init
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local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule("DataTexts")
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--Lua functions
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local join = string.join
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--WoW API / Variables
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local GetCombatRatingBonus = GetCombatRatingBonus
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local CR_HIT_MELEE = CR_HIT_MELEE
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local CR_HIT_RANGED = CR_HIT_RANGED
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local CR_HIT_SPELL = CR_HIT_SPELL
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local STAT_HIT_CHANCE = STAT_HIT_CHANCE
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local hitRatingBonus
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local displayString = ""
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local lastPanel
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local function OnEvent(self)
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lastPanel = self
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if E.Role == "Caster" then
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hitRatingBonus = GetCombatRatingBonus(CR_HIT_SPELL)
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elseif E.Role == "Ranged" then
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hitRatingBonus = GetCombatRatingBonus(CR_HIT_RANGED)
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else
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hitRatingBonus = GetCombatRatingBonus(CR_HIT_MELEE)
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end
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self.text:SetFormattedText(displayString, hitRatingBonus)
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end
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local function ValueColorUpdate(hex)
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displayString = join("", L["Hit"], ": ", hex, "%.2f%%|r")
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if lastPanel ~= nil then
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OnEvent(lastPanel)
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end
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true
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DT:RegisterDatatext("Hit", {"ACTIVE_TALENT_GROUP_CHANGED", "PLAYER_TALENT_UPDATE", "COMBAT_RATING_UPDATE"}, OnEvent, nil, nil, nil, nil, STAT_HIT_CHANCE)
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