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--[[
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# Element: Master Looter Indicator
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Toggles the visibility of an indicator based on the unit's master looter status.
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## Widget
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MasterLooterIndicator - Any UI widget.
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## Notes
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A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
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## Examples
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-- Position and size
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local MasterLooterIndicator = self:CreateTexture(nil, 'OVERLAY')
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MasterLooterIndicator:SetSize(16, 16)
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MasterLooterIndicator:SetPoint('TOPRIGHT', self)
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-- Register it with oUF
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self.MasterLooterIndicator = MasterLooterIndicator
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--]]
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local _, ns = ...
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local oUF = ns.oUF
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local GetLootMethod = GetLootMethod
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local UnitInParty = UnitInParty
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local UnitInRaid = UnitInRaid
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local UnitIsUnit = UnitIsUnit
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local function Update(self, event)
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local unit = self.unit
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local element = self.MasterLooterIndicator
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--[[ Callback: MasterLooterIndicator:PreUpdate()
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Called before the element has been updated.
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* self - the MasterLooterIndicator element
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--]]
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if(element.PreUpdate) then
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element:PreUpdate()
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end
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local isShown = false
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if(UnitInParty(unit) or UnitInRaid(unit)) then
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local method, partyIndex, raidIndex = GetLootMethod()
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if(method == 'master') then
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local mlUnit
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if(partyIndex) then
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if(partyIndex == 0) then
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mlUnit = 'player'
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else
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mlUnit = 'party' .. partyIndex
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end
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elseif(raidIndex) then
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mlUnit = 'raid' .. raidIndex
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end
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isShown = mlUnit and UnitIsUnit(unit, mlUnit)
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end
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end
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if isShown then
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element:Show()
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else
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element:Hide()
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end
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--[[ Callback: MasterLooterIndicator:PostUpdate(isShown)
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Called after the element has been updated.
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* self - the MasterLooterIndicator element
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* isShown - indicates whether the element is shown (boolean)
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--]]
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if(element.PostUpdate) then
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return element:PostUpdate(isShown)
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end
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end
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local function Path(self, ...)
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--[[ Override: MasterLooterIndicator.Override(self, event, ...)
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Used to completely override the internal update function.
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* self - the parent object
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* event - the event triggering the update (string)
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* ... - the arguments accompanying the event
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--]]
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return (self.MasterLooterIndicator.Override or Update) (self, ...)
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end
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local function ForceUpdate(element)
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return Path(element.__owner, 'ForceUpdate')
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end
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local function Enable(self, unit)
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local element = self.MasterLooterIndicator
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if(element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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self:RegisterEvent('PARTY_LOOT_METHOD_CHANGED', Path, true)
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self:RegisterEvent('PARTY_MEMBERS_CHANGED', Path, true)
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if(element:IsObjectType('Texture') and not element:GetTexture()) then
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element:SetTexture([[Interface\GroupFrame\UI-Group-MasterLooter]])
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end
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return true
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end
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end
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local function Disable(self)
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local element = self.MasterLooterIndicator
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if(element) then
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element:Hide()
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self:UnregisterEvent('PARTY_LOOT_METHOD_CHANGED', Path)
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self:UnregisterEvent('PARTY_MEMBERS_CHANGED', Path)
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end
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end
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oUF:AddElement('MasterLooterIndicator', Path, Enable, Disable)
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