Grays out enemy npc nameplates when tapped (#83)
* tapped targets show a gray nameplate * toggle for users
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@@ -10,6 +10,10 @@ local UnitClass = UnitClass
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local UnitReaction = UnitReaction
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local UnitIsConnected = UnitIsConnected
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local CreateFrame = CreateFrame
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local UnitIsTapped = UnitIsTapped
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local UnitIsTappedByPlayer = UnitIsTappedByPlayer
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local UnitIsDeadOrGhost = UnitIsDeadOrGhost
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local UnitIsPlayer = UnitIsPlayer
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function NP:Health_UpdateColor(_, unit)
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if not unit or self.unit ~= unit then return end
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@@ -35,6 +39,12 @@ function NP:Health_UpdateColor(_, unit)
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element.r, element.g, element.b = r, g, b -- save these for the style filter to switch back
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end
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local db = NP:PlateDB(self)
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if db.greyTappedTargets and UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) and not UnitIsPlayer(unit) and not UnitIsDeadOrGhost(unit) then
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r, g, b = 0.5, 0.5, 0.5
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element.r, element.g, element.b = r, g, b
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end
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local sf = NP:StyleFilterChanges(self)
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if sf.HealthColor then
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r, g, b = sf.HealthColor.r, sf.HealthColor.g, sf.HealthColor.b
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@@ -671,7 +671,9 @@ P.nameplates = {
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markTanks = true,
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},
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FRIENDLY_NPC = {},
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ENEMY_NPC = {},
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ENEMY_NPC = {
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greyTappedTargets = true,
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},
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},
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}
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@@ -67,6 +67,9 @@ local function GetUnitSettings(unit, name)
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group.args.general.args.visibilityShortcut = ACH:Execute(L["Visibility"], nil, 100, function() ACD:SelectGroup('ElvUI', 'nameplates', 'generalGroup', 'general', 'plateVisibility') end)
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group.args.general.args.nameOnly = ACH:Toggle(L["Name Only"], nil, 101)
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group.args.general.args.showTitle = ACH:Toggle(L["Show Title"], L["Title will only appear if Name Only is enabled or triggered in a Style Filter."], 102)
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if unit == 'ENEMY_NPC' then
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group.args.general.args.greyTappedTargets = ACH:Toggle(L["Grey Tapped Targets"], L["Make tapped targets appear greyed out."], 103)
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end
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group.args.general.args.smartAuraPosition = ACH:Select(L["Smart Aura Position"], L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."], 104, C.Values.SmartAuraPositions)
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group.args.healthGroup = ACH:Group(L["Health"], nil, 2, nil, function(info) return E.db.nameplates.units[unit].health[info[#info]] end, function(info, value) E.db.nameplates.units[unit].health[info[#info]] = value NP:ConfigureAll() end)
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