init
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local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule("Skins")
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--Lua functions
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local _G = _G
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local unpack = unpack
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--WoW API / Variables
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local GetCurrentGuildBankTab = GetCurrentGuildBankTab
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local GetGuildBankItemLink = GetGuildBankItemLink
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local GetItemQualityColor = GetItemQualityColor
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S:AddCallbackForAddon("Blizzard_GuildBankUI", "Skin_Blizzard_GuildBankUI", function()
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if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.gbank then return end
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GuildBankFrame:Width(639)
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GuildBankFrame:StripTextures()
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GuildBankFrame:CreateBackdrop("Transparent")
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GuildBankFrame.backdrop:Point("TOPLEFT", 11, -12)
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GuildBankFrame.backdrop:Point("BOTTOMRIGHT", 0, 8)
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S:HookScript(GuildBankFrame, "OnShow", function(self)
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S:SetUIPanelWindowInfo(self, "width", nil, 35)
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S:SetBackdropHitRect(self)
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S:Unhook(self, "OnShow")
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end)
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GuildBankFrame.inset = CreateFrame("Frame", nil, GuildBankFrame)
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GuildBankFrame.inset:SetTemplate("Default")
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GuildBankFrame.inset:Point("TOPLEFT", 19, -64)
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GuildBankFrame.inset:Point("BOTTOMRIGHT", -8, 62)
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GuildBankEmblemFrame:StripTextures(true)
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S:HandleCloseButton((select(13, GuildBankFrame:GetChildren())), GuildBankFrame.backdrop)
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S:HandleButton(GuildBankFrameDepositButton)
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S:HandleButton(GuildBankFrameWithdrawButton)
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S:HandleButton(GuildBankInfoSaveButton)
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S:HandleButton(GuildBankFramePurchaseButton)
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GuildBankInfoScrollFrame:StripTextures()
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S:HandleScrollBar(GuildBankInfoScrollFrameScrollBar)
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GuildBankTransactionsScrollFrame:StripTextures()
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S:HandleScrollBar(GuildBankTransactionsScrollFrameScrollBar)
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S:HandleTab(GuildBankFrameTab1)
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S:HandleTab(GuildBankFrameTab2)
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S:HandleTab(GuildBankFrameTab3)
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S:HandleTab(GuildBankFrameTab4)
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for i = 1, 6 do
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local tab = _G["GuildBankTab"..i]
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local button = _G["GuildBankTab"..i.."Button"]
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local texture = _G["GuildBankTab"..i.."ButtonIconTexture"]
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tab:StripTextures(true)
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button:StripTextures()
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button:SetTemplate()
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button:StyleButton()
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button:GetCheckedTexture():SetTexture(1, 1, 1, 0.3)
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button:GetCheckedTexture():SetInside()
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texture:SetInside()
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texture:SetTexCoord(unpack(E.TexCoords))
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texture:SetDrawLayer("ARTWORK")
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end
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local buttonMap = {}
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for column = 1, NUM_GUILDBANK_COLUMNS do
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_G["GuildBankColumn"..column]:StripTextures()
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for index = 1, NUM_SLOTS_PER_GUILDBANK_GROUP do
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local button = _G["GuildBankColumn"..column.."Button"..index]
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local icon = _G["GuildBankColumn"..column.."Button"..index.."IconTexture"]
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local texture = _G["GuildBankColumn"..column.."Button"..index.."NormalTexture"]
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local count = _G["GuildBankColumn"..column.."Button"..index.."Count"]
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if texture then
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texture:SetTexture(nil)
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end
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button:StyleButton()
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button:SetTemplate("Default", true)
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icon:SetInside()
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icon:SetTexCoord(unpack(E.TexCoords))
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icon:SetDrawLayer("OVERLAY")
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count:SetDrawLayer("OVERLAY")
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buttonMap[#buttonMap + 1] = button
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end
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end
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hooksecurefunc("GuildBankFrame_Update", function()
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if GuildBankFrame.mode ~= "bank" then
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GuildBankFrame.inset:Point("BOTTOMRIGHT", -29, 62)
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return
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else
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GuildBankFrame.inset:Point("BOTTOMRIGHT", -8, 62)
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GuildBankColumn1:Point("TOPLEFT", 20, -70)
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end
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local tab = GetCurrentGuildBankTab()
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local _, link, quality
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for i = 1, MAX_GUILDBANK_SLOTS_PER_TAB do
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link = GetGuildBankItemLink(tab, i)
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if link then
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_, _, quality = GetItemInfo(link)
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if quality and quality > 1 then
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buttonMap[i]:SetBackdropBorderColor(GetItemQualityColor(quality))
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else
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buttonMap[i]:SetBackdropBorderColor(unpack(E.media.bordercolor))
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end
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else
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buttonMap[i]:SetBackdropBorderColor(unpack(E.media.bordercolor))
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end
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end
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end)
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GuildBankLimitLabel:ClearAllPoints()
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GuildBankLimitLabel:Point("BOTTOMLEFT", GuildBankMoneyLimitLabel, "TOPLEFT", -1, 11)
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GuildBankFrameDepositButton:Point("BOTTOMRIGHT", -8, 36)
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GuildBankFrameWithdrawButton:Point("RIGHT", GuildBankFrameDepositButton, "LEFT", -3, 0)
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GuildBankFrameTab1:Point("BOTTOMLEFT", 11, -22)
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GuildBankFrameTab2:Point("LEFT", GuildBankFrameTab1, "RIGHT", -15, 0)
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GuildBankFrameTab3:Point("LEFT", GuildBankFrameTab2, "RIGHT", -15, 0)
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GuildBankFrameTab4:Point("LEFT", GuildBankFrameTab3, "RIGHT", -15, 0)
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-- Log + Money Log tabs
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GuildBankMessageFrame:Size(575, 302)
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GuildBankMessageFrame:Point("TOPLEFT", 27, -72)
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GuildBankTransactionsScrollFrame:Size(591, 318)
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GuildBankTransactionsScrollFrame:Point("TOPRIGHT", GuildBankFrame, "TOPRIGHT", -29, -64)
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GuildBankTransactionsScrollFrameScrollBar:Point("TOPLEFT", GuildBankTransactionsScrollFrame, "TOPRIGHT", 3, -19)
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GuildBankTransactionsScrollFrameScrollBar:Point("BOTTOMLEFT", GuildBankTransactionsScrollFrame, "BOTTOMRIGHT", 3, 19)
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-- Info tab
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GuildBankInfo:Point("TOPLEFT", 26, -72)
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GuildBankInfoScrollFrame:Size(575, 302)
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GuildBankInfoScrollFrameScrollBar:Point("TOPLEFT", GuildBankInfoScrollFrame, "TOPRIGHT", 12, -11)
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GuildBankInfoScrollFrameScrollBar:Point("BOTTOMLEFT", GuildBankInfoScrollFrame, "BOTTOMRIGHT", 12, 11)
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GuildBankTabInfoEditBox:Width(575)
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GuildBankInfoSaveButton:Point("BOTTOMLEFT", GuildBankFrame, "BOTTOMLEFT", 19, 35)
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-- Popup
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S:HandleIconSelectionFrame(GuildBankPopupFrame, NUM_GUILDBANK_ICONS_SHOWN, "GuildBankPopupButton", "GuildBankPopup")
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S:SetBackdropHitRect(GuildBankPopupFrame)
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S:HandleScrollBar(GuildBankPopupScrollFrameScrollBar)
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GuildBankPopupFrame:Point("TOPLEFT", GuildBankFrame, "TOPRIGHT", 24, 0)
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local nameLable, iconLable = select(5, GuildBankPopupFrame:GetRegions())
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nameLable:Point("TOPLEFT", 24, -18)
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iconLable:Point("TOPLEFT", 24, -60)
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GuildBankPopupEditBox:Point("TOPLEFT", 32, -35)
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GuildBankPopupScrollFrame:CreateBackdrop("Transparent")
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GuildBankPopupScrollFrame.backdrop:Point("TOPLEFT", 91, -10)
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GuildBankPopupScrollFrame.backdrop:Point("BOTTOMRIGHT", -19, 5)
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GuildBankPopupScrollFrame:Point("TOPRIGHT", -30, -66)
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GuildBankPopupScrollFrameScrollBar:Point("TOPLEFT", GuildBankPopupScrollFrame, "TOPRIGHT", -16, -29)
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GuildBankPopupScrollFrameScrollBar:Point("BOTTOMLEFT", GuildBankPopupScrollFrame, "BOTTOMRIGHT", -16, 24)
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GuildBankPopupButton1:Point("TOPLEFT", 24, -82)
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GuildBankPopupCancelButton:Point("BOTTOMRIGHT", -28, 35)
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GuildBankPopupOkayButton:Point("RIGHT", GuildBankPopupCancelButton, "LEFT", -3, 0)
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-- Reposition
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GuildBankTab1:Point("TOPLEFT", GuildBankFrame, "TOPRIGHT", E.PixelMode and -3 or -1, -36)
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GuildBankTab2:Point("TOPLEFT", GuildBankTab1, "BOTTOMLEFT", 0, 7)
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GuildBankTab3:Point("TOPLEFT", GuildBankTab2, "BOTTOMLEFT", 0, 7)
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GuildBankTab4:Point("TOPLEFT", GuildBankTab3, "BOTTOMLEFT", 0, 7)
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GuildBankTab5:Point("TOPLEFT", GuildBankTab4, "BOTTOMLEFT", 0, 7)
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GuildBankTab6:Point("TOPLEFT", GuildBankTab5, "BOTTOMLEFT", 0, 7)
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GuildBankColumn1:Point("TOPLEFT", 25, -70)
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GuildBankColumn2:Point("TOPLEFT", GuildBankColumn1, "TOPRIGHT", -14, 0)
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GuildBankColumn3:Point("TOPLEFT", GuildBankColumn2, "TOPRIGHT", -14, 0)
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GuildBankColumn4:Point("TOPLEFT", GuildBankColumn3, "TOPRIGHT", -14, 0)
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GuildBankColumn5:Point("TOPLEFT", GuildBankColumn4, "TOPRIGHT", -14, 0)
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GuildBankColumn6:Point("TOPLEFT", GuildBankColumn5, "TOPRIGHT", -14, 0)
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GuildBankColumn7:Point("TOPLEFT", GuildBankColumn6, "TOPRIGHT", -14, 0)
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GuildBankColumn1Button8:Point("TOPLEFT", GuildBankColumn1Button1, "TOPRIGHT", 6, 0)
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GuildBankColumn2Button8:Point("TOPLEFT", GuildBankColumn2Button1, "TOPRIGHT", 6, 0)
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GuildBankColumn3Button8:Point("TOPLEFT", GuildBankColumn3Button1, "TOPRIGHT", 6, 0)
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GuildBankColumn4Button8:Point("TOPLEFT", GuildBankColumn4Button1, "TOPRIGHT", 6, 0)
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GuildBankColumn5Button8:Point("TOPLEFT", GuildBankColumn5Button1, "TOPRIGHT", 6, 0)
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GuildBankColumn6Button8:Point("TOPLEFT", GuildBankColumn6Button1, "TOPRIGHT", 6, 0)
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GuildBankColumn7Button8:Point("TOPLEFT", GuildBankColumn7Button1, "TOPRIGHT", 6, 0)
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end)
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