fix(libs): restore ElvUI-namespaced Ace3 stack clobbered by sweep
The coa-ace3 sweep (commits 0c130e0..5ea6e44, before coa-elvui was added to
EXCLUDED_FORKS in coa-ace3 tools/sweep.py) overwrote ElvUI's customized,
-ElvUI-namespaced Ace3 libs with plain canonical ones. ElvUI registers libs
as AceLocale-3.0-ElvUI and the AceConfig-3.0-ElvUI family (plus -ElvUI
widgets that don't exist in canonical), so the clobber left them
unregistered: ElvUI failed to init (16 locale 'L' errors) and /ec would not
open. Restores ElvUI/Libraries/Ace3/AceLocale-3.0 and the
ElvUI_OptionsUI/Libraries/Ace3 stack to their pre-sweep state (5021fd1).
coa-elvui is now in EXCLUDED_FORKS, so this won't be re-clobbered.
This commit is contained in:
@@ -2,18 +2,22 @@
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TabGroup Container
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Container that uses tabs on top to switch between groups.
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-------------------------------------------------------------------------------]]
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local Type, Version = "TabGroup", 38
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local Type, Version = "TabGroup", 31
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
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local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
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-- WoW APIs
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local PlaySound = PlaySound
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local CreateFrame, UIParent = CreateFrame, UIParent
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local _G = _G
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
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-- local upvalue storage used by BuildTabs
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local widths = {}
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local rowwidths = {}
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@@ -22,143 +26,6 @@ local rowends = {}
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--[[-----------------------------------------------------------------------------
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Support functions
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-------------------------------------------------------------------------------]]
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local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
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local tabName = tab:GetName();
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local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
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local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
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local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
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local sideWidths = 2 * left:GetWidth();
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local tabText = tab.Text or _G[tab:GetName().."Text"];
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local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
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local width, tabWidth;
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local textWidth;
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if ( absoluteTextSize ) then
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textWidth = absoluteTextSize;
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else
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tabText:SetWidth(0);
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textWidth = tabText:GetWidth();
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end
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-- If there's an absolute size specified then use it
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if ( absoluteSize ) then
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if ( absoluteSize < sideWidths) then
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width = 1;
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tabWidth = sideWidths
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else
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width = absoluteSize - sideWidths;
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tabWidth = absoluteSize
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end
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tabText:SetWidth(width);
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else
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-- Otherwise try to use padding
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if ( padding ) then
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width = textWidth + padding;
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else
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width = textWidth + 24;
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end
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-- If greater than the maxWidth then cap it
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if ( maxWidth and width > maxWidth ) then
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if ( padding ) then
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width = maxWidth + padding;
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else
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width = maxWidth + 24;
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end
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tabText:SetWidth(width);
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else
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tabText:SetWidth(0);
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end
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if (minWidth and width < minWidth) then
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width = minWidth;
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end
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tabWidth = width + sideWidths;
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end
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if ( buttonMiddle ) then
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buttonMiddle:SetWidth(width);
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end
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if ( buttonMiddleDisabled ) then
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buttonMiddleDisabled:SetWidth(width);
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end
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tab:SetWidth(tabWidth);
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if ( highlightTexture ) then
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highlightTexture:SetWidth(tabWidth);
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end
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end
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local function PanelTemplates_DeselectTab(tab)
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local name = tab:GetName();
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local left = tab.Left or _G[name.."Left"];
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local middle = tab.Middle or _G[name.."Middle"];
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local right = tab.Right or _G[name.."Right"];
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left:Show();
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middle:Show();
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right:Show();
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--tab:UnlockHighlight();
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tab:Enable();
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local text = tab.Text or _G[name.."Text"];
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text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
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local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
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local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
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local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
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leftDisabled:Hide();
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middleDisabled:Hide();
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rightDisabled:Hide();
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end
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local function PanelTemplates_SelectTab(tab)
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local name = tab:GetName();
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local left = tab.Left or _G[name.."Left"];
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local middle = tab.Middle or _G[name.."Middle"];
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local right = tab.Right or _G[name.."Right"];
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left:Hide();
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middle:Hide();
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right:Hide();
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--tab:LockHighlight();
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tab:Disable();
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tab:SetDisabledFontObject(GameFontHighlightSmall);
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local text = tab.Text or _G[name.."Text"];
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text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
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local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
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local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
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local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
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leftDisabled:Show();
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middleDisabled:Show();
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rightDisabled:Show();
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if GameTooltip:IsOwned(tab) then
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GameTooltip:Hide();
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end
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end
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local function PanelTemplates_SetDisabledTabState(tab)
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local name = tab:GetName();
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local left = tab.Left or _G[name.."Left"];
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local middle = tab.Middle or _G[name.."Middle"];
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local right = tab.Right or _G[name.."Right"];
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left:Show();
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middle:Show();
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right:Show();
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--tab:UnlockHighlight();
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tab:Disable();
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tab.text = tab:GetText();
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-- Gray out text
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tab:SetDisabledFontObject(GameFontDisableSmall);
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local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
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local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
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local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
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leftDisabled:Hide();
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middleDisabled:Hide();
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rightDisabled:Hide();
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end
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local function UpdateTabLook(frame)
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if frame.disabled then
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PanelTemplates_SetDisabledTabState(frame)
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@@ -172,7 +39,7 @@ end
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local function Tab_SetText(frame, text)
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frame:_SetText(text)
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local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
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PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
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PanelTemplates_TabResize(frame, 0, nil, width)
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end
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local function Tab_SetSelected(frame, selected)
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@@ -196,7 +63,7 @@ Scripts
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-------------------------------------------------------------------------------]]
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local function Tab_OnClick(frame)
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if not (frame.selected or frame.disabled) then
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PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
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PlaySound("igCharacterInfoTab")
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frame.obj:SelectTab(frame.value)
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end
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end
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@@ -236,64 +103,11 @@ local methods = {
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["CreateTab"] = function(self, id)
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local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
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local tab = CreateFrame("Button", tabname, self.border)
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tab:SetSize(115, 24)
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tab.deselectedTextY = -3
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tab.selectedTextY = -2
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tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
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tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
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tab.LeftDisabled:SetSize(20, 24)
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tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
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tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
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tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
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tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
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tab.MiddleDisabled:SetSize(88, 24)
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tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
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tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
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tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
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tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
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tab.RightDisabled:SetSize(20, 24)
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tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
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tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
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tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
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tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
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tab.Left:SetSize(20, 24)
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tab.Left:SetPoint("TOPLEFT")
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tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
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tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
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tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
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tab.Middle:SetSize(88, 24)
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tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
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tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
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tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
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tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
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tab.Right:SetSize(20, 24)
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tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
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tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
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tab.Text = tab:CreateFontString(tabname .. "Text")
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tab:SetFontString(tab.Text)
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tab:SetNormalFontObject(GameFontNormalSmall)
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tab:SetHighlightFontObject(GameFontHighlightSmall)
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tab:SetDisabledFontObject(GameFontHighlightSmall)
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tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
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tab.HighlightTexture = tab:GetHighlightTexture()
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tab.HighlightTexture:ClearAllPoints()
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tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
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tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
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_G[tabname .. "HighlightTexture"] = tab.HighlightTexture
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local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
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tab.obj = self
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tab.id = id
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tab.text = tab.Text -- compat
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tab.text = _G[tabname .. "Text"]
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tab.text:ClearAllPoints()
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tab.text:SetPoint("LEFT", 14, -3)
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tab.text:SetPoint("RIGHT", -12, -3)
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@@ -441,7 +255,7 @@ local methods = {
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end
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for i = starttab, endtab do
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PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
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PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
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end
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starttab = endtab + 1
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end
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@@ -502,7 +316,7 @@ local function Constructor()
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titletext:SetHeight(18)
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titletext:SetText("")
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local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
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local border = CreateFrame("Frame", nil, frame)
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border:SetPoint("TOPLEFT", 1, -27)
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border:SetPoint("BOTTOMRIGHT", -1, 3)
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border:SetBackdrop(PaneBackdrop)
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