From 15f60b7babba696ddc64469115d1633e2d7f8924 Mon Sep 17 00:00:00 2001 From: andrew6180 <16847730+andrew6180@users.noreply.github.com> Date: Tue, 12 Dec 2023 09:35:32 -0700 Subject: [PATCH] Skins/CharacterFrame: fix quality borders --- ElvUI/Modules/Skins/Blizzard/Character.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ElvUI/Modules/Skins/Blizzard/Character.lua b/ElvUI/Modules/Skins/Blizzard/Character.lua index 2a24033..7687c8f 100644 --- a/ElvUI/Modules/Skins/Blizzard/Character.lua +++ b/ElvUI/Modules/Skins/Blizzard/Character.lua @@ -64,6 +64,7 @@ S:AddCallback("Skin_Character", function() slotFrame:StripTextures() slotFrame:StyleButton(false) slotFrame:SetTemplate("Default", true, true) + slotFrame.IconBorder:SetAlpha(0) icon:SetInside() icon:SetTexCoord(unpack(E.TexCoords)) @@ -145,7 +146,7 @@ S:AddCallback("Skin_Character", function() for button in self.ButtonPool:EnumerateActive() do if not button.isSkinned then button.icon = _G[button:GetName().."IconTexture"] - + button.IconBorder:SetAlpha(0) button:GetNormalTexture():SetTexture(nil) button:SetTemplate("Default") button:StyleButton()