init
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local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule("DataTexts")
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--Lua functions
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local format, join = string.format, string.join
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--WoW API / Variables
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local UnitArmor = UnitArmor
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local UnitLevel = UnitLevel
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local PaperDollFrame_GetArmorReduction = PaperDollFrame_GetArmorReduction
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local ARMOR = ARMOR
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local chanceString = "%.2f%%"
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local displayString = ""
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local _, effectiveArmor
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local lastPanel
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local function OnEvent(self)
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_, effectiveArmor = UnitArmor("player")
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self.text:SetFormattedText(displayString, effectiveArmor)
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lastPanel = self
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end
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local function OnEnter(self)
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DT:SetupTooltip(self)
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DT.tooltip:AddLine(L["Mitigation By Level: "])
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DT.tooltip:AddLine(" ")
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local playerLevel = E.mylevel + 3
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local targetLevel = UnitLevel("target")
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local armorReduction
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for i = 1, 4 do
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armorReduction = PaperDollFrame_GetArmorReduction(effectiveArmor, playerLevel)
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DT.tooltip:AddDoubleLine(playerLevel, format(chanceString, armorReduction), 1, 1, 1)
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playerLevel = playerLevel - 1
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end
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if targetLevel and targetLevel > 0 and (targetLevel > playerLevel + 3 or targetLevel < playerLevel) then
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armorReduction = PaperDollFrame_GetArmorReduction(effectiveArmor, targetLevel)
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DT.tooltip:AddDoubleLine(targetLevel, format(chanceString, armorReduction), 1, 1, 1)
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end
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DT.tooltip:Show()
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end
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local function ValueColorUpdate(hex)
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displayString = join("", ARMOR, ": ", hex, "%d|r")
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if lastPanel ~= nil then
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OnEvent(lastPanel)
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end
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true
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DT:RegisterDatatext("Armor", {"UNIT_RESISTANCES"}, OnEvent, nil, nil, OnEnter, nil, ARMOR)
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