Files
coa-details/functions/link.lua
T
Tercio fd74008fac - Encounter Details (plugin): added a report button on Emotes tab.
- Encounter Details (plugin): improved Weakauras creation.
- Encounter Details (plugin): fixed the report text for interrupts and dispells.
- Truncated left text on bars now shows the entire text when hover over the bar.
- Added an extra option on minimap menu to disable the minimap icon.
- Fixed a problem when disabling the minimap icon through options panel.
- Fixed an issue with item level tracker feature.
2015-04-02 12:04:41 -03:00

774 lines
24 KiB
Lua

local _detalhes = _G._detalhes
--> default weaktable
_detalhes.weaktable = {__mode = "v"}
--weak auras
local group_prototype = {
["xOffset"] = -678.999450683594,
["yOffset"] = 212.765991210938,
["id"] = "Details! Aura Group",
["grow"] = "RIGHT",
["controlledChildren"] = {},
["animate"] = true,
["border"] = "None",
["anchorPoint"] = "CENTER",
["regionType"] = "dynamicgroup",
["sort"] = "none",
["actions"] = {},
["space"] = 0,
["background"] = "None",
["expanded"] = true,
["constantFactor"] = "RADIUS",
["trigger"] = {
["type"] = "aura",
["spellIds"] = {},
["unit"] = "player",
["debuffType"] = "HELPFUL",
["names"] = {},
},
["borderOffset"] = 16,
["animation"] = {
["start"] = {
["type"] = "none",
["duration_type"] = "seconds",
},
["main"] = {
["type"] = "none",
["duration_type"] = "seconds",
},
["finish"] = {
["type"] = "none",
["duration_type"] = "seconds",
},
},
["align"] = "CENTER",
["rotation"] = 0,
["frameStrata"] = 1,
["width"] = 199.999969482422,
["height"] = 20,
["stagger"] = 0,
["radius"] = 200,
["numTriggers"] = 1,
["backgroundInset"] = 0,
["selfPoint"] = "LEFT",
["load"] = {
["use_combat"] = true,
["race"] = {
["multi"] = {},
},
["talent"] = {
["multi"] = {},
},
["role"] = {
["multi"] = {},
},
["spec"] = {
["multi"] = {},
},
["class"] = {
["multi"] = {},
},
["size"] = {
["multi"] = {},
},
},
["untrigger"] = {},
}
local icon_prototype = {
["yOffset"] = -10.08984375,
["xOffset"] = -3.2294921875,
["fontSize"] = 14,
["displayStacks"] = "%s",
["parent"] = "Details! Aura Group",
["color"] = {1, 1, 1, 1},
["stacksPoint"] = "BOTTOMRIGHT",
["regionType"] = "icon",
["untrigger"] = {},
["anchorPoint"] = "CENTER",
["icon"] = true,
["numTriggers"] = 1,
["customTextUpdate"] = "update",
["id"] = "UNNAMED",
["actions"] = {},
["fontFlags"] = "OUTLINE",
["stacksContainment"] = "INSIDE",
["zoom"] = 0,
["auto"] = false,
["animation"] = {
["start"] = {
["duration_type"] = "seconds",
["type"] = "preset",
["preset"] = "grow",
},
["main"] = {
["duration_type"] = "seconds",
["type"] = "preset",
["preset"] = "pulse",
},
["finish"] = {
["duration_type"] = "seconds",
["type"] = "none",
},
},
["trigger"] = {
["type"] = "aura",
["spellId"] = "0",
["subeventSuffix"] = "_CAST_START",
["custom_hide"] = "timed",
["event"] = "Health",
["subeventPrefix"] = "SPELL",
["debuffClass"] = "magic",
["use_spellId"] = true,
["spellIds"] = {},
["name_operator"] = "==",
["fullscan"] = true,
["unit"] = "player",
["names"] = {
"", -- [1]
},
["debuffType"] = "HARMFUL",
},
["desaturate"] = false,
["frameStrata"] = 1,
["stickyDuration"] = false,
["width"] = 192,
["font"] = "Friz Quadrata TT",
["inverse"] = false,
["selfPoint"] = "CENTER",
["height"] = 192,
["displayIcon"] = "Interface\\Icons\\Spell_Holiday_ToW_SpiceCloud",
["load"] = {
["use_combat"] = true,
["race"] = {
["multi"] = {
},
},
["talent"] = {
["multi"] = {
},
},
["role"] = {
["multi"] = {
},
},
["spec"] = {
["multi"] = {
},
},
["class"] = {
["multi"] = {
},
},
["size"] = {
["multi"] = {
},
},
},
["textColor"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
}
local actions_prototype = {
["start"] = {
["do_glow"] = true,
["glow_action"] = "show",
["do_sound"] = true,
["glow_frame"] = "WeakAuras:Crystalline Barrage Step",
["sound"] = "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\WaterDrop.ogg",
["sound_channel"] = "Master",
},
["finish"] = {},
}
local debuff_prototype = {
["cooldown"] = true,
["trigger"] = {
["spellId"] = "0",
["unit"] = "",
["spellIds"] = {},
["debuffType"] = "HARMFUL",
["names"] = {""},
},
}
local buff_prototype = {
["cooldown"] = true,
["trigger"] = {
["spellId"] = "0",
["unit"] = "",
["spellIds"] = {},
["debuffType"] = "HELPFUL",
["names"] = {""},
},
}
local cast_prototype = {
["trigger"] = {
["type"] = "event",
["spellId"] = "0",
["subeventSuffix"] = "_CAST_SUCCESS",
["unevent"] = "timed",
["duration"] = "4",
["event"] = "Combat Log",
["subeventPrefix"] = "SPELL",
["use_spellId"] = true,
}
}
local stack_prototype = {
["trigger"] = {
["countOperator"] = ">=",
["count"] = "0",
["useCount"] = true,
},
}
local sound_prototype = {
["actions"] = {
["start"] = {
["do_sound"] = true,
["sound"] = "Interface\\Quiet.ogg",
["sound_channel"] = "Master",
},
},
}
local chat_prototype = {
["actions"] = {
["start"] = {
["message"] = "",
["message_type"] = "SAY",
["do_message"] = true,
},
},
}
function _detalhes:CreateWeakAura (spellid, use_spellid, spellname, name, icon_texture, target, stacksize, sound, chat)
if (not WeakAuras or not WeakAurasSaved) then
return
end
if (not WeakAurasSaved.displays ["Details! Aura Group"]) then
local group = _detalhes.table.copy ({}, group_prototype)
WeakAuras.Add (group)
end
local icon = _detalhes.table.copy ({}, icon_prototype)
icon.id = name
icon.displayIcon = icon_texture
if (target) then
if (target == 1) then --Debuff on Player
local add = _detalhes.table.copy ({}, debuff_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellIds[1] = spellid
add.trigger.names [1] = spellname
add.trigger.unit = "player"
_detalhes.table.deploy (icon, add)
elseif (target == 2) then --Debuff on Target
local add = _detalhes.table.copy ({}, debuff_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellIds[1] = spellid
add.trigger.names[1] = spellname
add.trigger.unit = "target"
_detalhes.table.deploy (icon, add)
elseif (target == 3) then --Debuff on Focus
local add = _detalhes.table.copy ({}, debuff_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellIds[1] = spellid
add.trigger.names[1] = spellname
add.trigger.unit = "focus"
_detalhes.table.deploy (icon, add)
elseif (target == 11) then --Buff on Player
local add = _detalhes.table.copy ({}, buff_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellIds[1] = spellid
add.trigger.names[1] = spellname
add.trigger.unit = "player"
_detalhes.table.deploy (icon, add)
elseif (target == 12) then --Buff on Target
local add = _detalhes.table.copy ({}, buff_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellIds[1] = spellid
add.trigger.names[1] = spellname
add.trigger.unit = "target"
_detalhes.table.deploy (icon, add)
elseif (target == 13) then --Buff on Focus
local add = _detalhes.table.copy ({}, buff_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellIds[1] = spellid
add.trigger.names[1] = spellname
add.trigger.unit = "focus"
_detalhes.table.deploy (icon, add)
elseif (target == 21) then --Spell Cast Started
local add = _detalhes.table.copy ({}, cast_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellName = spellname
add.trigger.subeventSuffix = "_CAST_START"
if (not use_spellid) then
add.trigger.use_spellName = true
add.trigger.use_spellId = false
end
_detalhes.table.deploy (icon, add)
elseif (target == 22) then --Spell Cast Successful
local add = _detalhes.table.copy ({}, cast_prototype)
add.trigger.spellId = tostring (spellid)
add.trigger.spellName = spellname
if (not use_spellid) then
add.trigger.use_spellName = true
add.trigger.use_spellId = false
end
_detalhes.table.deploy (icon, add)
end
else
icon.trigger.spellId = tostring (spellid)
icon.trigger.name = spellname
tinsert (icon.trigger.spellIds, spellid)
end
if (not use_spellid) then
icon.trigger.use_spellId = false
icon.trigger.fullscan = false
icon.trigger.spellId = nil
icon.trigger.spellIds = {}
end
--print (use_spellid, icon.trigger.use_spellId, icon.trigger.fullscan)
if (stacksize and stacksize >= 1) then
stacksize = floor (stacksize)
local add = _detalhes.table.copy ({}, stack_prototype)
add.trigger.count = tostring (stacksize)
_detalhes.table.deploy (icon, add)
end
if (sound and sound ~= "" and sound ~= [[Interface\Quiet.ogg]]) then
local add = _detalhes.table.copy ({}, sound_prototype)
add.actions.start.sound = sound
_detalhes.table.deploy (icon, add)
end
if (chat and chat ~= "") then
local add = _detalhes.table.copy ({}, sound_prototype)
add.actions.start.message = chat
_detalhes.table.deploy (icon, add)
end
if (WeakAurasSaved.displays [icon.id]) then
-- already exists
for i = 2, 100 do
if (not WeakAurasSaved.displays [icon.id .. " (" .. i .. ")"]) then
icon.id = icon.id .. " (" .. i .. ")"
break
end
end
end
tinsert (WeakAurasSaved.displays ["Details! Aura Group"].controlledChildren, icon.id)
WeakAuras.Add (icon)
local options_frame = WeakAuras.OptionsFrame and WeakAuras.OptionsFrame()
if (options_frame and options_frame:IsShown()) then
--WeakAuras.ToggleOptions()
--WeakAuras.ToggleOptions()
else
--WeakAuras.OpenOptions()
end
end
function _detalhes:OpenAuraPanel (spellid, spellname, spellicon)
if (not DetailsAuraPanel) then
local f = CreateFrame ("frame", "DetailsAuraPanel", UIParent, "ButtonFrameTemplate")
f:SetSize (300, 378)
f:SetPoint ("center", UIParent, "center")
f:SetFrameStrata ("HIGH")
f:SetToplevel (true)
f:SetMovable (true)
tinsert (UISpecialFrames, "DetailsAuraPanel")
f:SetScript ("OnMouseDown", function(self, button)
if (self.isMoving) then
return
end
if (button == "RightButton") then
self:Hide()
else
self:StartMoving()
self.isMoving = true
end
end)
f:SetScript ("OnMouseUp", function(self, button)
if (self.isMoving and button == "LeftButton") then
self:StopMovingOrSizing()
self.isMoving = nil
end
end)
f.TitleText:SetText ("Create Aura")
f.portrait:SetTexture ([[Interface\CHARACTERFRAME\TEMPORARYPORTRAIT-FEMALE-BLOODELF]])
local fw = _detalhes:GetFramework()
--aura name
local name_label = fw:CreateLabel (f, "Aura Name: ", nil, nil, "GameFontNormal")
local name_textentry = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "AuraName", "$parentAuraName")
name_textentry:SetPoint ("left", name_label, "right", 2, 0)
f.name = name_textentry
--spellname
local spellname_label = fw:CreateLabel (f, "Spell Name: ", nil, nil, "GameFontNormal")
local spellname_textentry = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "SpellName", "$parentSpellName")
spellname_textentry:SetPoint ("left", spellname_label, "right", 2, 0)
f.spellname = spellname_textentry
--spellid
local auraid_label = fw:CreateLabel (f, "Spell Id: ", nil, nil, "GameFontNormal")
local auraid_textentry = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "AuraSpellId", "$parentAuraSpellId")
auraid_textentry:Disable()
auraid_textentry:SetPoint ("left", auraid_label, "right", 2, 0)
--use spellid
local usespellid_label = fw:CreateLabel (f, "Use SpellId: ", nil, nil, "GameFontNormal")
local aura_use_spellid = fw:CreateSwitch (f, function(_, _, state) if (state) then auraid_textentry:Enable() else auraid_textentry:Disable() end end, false, nil, nil, nil, nil, "UseSpellId")
aura_use_spellid:SetPoint ("left", usespellid_label, "right", 2, 0)
aura_use_spellid.tooltip = "Use the spell id instead of the spell name, for advanced users."
--aura icon
local icon_label = fw:CreateLabel (f, "Icon: ", nil, nil, "GameFontNormal")
local icon_button_func = function (texture)
f.IconButton.icon.texture = texture
end
local icon_pick_button = fw:NewButton (f, nil, "$parentIconButton", "IconButton", 20, 20, function() fw:IconPick (icon_button_func, true) end)
local icon_button_icon = fw:NewImage (icon_pick_button, [[Interface\ICONS\TEMP]], 19, 19, "background", nil, "icon", "$parentIcon")
icon_pick_button:InstallCustomTexture()
icon_pick_button:SetPoint ("left", icon_label, "right", 2, 0)
icon_button_icon:SetPoint ("left", icon_label, "right", 2, 0)
f.icon = icon_button_icon
--target
local aura_on_icon = [[Interface\Buttons\UI-GroupLoot-DE-Down]]
local aura_on_table = {
{label = "Debuff on You", value = 1, icon = aura_on_icon},
{label = "Debuff on Target", value = 2, icon = aura_on_icon},
{label = "Debuff on Focus", value = 3, icon = aura_on_icon},
{label = "Buff on You", value = 11, icon = aura_on_icon},
{label = "Buff on Target", value = 12, icon = aura_on_icon},
{label = "Buff on Focus", value = 13, icon = aura_on_icon},
{label = "Spell Cast Started", value = 21, icon = aura_on_icon},
{label = "Spell Cast successful", value = 22, icon = aura_on_icon},
}
local aura_on_options = function()
return aura_on_table
end
local aura_on = fw:CreateDropDown (f, aura_on_options, 1, 150, 20, "AuraOnDropdown", "$parentAuraOnDropdown")
local aura_on_label = fw:CreateLabel (f, "Trigger: ", nil, nil, "GameFontNormal")
aura_on:SetPoint ("left", aura_on_label, "right", 2, 0)
--stack
local stack_slider = fw:NewSlider (f, f, "$parentStackSlider", "StackSlider", 150, 20, 0, 30, 1, 0)
local stack_label = fw:CreateLabel (f, "Stack Size: ", nil, nil, "GameFontNormal")
stack_slider:SetPoint ("left", stack_label, "right", 2, 0)
--sound effect
local play_sound = function (self, fixedParam, file)
print (file)
PlaySoundFile (file, "Master")
end
local sound_options = function()
local t = {{label = "No Sound", value = "", icon = [[Interface\Buttons\UI-GuildButton-MOTD-Disabled]]}}
for name, soundFile in pairs (LibStub:GetLibrary("LibSharedMedia-3.0"):HashTable ("sound")) do
tinsert (t, {label = name, value = soundFile, icon = [[Interface\Buttons\UI-GuildButton-MOTD-Up]], onclick = play_sound})
end
return t
end
local sound_effect = fw:CreateDropDown (f, sound_options, 1, 150, 20, "SoundEffectDropdown", "$parentSoundEffectDropdown")
local sound_effect_label = fw:CreateLabel (f, "Play Sound: ", nil, nil, "GameFontNormal")
sound_effect:SetPoint ("left", sound_effect_label, "right", 2, 0)
--say something
local say_something_label = fw:CreateLabel (f, "/Say: ", nil, nil, "GameFontNormal")
local say_something = fw:CreateTextEntry (f, _detalhes.empty_function, 150, 20, "SaySomething", "$parentSaySomething")
say_something:SetPoint ("left", say_something_label, "right", 2, 0)
--aura addon
local addon_options = function()
local t = {}
if (WeakAuras) then
tinsert (t, {label = "Weak Auras 2", value = "WA", icon = [[Interface\AddOns\WeakAuras\icon]]})
end
return t
end
local aura_addon = fw:CreateDropDown (f, addon_options, 1, 150, 20, "AuraAddonDropdown", "$parentAuraAddonDropdown")
local aura_addon_label = fw:CreateLabel (f, "Addon: ", nil, nil, "GameFontNormal")
aura_addon:SetPoint ("left", aura_addon_label, "right", 2, 0)
--create
local create_func = function()
local name = f.AuraName.text
local spellname = f.SpellName.text
local use_spellId = f.UseSpellId.value
local spellid = f.AuraSpellId.text
local icon = f.IconButton.icon.texture
local target = f.AuraOnDropdown.value
local stacksize = f.StackSlider.value
local sound = f.SoundEffectDropdown.value
local chat = f.SaySomething.text
local addon = f.AuraAddonDropdown.value
if (addon == "WA") then
_detalhes:CreateWeakAura (spellid, use_spellId, spellname, name, icon, target, stacksize, sound, chat)
else
_detalhes:Msg ("No Aura Addon selected. Addons currently supported: WeakAuras 2.")
end
f:Hide()
end
local create_button = fw:CreateButton (f, create_func, 106, 16, "Create Aura")
create_button:InstallCustomTexture()
local cancel_button = fw:CreateButton (f, function() name_textentry:ClearFocus(); f:Hide() end, 106, 16, "Cancel")
cancel_button:InstallCustomTexture()
create_button:SetIcon ([[Interface\Buttons\UI-CheckBox-Check]], nil, nil, nil, {0.125, 0.875, 0.125, 0.875}, nil, 4, 2)
cancel_button:SetIcon ([[Interface\Buttons\UI-GroupLoot-Pass-Down]], nil, nil, nil, {0.125, 0.875, 0.125, 0.875}, nil, 4, 2)
local x_start = 20
local y_start = 21
name_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*1) + (50)) * -1)
spellname_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*2) + (60)) * -1)
auraid_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*3) + (60)) * -1)
usespellid_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*4) + (60)) * -1)
icon_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*5) + (70)) * -1)
aura_on_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*6) + (70)) * -1)
stack_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*7) + (70)) * -1)
sound_effect_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*8) + (70)) * -1)
say_something_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*9) + (70)) * -1)
aura_addon_label:SetPoint ("topleft", f, "topleft", x_start, ((y_start*11) + (60)) * -1)
create_button:SetPoint ("topleft", f, "topleft", x_start, ((y_start*13) + (60)) * -1)
cancel_button:SetPoint ("topright", f, "topright", x_start*-1, ((y_start*13) + (60)) * -1)
end
DetailsAuraPanel.spellid = spellid
DetailsAuraPanel.name.text = spellname .. " (d!)"
DetailsAuraPanel.spellname.text = spellname
DetailsAuraPanel.AuraSpellId.text = tostring (spellid)
DetailsAuraPanel.icon.texture = spellicon
DetailsAuraPanel:Show()
end
------------------------------------------------------------------------------------------------------------------
--> get the total of damage and healing of this phase
function _detalhes:OnCombatPhaseChanged()
local current_combat = _detalhes:GetCurrentCombat()
local current_phase = current_combat.PhaseData [#current_combat.PhaseData][1]
local phase_damage_container = current_combat.PhaseData.damage [current_phase]
local phase_healing_container = current_combat.PhaseData.heal [current_phase]
local phase_damage_section = current_combat.PhaseData.damage_section
local phase_healing_section = current_combat.PhaseData.heal_section
if (not phase_damage_container) then
phase_damage_container = {}
current_combat.PhaseData.damage [current_phase] = phase_damage_container
end
if (not phase_healing_container) then
phase_healing_container = {}
current_combat.PhaseData.heal [current_phase] = phase_healing_container
end
for index, damage_actor in ipairs (_detalhes.cache_damage_group) do
local phase_damage = damage_actor.total - (phase_damage_section [damage_actor.nome] or 0)
phase_damage_section [damage_actor.nome] = damage_actor.total
phase_damage_container [damage_actor.nome] = (phase_damage_container [damage_actor.nome] or 0) + phase_damage
end
for index, healing_actor in ipairs (_detalhes.cache_healing_group) do
local phase_heal = healing_actor.total - (phase_healing_section [healing_actor.nome] or 0)
phase_healing_section [healing_actor.nome] = healing_actor.total
phase_healing_container [healing_actor.nome] = (phase_healing_container [healing_actor.nome] or 0) + phase_heal
end
end
function _detalhes:BossModsLink()
if (_G.DBM) then
local dbm_callback_phase = function (event, msg)
local mod = _detalhes.encounter_table.DBM_Mod
if (not mod) then
local id = _detalhes:GetEncounterIdFromBossIndex (_detalhes.encounter_table.mapid, _detalhes.encounter_table.id)
if (id) then
for index, tmod in ipairs (DBM.Mods) do
if (tmod.id == id) then
_detalhes.encounter_table.DBM_Mod = tmod
mod = tmod
end
end
end
end
local phase = mod and mod.vb and mod.vb.phase
if (phase and _detalhes.encounter_table.phase ~= phase) then
--_detalhes:Msg ("Current phase:", phase)
_detalhes:OnCombatPhaseChanged()
_detalhes.encounter_table.phase = phase
local cur_combat = _detalhes:GetCurrentCombat()
local time = cur_combat:GetCombatTime()
if (time > 5) then
tinsert (cur_combat.PhaseData, {phase, time})
end
_detalhes:SendEvent ("COMBAT_ENCOUNTER_PHASE_CHANGED", nil, phase)
end
end
local dbm_callback_pull = function (event, mod, delay, synced, startHp)
_detalhes.encounter_table.DBM_Mod = mod
_detalhes.encounter_table.DBM_ModTime = time()
end
DBM:RegisterCallback ("DBM_Announce", dbm_callback_phase)
DBM:RegisterCallback ("pull", dbm_callback_pull)
end
LoadAddOn ("BigWigs_Core")
if (BigWigs and not _G.DBM) then
BigWigs:Enable()
function _detalhes:BigWigs_Message (event, module, key, text)
--print ("new bigwigs message...")
if (key == "stages") then
local phase = text:gsub (".*%s", "")
phase = tonumber (phase)
--print ("Phase Changed!", phase)
if (phase and type (phase) == "number" and _detalhes.encounter_table.phase ~= phase) then
--_detalhes:Msg ("Current phase:", phase)
_detalhes:OnCombatPhaseChanged()
_detalhes.encounter_table.phase = phase
local cur_combat = _detalhes:GetCurrentCombat()
local time = cur_combat:GetCombatTime()
if (time > 5) then
tinsert (cur_combat.PhaseData, {phase, time})
end
_detalhes:SendEvent ("COMBAT_ENCOUNTER_PHASE_CHANGED", nil, phase)
end
end
end
BigWigs.RegisterMessage (_detalhes, "BigWigs_Message")
end
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> details auras
local aura_prototype = {
name = "",
type = "DEBUFF",
target = "player",
boss = "0",
icon = "",
stack = 0,
sound = "",
sound_channel = "",
chat = "",
chat_where = "SAY",
chat_extra = "",
}
function _detalhes:CreateDetailsAura (name, auratype, target, boss, icon, stack, sound, chat)
local aura_container = _detalhes.details_auras
--already exists
if (aura_container [name]) then
_detalhes:Msg ("Aura name already exists.")
return
end
--create the new aura
local new_aura = _detalhes.table.copy ({}, aura_prototype)
new_aura.type = auratype or new_aura.type
new_aura.target = auratype or new_aura.target
new_aura.boss = boss or new_aura.boss
new_aura.icon = icon or new_aura.icon
new_aura.stack = math.max (stack or 0, new_aura.stack)
new_aura.sound = sound or new_aura.sound
new_aura.chat = chat or new_aura.chat
_detalhes.details_auras [name] = new_aura
return new_aura
end
function _detalhes:CreateAuraListener()
local listener = _detalhes:CreateEventListener()
function listener:on_enter_combat (event, combat, encounterId)
end
function listener:on_leave_combat (event, combat)
end
listener:RegisterEvent ("COMBAT_PLAYER_ENTER", "on_enter_combat")
listener:RegisterEvent ("COMBAT_PLAYER_LEAVE", "on_leave_combat")
end