init
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local E, L, V, P, G = unpack(select(2, ...)) -- Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule("Skins")
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--Lua functions
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local _G = _G
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local unpack = unpack
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--WoW API / Variables
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local GetInventoryItemID = GetInventoryItemID
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local GetItemInfo = GetItemInfo
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local GetItemQualityColor = GetItemQualityColor
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S:AddCallbackForAddon("Blizzard_InspectUI", "Skin_Blizzard_InspectUI", function()
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if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.inspect then return end
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InspectFrame:StripTextures(true)
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InspectFrame:CreateBackdrop("Transparent")
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InspectFrame.backdrop:Point("TOPLEFT", 11, -12)
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InspectFrame.backdrop:Point("BOTTOMRIGHT", -32, 76)
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S:SetUIPanelWindowInfo(InspectFrame, "width")
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S:SetBackdropHitRect(InspectFrame)
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S:SetBackdropHitRect(InspectPVPFrame, InspectFrame.backdrop)
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S:SetBackdropHitRect(InspectTalentFrame, InspectFrame.backdrop)
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InspectPVPFrameHonor:SetHitRectInsets(0, 120, 0, 0)
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InspectPVPFrameArena:SetHitRectInsets(0, 120, 0, 0)
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S:HandleCloseButton(InspectFrameCloseButton, InspectFrame.backdrop)
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S:HandleTab(InspectFrameTab1)
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S:HandleTab(InspectFrameTab2)
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S:HandleTab(InspectFrameTab3)
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InspectPaperDollFrame:StripTextures()
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local slots = {
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"HeadSlot",
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"NeckSlot",
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"ShoulderSlot",
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"BackSlot",
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"ChestSlot",
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"ShirtSlot",
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"TabardSlot",
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"WristSlot",
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"HandsSlot",
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"WaistSlot",
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"LegsSlot",
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"FeetSlot",
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"Finger0Slot",
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"Finger1Slot",
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"Trinket0Slot",
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"Trinket1Slot",
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"MainHandSlot",
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"SecondaryHandSlot",
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"RangedSlot"
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}
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for _, slot in ipairs(slots) do
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local icon = _G["Inspect"..slot.."IconTexture"]
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local frame = _G["Inspect"..slot]
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frame:StripTextures()
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frame:SetFrameLevel(frame:GetFrameLevel() + 2)
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frame:CreateBackdrop("Default")
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frame.backdrop:SetAllPoints()
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frame:StyleButton()
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icon:SetTexCoord(unpack(E.TexCoords))
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icon:SetInside()
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end
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local styleButton
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do
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local function awaitCache(button)
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if InspectFrame.unit then
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styleButton(button)
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end
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end
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styleButton = function(button)
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if button.hasItem then
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local itemID = GetInventoryItemID(InspectFrame.unit, button:GetID())
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if itemID then
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local _, _, quality = GetItemInfo(itemID)
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if not quality then
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E:Delay(0.1, awaitCache, button)
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return
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elseif quality then
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button.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
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return
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end
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end
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end
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button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
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end
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end
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hooksecurefunc("InspectPaperDollItemSlotButton_Update", styleButton)
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S:HandleRotateButton(InspectModelRotateLeftButton)
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S:HandleRotateButton(InspectModelRotateRightButton)
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InspectPVPFrame:StripTextures()
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for i = 1, MAX_ARENA_TEAMS do
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local frame = _G["InspectPVPTeam"..i]
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frame:StripTextures()
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frame:CreateBackdrop("Transparent")
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frame.backdrop:Point("TOPLEFT", 9, -6)
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frame.backdrop:Point("BOTTOMRIGHT", -24, -5)
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-- _G["InspectPVPTeam"..i.."StandardBar"]:Kill()
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S:SetBackdropHitRect(frame)
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end
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InspectTalentFrame:StripTextures()
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S:HandleCloseButton(InspectTalentFrameCloseButton, InspectFrame.backdrop)
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for i = 1, MAX_TALENT_TABS do
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local headerTab = _G["InspectTalentFrameTab"..i]
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headerTab:StripTextures()
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headerTab:CreateBackdrop("Default", true)
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headerTab.backdrop:Point("TOPLEFT", 2, -7)
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headerTab.backdrop:Point("BOTTOMRIGHT", 1, -1)
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S:SetBackdropHitRect(headerTab)
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headerTab:Width(i == 2 and 101 or 102)
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headerTab.SetWidth = E.noop
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headerTab:HookScript("OnEnter", S.SetModifiedBackdrop)
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headerTab:HookScript("OnLeave", S.SetOriginalBackdrop)
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end
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for i = 1, MAX_NUM_TALENTS do
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local talent = _G["InspectTalentFrameTalent"..i]
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if talent then
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local icon = _G["InspectTalentFrameTalent"..i.."IconTexture"]
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local rank = _G["InspectTalentFrameTalent"..i.."Rank"]
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talent:StripTextures()
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talent:SetTemplate("Default")
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talent:StyleButton()
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icon:SetInside()
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icon:SetTexCoord(unpack(E.TexCoords))
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icon:SetDrawLayer("ARTWORK")
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rank:SetFont(E.LSM:Fetch("font", E.db.general.font), 12, "OUTLINE")
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end
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end
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InspectHeadSlot:Point("TOPLEFT", 19, -76)
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InspectHandsSlot:Point("TOPLEFT", 307, -76)
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InspectMainHandSlot:Point("TOPLEFT", InspectPaperDollFrame, "BOTTOMLEFT", 121, 131)
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InspectModelFrame:Size(237, 324)
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InspectModelFrame:Point("TOPLEFT", 63, -76)
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InspectModelRotateLeftButton:Point("TOPLEFT", 4, -4)
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InspectTalentFrameScrollFrame:StripTextures()
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InspectTalentFrameScrollFrame:CreateBackdrop("Transparent")
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InspectTalentFrameScrollFrame.backdrop:Point("TOPLEFT", -1, 1)
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InspectTalentFrameScrollFrame.backdrop:Point("BOTTOMRIGHT", 5, -4)
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InspectTalentFramePointsBar:StripTextures()
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InspectModelRotateRightButton:Point("TOPLEFT", InspectModelRotateLeftButton, "TOPRIGHT", 3, 0)
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InspectFrameTab1:Point("CENTER", InspectFrame, "BOTTOMLEFT", 54, 62)
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InspectFrameTab2:Point("LEFT", InspectFrameTab1, "RIGHT", -15, 0)
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InspectFrameTab3:Point("LEFT", InspectFrameTab2, "RIGHT", -15, 0)
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InspectTalentFrameBackgroundTopLeft:Point("TOPLEFT", 21, -77)
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InspectTalentFrameTab1:Point("TOPLEFT", 17, -40)
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InspectTalentFrameScrollFrame:Width(298)
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InspectTalentFrameScrollFrame:Point("TOPRIGHT", -66, -77)
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S:HandleScrollBar(InspectTalentFrameScrollFrameScrollBar)
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InspectTalentFrameScrollFrameScrollBar:Point("TOPLEFT", InspectTalentFrameScrollFrame, "TOPRIGHT", 8, -18)
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InspectTalentFrameScrollFrameScrollBar:Point("BOTTOMLEFT", InspectTalentFrameScrollFrame, "BOTTOMRIGHT", 8, 15)
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end)
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