init
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@@ -0,0 +1,308 @@
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local AB = E:GetModule("ActionBars")
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--Lua functions
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local _G = _G
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local ceil = math.ceil
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--WoW API / Variables
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local RegisterStateDriver = RegisterStateDriver
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local GetBindingKey = GetBindingKey
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local PetHasActionBar = PetHasActionBar
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local GetPetActionInfo = GetPetActionInfo
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local IsPetAttackAction = IsPetAttackAction
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local PetActionButton_StartFlash = PetActionButton_StartFlash
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local PetActionButton_StopFlash = PetActionButton_StopFlash
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local AutoCastShine_AutoCastStart = AutoCastShine_AutoCastStart
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local AutoCastShine_AutoCastStop = AutoCastShine_AutoCastStop
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local GetPetActionSlotUsable = GetPetActionSlotUsable
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local SetDesaturation = SetDesaturation
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local PetActionBar_ShowGrid = PetActionBar_ShowGrid
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local PetActionBar_UpdateCooldowns = PetActionBar_UpdateCooldowns
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local NUM_PET_ACTION_SLOTS = NUM_PET_ACTION_SLOTS
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local bar = CreateFrame("Frame", "ElvUI_BarPet", E.UIParent, "SecureHandlerStateTemplate")
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bar:SetFrameStrata("LOW")
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function AB:UpdatePet(event, unit)
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if (event == "UNIT_FLAGS" or event == "UNIT_AURA") and unit ~= "pet" then return end
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if event == "UNIT_PET" and unit ~= "player" then return end
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for i = 1, NUM_PET_ACTION_SLOTS, 1 do
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local buttonName = "PetActionButton"..i
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local button = _G[buttonName]
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local icon = _G[buttonName.."Icon"]
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local autoCast = _G[buttonName.."AutoCastable"]
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local shine = _G[buttonName.."Shine"]
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local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(i)
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if not isToken then
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icon:SetTexture(texture)
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button.tooltipName = name
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else
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icon:SetTexture(_G[texture])
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button.tooltipName = _G[name]
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end
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button.isToken = isToken
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button.tooltipSubtext = subtext
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if isActive --[[and name ~= "PET_ACTION_FOLLOW"]] then
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button:SetChecked(true)
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if IsPetAttackAction(i) then
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PetActionButton_StartFlash(button)
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end
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else
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button:SetChecked(false)
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if IsPetAttackAction(i) then
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PetActionButton_StopFlash(button)
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end
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end
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if autoCastAllowed then
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autoCast:Show()
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else
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autoCast:Hide()
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end
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if autoCastEnabled then
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AutoCastShine_AutoCastStart(shine)
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else
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AutoCastShine_AutoCastStop(shine)
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end
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if texture then
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if GetPetActionSlotUsable(i) then
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SetDesaturation(icon, nil)
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SetDesaturation(autoCast, nil)
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else
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SetDesaturation(icon, 1)
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SetDesaturation(autoCast, 1)
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end
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icon:Show()
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else
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icon:Hide()
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end
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if not PetHasActionBar() and texture --[[and name ~= "PET_ACTION_FOLLOW"]] then
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PetActionButton_StopFlash(button)
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SetDesaturation(icon, 1)
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button:SetChecked(0)
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end
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end
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end
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function AB:PositionAndSizeBarPet()
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local buttonSpacing = E:Scale(self.db.barPet.buttonspacing)
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local backdropSpacing = E:Scale((self.db.barPet.backdropSpacing or self.db.barPet.buttonspacing))
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local buttonsPerRow = self.db.barPet.buttonsPerRow
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local numButtons = self.db.barPet.buttons
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local size = E:Scale(self.db.barPet.buttonsize)
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local autoCastSize = (size / 2) - (size / 7.5)
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local point = self.db.barPet.point
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local numColumns = ceil(numButtons / buttonsPerRow)
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local widthMult = self.db.barPet.widthMult
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local heightMult = self.db.barPet.heightMult
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local visibility = self.db.barPet.visibility
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bar.db = self.db.barPet
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if visibility and string.match(visibility, "[\n\r]") then
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visibility = string.gsub(visibility, "[\n\r]","")
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end
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if numButtons < buttonsPerRow then
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buttonsPerRow = numButtons
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end
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if numColumns < 1 then
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numColumns = 1
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end
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if self.db.barPet.backdrop == true then
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bar.backdrop:Show()
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else
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bar.backdrop:Hide()
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--Set size multipliers to 1 when backdrop is disabled
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widthMult = 1
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heightMult = 1
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end
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local barWidth = (size * (buttonsPerRow * widthMult)) + ((buttonSpacing * (buttonsPerRow - 1)) * widthMult) + (buttonSpacing * (widthMult-1)) + ((self.db.barPet.backdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2)
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local barHeight = (size * (numColumns * heightMult)) + ((buttonSpacing * (numColumns - 1)) * heightMult) + (buttonSpacing * (heightMult-1)) + ((self.db.barPet.backdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2)
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bar:Width(barWidth)
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bar:Height(barHeight)
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if self.db.barPet.enabled then
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bar:SetScale(1)
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bar:SetAlpha(bar.db.alpha)
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E:EnableMover(bar.mover:GetName())
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else
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bar:SetScale(0.0001)
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bar:SetAlpha(0)
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E:DisableMover(bar.mover:GetName())
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end
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local horizontalGrowth, verticalGrowth
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if point == "TOPLEFT" or point == "TOPRIGHT" then
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verticalGrowth = "DOWN"
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else
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verticalGrowth = "UP"
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end
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if point == "BOTTOMLEFT" or point == "TOPLEFT" then
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horizontalGrowth = "RIGHT"
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else
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horizontalGrowth = "LEFT"
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end
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bar.mouseover = self.db.barPet.mouseover
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if bar.mouseover then
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bar:SetAlpha(0)
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else
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bar:SetAlpha(bar.db.alpha)
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end
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if self.db.barPet.inheritGlobalFade then
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bar:SetParent(self.fadeParent)
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else
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bar:SetParent(E.UIParent)
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end
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local button, lastButton, lastColumnButton, autoCast, shine
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local firstButtonSpacing = (self.db.barPet.backdrop == true and (E.Border + backdropSpacing) or E.Spacing)
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for i = 1, NUM_PET_ACTION_SLOTS do
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button = _G["PetActionButton"..i]
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lastButton = _G["PetActionButton"..i - 1]
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autoCast = _G["PetActionButton"..i.."AutoCastable"]
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shine = _G["PetActionButton"..i.."Shine"]
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lastColumnButton = _G["PetActionButton"..i - buttonsPerRow]
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button:SetParent(bar)
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button:ClearAllPoints()
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button:Size(size)
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autoCast:SetOutside(button, autoCastSize, autoCastSize)
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shine:Size(size - E.Border*2)
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button:SetAttribute("showgrid", 1)
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if i == 1 then
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local x, y
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if point == "BOTTOMLEFT" then
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x, y = firstButtonSpacing, firstButtonSpacing
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elseif point == "TOPRIGHT" then
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x, y = -firstButtonSpacing, -firstButtonSpacing
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elseif point == "TOPLEFT" then
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x, y = firstButtonSpacing, -firstButtonSpacing
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else
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x, y = -firstButtonSpacing, firstButtonSpacing
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end
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button:Point(point, bar, point, x, y)
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elseif (i - 1) % buttonsPerRow == 0 then
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local x = 0
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local y = -buttonSpacing
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local buttonPoint, anchorPoint = "TOP", "BOTTOM"
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if verticalGrowth == "UP" then
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y = buttonSpacing
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buttonPoint = "BOTTOM"
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anchorPoint = "TOP"
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end
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button:Point(buttonPoint, lastColumnButton, anchorPoint, x, y)
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else
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local x = buttonSpacing
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local y = 0
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local buttonPoint, anchorPoint = "LEFT", "RIGHT"
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if horizontalGrowth == "LEFT" then
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x = -buttonSpacing
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buttonPoint = "RIGHT"
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anchorPoint = "LEFT"
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end
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button:Point(buttonPoint, lastButton, anchorPoint, x, y)
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end
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if i > numButtons then
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button:SetScale(0.0001)
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button:SetAlpha(0)
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else
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button:SetScale(1)
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button:SetAlpha(bar.db.alpha)
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end
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self:StyleButton(button, nil, self.LBFGroup and E.private.actionbar.lbf.enable and true or nil)
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end
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RegisterStateDriver(bar, "show", visibility)
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--Fix issue with mover not updating size when bar is hidden
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bar:GetScript("OnSizeChanged")(bar)
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if self.LBFGroup and E.private.actionbar.lbf.enable then self.LBFGroup:Skin(E.private.actionbar.lbf.skin) end
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end
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function AB:UpdatePetBindings()
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local color = self.db.fontColor
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for i = 1, NUM_PET_ACTION_SLOTS do
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if self.db.hotkeytext then
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local key = GetBindingKey("BONUSACTIONBUTTON"..i)
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_G["PetActionButton"..i.."HotKey"]:Show()
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_G["PetActionButton"..i.."HotKey"]:SetText(key)
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_G["PetActionButton"..i.."HotKey"]:SetTextColor(color.r, color.g, color.b)
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self:FixKeybindText(_G["PetActionButton"..i])
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else
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_G["PetActionButton"..i.."HotKey"]:Hide()
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end
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end
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end
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function AB:CreateBarPet()
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bar:CreateBackdrop(self.db.transparentBackdrops and "Transparent")
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bar.backdrop:SetAllPoints()
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if self.db.bar4.enabled then
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bar:Point("RIGHT", ElvUI_Bar4, "LEFT", -4, 0)
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else
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bar:Point("RIGHT", E.UIParent, "RIGHT", -4, 0)
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end
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bar:SetAttribute("_onstate-show", [[
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if newstate == "hide" then
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self:Hide()
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else
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self:Show()
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end
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]])
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PetActionBarFrame.showgrid = 1
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PetActionBar_ShowGrid()
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self:HookScript(bar, "OnEnter", "Bar_OnEnter")
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self:HookScript(bar, "OnLeave", "Bar_OnLeave")
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self:RegisterEvent("SPELLS_CHANGED", "UpdatePet")
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self:RegisterEvent("PLAYER_CONTROL_GAINED", "UpdatePet")
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self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdatePet")
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self:RegisterEvent("PLAYER_CONTROL_LOST", "UpdatePet")
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self:RegisterEvent("PET_BAR_UPDATE", "UpdatePet")
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self:RegisterEvent("UNIT_PET", "UpdatePet")
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self:RegisterEvent("UNIT_FLAGS", "UpdatePet")
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self:RegisterEvent("UNIT_AURA", "UpdatePet")
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self:RegisterEvent("PLAYER_FARSIGHT_FOCUS_CHANGED", "UpdatePet")
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self:RegisterEvent("PET_BAR_UPDATE_COOLDOWN", PetActionBar_UpdateCooldowns)
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E:CreateMover(bar, "ElvBar_Pet", L["Pet Bar"], nil, nil, nil,"ALL,ACTIONBARS", nil, "actionbar,barPet")
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self:PositionAndSizeBarPet()
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self:UpdatePetBindings()
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for i = 1, NUM_PET_ACTION_SLOTS do
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local button = _G["PetActionButton"..i]
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self:HookScript(button, "OnEnter", "Button_OnEnter")
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self:HookScript(button, "OnLeave", "Button_OnLeave")
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if self.LBFGroup and E.private.actionbar.lbf.enable then
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self.LBFGroup:AddButton(button)
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end
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end
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end
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