init
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local E, L = unpack(select(2, ...)); --Import: Engine, Locales
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local B = E:GetModule("Blizzard")
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--Lua functions
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local _G = _G
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--WoW API / Variables
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local GetVehicleUIIndicator = GetVehicleUIIndicator
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local GetVehicleUIIndicatorSeat = GetVehicleUIIndicatorSeat
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local function VehicleSeatIndicator_SetPosition(self, _, point)
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if point ~= VehicleSeatMover then
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self:ClearAllPoints()
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self:Point("TOPLEFT", VehicleSeatMover, "TOPLEFT", 0, 0)
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end
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end
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local function VehicleSetUp(vehicleID)
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if vehicleID == 0 or vehicleID == VehicleSeatIndicator.currSkin then return end
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local _, numSeatIndicators = GetVehicleUIIndicator(vehicleID)
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local size = E.db.general.vehicleSeatIndicatorSize
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VehicleSeatIndicator:Size(size)
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for i = 1, numSeatIndicators do
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local _, xOffset, yOffset = GetVehicleUIIndicatorSeat(vehicleID, i)
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local button = _G["VehicleSeatIndicatorButton"..i]
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button:Size(size / 4)
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button:Point("CENTER", button:GetParent(), "TOPLEFT", xOffset * size, -yOffset * size)
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end
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end
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function B:UpdateVehicleFrame()
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if VehicleSeatIndicator.currSkin then
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VehicleSetUp(VehicleSeatIndicator.currSkin)
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end
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end
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function B:PositionVehicleFrame()
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if not self.vehicleFrameHooked then
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hooksecurefunc(VehicleSeatIndicator, "SetPoint", VehicleSeatIndicator_SetPosition)
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hooksecurefunc("VehicleSeatIndicator_SetUpVehicle", VehicleSetUp)
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E:CreateMover(VehicleSeatIndicator, "VehicleSeatMover", L["Vehicle Seat Frame"], nil, nil, nil, nil, nil, "general,blizzUIImprovements")
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self.vehicleFrameHooked = true
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end
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VehicleSeatIndicator:Size(E.db.general.vehicleSeatIndicatorSize)
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self:UpdateVehicleFrame()
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end
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