Add option to skin PathToAscension Frame

This commit is contained in:
Nick Minkler (Sleaker)
2025-03-07 14:41:40 -08:00
parent 293e81a89b
commit 263dd5d83a
3 changed files with 68 additions and 0 deletions
@@ -30,6 +30,7 @@
<Script file="Merchant.lua"/> <Script file="Merchant.lua"/>
<Script file="MirrorTimers.lua"/> <Script file="MirrorTimers.lua"/>
<Script file="Misc.lua"/> <Script file="Misc.lua"/>
<Script file="PathToAscension.lua"/>
<Script file="Petition.lua"/> <Script file="Petition.lua"/>
<Script file="PvP.lua"/> <Script file="PvP.lua"/>
<Script file="Quest.lua"/> <Script file="Quest.lua"/>
@@ -0,0 +1,62 @@
local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule("Skins")
local unpack = unpack
S:AddCallbackForAddon("Ascension_PathToAscension", "Skin_PathToAscension", function ()
if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.pathtoascension then return end
PathToAscensionFrame:StripTextures()
PathToAscensionFramePortraitFrame:StripTextures()
-- Strip Border Textures
PathToAscensionFrameNineSlice:StripTextures()
PathToAscensionFrameDisplayNineSlice:StripTextures()
PathToAscensionFrameObjectivesInsetFrame:StripTextures()
PathToAscensionFrameMentorPanel:StripTextures()
PathToAscensionFrame:CreateBackdrop("Transparent")
-- Strip Objective Panel Frame textures
PathToAscensionFrameDisplay:StripTextures()
PathToAscensionFrameDisplayQuestObjectives:StripTextures()
-- Reskin the Frames in ElvUI style
S:HandleEditBox(PathToAscensionFrameObjectivesHeaderSearch)
S:HandleScrollBar(PathToAscensionFrameObjectivesScrollFrameScrollBar)
S:HandleButton(PathToAscensionFrameDisplayQuestObjectivesInteractButton)
S:HandleButton(PathToAscensionFrameDisplayLeftButton)
S:HandleButton(PathToAscensionFrameDisplayRightButton)
S:HandleTabSystem(PathToAscensionFrame)
-- sRGB values pulled from Achievement.lua
local sbcR, sbcG, sbcB = 4/255, 179/255, 30/255
local function skinStatusBar(bar)
bar:StripTextures()
bar:SetBackgroundTexture()
bar:SetStatusBarTexture(E.media.normTex)
bar:SetStatusBarColor(sbcR, sbcG, sbcB)
-- Clear out Unnamed Frames backdrop
local children = {bar:GetChildren()}
for i, child in ipairs(children) do
child:SetBackdrop(nil)
end
E:RegisterStatusBar(bar)
end
skinStatusBar(PathToAscensionFrameCompleteProgressRewardProgress)
PathToAscensionFrameObjectivesScrollFrameArtOverlay:StripTextures(true)
-- Reskin the objectives list
for i = 1, 12 do
local objectiveButton = _G["PathToAscensionFrameObjectivesScrollFrameButton"..i]
S:HandleButton(objectiveButton, true)
end
end)
+5
View File
@@ -208,6 +208,11 @@ E.Options.args.skins = {
name = L["Mirror Timers"], name = L["Mirror Timers"],
desc = L["TOGGLESKIN_DESC"] desc = L["TOGGLESKIN_DESC"]
}, },
pathtoascension = {
type = "toggle",
name = L["Path To Ascension"],
desc = L["TOGGLESKIN_DESC"]
},
petition = { petition = {
type = "toggle", type = "toggle",
name = L["Petition Frame"], name = L["Petition Frame"],