Files
coa-details/frames/window_mythicplus/window_end_of_run.lua
T

1003 lines
44 KiB
Lua

local Details = _G.Details
local debugmode = false --print debug lines
local verbosemode = false --auto open the chart panel
local addonName, Details222 = ...
local mPlus = Details222.MythicPlusBreakdown
local detailsFramework = DetailsFramework
local _
local CreateFrame = CreateFrame
local UnitExists = UnitExists
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
local UIParent = UIParent
local PixelUtil = PixelUtil
local C_Timer = C_Timer
local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
local mythicDungeonCharts = Details222.MythicPlus.Charts.Listener
local mythicDungeonFrames = Details222.MythicPlus.Frames
local CONST_DEBUG_MODE = false
--debug
_G.MythicDungeonFrames = mythicDungeonFrames
--/run _G.MythicDungeonFrames.ShowEndOfMythicPlusPanel(true)
---@class animatedtexture : texture, df_frameshake
---@field CreateRandomBounceSettings function
---@field BounceFrameShake df_frameshake
---@class playerbanner : frame
---@field FadeInAnimation animationgroup
---@field BackgroundBannerTextureScaleAnimation animationgroup
---@field BackgroundBannerFlashTextureColorAnimation animationgroup
---@field BounceFrameShake df_frameshake
---@field LevelUpFrame frame
---@field LevelUpTextFrame frame
---@field LevelFontString fontstring
---@field DungeonTexture texture
---@field DungeonBorderTexture texture
---@field FlashTexture texture
---@field LootSquare frame
---@field LootIcon texture
---@field LootIconBorder texture
---@field LootItemLevel fontstring
---@field unitId string
---@field unitName string
---@field PlayerNameFontString fontstring
---@field BackgroundBannerTexture animatedtexture
---@field BackgroundBannerFlashTexture animatedtexture
---@field RoleIcon texture
---@field Portrait texture
---@field Border texture
---@field Name fontstring
---@field AnimIn animationgroup
---@field AnimOut animationgroup
local createPlayerBanner = function(parent, name)
local template = "ChallengeModeBannerPartyMemberTemplate"
---@type playerbanner
local playerBanner = CreateFrame("frame", name, parent, template)
playerBanner:SetAlpha(1)
playerBanner:EnableMouse(true)
playerBanner:SetFrameLevel(parent:GetFrameLevel()+2)
--make an fade in animation
local fadeInAnimation = detailsFramework:CreateAnimationHub(playerBanner, function() playerBanner:Show() end, function() playerBanner:SetAlpha(1) end)
detailsFramework:CreateAnimation(fadeInAnimation, "Alpha", 1, 0.1, 0, 1)
playerBanner.FadeInAnimation = fadeInAnimation
--there's already a role icon on .RoleIcon, created from the template
local playerNameFontString = playerBanner:CreateFontString("$parentPlayerNameText", "overlay", "GameFontNormal")
playerNameFontString:SetTextColor(1, 1, 1)
playerNameFontString:SetPoint("top", playerBanner, "bottom", -1, -7)
DetailsFramework:SetFontSize(playerNameFontString, 12)
playerBanner.PlayerNameFontString = playerNameFontString
local playerNameBackgroundTexture = playerBanner:CreateTexture("$parentPlayerNameBackgroundTexture", "overlay", nil, 6)
playerNameBackgroundTexture:SetTexture([[Interface\Cooldown\LoC-ShadowBG]])
playerNameBackgroundTexture:SetSize(68, 12)
playerNameBackgroundTexture:SetPoint("center", playerNameFontString, "center", 0, 0)
local createPlayerBannerBackgroundTexture = function(playerBanner, color, drawLevel)
local backgroundBannerTexture = playerBanner:CreateTexture("$parentBannerTexture", "background", nil, 0)
---@cast backgroundBannerTexture animatedtexture
backgroundBannerTexture:SetTexture([[Interface\ACHIEVEMENTFRAME\GuildTabard]])
backgroundBannerTexture:SetDrawLayer("background", drawLevel or 0)
backgroundBannerTexture:SetSize(63, 129)
backgroundBannerTexture:SetTexCoord(5/128, 68/128, 123/256, 252/256)
backgroundBannerTexture:SetPoint("topleft", playerBanner, "bottomleft", -5, playerBanner:GetHeight()/2)
backgroundBannerTexture:SetPoint("topright", playerBanner, "bottomright", 4, playerBanner:GetHeight()/2)
local r, g, b = detailsFramework:ParseColors(color or "dark1")
backgroundBannerTexture:SetVertexColor(r, g, b)
return backgroundBannerTexture
end
do
playerBanner.BackgroundBannerFlashTexture = createPlayerBannerBackgroundTexture(playerBanner, "white", -1)
--create a color animation for playerBanner.BackgroundBannerFlashTexture, the color start as white and goes to dark1
--the start delay for this animation is 0.2
local backgroundBannerFlashTextureColorAnimation = detailsFramework:CreateAnimationHub(playerBanner.BackgroundBannerFlashTexture, function() end, function() playerBanner.BackgroundBannerFlashTexture:SetVertexColor(0.1, 0.1, 0.1) end)
local colorAnim = detailsFramework:CreateAnimation(backgroundBannerFlashTextureColorAnimation, "VertexColor", 1, 0.2, "white", "dark1")
colorAnim:SetStartDelay(0.175)
playerBanner.BackgroundBannerFlashTextureColorAnimation = backgroundBannerFlashTextureColorAnimation
end
do
playerBanner.BackgroundBannerTexture = createPlayerBannerBackgroundTexture(playerBanner)
function playerBanner.BackgroundBannerTexture:CreateRandomBounceSettings()
local duration = RandomFloatInRange(0.78, 0.82)
local amplitude = RandomFloatInRange(4.50, 5.5)
local frequency = RandomFloatInRange(19.8, 20.8)
local absoluteSineX = false
local absoluteSineY = true
local scaleX = 0
local scaleY = RandomFloatInRange(0.90, 1.1)
local fadeInTime = 0
local fadeOutTime = RandomFloatInRange(0.7, 0.8)
return duration, amplitude, frequency, absoluteSineX, absoluteSineY, scaleX, scaleY, fadeInTime, fadeOutTime
end
local lossOfMomentum = 0.75
local duration = 0.8
local amplitude = 5
local frequency = 20
local absoluteSineX = false
local absoluteSineY = true
local scaleX = 0
local scaleY = 1
local fadeInTime = 0
local fadeOutTime = lossOfMomentum
local backgroundBannerTextureFS2 = detailsFramework:CreateFrameShake(playerBanner.BackgroundBannerTexture, duration, amplitude, frequency, absoluteSineX, absoluteSineY, scaleX, scaleY, fadeInTime, fadeOutTime)
playerBanner.BackgroundBannerTexture.BounceFrameShake = backgroundBannerTextureFS2
--scale animation for backgroundBannerTexture, which starts at 1 x 0 y and goes to 1 x 1 y, anchor top
local backgroundBannerTextureScaleAnimation = detailsFramework:CreateAnimationHub(playerBanner.BackgroundBannerTexture, function() end, function() playerBanner.BackgroundBannerTexture:SetSize(63, 129) end)
detailsFramework:CreateAnimation(backgroundBannerTextureScaleAnimation, "Scale", 1, 0.25, 1, 0, 1, 1, "top", 0, 0)
playerBanner.BackgroundBannerTextureScaleAnimation = backgroundBannerTextureScaleAnimation
end
local backgroundBannerBorderTexture = playerBanner:CreateTexture("$parentBannerBorderTexture", "highlight", nil, -1)
backgroundBannerBorderTexture:SetAtlas("UI-Achievement-Guild-Flag-Outline")
backgroundBannerBorderTexture:SetSize(63, 129)
backgroundBannerBorderTexture:SetPoint("topleft", playerBanner, "bottomleft", -5, playerBanner:GetHeight()/2)
backgroundBannerBorderTexture:SetPoint("topright", playerBanner, "bottomright", 4, playerBanner:GetHeight()/2)
local dungeonTexture = playerBanner:CreateTexture("$parentDungeonTexture", "artwork")
dungeonTexture:SetTexCoord(25/512, 360/512, 50/512, 290/512)
dungeonTexture:SetSize(50, 39)
dungeonTexture:SetPoint("top", playerBanner,"bottom", 0, -16)
dungeonTexture:SetAlpha(0.9934)
playerBanner.DungeonTexture = dungeonTexture
local dungeonBorderTexture = playerBanner:CreateTexture("$parentDungeonBorder", "border")
dungeonBorderTexture:SetTexture([[Interface\BUTTONS\UI-EmptySlot]])
dungeonBorderTexture:SetDrawLayer("border", 0)
dungeonBorderTexture:ClearAllPoints()
dungeonBorderTexture:SetPoint("topleft", dungeonTexture,"topleft", -17, 15)
dungeonBorderTexture:SetPoint("bottomright", dungeonTexture,"bottomright", 18, -15)
dungeonBorderTexture:SetAlpha(1)
playerBanner.DungeonBorderTexture = dungeonBorderTexture
--load this addon, required to have access to the garrison templates
if (not C_AddOns.IsAddOnLoaded("Blizzard_GarrisonTemplates")) then
C_AddOns.LoadAddOn("Blizzard_GarrisonTemplates")
end
--animation for the key leveling up
local levelUpFrame = CreateFrame("frame", "$LevelUpFrame", playerBanner, "GarrisonFollowerLevelUpTemplate")
levelUpFrame:SetPoint("top", dungeonTexture, "bottom", 0, 44)
levelUpFrame:SetScale(0.9)
levelUpFrame.Text:SetText("")
playerBanner.LevelUpFrame = levelUpFrame
levelUpFrame:SetFrameLevel(playerBanner:GetFrameLevel()+1)
local levelUpTextFrame = CreateFrame("frame", "$LevelUpTextFrame", playerBanner)
levelUpTextFrame:SetPoint("top", dungeonTexture, "bottom", -1, -14)
levelUpTextFrame:SetFrameLevel(playerBanner:GetFrameLevel()+2)
levelUpTextFrame:SetSize(1, 1)
playerBanner.LevelUpTextFrame = levelUpTextFrame
--scaleX, scaleY, fadeInTime, fadeOutTime
local shakeAnimation = detailsFramework:CreateFrameShake(levelUpTextFrame, 0.8, 2, 200, false, false, 0, 1, 0.5, 0.15)
local shakeAnimation2 = detailsFramework:CreateFrameShake(levelUpTextFrame, 0.5, 1, 200, false, false, 0, 1, 0, 0)
local levelFontString = levelUpTextFrame:CreateFontString("$parentLVLText", "artwork", "GameFontNormal")
levelFontString:SetTextColor(1, 1, 1)
levelFontString:SetPoint("center", levelUpTextFrame, "center", 0, 0)
DetailsFramework:SetFontSize(levelFontString, 20)
levelFontString:SetText("")
playerBanner.LevelFontString = levelFontString
--> animations for levelFontString
local animationGroup = levelFontString:CreateAnimationGroup("DetailsMythicLevelTextAnimationGroup")
animationGroup:SetLooping("NONE")
levelFontString.AnimationGroup = animationGroup
do
levelFontString.translation = animationGroup:CreateAnimation("TRANSLATION")
levelFontString.translation:SetTarget(levelFontString)
levelFontString.translation:SetOrder(1)
levelFontString.translation:SetDuration(0.096000000834465)
levelFontString.translation:SetOffset(0, -4)
levelFontString.translation = animationGroup:CreateAnimation("TRANSLATION")
levelFontString.translation:SetTarget(levelFontString)
levelFontString.translation:SetOrder(2)
levelFontString.translation:SetDuration(0.11599999666214)
levelFontString.translation:SetOffset(0, 16)
levelFontString.rotation = animationGroup:CreateAnimation("ROTATION")
levelFontString.rotation:SetTarget(levelFontString)
levelFontString.rotation:SetOrder(3)
levelFontString.rotation:SetDuration(0.096000000834465)
levelFontString.rotation:SetDegrees(20)
levelFontString.rotation:SetOrigin("center", 0, 0)
levelFontString.rotation = animationGroup:CreateAnimation("ROTATION")
levelFontString.rotation:SetTarget(levelFontString)
levelFontString.rotation:SetOrder(4)
levelFontString.rotation:SetDuration(0.096000000834465)
levelFontString.rotation:SetDegrees(-20)
levelFontString.rotation:SetOrigin("center", 0, 0)
levelFontString.rotation = animationGroup:CreateAnimation("ROTATION")
levelFontString.rotation:SetTarget(levelFontString)
levelFontString.rotation:SetOrder(5)
levelFontString.rotation:SetDuration(0.195999994874)
levelFontString.rotation:SetDegrees(360)
levelFontString.rotation:SetOrigin("center", 0, 0)
levelFontString.translation = animationGroup:CreateAnimation("TRANSLATION")
levelFontString.translation:SetTarget(levelFontString)
levelFontString.translation:SetOrder(6)
levelFontString.translation:SetDuration(0.21599999070168)
levelFontString.translation:SetOffset(0, 9)
levelFontString.translation = animationGroup:CreateAnimation("TRANSLATION")
levelFontString.translation:SetTarget(levelFontString)
levelFontString.translation:SetOrder(7)
levelFontString.translation:SetDuration(0.046000000089407)
levelFontString.translation:SetOffset(0, -24)
end
function levelUpTextFrame.PlayAnimations(newLevel)
levelUpTextFrame:PlayFrameShake(shakeAnimation)
C_Timer.After(0.7, function()
playerBanner.LevelUpFrame:Show()
playerBanner.LevelUpFrame:SetAlpha(1)
playerBanner.LevelUpFrame.Anim:Play()
animationGroup:Play()
end)
C_Timer.After(0.7 + 0.5, function()
levelFontString:SetText(newLevel or "")
end)
C_Timer.After(1.65, function()
levelUpTextFrame:PlayFrameShake(shakeAnimation2)
end)
end
local flashTexture = playerBanner:CreateTexture("$parentFlashTexture", "overlay", nil, 6)
flashTexture:SetAtlas("UI-Achievement-Guild-Flag-Outline")
flashTexture:SetSize(63, 129)
flashTexture:SetPoint("topleft", playerBanner, "bottomleft", -5, playerBanner:GetHeight()/2)
flashTexture:SetPoint("topright", playerBanner, "bottomright", 4, playerBanner:GetHeight()/2)
flashTexture:Hide()
playerBanner.FlashTexture = flashTexture
detailsFramework:CreateFlashAnimation(flashTexture)
--flashTexture:Flash(0.1, 0.5, 0.01)
local lootSquare = CreateFrame("frame", name, parent)
lootSquare:SetSize(46, 46)
lootSquare:SetPoint("top", playerBanner, "bottom", 0, -90)
lootSquare:SetFrameLevel(parent:GetFrameLevel()+1)
playerBanner.LootSquare = lootSquare
lootSquare:Hide()
lootSquare:SetScript("OnEnter", function(self)
if (self.itemLink) then
GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT")
GameTooltip:SetHyperlink(lootSquare.itemLink)
GameTooltip:Show()
end
end)
lootSquare:SetScript("OnLeave", function(self)
GameTooltip:Hide()
end)
local lootIcon = lootSquare:CreateTexture("$parentLootIcon", "artwork")
lootIcon:SetSize(46, 46)
lootIcon:SetPoint("center", lootSquare, "center", 0, 0)
lootIcon:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
lootSquare.LootIcon = lootIcon
local lootIconBorder = lootSquare:CreateTexture("$parentLootSquareBorder", "overlay")
lootIconBorder:SetTexture([[Interface\COMMON\WhiteIconFrame]])
lootIconBorder:SetTexCoord(0, 1, 0, 1)
lootIconBorder:SetSize(46, 46)
lootIconBorder:SetPoint("center", lootIcon, "center", 0, 0)
lootSquare.LootIconBorder = lootIconBorder
local lootItemLevel = lootSquare:CreateFontString("$parentLootItemLevel", "overlay", "GameFontNormal")
lootItemLevel:SetPoint("top", lootSquare, "bottom", 0, -2)
lootItemLevel:SetTextColor(1, 1, 1)
DetailsFramework:SetFontSize(lootItemLevel, 12)
lootSquare.LootItemLevel = lootItemLevel
return playerBanner
end
local updatPlayerBanner = function(unitId, bannerIndex)
if (CONST_DEBUG_MODE) then
--print("updating player banner for unit:", unitId, "bannerIndex:", bannerIndex)
if (not UnitExists(unitId)) then
unitId = "player"
end
end
if (UnitExists(unitId)) then
local readyFrame = DetailsMythicDungeonReadyFrame
local unitName = Details:GetFullName(unitId)
local libOpenRaid = LibStub("LibOpenRaid-1.0", true)
---@type playerbanner
local playerBanner = readyFrame.PlayerBanners[bannerIndex]
readyFrame.playerCacheByName[unitName] = playerBanner
playerBanner.unitId = unitId
playerBanner.unitName = unitName
playerBanner:Show()
playerBanner.FadeInAnimation:Play()
playerBanner.BackgroundBannerTextureScaleAnimation:Play()
playerBanner.BackgroundBannerFlashTextureColorAnimation:Play()
playerBanner.BackgroundBannerTexture:SetFrameShakeSettings(playerBanner.BackgroundBannerTexture.BounceFrameShake, playerBanner.BackgroundBannerTexture:CreateRandomBounceSettings())
playerBanner.BackgroundBannerTexture:PlayFrameShake(playerBanner.BackgroundBannerTexture.BounceFrameShake)
SetPortraitTexture(playerBanner.Portrait, unitId)
unitName = detailsFramework:RemoveRealmName(unitName)
playerBanner.PlayerNameFontString:SetText(unitName)
detailsFramework:TruncateText(playerBanner.PlayerNameFontString, 60)
local role = UnitGroupRolesAssigned(unitId)
if (role == "TANK" or role == "HEALER" or role == "DAMAGER") then
playerBanner.RoleIcon:SetAtlas(GetMicroIconForRole(role), TextureKitConstants.IgnoreAtlasSize)
playerBanner.RoleIcon:Show()
else
playerBanner.RoleIcon:Hide()
end
local playerKeystoneInfo = libOpenRaid.GetKeystoneInfo(unitId)
if (playerKeystoneInfo) then
---@type details_instanceinfo
local instanceInfo = Details:GetInstanceInfo(playerKeystoneInfo.mapID)
playerBanner.LevelFontString:SetText(playerKeystoneInfo.level or "")
if (instanceInfo) then
playerBanner.DungeonTexture:SetTexture(instanceInfo.iconLore)
else
playerBanner.DungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
end
else
playerBanner.DungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
playerBanner.LevelFontString:SetText("")
end
return true
end
end
local updateKeysStoneLevel = function()
--update the player banners
local libOpenRaid = LibStub("LibOpenRaid-1.0", true)
local readyFrame = DetailsMythicDungeonReadyFrame
for bannerIndex = 1, #readyFrame.PlayerBanners do
local unitBanner = readyFrame.PlayerBanners[bannerIndex]
if (unitBanner) then
local unitId = unitBanner.unitId
if (UnitExists(unitId)) then
local unitKeystoneInfo = libOpenRaid.GetKeystoneInfo(unitId)
--print("Unit Exists:", unitBanner.unitName, unitId, "updating keystone level", unitKeystoneInfo)
if (unitKeystoneInfo) then
--if (instanceInfo) then
-- ---@type details_instanceinfo
-- local thisInstanceInfo = Details:GetInstanceInfo(unitKeystoneInfo.mapID)
-- unitBanner.DungeonTexture:SetTexture(thisInstanceInfo.iconLore)
--end
--unitBanner.LevelFontString:SetText(unitKeystoneInfo.level)
--print("setting player", unitBanner.unitName, "keystone level to", unitKeystoneInfo.level)
local oldKeystoneLevel = Details.KeystoneLevels[Details:GetFullName(unitId)]
if (oldKeystoneLevel and oldKeystoneLevel >= 2) then
if (unitKeystoneInfo.level > oldKeystoneLevel) then
C_Timer.After(0.5, function()
unitBanner.LevelUpTextFrame.PlayAnimations(unitKeystoneInfo.level)
end)
---@type details_instanceinfo
local instanceInfo = Details:GetInstanceInfo(unitKeystoneInfo.mapID)
if (instanceInfo) then
unitBanner.DungeonTexture:SetTexture(instanceInfo.iconLore)
else
unitBanner.DungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
end
--this character had its keystone upgraded
--unitBanner.FlashTexture:Flash()
--print("keystone upgraded for", Details:GetFullName(unitId), unitKeystoneInfo.level, "old was:", oldKeystoneLevel)
--C_Timer.After(0.1, function() unitBanner.FlashTexture:Stop() end)
end
end
--print("keystone level updated for", Details:GetFullName(unitId), unitKeystoneInfo.level)
else
unitBanner.DungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
unitBanner.LevelFontString:SetText("")
end
end
end
end
end
--SetPortraitTexture(texture, unitId)
-- /run _G.DetailsMythicDungeonChartHandler.ShowChart(); DetailsMythicDungeonChartFrame.ShowChartFrame()
-- /run _G.DetailsMythicDungeonChartHandler.ShowEndOfMythicPlusPanel()
if (CONST_DEBUG_MODE) then
C_Timer.After(3, function()
C_AddOns.LoadAddOn("Blizzard_ChallengesUI");
_G.MythicDungeonFrames.ShowEndOfMythicPlusPanel()
end)
end
--show a small panel telling the chart is ready to show
function mythicDungeonFrames.ShowEndOfMythicPlusPanel()
--check if is enabled
if (not Details.mythic_plus.show_damage_graphic) then
return
end
if (CONST_DEBUG_MODE) then
Details222.MythicPlus.Level = Details222.MythicPlus.Level or 2
end
--create the panel if it doesn't exist
if (not mythicDungeonFrames.ReadyFrame) then
local textColor = {1, 0.8196, 0, 1}
local textSize = 11
mythicDungeonFrames.ReadyFrame = CreateFrame("frame", "DetailsMythicDungeonReadyFrame", UIParent, "BackdropTemplate")
local readyFrame = mythicDungeonFrames.ReadyFrame
readyFrame:SetSize(355, 390)
readyFrame:SetPoint("center", UIParent, "center", 350, 0)
readyFrame:SetFrameStrata("LOW")
readyFrame:EnableMouse(true)
readyFrame:SetMovable(true)
readyFrame:Hide()
---@type playerbanner[]
readyFrame.playerCacheByName = {}
do
--register to libwindow
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(readyFrame, Details.mythic_plus.finished_run_frame)
LibWindow.RestorePosition(readyFrame)
LibWindow.MakeDraggable(readyFrame)
LibWindow.SavePosition(readyFrame)
--set to use rounded corner
local roundedCornerTemplate = {
roundness = 6,
color = {.1, .1, .1, 0.5},
--border_color = {.05, .05, .05, 0.834},
}
detailsFramework:AddRoundedCornersToFrame(readyFrame, roundedCornerTemplate)
end
readyFrame.entryAnimationDuration = 0.1
--this frame is required due to the animation, the readyFrame and the contentFrame has their own animations
mythicDungeonFrames.ReadyFrameTop = CreateFrame("frame", "DetailsMythicDungeonReadyTopFrame", UIParent, "BackdropTemplate")
mythicDungeonFrames.ReadyFrameTop:SetPoint("bottomleft", readyFrame, "topleft", 0, 0)
mythicDungeonFrames.ReadyFrameTop:SetPoint("bottomright", readyFrame, "topright", 0, 0)
mythicDungeonFrames.ReadyFrameTop:SetHeight(1)
readyFrame.TopFrame = mythicDungeonFrames.ReadyFrameTop
local openingAnimationHub = detailsFramework:CreateAnimationHub(readyFrame, function() end, function() readyFrame:SetWidth(355); end)
detailsFramework:CreateAnimation(openingAnimationHub, "Scale", 1, readyFrame.entryAnimationDuration, 0, 1, 1, 1, "center", 0, 0)
readyFrame.OpeningAnimation = openingAnimationHub
do --backdrop textures
local maskTexture = readyFrame:CreateMaskTexture("$parentDungeonBackdropTextureMaskTexture", "artwork")
maskTexture:SetTexture([[Interface\AddOns\Details\images\masks\white_rounded_512x512.png]])
maskTexture:SetPoint("topleft", readyFrame, "topleft", 0, 0)
maskTexture:SetPoint("bottomright", readyFrame, "bottomright", 0, 0)
--backdrop gradient from bottom to top
---@type df_gradienttable
local gradientTable = {gradient = "vertical", fromColor = {0, 0, 0, 0.8}, toColor = "transparent"}
local gradientBelowTheLine = detailsFramework:CreateTexture(readyFrame, gradientTable, 1, readyFrame:GetHeight()/3, "artwork", {0, 1, 0, 1}, "backgroundGradient")
gradientBelowTheLine:SetPoint("bottoms", 0, 0)
gradientBelowTheLine:AddMaskTexture(maskTexture)
local dungeonBackdropTexture = readyFrame:CreateTexture("$parentDungeonBackdropTexture", "artwork", nil, -2)
dungeonBackdropTexture:SetTexCoord(0.05, 0.70, 0.1, 0.82)
dungeonBackdropTexture:SetVertexColor(0.2, 0.2, 0.2, 0.8)
dungeonBackdropTexture:SetDesaturation(0.65)
dungeonBackdropTexture:SetAlpha(0.834)
dungeonBackdropTexture:SetAllPoints()
dungeonBackdropTexture:AddMaskTexture(maskTexture)
readyFrame.DungeonBackdropTexture = dungeonBackdropTexture
local anotherBackdropTexture = readyFrame:CreateTexture("$parentAnotherBackdropTexture", "artwork", nil, -3)
anotherBackdropTexture:SetTexture([[Interface\GLUES\Models\UI_HighmountainTauren\7HM_RapidSimpleMask]])
anotherBackdropTexture:AddMaskTexture(maskTexture)
anotherBackdropTexture:SetAllPoints()
anotherBackdropTexture:SetVertexColor(0.467, 0.416, 0.639, 1)
readyFrame.AnotherBackdropTexture = anotherBackdropTexture
end
--frame to place all texture that goes behind the readyFrame
local backgroundFrame = CreateFrame("frame", "DetailsMythicDungeonBackgroundFrame", readyFrame)
backgroundFrame:SetAllPoints()
backgroundFrame:SetFrameLevel(readyFrame:GetFrameLevel()-1)
readyFrame.BackgroundFrame = backgroundFrame
--frame to place all texture that goes in front of the readyFrame, doing this, we call fade in this frame making all texts gently show up
local contentFrame = CreateFrame("frame", "$parentContentFrame", readyFrame)
readyFrame.ContentFrame = contentFrame
--animation to fade in the content frame
local contentFrameFadeInAnimation = detailsFramework:CreateAnimationHub(contentFrame, function() contentFrame:Show() end, function() contentFrame:SetAlpha(1) end)
detailsFramework:CreateAnimation(contentFrameFadeInAnimation, "Alpha", 1, 0.3, 0, 1)
readyFrame.ContentFrameFadeInAnimation = contentFrameFadeInAnimation
do
--use the same textures from the original end of dungeon panel
local spikes = mythicDungeonFrames.ReadyFrameTop:CreateTexture("$parentSkullCircle", "overlay")
spikes:SetSize(100, 100)
spikes:SetPoint("center", readyFrame, "top", 0, 30)
spikes:SetAtlas("ChallengeMode-SpikeyStar")
spikes:SetAlpha(1)
spikes:SetIgnoreParentAlpha(true)
readyFrame.YellowSpikeCircle = spikes
local yellowFlash = mythicDungeonFrames.ReadyFrameTop:CreateTexture("$parentYellowFlash", "artwork")
yellowFlash:SetSize(120, 120)
yellowFlash:SetPoint("center", readyFrame, "top", 0, 30)
yellowFlash:SetAtlas("BossBanner-RedFlash")
yellowFlash:SetAlpha(0)
yellowFlash:SetBlendMode("ADD")
yellowFlash:SetIgnoreParentAlpha(true)
readyFrame.YellowFlash = yellowFlash
readyFrame.Level = mythicDungeonFrames.ReadyFrameTop:CreateFontString("$parentLevelText", "overlay", "GameFontNormalWTF2Outline")
readyFrame.Level:SetPoint("center", readyFrame.YellowSpikeCircle, "center", 0, 0)
readyFrame.Level:SetText("")
--create the animation for the yellow flash
local flashAnimHub = detailsFramework:CreateAnimationHub(yellowFlash, function() yellowFlash:SetAlpha(0) end, function() yellowFlash:SetAlpha(0) end)
local flashAnim1 = detailsFramework:CreateAnimation(flashAnimHub, "Alpha", 1, 0.5, 0, 1)
local flashAnim2 = detailsFramework:CreateAnimation(flashAnimHub, "Alpha", 2, 0.5, 1, 0)
--create the animation for the yellow spike circle
local spikeCircleAnimHub = detailsFramework:CreateAnimationHub(spikes, function() spikes:SetAlpha(0); spikes:SetScale(1) end, function() flashAnimHub:Play(); spikes:SetSize(100, 100); spikes:SetScale(1); spikes:SetAlpha(1) end)
local alphaAnim1 = detailsFramework:CreateAnimation(spikeCircleAnimHub, "Alpha", 1, 0.2960000038147, 0, 1)
local scaleAnim1 = detailsFramework:CreateAnimation(spikeCircleAnimHub, "Scale", 1, 0.21599999070168, 5, 5, 1, 1, "center", 0, 0)
readyFrame.YellowSpikeCircle.OnShowAnimation = spikeCircleAnimHub
end
readyFrame.leftFiligree = contentFrame:CreateTexture("$parentLeftFiligree", "artwork")
readyFrame.leftFiligree:SetAtlas("BossBanner-LeftFillagree")
readyFrame.leftFiligree:SetSize(72, 43)
readyFrame.leftFiligree:SetPoint("bottom", readyFrame, "top", -50, 2)
readyFrame.rightFiligree = contentFrame:CreateTexture("$parentRightFiligree", "artwork")
readyFrame.rightFiligree:SetAtlas("BossBanner-RightFillagree")
readyFrame.rightFiligree:SetSize(72, 43)
readyFrame.rightFiligree:SetPoint("bottom", readyFrame, "top", 50, 2)
--create the bottom filligree using BossBanner-BottomFillagree atlas
readyFrame.bottomFiligree = contentFrame:CreateTexture("$parentBottomFiligree", "artwork")
readyFrame.bottomFiligree:SetAtlas("BossBanner-BottomFillagree")
readyFrame.bottomFiligree:SetSize(66, 28)
readyFrame.bottomFiligree:SetPoint("bottom", readyFrame, "bottom", 0, -19)
local titleLabel = DetailsFramework:CreateLabel(contentFrame, "Details! Mythic Run Completed!", 12, "yellow")
titleLabel:SetPoint("top", readyFrame, "top", 0, -7)
titleLabel.textcolor = textColor
---@type df_closebutton
local closeButton = DetailsFramework:CreateCloseButton(contentFrame, "$parentCloseButton")
closeButton:SetPoint("topright", readyFrame, "topright", -2, -2)
closeButton:SetScale(1.4)
closeButton:SetAlpha(0.823)
closeButton:SetScript("OnClick", function(self)
readyFrame:Hide()
end)
--warning footer
local warningFooter = DetailsFramework:CreateLabel(contentFrame, "Under development.", 9, "yellow")
warningFooter:SetPoint("bottom", readyFrame, "bottom", 0, 20)
--waiting for loot label
local waitingForLootLabel = DetailsFramework:CreateLabel(contentFrame, "Waiting for loot", 12, "silver")
waitingForLootLabel:SetPoint("bottom", readyFrame, "bottom", 0, 54)
waitingForLootLabel:Hide()
local waitingForLootDotsAnimationLabel = DetailsFramework:CreateLabel(contentFrame, "...", 12, "silver")
waitingForLootDotsAnimationLabel:SetPoint("left", waitingForLootLabel, "right", 0, 0)
waitingForLootDotsAnimationLabel:Hide()
---@type texture
local topRedLineTexture = backgroundFrame:CreateTexture("$parentBannerTop", "border")
topRedLineTexture:SetAtlas("BossBanner-BgBanner-Top")
topRedLineTexture:SetPoint("top", backgroundFrame, "top", 0, 34)
local topTextureAnimGroup = detailsFramework:CreateAnimationHub(topRedLineTexture, function()end, function() topRedLineTexture:SetSize(388, 112) end)
topRedLineTexture.Animation = topTextureAnimGroup
local animDuration = 0.3
detailsFramework:CreateAnimation(topTextureAnimGroup, "Scale", 1, animDuration, 0, 1, 1, 1, "center", 0, 0)
readyFrame.TopRedLineTexture = topRedLineTexture
local bottomRedLineTexture = backgroundFrame:CreateTexture("$parentBannerBottom", "border")
bottomRedLineTexture:SetAtlas("BossBanner-BgBanner-Bottom")
bottomRedLineTexture:SetPoint("bottom", backgroundFrame, "bottom", 0, -25)
local bottomTextureAnimGroup = detailsFramework:CreateAnimationHub(bottomRedLineTexture, function()end, function() bottomRedLineTexture:SetSize(388, 112) end)
bottomRedLineTexture.Animation = bottomTextureAnimGroup
detailsFramework:CreateAnimation(bottomTextureAnimGroup, "Scale", 1, animDuration, 0, 1, 0.5, 1, "center", 0, 0)
readyFrame.BottomRedLineTexture = bottomRedLineTexture
--local leftRedLineTexture = backgroundFrame:CreateTexture("$parentBannerLeft", "border")
--leftRedLineTexture:SetAtlas("BossBanner-BgBanner-Top")
--leftRedLineTexture:SetPoint("topleft", backgroundFrame, "topleft", 0, 0)
--leftRedLineTexture:SetPoint("bottomleft", backgroundFrame, "bottomleft", 0, 0)
--leftRedLineTexture:SetWidth(388)
--leftRedLineTexture:SetRotation(-1.5708)
--local centerGradient = backgroundFrame:CreateTexture("$parentCenterGradient", "artwork")
--centerGradient:SetAtlas("BossBanner-BgBanner-Mid")
--centerGradient:SetPoint("center", backgroundFrame, "center", 0, 0)
--centerGradient:SetSize(355, 390)
--make a text dot animation, which will show no dots at start and then "." then ".." then "..." and back to "" and so on
function readyFrame.StartTextDotAnimation()
--update the Waiting for Loot labels
waitingForLootLabel:Show()
waitingForLootDotsAnimationLabel:Show()
local dots = waitingForLootDotsAnimationLabel
local dotsCount = 0
local maxDots = 3
local maxLoops = 24
local dotsTimer = C_Timer.NewTicker(0.5, function()
dotsCount = dotsCount + 1
if (dotsCount > maxDots) then
dotsCount = 0
end
local dotsText = ""
for i = 1, dotsCount do
dotsText = dotsText .. "."
end
dots:SetText(dotsText)
end, maxLoops)
waitingForLootDotsAnimationLabel.dotsTimer = dotsTimer
end
function readyFrame.StopTextDotAnimation()
waitingForLootLabel:Hide()
waitingForLootDotsAnimationLabel:Hide()
if (waitingForLootDotsAnimationLabel.dotsTimer) then
waitingForLootDotsAnimationLabel.dotsTimer:Cancel()
end
end
readyFrame:SetScript("OnHide", function(self)
readyFrame.StopTextDotAnimation()
mythicDungeonFrames.ReadyFrameTop:Hide()
end)
local roundedCornerPreset = {
color = {.075, .075, .075, 1},
border_color = {.2, .2, .2, 1},
roundness = 8,
}
local leftAnchor
--show m+ run breakdown
local showBreakdownFunc = function()
mPlus.ShowSummary()
end
---@type df_button
readyFrame.ShowBreakdownButton = DetailsFramework:CreateButton(contentFrame, showBreakdownFunc, 145, 30, "Show Breakdown")
PixelUtil.SetPoint(readyFrame.ShowBreakdownButton, "topleft", readyFrame, "topleft", 31, -30)
PixelUtil.SetSize(readyFrame.ShowBreakdownButton, 145, 32)
readyFrame.ShowBreakdownButton:SetBackdrop(nil)
readyFrame.ShowBreakdownButton:SetIcon([[Interface\AddOns\Details\images\icons2.png]], 16, 16, "overlay", {84/512, 120/512, 153/512, 187/512}, {.7, .7, .7, 1}, nil, 0, 0)
readyFrame.ShowBreakdownButton.textcolor = textColor
detailsFramework:AddRoundedCornersToFrame(readyFrame.ShowBreakdownButton.widget, roundedCornerPreset)
leftAnchor = readyFrame.ShowBreakdownButton
readyFrame.ShowBreakdownButton:Disable()
--show graphic button
local showChartFunc = function(self)
mythicDungeonCharts.ShowChart()
readyFrame:Hide()
end
---@type df_button
readyFrame.ShowChartButton = DetailsFramework:CreateButton(contentFrame, showChartFunc, 145, 30, "Show Damage Graphic")
PixelUtil.SetPoint(readyFrame.ShowChartButton, "left", readyFrame.ShowBreakdownButton, "right", 6, 0)
PixelUtil.SetSize(readyFrame.ShowChartButton, 145, 32)
readyFrame.ShowChartButton:SetBackdrop(nil)
readyFrame.ShowChartButton:SetIcon([[Interface\AddOns\Details\images\icons2.png]], 16, 16, "overlay", {42/512, 75/512, 153/512, 187/512}, {.7, .7, .7, 1}, nil, 0, 0)
readyFrame.ShowChartButton.textcolor = textColor
detailsFramework:AddRoundedCornersToFrame(readyFrame.ShowChartButton.widget, roundedCornerPreset)
--disable feature check box (dont show this again)
local on_switch_enable = function(self, _, value)
Details.mythic_plus.show_damage_graphic = not value
end
local elapsedTimeLabel = DetailsFramework:CreateLabel(contentFrame, "Run Time:", textSize, textColor)
--elapsedTimeLabel:SetPoint("topleft", leftAnchor, "bottomleft", 0, -8)
elapsedTimeLabel:SetPoint("topleft", readyFrame, "topleft", 5, -70)
local elapsedTimeAmount = DetailsFramework:CreateLabel(contentFrame, "00:00", textSize, textColor)
elapsedTimeAmount:SetPoint("left", elapsedTimeLabel, "left", 130, 0)
local timeNotInCombatLabel = DetailsFramework:CreateLabel(contentFrame, "Time not in combat:", textSize, "orangered")
timeNotInCombatLabel:SetPoint("topleft", elapsedTimeLabel, "bottomleft", 0, -5)
local timeNotInCombatAmount = DetailsFramework:CreateLabel(contentFrame, "00:00", textSize, "orangered")
timeNotInCombatAmount:SetPoint("left", timeNotInCombatLabel, "left", 130, 0)
local youBeatTheTimerLabel = DetailsFramework:CreateLabel(contentFrame, "", textSize, "white")
youBeatTheTimerLabel:SetPoint("topleft", timeNotInCombatLabel, "bottomleft", 0, -5)
--local keystoneUpgradeLabel = DetailsFramework:CreateLabel(readyFrame, "Keystone Upgrade:", textSize, "white")
--keystoneUpgradeLabel:SetPoint("topleft", youBeatTheTimerLabel, "bottomleft", 0, -5)
local rantingLabel = DetailsFramework:CreateLabel(contentFrame, "", textSize, textColor)
--rantingLabel:SetPoint("topleft", keystoneUpgradeLabel, "bottomleft", 0, -5)
rantingLabel:SetPoint("topleft", youBeatTheTimerLabel, "bottomleft", 0, -5)
readyFrame.PlayerBanners = {}
for i = 1, 5 do
local playerBanner = createPlayerBanner(readyFrame, "$parentPlayerBanner" .. i)
readyFrame.PlayerBanners[#readyFrame.PlayerBanners+1] = playerBanner
if (i == 1) then
playerBanner:SetPoint("topleft", rantingLabel.widget, "bottomleft", 0, -22)
else
playerBanner:SetPoint("topleft", readyFrame.PlayerBanners[i-1], "topright", 10, 0)
end
end
--frame to handle loot events
local lootFrame = CreateFrame("frame", "$parentLootFrame", readyFrame)
lootFrame:RegisterEvent("BOSS_KILL");
lootFrame:RegisterEvent("ENCOUNTER_LOOT_RECEIVED")
local bossKillEncounterId
lootFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "BOSS_KILL") then
local encounterID, name = ...;
bossKillEncounterId = encounterID
--print("BOSS_KILL", GetTime(), bossKillEncounterId)
elseif (event == "ENCOUNTER_LOOT_RECEIVED") then
local lootEncounterId, itemID, itemLink, quantity, playerName, className = ...
--print("ENCOUNTER_LOOT_RECEIVED", GetTime(), lootEncounterId, bossKillEncounterId)
--print("no ambig:", playerName, "with ambig:", Ambiguate(playerName, "none")) --debug
playerName = Ambiguate(playerName, "none")
local unitBanner = readyFrame.playerCacheByName[playerName]
if (not unitBanner) then
--print("no unitBanner for player", playerName, "aborting.")
return
end
local _, instanceType = GetInstanceInfo()
--print("Is encounter the same:", lootEncounterId == bossKillEncounterId)
if (instanceType == "party") then -- or instanceType == "raid" --lootEncounterId == bossKillEncounterId and
--print("all good showing loot for player", playerName)
local lootSquare = unitBanner.LootSquare
lootSquare.itemLink = itemLink
local effectiveILvl, nop, baseItemLevel = GetDetailedItemLevelInfo(itemLink)
local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType,
itemStackCount, itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType,
expacID, setID, isCraftingReagent = GetItemInfo(itemLink)
--print("equip loc:", itemEquipLoc)
if (effectiveILvl > 300 and baseItemLevel > 5) then --avoid showing loot that isn't items
local rarityColor = ITEM_QUALITY_COLORS[itemQuality]
lootSquare.LootIconBorder:SetVertexColor(rarityColor.r, rarityColor.g, rarityColor.b, 1)
lootSquare.LootIcon:SetTexture(GetItemIcon(itemID))
lootSquare.LootItemLevel:SetText(effectiveILvl or "0")
readyFrame.StopTextDotAnimation()
--print("loot info:", itemLink, effectiveILvl, itemQuality)
lootSquare:Show()
end
end
end
end)
--[=[
Details222.MythicPlus.MapID = mapID
Details222.MythicPlus.Level = level --level of the key just finished
Details222.MythicPlus.OnTime = onTime
Details222.MythicPlus.KeystoneUpgradeLevels = keystoneUpgradeLevels
Details222.MythicPlus.PracticeRun = practiceRun
Details222.MythicPlus.OldDungeonScore = oldDungeonScore
Details222.MythicPlus.NewDungeonScore = newDungeonScore
Details222.MythicPlus.IsAffixRecord = isAffixRecord
Details222.MythicPlus.IsMapRecord = isMapRecord
Details222.MythicPlus.PrimaryAffix = primaryAffix
Details222.MythicPlus.IsEligibleForScore = isEligibleForScore
Details222.MythicPlus.UpgradeMembers = upgradeMembers
Details222.MythicPlus.DungeonName = dungeonName
Details222.MythicPlus.DungeonID = id
Details222.MythicPlus.TimeLimit = timeLimit
Details222.MythicPlus.Texture = texture
Details222.MythicPlus.BackgroundTexture = backgroundTexture
--]=]
local notAgainSwitch, notAgainLabel = DetailsFramework:CreateSwitch(contentFrame, on_switch_enable, not Details.mythic_plus.show_damage_graphic, _, _, _, _, _, _, _, _, _, Loc ["STRING_MINITUTORIAL_BOOKMARK4"], DetailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"), "GameFontHighlightLeft")
notAgainSwitch:ClearAllPoints()
notAgainLabel:SetPoint("left", notAgainSwitch, "right", 2, 0)
notAgainSwitch:SetPoint("bottomleft", readyFrame, "bottomleft", 5, 5)
notAgainSwitch:SetAsCheckBox()
notAgainSwitch:SetSize(12, 12)
notAgainLabel.textsize = 9
readyFrame.TimeNotInCombatAmountLabel = timeNotInCombatAmount
readyFrame.ElapsedTimeAmountLabel = elapsedTimeAmount
readyFrame.YouBeatTheTimerLabel = youBeatTheTimerLabel
readyFrame.KeystoneUpgradeLabel = keystoneUpgradeLabel
readyFrame.RantingLabel = rantingLabel
end --end of creating of the readyFrame
--mythic+ finished, showing the readyFrame for the user
local readyFrame = mythicDungeonFrames.ReadyFrame
readyFrame:Show()
readyFrame.TopFrame:Show()
readyFrame.YellowSpikeCircle.OnShowAnimation:Play()
readyFrame.TopRedLineTexture:Hide()
readyFrame.BottomRedLineTexture:Hide()
readyFrame.ContentFrame:SetAlpha(0)
readyFrame.Level:SetText(Details222.MythicPlus.Level or "")
--hide the lootSquare
for i = 1, #readyFrame.PlayerBanners do
readyFrame.PlayerBanners[i].LootSquare:Hide()
end
for i = 1, #readyFrame.PlayerBanners do
readyFrame.PlayerBanners[i]:Hide()
end
C_Timer.After(0, function()
readyFrame.OpeningAnimation:Play()
end)
C_Timer.After(readyFrame.entryAnimationDuration+0.05, function()
readyFrame.TopRedLineTexture:Show()
readyFrame.BottomRedLineTexture:Show()
readyFrame.TopRedLineTexture.Animation:Play()
readyFrame.BottomRedLineTexture.Animation:Play()
C_Timer.After(0.3, function()
readyFrame.ContentFrameFadeInAnimation:Play()
end)
end)
readyFrame.StartTextDotAnimation()
--/run PlaySound(SOUNDKIT.UI_70_CHALLENGE_MODE_KEYSTONE_UPGRADE);
--PlaySound(SOUNDKIT.UI_70_CHALLENGE_MODE_COMPLETE_NO_UPGRADE);
--fin the overall mythic dungeon combat, starting with the current combat
---@type combat
local overallMythicDungeonCombat = Details:GetCurrentCombat()
--if the latest segment isn't the overall mythic dungeon segment, then find it
if (overallMythicDungeonCombat:GetCombatType() ~= DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
--get a table with all segments
local segmentsTable = Details:GetCombatSegments()
for i = 1, #segmentsTable do
local segment = segmentsTable[i]
if (segment:GetCombatType() == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
overallMythicDungeonCombat = segment
break
end
end
end
--update the run time and time not in combat
local elapsedTime = Details222.MythicPlus.time or 1507
readyFrame.ElapsedTimeAmountLabel.text = DetailsFramework:IntegerToTimer(elapsedTime)
if (overallMythicDungeonCombat:GetCombatType() == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
local combatTime = overallMythicDungeonCombat:GetCombatTime()
local notInCombat = elapsedTime - combatTime
readyFrame.TimeNotInCombatAmountLabel.text = DetailsFramework:IntegerToTimer(notInCombat) .. " (" .. math.floor(notInCombat / elapsedTime * 100) .. "%)"
else
readyFrame.TimeNotInCombatAmountLabel.text = "Unknown for this run"
end
local mythicDungeonInfo = overallMythicDungeonCombat:GetMythicDungeonInfo()
if (not mythicDungeonInfo) then
return
end
---@type details_instanceinfo
local instanceInfo = Details:GetInstanceInfo(mythicDungeonInfo.MapID) or Details:GetInstanceInfo(Details:GetCurrentCombat().mapId)
if (instanceInfo) then
readyFrame.DungeonBackdropTexture:SetTexture(instanceInfo.iconLore)
else
readyFrame.DungeonBackdropTexture:SetTexture(overallMythicDungeonCombat.is_mythic_dungeon.DungeonTexture)
end
wipe(readyFrame.playerCacheByName)
if (Details222.MythicPlus.OnTime) then
readyFrame.YouBeatTheTimerLabel:SetFormattedText(CHALLENGE_MODE_COMPLETE_BEAT_TIMER .. " | " .. CHALLENGE_MODE_COMPLETE_KEYSTONE_UPGRADED, Details222.MythicPlus.KeystoneUpgradeLevels) --"You beat the timer!"
readyFrame.YouBeatTheTimerLabel.textcolor = "limegreen"
--readyFrame.KeystoneUpgradeLabel:SetFormattedText(CHALLENGE_MODE_COMPLETE_KEYSTONE_UPGRADED, Details222.MythicPlus.KeystoneUpgradeLevels)
PlaySound(SOUNDKIT.UI_70_CHALLENGE_MODE_KEYSTONE_UPGRADE)
C_Timer.After(0.020, function()
--PlaySoundFile([[Interface\AddOns\Details\sounds\bassdrop2.mp3]])
end)
else
readyFrame.YouBeatTheTimerLabel.textcolor = "white"
readyFrame.YouBeatTheTimerLabel.text = CHALLENGE_MODE_COMPLETE_TIME_EXPIRED --"Time expired!"
--readyFrame.KeystoneUpgradeLabel.text = CHALLENGE_MODE_COMPLETE_TRY_AGAIN --"Try again! Beat the timer to upgrade your keystone!"
PlaySound(SOUNDKIT.UI_70_CHALLENGE_MODE_COMPLETE_NO_UPGRADE)
end
if (Details222.MythicPlus.NewDungeonScore and Details222.MythicPlus.OldDungeonScore) then
local gainedScore = Details222.MythicPlus.NewDungeonScore - Details222.MythicPlus.OldDungeonScore
local color = C_ChallengeMode.GetDungeonScoreRarityColor(Details222.MythicPlus.NewDungeonScore)
if (not color) then
color = HIGHLIGHT_FONT_COLOR
end
readyFrame.RantingLabel.text = CHALLENGE_COMPLETE_DUNGEON_SCORE:format(color:WrapTextInColorCode(CHALLENGE_COMPLETE_DUNGEON_SCORE_FORMAT_TEXT:format(Details222.MythicPlus.NewDungeonScore, gainedScore)))
readyFrame.RantingLabel.textcolor = "limegreen"
else
readyFrame.RantingLabel.text = ""
end
C_Timer.After(0.6, function()
local playersFound = 0
local playerBannerIndex = 1
do --update the player banner
C_Timer.After(RandomFloatInRange(0.1, 0.15), function()
if (updatPlayerBanner("player", playerBannerIndex)) then
playersFound = playersFound + 1
end
end)
end
local unitCount = 1
for bannerIndex = 2, #readyFrame.PlayerBanners do
C_Timer.After(RandomFloatInRange(bannerIndex/5-0.075, bannerIndex/5+0.075), function()
if (updatPlayerBanner("party"..unitCount, bannerIndex)) then
playersFound = playersFound + 1
end
unitCount = unitCount + 1
end)
end
end)
C_Timer.After(2.5, updateKeysStoneLevel)
end
Details222.MythicPlus.IsMythicPlus = function()
return C_ChallengeMode and C_ChallengeMode.GetActiveKeystoneInfo() and true or false
end