init
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local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule("DataTexts")
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--Lua functions
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local floor = math.floor
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local format, join = string.format, string.join
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--WoW API / Variables
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local COMBAT = COMBAT
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local timer = 0
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local displayNumberString = ""
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local lastPanel
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local function OnUpdate(self, elapsed)
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timer = timer + elapsed
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self.text:SetFormattedText(displayNumberString, format("%02d:%02d:%02d", floor(timer / 60), timer % 60, (timer - floor(timer)) * 100))
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end
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local function OnEvent(self, event)
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if event == "PLAYER_REGEN_DISABLED" then
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timer = 0
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self:SetScript("OnUpdate", OnUpdate)
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elseif event == "PLAYER_REGEN_ENABLED" then
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self:SetScript("OnUpdate", nil)
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else
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self.text:SetFormattedText(displayNumberString, "00:00:00")
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end
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lastPanel = self
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end
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local function ValueColorUpdate(hex)
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displayNumberString = join("", COMBAT, ": ", hex, "%s|r")
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if lastPanel ~= nil then
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OnEvent(lastPanel)
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end
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true
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DT:RegisterDatatext("Combat Time", {"PLAYER_REGEN_ENABLED", "PLAYER_REGEN_DISABLED"}, OnEvent, nil, nil, nil, nil, L["Combat Time"])
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