init
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local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule("Skins")
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--Lua functions
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local _G = _G
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local unpack = unpack
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--WoW API / Variables
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--local SpellBook_GetCurrentPage = SpellBook_GetCurrentPage
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--local BOOKTYPE_SPELL = BOOKTYPE_SPELL
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local MAX_SKILLLINE_TABS = MAX_SKILLLINE_TABS
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S:AddCallback("Skin_Spellbook", function()
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if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.spellbook then return end
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-- AscensionSpellbook
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AscensionSpellbookFrame:StripTextures(true)
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AscensionSpellbookFrame:CreateBackdrop("Transparent")
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--AscensionSpellbookFrame:Size -- for later on, the spells will need to be moved as well
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AscensionSpellbookFrameNineSlice:StripTextures(true)
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--AscensionSpellbookFrameNineSlice:CreateBackdrop("Transparent")
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AscensionSpellbookFrameInset:StripTextures(true)
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AscensionSpellbookFrameInset:CreateBackdrop("Transparent")
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AscensionSpellbookFrame:RegisterForDrag("LeftButton")
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AscensionSpellbookFrame:SetMovable(true)
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AscensionSpellbookFrame:SetScript("OnDragStart", function(self) self:StartMoving() end)
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AscensionSpellbookFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end)
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-- AscensionSpellbookFrame:SetScale(0.9)
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for i = 1, 3 do
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local tab = _G["AscensionSpellbookFrameTab"..i]
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tab:Size(122, 32)
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tab:GetRegions():SetPoint("CENTER", 0, 2)
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S:HandleTab(tab)
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end
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AscensionSpellbookFrameTab1:Point("CENTER", AscensionSpellbookFrame, "BOTTOMLEFT", 72, 62)
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AscensionSpellbookFrameTab2:Point("LEFT", AscensionSpellbookFrameTab1, "RIGHT", -15, 0)
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AscensionSpellbookFrameTab3:Point("LEFT", AscensionSpellbookFrameTab2, "RIGHT", -15, 0)
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S:HandleNextPrevButton(AscensionSpellbookFramePreviousPageButton, nil, nil, true)
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S:HandleNextPrevButton(AscensionSpellbookFrameNextPageButton, nil, nil, true)
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S:HandleCloseButton(AscensionSpellbookFrameCloseButton)
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S:HandleCheckBox(AscensionSpellbookFrameContentSpellsShowAllSpellRanks)
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for i = 1, SPELLS_PER_PAGE do
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local button = _G["AscensionSpellbookFrameContentSpellsSpellButton"..i]
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local autoCast = _G["AscensionSpellbookFrameContentSpellsSpellButton"..i.."AutoCastable"]
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button:StripTextures()
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button:CreateBackdrop("Default", true)
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autoCast:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay")
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autoCast:SetOutside(button, 16, 16)
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_G["AscensionSpellbookFrameContentSpellsSpellButton"..i.."IconTexture"]:SetTexCoord(unpack(E.TexCoords))
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E:RegisterCooldown(_G["AscensionSpellbookFrameContentSpellsSpellButton"..i.."Cooldown"])
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end
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hooksecurefunc("SpellButton_UpdateButton", function(self)
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local name = self:GetName()
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_G[name.."SpellName"]:SetTextColor(1, 0.80, 0.10)
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_G[name.."SubSpellName"]:SetTextColor(1, 1, 1)
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_G[name.."Highlight"]:SetTexture(1, 1, 1, 0.3)
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end)
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for i = 1, MAX_SKILLLINE_TABS do
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local tab = _G["AscensionSpellbookFrameSideBarTab"..i]
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tab:StripTextures()
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tab:StyleButton(nil, true)
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tab:SetTemplate("Default", true)
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tab:GetNormalTexture():SetInside()
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tab:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
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end
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AscensionSpellbookFrameSideBarTab1:Point("TOPLEFT", AscensionSpellbookFrame, "TOPRIGHT", 0, -40)
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for i = 2, MAX_SKILLLINE_TABS do
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local tab = _G["AscensionSpellbookFrameSideBarTab"..i]
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local previous = _G["AscensionSpellbookFrameSideBarTab"..i - 1]
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tab:SetPoint("TOPLEFT", previous, "BOTTOMLEFT", 0, -8)
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end
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SpellBookPageText:SetTextColor(1, 1, 1)
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--Professions
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AscensionSpellbookFrameContentProfessions:StripTextures(true)
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for i = 1, 5 do
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local professions = _G["AscensionSpellbookFrameContentProfessionsProfession"..i]
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--_G["AscensionSpellbookFrameContentProfessionsProfession"..i.."MainSpellIconTexture"]:SetTexCoord(unpack(E.TexCoords))
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--_G["AscensionSpellbookFrameContentProfessionsProfession"..i.."ExtraSpellIconTexture"]:SetTexCoord(unpack(E.TexCoords))
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S:HandleStatusBar(_G["AscensionSpellbookFrameContentProfessionsProfession"..i.."StatusBar"])
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professions.MissingText:FontTemplate(nil,12)
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professions.MissingText:SetTextColor(1, 1, 1)
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end
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-- Pet Tab
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AscensionSpellbookFrameContentPetSpells:StripTextures(true)
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AscensionSpellbookFrameContentPetSpells:CreateBackdrop("Transparent")
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for i = 1, 12 do
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local button = _G["AscensionSpellbookFrameContentPetSpellsSpellButton"..i]
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button:StripTextures()
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button:CreateBackdrop("Default", true)
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_G["AscensionSpellbookFrameContentPetSpellsSpellButton"..i.."IconTexture"]:SetTexCoord(unpack(E.TexCoords))
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E:RegisterCooldown(_G["AscensionSpellbookFrameContentPetSpellsSpellButton"..i.."Cooldown"])
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end
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-- Blizz Spellbook (Leaving here for now)
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SpellBookFrame:StripTextures(true)
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SpellBookFrame:CreateBackdrop("Transparent")
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SpellBookFrame.backdrop:Point("TOPLEFT", 11, -12)
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SpellBookFrame.backdrop:Point("BOTTOMRIGHT", -32, 76)
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S:SetUIPanelWindowInfo(SpellBookFrame, "width", nil, 32)
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S:SetBackdropHitRect(SpellBookFrame)
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--[[
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SpellBookFrame:EnableMouseWheel(true)
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SpellBookFrame:SetScript("OnMouseWheel", function(_, value)
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--do nothing if not on an appropriate book type
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if SpellBookFrame.bookType ~= BOOKTYPE_SPELL then
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return
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end
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local currentPage, maxPages = SpellBook_GetCurrentPage()
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if value > 0 then
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if currentPage > 1 then
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SpellBookPrevPageButton_OnClick()
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end
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else
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if currentPage < maxPages then
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SpellBookNextPageButton_OnClick()
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end
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end
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end)
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]]
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for i = 1, 3 do
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local tab = _G["SpellBookFrameTabButton"..i]
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tab:Size(122, 32)
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tab:GetNormalTexture():SetTexture(nil)
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tab:GetDisabledTexture():SetTexture(nil)
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tab:GetRegions():SetPoint("CENTER", 0, 2)
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S:HandleTab(tab)
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end
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SpellBookFrameTabButton1:Point("CENTER", SpellBookFrame, "BOTTOMLEFT", 72, 62)
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SpellBookFrameTabButton2:Point("LEFT", SpellBookFrameTabButton1, "RIGHT", -15, 0)
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SpellBookFrameTabButton3:Point("LEFT", SpellBookFrameTabButton2, "RIGHT", -15, 0)
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S:HandleNextPrevButton(SpellBookPrevPageButton, nil, nil, true)
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S:HandleNextPrevButton(SpellBookNextPageButton, nil, nil, true)
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S:HandleCloseButton(SpellBookCloseButton, SpellBookFrame.backdrop)
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S:HandleCheckBox(ShowAllSpellRanksCheckBox)
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for i = 1, SPELLS_PER_PAGE do
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local button = _G["SpellButton"..i]
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local autoCast = _G["SpellButton"..i.."AutoCastable"]
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button:StripTextures()
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autoCast:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay")
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autoCast:SetOutside(button, 16, 16)
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button:CreateBackdrop("Default", true)
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_G["SpellButton"..i.."IconTexture"]:SetTexCoord(unpack(E.TexCoords))
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E:RegisterCooldown(_G["SpellButton"..i.."Cooldown"])
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end
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hooksecurefunc("SpellButton_UpdateButton", function(self)
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local name = self:GetName()
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_G[name.."SpellName"]:SetTextColor(1, 0.80, 0.10)
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_G[name.."SubSpellName"]:SetTextColor(1, 1, 1)
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_G[name.."Highlight"]:SetTexture(1, 1, 1, 0.3)
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end)
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for i = 1, MAX_SKILLLINE_TABS do
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local tab = _G["SpellBookSkillLineTab"..i]
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tab:StripTextures()
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tab:StyleButton(nil, true)
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tab:SetTemplate("Default", true)
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tab:GetNormalTexture():SetInside()
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tab:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
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end
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SpellBookSkillLineTab1:Point("TOPLEFT", SpellBookFrame, "TOPRIGHT", -33, -65)
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SpellBookPageText:SetTextColor(1, 1, 1)
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end)
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