fix(libs): restore ElvUI-namespaced Ace3 stack clobbered by sweep

The coa-ace3 sweep (commits 0c130e0..5ea6e44, before coa-elvui was added to
EXCLUDED_FORKS in coa-ace3 tools/sweep.py) overwrote ElvUI's customized,
-ElvUI-namespaced Ace3 libs with plain canonical ones. ElvUI registers libs
as AceLocale-3.0-ElvUI and the AceConfig-3.0-ElvUI family (plus -ElvUI
widgets that don't exist in canonical), so the clobber left them
unregistered: ElvUI failed to init (16 locale 'L' errors) and /ec would not
open. Restores ElvUI/Libraries/Ace3/AceLocale-3.0 and the
ElvUI_OptionsUI/Libraries/Ace3 stack to their pre-sweep state (5021fd1).
coa-elvui is now in EXCLUDED_FORKS, so this won't be re-clobbered.
This commit is contained in:
2026-05-25 19:30:48 +02:00
parent 49a3d4c81c
commit 4a1cf548ef
28 changed files with 915 additions and 855 deletions
@@ -2,7 +2,7 @@
Label Widget
Displays text and optionally an icon.
-------------------------------------------------------------------------------]]
local Type, Version = "Label", 28
local Type, Version = "Label", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -12,6 +12,10 @@ local max, select, pairs = math.max, select, pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
@@ -125,16 +129,12 @@ local methods = {
end,
["SetFont"] = function(self, font, height, flags)
if not self.fontObject then
self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
end
self.fontObject:SetFont(font, height, flags)
self:SetFontObject(self.fontObject)
self.label:SetFont(font, height, flags)
UpdateImageAnchor(self)
end,
["SetFontObject"] = function(self, font)
self.label:SetFontObject(font or GameFontHighlightSmall)
UpdateImageAnchor(self)
self:SetFont((font or GameFontHighlightSmall):GetFont())
end,
["SetImageSize"] = function(self, width, height)