init
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local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule("DataTexts")
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--Lua functions
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local select = select
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local join = string.join
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--WoW API / Variables
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local GetBattlefieldScore = GetBattlefieldScore
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local GetBattlefieldStatData = GetBattlefieldStatData
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local GetBattlefieldStatInfo = GetBattlefieldStatInfo
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local GetNumBattlefieldScores = GetNumBattlefieldScores
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local GetNumBattlefieldStats = GetNumBattlefieldStats
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local displayString = ""
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local lastPanel
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local dataLayout = {
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["LeftChatDataPanel"] = {
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["left"] = 11,
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["middle"] = 5,
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["right"] = 2
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},
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["RightChatDataPanel"] = {
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["left"] = 4,
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["middle"] = 3,
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["right"] = 12
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}
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}
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local dataStrings = {
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[11] = DAMAGE,
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[5] = HONOR,
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[2] = KILLING_BLOWS,
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[4] = DEATHS,
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[3] = HONORABLE_KILLS,
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[12] = SHOW_COMBAT_HEALING
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}
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function DT:UPDATE_BATTLEFIELD_SCORE()
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lastPanel = self
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local pointIndex = dataLayout[self:GetParent():GetName()][self.pointIndex]
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for i = 1, GetNumBattlefieldScores() do
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local name = GetBattlefieldScore(i)
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if name == E.myname then
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self.text:SetFormattedText(displayString, dataStrings[pointIndex], E:ShortValue(select(pointIndex, GetBattlefieldScore(i))))
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break
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end
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end
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end
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function DT:BattlegroundStats()
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DT:SetupTooltip(self)
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local numStatInfo = GetNumBattlefieldStats()
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if numStatInfo then
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for i = 1, GetNumBattlefieldScores() do
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local name = GetBattlefieldScore(i)
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if name and name == E.myname then
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local classColor = E.media.herocolor
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DT.tooltip:AddDoubleLine(L["Stats For:"], name, 1, 1, 1, classColor.r, classColor.g, classColor.b)
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DT.tooltip:AddLine(" ")
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-- Add extra statistics to watch based on what BG you are in.
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for j = 1, numStatInfo do
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DT.tooltip:AddDoubleLine(GetBattlefieldStatInfo(j), GetBattlefieldStatData(i, j), 1, 1, 1)
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end
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break
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end
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end
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end
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DT.tooltip:Show()
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end
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function DT:HideBattlegroundTexts()
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DT.ForceHideBGStats = true
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DT:LoadDataTexts()
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E:Print(L["Battleground datatexts temporarily hidden, to show type /bgstats or right click the 'C' icon near the minimap."])
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end
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local function ValueColorUpdate(hex)
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displayString = join("", "%s: ", hex, "%s|r")
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if lastPanel ~= nil then
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DT.UPDATE_BATTLEFIELD_SCORE(lastPanel)
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end
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true
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