunctions[header.groupName]:AdjustVisibility(header)
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end
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function UF:PLAYER_REGEN_DISABLED()
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for _, header in pairs(UF.headers) do
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if header.forceShow then
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self:HeaderConfig(header)
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end
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end
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for _, unit in pairs(UF.units) do
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local frame = self[unit]
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if frame and frame.forceShow then
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self:UnforceShow(frame)
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end
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end
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for i = 1, 5 do
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if self["arena"..i] and self["arena"..i].isForced then
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self:UnforceShow(self["arena"..i])
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end
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end
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for i = 1, 4 do
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if self["boss"..i] and self["boss"..i].isForced then
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self:UnforceShow(self["boss"..i])
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end
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end
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for i = 1, 4 do
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if self["party"..i] and self["party"..i].isForced then
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self:UnforceShow(self["party"..i])
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end
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end
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end
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UF:RegisterEvent("PLAYER_REGEN_DISABLED")
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