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--[[
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# Element: Raid Role Indicator
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Handles the visibility and updating of an indicator based on the unit's raid assignment (main tank or main assist).
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## Widget
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RaidRoleIndicator - A `Texture` representing the unit's raid assignment.
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## Notes
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This element updates by changing the texture.
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## Examples
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-- Position and size
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local RaidRoleIndicator = self:CreateTexture(nil, 'OVERLAY')
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RaidRoleIndicator:SetSize(16, 16)
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RaidRoleIndicator:SetPoint('TOPLEFT')
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-- Register it with oUF
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self.RaidRoleIndicator = RaidRoleIndicator
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--]]
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local _, ns = ...
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local oUF = ns.oUF
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local GetPartyAssignment = GetPartyAssignment
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local UnitHasVehicleUI = UnitHasVehicleUI
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local UnitInRaid = UnitInRaid
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local MAINTANK_ICON = [[Interface\GROUPFRAME\UI-GROUP-MAINTANKICON]]
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local MAINASSIST_ICON = [[Interface\GROUPFRAME\UI-GROUP-MAINASSISTICON]]
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local function Update(self, event)
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local unit = self.unit
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local element = self.RaidRoleIndicator
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--[[ Callback: RaidRoleIndicator:PreUpdate()
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Called before the element has been updated.
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* self - the RaidRoleIndicator element
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--]]
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if(element.PreUpdate) then
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element:PreUpdate()
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end
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local role, isShown
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if(UnitInRaid(unit) and not UnitHasVehicleUI(unit)) then
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if(GetPartyAssignment('MAINTANK', unit)) then
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isShown = true
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element:SetTexture(MAINTANK_ICON)
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role = 'MAINTANK'
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elseif(GetPartyAssignment('MAINASSIST', unit)) then
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isShown = true
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element:SetTexture(MAINASSIST_ICON)
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role = 'MAINASSIST'
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end
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end
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if isShown then
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element:Show()
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else
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element:Hide()
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end
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--[[ Callback: RaidRoleIndicator:PostUpdate(role)
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Called after the element has been updated.
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* self - the RaidRoleIndicator element
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* role - the unit's raid assignment (string?)['MAINTANK', 'MAINASSIST']
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--]]
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if(element.PostUpdate) then
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return element:PostUpdate(role)
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end
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end
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local function Path(self, ...)
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--[[ Override: RaidRoleIndicator.Override(self, event, ...)
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Used to completely override the internal update function.
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* self - the parent object
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* event - the event triggering the update (string)
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* ... - the arguments accompanying the event
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--]]
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return (self.RaidRoleIndicator.Override or Update)(self, ...)
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end
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local function ForceUpdate(element)
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return Path(element.__owner, 'ForceUpdate')
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end
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local function Enable(self)
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local element = self.RaidRoleIndicator
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if(element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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self:RegisterEvent('PARTY_MEMBERS_CHANGED', Path, true)
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return true
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end
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end
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local function Disable(self)
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local element = self.RaidRoleIndicator
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if(element) then
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element:Hide()
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self:UnregisterEvent('PARTY_MEMBERS_CHANGED', Path)
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end
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end
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oUF:AddElement('RaidRoleIndicator', Path, Enable, Disable)
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