init
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local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule("Skins")
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--Lua functions
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local _G = _G
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local unpack = unpack
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--WoW API / Variables
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S:AddCallbackForAddon("Blizzard_TalentUI", "Skin_Blizzard_TalentUI", function()
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if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.talent then return end
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PlayerTalentFrame:StripTextures(true)
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PlayerTalentFrame:CreateBackdrop("Transparent")
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PlayerTalentFrame.backdrop:Point("TOPLEFT", 11, -12)
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PlayerTalentFrame.backdrop:Point("BOTTOMRIGHT", -32, 76)
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S:SetBackdropHitRect(PlayerTalentFrame)
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do
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local offset
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local talentGroups = GetNumTalentGroups(false, false)
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local petTalentGroups = GetNumTalentGroups(false, true)
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if talentGroups + petTalentGroups > 1 then
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S:SetUIPanelWindowInfo(PlayerTalentFrame, "width", nil, 32)
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offset = true
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else
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S:SetUIPanelWindowInfo(PlayerTalentFrame, "width")
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end
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hooksecurefunc("PlayerTalentFrame_UpdateSpecs", function(_, numTalentGroups, _, numPetTalentGroups)
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if offset and numTalentGroups + numPetTalentGroups <= 1 then
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S:SetUIPanelWindowInfo(PlayerTalentFrame, "width")
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offset = nil
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elseif not offset and numTalentGroups + numPetTalentGroups > 1 then
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S:SetUIPanelWindowInfo(PlayerTalentFrame, "width", nil, 32)
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offset = true
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end
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end)
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end
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S:HandleCloseButton(PlayerTalentFrameCloseButton, PlayerTalentFrame.backdrop)
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local function glyphFrameOnShow(self)
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if GlyphFrame and GlyphFrame:IsShown() then
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self:Hide()
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end
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end
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PlayerTalentFrameStatusFrame:HookScript("OnShow", glyphFrameOnShow)
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PlayerTalentFrameActivateButton:HookScript("OnShow", glyphFrameOnShow)
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PlayerTalentFrameStatusFrame:StripTextures()
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PlayerTalentFramePointsBar:StripTextures()
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PlayerTalentFramePreviewBar:StripTextures()
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S:HandleButton(PlayerTalentFrameActivateButton)
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S:HandleButton(PlayerTalentFrameResetButton)
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S:HandleButton(PlayerTalentFrameLearnButton)
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PlayerTalentFramePreviewBarFiller:StripTextures()
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PlayerTalentFrameScrollFrame:StripTextures()
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PlayerTalentFrameScrollFrame:CreateBackdrop("Default")
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S:HandleScrollBar(PlayerTalentFrameScrollFrameScrollBar)
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for i = 1, MAX_NUM_TALENTS do
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local talent = _G["PlayerTalentFrameTalent"..i]
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local icon = _G["PlayerTalentFrameTalent"..i.."IconTexture"]
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local rank = _G["PlayerTalentFrameTalent"..i.."Rank"]
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if talent then
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talent:StripTextures()
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talent:SetTemplate("Default")
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talent:StyleButton()
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icon:SetInside()
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icon:SetTexCoord(unpack(E.TexCoords))
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icon:SetDrawLayer("ARTWORK")
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rank:SetFont(E.LSM:Fetch("font", E.db.general.font), 12, "OUTLINE")
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end
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end
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for i = 1, 4 do
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S:HandleTab(_G["PlayerTalentFrameTab"..i])
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end
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for i = 1, MAX_TALENT_TABS do
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local tab = _G["PlayerSpecTab"..i]
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tab:GetRegions():Hide()
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tab:SetTemplate("Default")
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tab:StyleButton(nil, true)
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tab:GetNormalTexture():SetInside()
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tab:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
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end
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PlayerTalentFrameStatusFrame:Point("TOPLEFT", 57, -40)
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PlayerTalentFrameActivateButton:Point("TOP", 0, -40)
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PlayerTalentFrameScrollFrame:Width(302)
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PlayerTalentFrameScrollFrame:Point("TOPRIGHT", PlayerTalentFrame, "TOPRIGHT", -62, -77)
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PlayerTalentFrameScrollFrame:Point("BOTTOM", PlayerTalentFramePointsBar, "TOP", 0, 0)
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PlayerTalentFrameScrollFrameScrollBar:Point("TOPLEFT", PlayerTalentFrameScrollFrame, "TOPRIGHT", 4, -18)
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PlayerTalentFrameScrollFrameScrollBar:Point("BOTTOMLEFT", PlayerTalentFrameScrollFrame, "BOTTOMRIGHT", 4, 18)
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PlayerTalentFrameResetButton:Point("RIGHT", -4, 1)
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PlayerTalentFrameLearnButton:Point("RIGHT", PlayerTalentFrameResetButton, "LEFT", -3, 0)
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PlayerTalentFrameTab1:Point("BOTTOMLEFT", 11, 46)
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end)
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