fix(libs): restore ElvUI-namespaced Ace3 stack clobbered by sweep
The coa-ace3 sweep (commits 0c130e0..5ea6e44, before coa-elvui was added to
EXCLUDED_FORKS in coa-ace3 tools/sweep.py) overwrote ElvUI's customized,
-ElvUI-namespaced Ace3 libs with plain canonical ones. ElvUI registers libs
as AceLocale-3.0-ElvUI and the AceConfig-3.0-ElvUI family (plus -ElvUI
widgets that don't exist in canonical), so the clobber left them
unregistered: ElvUI failed to init (16 locale 'L' errors) and /ec would not
open. Restores ElvUI/Libraries/Ace3/AceLocale-3.0 and the
ElvUI_OptionsUI/Libraries/Ace3 stack to their pre-sweep state (5021fd1).
coa-elvui is now in EXCLUDED_FORKS, so this won't be re-clobbered.
This commit is contained in:
+2
-11
@@ -2,7 +2,7 @@
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BlizOptionsGroup Container
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Simple container widget for the integration of AceGUI into the Blizzard Interface Options
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-------------------------------------------------------------------------------]]
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local Type, Version = "BlizOptionsGroup", 26
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local Type, Version = "BlizOptionsGroup", 21
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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@@ -99,11 +99,7 @@ local methods = {
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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-- CoA-compat: InterfaceOptionsFramePanelContainer is a global from the stock 3.3.5
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-- Interface Options frame; on the CoA reworked FrameXML it can be nil at the time
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-- AceGUI widgets are constructed. Fall back to UIParent so CreateFrame doesn't blow up.
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local _parent = InterfaceOptionsFramePanelContainer or UIParent
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local frame = CreateFrame("Frame", nil, _parent)
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local frame = CreateFrame("Frame")
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frame:Hide()
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-- support functions for the Blizzard Interface Options
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@@ -112,11 +108,6 @@ local function Constructor()
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frame.default = default
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frame.refresh = refresh
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-- 10.0 support function aliases (cancel has been removed)
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frame.OnCommit = okay
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frame.OnDefault = default
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frame.OnRefresh = refresh
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frame:SetScript("OnHide", OnHide)
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frame:SetScript("OnShow", OnShow)
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