init
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local E, L = unpack(select(2, ...)); --Import: Engine, Locales
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local B = E:GetModule("Blizzard")
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--Lua functions
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local _G = _G
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--WoW API / Variables
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local numAlwaysUpFrames = 0
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local pvpHolder = CreateFrame("Frame", "ElvUI_PvPHolder", E.UIParent)
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local function styleAlwaysUpFrame(id)
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local frame = _G["AlwaysUpFrame"..id]
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local text = _G["AlwaysUpFrame"..id.."Text"]
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local icon = _G["AlwaysUpFrame"..id.."Icon"]
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local dynamic = _G["AlwaysUpFrame"..id.."DynamicIconButton"]
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text:ClearAllPoints()
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text:Point("CENTER", frame, "CENTER", 0, 0)
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icon:ClearAllPoints()
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icon:Point("CENTER", text, "LEFT", -10, -9)
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dynamic:ClearAllPoints()
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dynamic:Point("LEFT", text, "RIGHT", 5, 0)
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if id == 1 then
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frame:ClearAllPoints()
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frame:Point("CENTER", pvpHolder, "CENTER", 0, 5)
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frame.SetPoint = E.noop
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end
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end
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local function repositionCaptureBar(id)
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local bar = _G["WorldStateCaptureBar"..id]
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bar:ClearAllPoints()
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bar:Point("TOP", pvpHolder, "BOTTOM", 0, -75)
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bar.SetPoint = E.noop
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end
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function B:WorldStateAlwaysUpFrame_Update()
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if numAlwaysUpFrames < NUM_ALWAYS_UP_UI_FRAMES then
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for id = numAlwaysUpFrames + 1, NUM_ALWAYS_UP_UI_FRAMES do
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styleAlwaysUpFrame(id)
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numAlwaysUpFrames = id
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end
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end
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end
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function B:PositionCaptureBar()
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pvpHolder:Size(30, 70)
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pvpHolder:Point("TOP", E.UIParent, "TOP", 0, -4)
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hooksecurefunc("WorldStateAlwaysUpFrame_Update", B.WorldStateAlwaysUpFrame_Update)
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hooksecurefunc(ExtendedUI["CAPTUREPOINT"], "create", repositionCaptureBar)
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if NUM_EXTENDED_UI_FRAMES > 0 then
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for id = 1, NUM_EXTENDED_UI_FRAMES do
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repositionCaptureBar(id)
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end
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end
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E:CreateMover(pvpHolder, "PvPMover", L["PvP"], nil, nil, nil, "ALL")
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end
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