init
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--[[
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# Element: PvP Icon
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Handles the visibility and updating of an indicator based on the unit's PvP status.
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## Widget
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PvPIndicator - A `Texture` used to display faction, FFA PvP status icon.
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## Notes
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This element updates by changing the texture.
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## Examples
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-- Position and size
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local PvPIndicator = self:CreateTexture(nil, 'ARTWORK', nil, 1)
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PvPIndicator:SetSize(30, 30)
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PvPIndicator:SetPoint('RIGHT', self, 'LEFT')
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-- Register it with oUF
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self.PvPIndicator = PvPIndicator
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--]]
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local _, ns = ...
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local oUF = ns.oUF
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local UnitFactionGroup = UnitFactionGroup
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local UnitIsPVP = UnitIsPVP
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local UnitIsPVPFreeForAll = UnitIsPVPFreeForAll
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local FFA_ICON = [[Interface\TargetingFrame\UI-PVP-FFA]]
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local FACTION_ICON = [[Interface\TargetingFrame\UI-PVP-]]
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local function Update(self, event, unit)
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if(unit ~= self.unit) then return end
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local element = self.PvPIndicator
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--[[ Callback: PvPIndicator:PreUpdate(unit)
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Called before the element has been updated.
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* self - the PvPIndicator element
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* unit - the unit for which the update has been triggered (string)
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--]]
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if(element.PreUpdate) then
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element:PreUpdate(unit)
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end
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local status
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local factionGroup = UnitFactionGroup(unit)
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if(UnitIsPVPFreeForAll(unit)) then
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element:SetTexture(FFA_ICON)
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element:SetTexCoord(0, 0.65625, 0, 0.65625)
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status = 'ffa'
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elseif(factionGroup and factionGroup ~= 'Neutral' and UnitIsPVP(unit)) then
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element:SetTexture(FACTION_ICON .. factionGroup)
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element:SetTexCoord(0, 0.65625, 0, 0.65625)
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status = factionGroup
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end
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if(status) then
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element:Show()
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else
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element:Hide()
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end
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--[[ Callback: PvPIndicator:PostUpdate(unit, status)
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Called after the element has been updated.
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* self - the PvPIndicator element
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* unit - the unit for which the update has been triggered (string)
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* status - the unit's current PvP status or faction accounting for mercenary mode (string)['ffa', 'Alliance',
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'Horde']
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--]]
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if(element.PostUpdate) then
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return element:PostUpdate(unit, status)
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end
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end
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local function Path(self, ...)
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--[[Override: PvPIndicator.Override(self, event, ...)
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Used to completely override the internal update function.
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* self - the parent object
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* event - the event triggering the update (string)
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* ... - the arguments accompanying the event
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--]]
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return (self.PvPIndicator.Override or Update) (self, ...)
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end
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local function ForceUpdate(element)
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return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
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end
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local function Enable(self)
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local element = self.PvPIndicator
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if(element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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self:RegisterEvent('UNIT_FACTION', Path)
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return true
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end
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end
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local function Disable(self)
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local element = self.PvPIndicator
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if(element) then
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element:Hide()
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self:UnregisterEvent('UNIT_FACTION', Path)
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end
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end
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oUF:AddElement('PvPIndicator', Path, Enable, Disable)
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