From 074d69c52726f638218fab43e83b6a5dc8324cb8 Mon Sep 17 00:00:00 2001 From: "Nick Minkler (Sleaker)" Date: Tue, 11 Mar 2025 16:46:49 -0700 Subject: [PATCH] Objective Frame can have 13 objectives visible --- ElvUI/Modules/Skins/Blizzard/PathToAscension.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ElvUI/Modules/Skins/Blizzard/PathToAscension.lua b/ElvUI/Modules/Skins/Blizzard/PathToAscension.lua index 140fe08..dff1c66 100644 --- a/ElvUI/Modules/Skins/Blizzard/PathToAscension.lua +++ b/ElvUI/Modules/Skins/Blizzard/PathToAscension.lua @@ -71,7 +71,7 @@ S:AddCallbackForAddon("Ascension_PathToAscension", "Skin_PathToAscension", funct PathToAscensionFrameObjectivesScrollFrameArtOverlay:StripTextures(true) -- Reskin the objectives list - for i = 1, 12 do + for i = 1, 13 do local objectiveButton = _G["PathToAscensionFrameObjectivesScrollFrameButton"..i] S:HandleButton(objectiveButton, true) end