Files
coa-details/framework/panel.lua
T
tercio b1cf458ca5 - Full rewrite on custom displays.
- Fixed the report bug on healing, energy and misc attributes.
- Fixed a bug where the player pet wasn't being tracked after logon in the game.

- NewAPI: instance:IsGroupMode() return if a instance is in group mode.
- NewAPI: instance:GetCustomObject() return the custom object current used by the isntance.
- NewAPI: _detalhes:GetEncounterActorsName (EJ_EncounterID) return a hash table with [bossname] -> {[model] [displayInfo]}
- NewAPI: actor:GetDisplayName() actor:Class() return the formated name; return the class.
- NewAPI: _detalhes:GetClassIcon (class) return the icon path and texcoords.
2014-06-21 18:11:08 -03:00

1131 lines
35 KiB
Lua

--> details main objects
local _detalhes = _G._detalhes
local gump = _detalhes.gump
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local _
--> lua locals
local _rawset = rawset --> lua local
local _rawget = rawget --> lua local
local _setmetatable = setmetatable --> lua local
local _unpack = unpack --> lua local
local _type = type --> lua local
local _math_floor = math.floor --> lua local
local loadstring = loadstring --> lua local
local cleanfunction = function() end
local PanelMetaFunctions = {}
local APIFrameFunctions
------------------------------------------------------------------------------------------------------------
--> metatables
PanelMetaFunctions.__call = function (_table, value)
--> nothing to do
return true
end
------------------------------------------------------------------------------------------------------------
--> members
--> tooltip
local gmember_tooltip = function (_object)
return _object:GetTooltip()
end
--> shown
local gmember_shown = function (_object)
return _object:IsShown()
end
--> backdrop color
local gmember_color = function (_object)
return _object.frame:GetBackdropColor()
end
--> backdrop table
local gmember_backdrop = function (_object)
return _object.frame:GetBackdrop()
end
--> frame width
local gmember_width = function (_object)
return _object.frame:GetWidth()
end
--> frame height
local gmember_height = function (_object)
return _object.frame:GetHeight()
end
--> locked
local gmember_locked = function (_object)
return _rawget (_object, "is_locked")
end
local get_members_function_index = {
["tooltip"] = gmember_tooltip,
["shown"] = gmember_shown,
["color"] = gmember_color,
["backdrop"] = gmember_backdrop,
["width"] = gmember_width,
["height"] = gmember_height,
["locked"] = gmember_locked,
}
PanelMetaFunctions.__index = function (_table, _member_requested)
local func = get_members_function_index [_member_requested]
if (func) then
return func (_table, _member_requested)
end
local fromMe = _rawget (_table, _member_requested)
if (fromMe) then
return fromMe
end
return PanelMetaFunctions [_member_requested]
end
--> tooltip
local smember_tooltip = function (_object, _value)
return _object:SetTooltip (_value)
end
--> show
local smember_show = function (_object, _value)
if (_value) then
return _object:Show()
else
return _object:Hide()
end
end
--> hide
local smember_hide = function (_object, _value)
if (not _value) then
return _object:Show()
else
return _object:Hide()
end
end
--> backdrop color
local smember_color = function (_object, _value)
local _value1, _value2, _value3, _value4 = gump:ParseColors (_value)
return _object:SetBackdropColor (_value1, _value2, _value3, _value4)
end
--> frame width
local smember_width = function (_object, _value)
return _object.frame:SetWidth (_value)
end
--> frame height
local smember_height = function (_object, _value)
return _object.frame:SetHeight (_value)
end
--> locked
local smember_locked = function (_object, _value)
if (_value) then
_object.frame:SetMovable (false)
return _rawset (_object, "is_locked", true)
else
_object.frame:SetMovable (true)
_rawset (_object, "is_locked", false)
return
end
end
--> backdrop
local smember_backdrop = function (_object, _value)
return _object.frame:SetBackdrop (_value)
end
--> close with right button
local smember_right_close = function (_object, _value)
return _rawset (_object, "rightButtonClose", _value)
end
local set_members_function_index = {
["tooltip"] = smember_tooltip,
["show"] = smember_show,
["hide"] = smember_hide,
["color"] = smember_color,
["backdrop"] = smember_backdrop,
["width"] = smember_width,
["height"] = smember_height,
["locked"] = smember_locked,
["close_with_right"] = smember_right_close,
}
PanelMetaFunctions.__newindex = function (_table, _key, _value)
local func = set_members_function_index [_key]
if (func) then
return func (_table, _value)
else
return _rawset (_table, _key, _value)
end
end
------------------------------------------------------------------------------------------------------------
--> methods
--> right click to close
function PanelMetaFunctions:CreateRightClickLabel (textType, w, h, close_text)
local text
w = w or 20
h = h or 20
if (close_text) then
text = close_text
else
if (textType) then
textType = string.lower (textType)
if (textType == "short") then
text = Loc ["STRING_RIGHTCLICK_CLOSE_SHORT"]
elseif (textType == "medium") then
text = Loc ["STRING_RIGHTCLICK_CLOSE_MEDIUM"]
elseif (textType == "large") then
text = Loc ["STRING_RIGHTCLICK_CLOSE_LARGE"]
end
else
text = Loc ["STRING_RIGHTCLICK_CLOSE_SHORT"]
end
end
return gump:NewLabel (self, _, "$parentRightMouseToClose", nil, "|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:"..w..":"..h..":0:1:512:512:8:70:328:409|t " .. text)
end
--> show & hide
function PanelMetaFunctions:Show()
self.frame:Show()
end
function PanelMetaFunctions:Hide()
self.frame:Hide()
end
-- setpoint
function PanelMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
v1, v2, v3, v4, v5 = gump:CheckPoints (v1, v2, v3, v4, v5, self)
if (not v1) then
print ("Invalid parameter for SetPoint")
return
end
return self.widget:SetPoint (v1, v2, v3, v4, v5)
end
-- sizes
function PanelMetaFunctions:SetSize (w, h)
if (w) then
self.frame:SetWidth (w)
end
if (h) then
self.frame:SetHeight (h)
end
end
-- clear
function PanelMetaFunctions:HideWidgets()
for widgetName, widgetSelf in pairs (self) do
if (type (widgetSelf) == "table" and widgetSelf.dframework) then
widgetSelf:Hide()
end
end
end
-- backdrop
function PanelMetaFunctions:SetBackdrop (background, edge, tilesize, edgesize, tile, left, right, top, bottom)
if (_type (background) == "boolean" and not background) then
return self.frame:SetBackdrop (nil)
elseif (_type (background) == "table") then
self.frame:SetBackdrop (background)
else
local currentBackdrop = self.frame:GetBackdrop() or {edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", tile=true, tileSize=16, edgeSize=16, insets={left=1, right=0, top=0, bottom=0}}
currentBackdrop.bgFile = background or currentBackdrop.bgFile
currentBackdrop.edgeFile = edgeFile or currentBackdrop.edgeFile
currentBackdrop.tileSize = tilesize or currentBackdrop.tileSize
currentBackdrop.edgeSize = edgesize or currentBackdrop.edgeSize
currentBackdrop.tile = tile or currentBackdrop.tile
currentBackdrop.insets.left = left or currentBackdrop.insets.left
currentBackdrop.insets.right = left or currentBackdrop.insets.right
currentBackdrop.insets.top = left or currentBackdrop.insets.top
currentBackdrop.insets.bottom = left or currentBackdrop.insets.bottom
self.frame:SetBackdrop (currentBackdrop)
end
end
-- backdropcolor
function PanelMetaFunctions:SetBackdropColor (color, arg2, arg3, arg4)
if (arg2) then
self.frame:SetBackdropColor (color, arg2, arg3, arg4 or 1)
self.frame.Gradient.OnLeave = {color, arg2, arg3, arg4 or 1}
else
local _value1, _value2, _value3, _value4 = gump:ParseColors (color)
self.frame:SetBackdropColor (_value1, _value2, _value3, _value4)
self.frame.Gradient.OnLeave = {_value1, _value2, _value3, _value4}
end
end
-- border color
function PanelMetaFunctions:SetBackdropBorderColor (color, arg2, arg3, arg4)
if (arg2) then
return self.frame:SetBackdropBorderColor (color, arg2, arg3, arg4)
end
local _value1, _value2, _value3, _value4 = gump:ParseColors (color)
self.frame:SetBackdropBorderColor (_value1, _value2, _value3, _value4)
end
-- gradient colors
function PanelMetaFunctions:SetGradient (FadeType, color)
local _value1, _value2, _value3, _value4 = gump:ParseColors (color)
if (FadeType == "OnEnter") then
self.frame.Gradient.OnEnter = {_value1, _value2, _value3, _value4}
elseif (FadeType == "OnLeave") then
self.frame.Gradient.OnLeave = {_value1, _value2, _value3, _value4}
end
end
-- tooltip
function PanelMetaFunctions:SetTooltip (tooltip)
if (tooltip) then
return _rawset (self, "have_tooltip", tooltip)
else
return _rawset (self, "have_tooltip", nil)
end
end
function PanelMetaFunctions:GetTooltip()
return _rawget (self, "have_tooltip")
end
-- frame levels
function PanelMetaFunctions:GetFrameLevel()
return self.widget:GetFrameLevel()
end
function PanelMetaFunctions:SetFrameLevel (level, frame)
if (not frame) then
return self.widget:SetFrameLevel (level)
else
local framelevel = frame:GetFrameLevel (frame) + level
return self.widget:SetFrameLevel (framelevel)
end
end
-- frame stratas
function PanelMetaFunctions:SetFrameStrata()
return self.widget:GetFrameStrata()
end
function PanelMetaFunctions:SetFrameStrata (strata)
if (_type (strata) == "table") then
self.widget:SetFrameStrata (strata:GetFrameStrata())
else
self.widget:SetFrameStrata (strata)
end
end
-- enable and disable gradients
function PanelMetaFunctions:DisableGradient()
self.GradientEnabled = false
end
function PanelMetaFunctions:EnableGradient()
self.GradientEnabled = true
end
--> hooks
function PanelMetaFunctions:SetHook (hookType, func)
if (func) then
_rawset (self, hookType.."Hook", func)
else
_rawset (self, hookType.."Hook", nil)
end
end
------------------------------------------------------------------------------------------------------------
--> scripts
function PanelMetaFunctions:RunGradient (cancel)
if (type (cancel) == "boolean" and not canceal) then
local _r, _g, _b, _a = self.frame:GetBackdropColor()
if (_r) then
local OnLeaveColors = self.frame.Gradient.OnLeave
gump:GradientEffect (self.frame, "frame", _r, _g, _b, _a, OnLeaveColors[1], OnLeaveColors[2], OnLeaveColors[3], OnLeaveColors[4], .3)
end
else
local _r, _g, _b, _a = self.frame:GetBackdropColor()
if (_r) then
local OnEnterColors = self.frame.Gradient.OnEnter
gump:GradientEffect (self.frame, "frame", _r, _g, _b, _a, OnEnterColors[1], OnEnterColors[2], OnEnterColors[3], OnEnterColors[4], .3)
end
end
end
local OnEnter = function (frame)
if (frame.MyObject.OnEnterHook) then
local interrupt = frame.MyObject.OnEnterHook (frame)
if (interrupt) then
return
end
end
if (frame.MyObject.GradientEnabled) then
frame.MyObject:RunGradient()
end
if (frame.MyObject.have_tooltip) then
GameCooltip:Reset()
GameCooltip:SetType ("tooltip")
GameCooltip:SetColor ("main", "transparent")
GameCooltip:AddLine (frame.MyObject.have_tooltip)
GameCooltip:SetOwner (frame)
GameCooltip:ShowCooltip()
end
end
local OnLeave = function (frame)
if (frame.MyObject.OnLeaveHook) then
local interrupt = frame.MyObject.OnLeaveHook (frame)
if (interrupt) then
return
end
end
if (frame.MyObject.GradientEnabled) then
frame.MyObject:RunGradient (false)
end
if (frame.MyObject.have_tooltip) then
_detalhes.popup:ShowMe (false)
end
end
local OnHide = function (frame)
if (frame.MyObject.OnHideHook) then
local interrupt = frame.MyObject.OnHideHook (frame)
if (interrupt) then
return
end
end
end
local OnShow = function (frame)
if (frame.MyObject.OnShowHook) then
local interrupt = frame.MyObject.OnShowHook (frame)
if (interrupt) then
return
end
end
end
local OnMouseDown = function (frame, button)
if (frame.MyObject.OnMouseDownHook) then
local interrupt = frame.MyObject.OnMouseDownHook (frame, button)
if (interrupt) then
return
end
end
if (frame.MyObject.container == UIParent) then
if (not frame.isLocked and frame:IsMovable()) then
frame.isMoving = true
frame:StartMoving()
end
elseif (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then
if (not frame.isLocked and frame:IsMovable()) then
frame.MyObject.container.isMoving = true
frame.MyObject.container:StartMoving()
end
end
end
local OnMouseUp = function (frame, button)
if (frame.MyObject.OnMouseUpHook) then
local interrupt = frame.MyObject.OnMouseUpHook (frame, button)
if (interrupt) then
return
end
end
if (button == "RightButton" and frame.MyObject.rightButtonClose) then
frame.MyObject:Hide()
end
if (frame.MyObject.container == UIParent) then
if (frame.isMoving) then
frame:StopMovingOrSizing()
frame.isMoving = false
end
else
if (frame.MyObject.container.isMoving) then
frame.MyObject.container:StopMovingOrSizing()
frame.MyObject.container.isMoving = false
end
end
end
------------------------------------------------------------------------------------------------------------
--> object constructor
function gump:NewPanel (parent, container, name, member, w, h, backdrop, backdropcolor, bordercolor)
if (not name) then
return nil
elseif (not parent) then
parent = UIParent
end
if (not container) then
container = parent
end
if (name:find ("$parent")) then
name = name:gsub ("$parent", parent:GetName())
end
local PanelObject = {type = "panel", dframework = true}
if (member) then
parent [member] = PanelObject
end
if (parent.dframework) then
parent = parent.widget
end
if (container.dframework) then
container = container.widget
end
--> default members:
--> hooks
PanelObject.OnEnterHook = nil
PanelObject.OnLeaveHook = nil
PanelObject.OnHideHook = nil
PanelObject.OnShowHook = nil
PanelObject.OnMouseDownHook = nil
PanelObject.OnMouseUpHook = nil
--> misc
PanelObject.is_locked = true
PanelObject.GradientEnabled = true
PanelObject.container = container
PanelObject.rightButtonClose = false
PanelObject.frame = CreateFrame ("frame", name, parent, "DetailsPanelTemplate")
PanelObject.widget = PanelObject.frame
if (not APIFrameFunctions) then
APIFrameFunctions = {}
local idx = getmetatable (PanelObject.frame).__index
for funcName, funcAddress in pairs (idx) do
if (not PanelMetaFunctions [funcName]) then
PanelMetaFunctions [funcName] = function (object, ...)
local x = loadstring ( "return _G."..object.frame:GetName()..":"..funcName.."(...)")
return x (...)
end
end
end
end
PanelObject.frame:SetWidth (w or 100)
PanelObject.frame:SetHeight (h or 100)
PanelObject.frame.MyObject = PanelObject
--> hooks
PanelObject.frame:SetScript ("OnEnter", OnEnter)
PanelObject.frame:SetScript ("OnLeave", OnLeave)
PanelObject.frame:SetScript ("OnHide", OnHide)
PanelObject.frame:SetScript ("OnShow", OnShow)
PanelObject.frame:SetScript ("OnMouseDown", OnMouseDown)
PanelObject.frame:SetScript ("OnMouseUp", OnMouseUp)
_setmetatable (PanelObject, PanelMetaFunctions)
if (backdrop) then
PanelObject:SetBackdrop (backdrop)
elseif (_type (backdrop) == "boolean") then
PanelObject.frame:SetBackdrop (nil)
end
if (backdropcolor) then
PanelObject:SetBackdropColor (backdropcolor)
end
if (bordercolor) then
PanelObject:SetBackdropBorderColor (bordercolor)
end
return PanelObject
end
------------fill panel
local button_on_enter = function (self)
self.MyObject._icon:SetBlendMode ("ADD")
end
local button_on_leave = function (self)
self.MyObject._icon:SetBlendMode ("BLEND")
end
function gump:NewFillPanel (parent, rows, name, member, w, h, total_lines, fill_row, autowidth, options)
local panel = gump:NewPanel (parent, parent, name, member, w, h)
panel.backdrop = nil
options = options or {rowheight = 20}
panel.rows = {}
for index, t in ipairs (rows) do
local thisrow = gump:NewPanel (panel, panel, "$parentHeader_" .. name .. index, nil, 1, 20)
thisrow.backdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]}
thisrow.color = "silver"
thisrow.type = t.type
thisrow.func = t.func
thisrow.name = t.name
thisrow.notext = t.notext
thisrow.icon = t.icon
thisrow.iconalign = t.iconalign
local text = gump:NewLabel (thisrow, nil, name .. "$parentLabel", "text")
text:SetPoint ("left", thisrow, "left", 2, 0)
text:SetText (t.name)
tinsert (panel.rows, thisrow)
end
local cur_width = 0
local row_width = w / #rows
local anchors = {}
for index, row in ipairs (panel.rows) do
if (autowidth) then
row:SetWidth (row_width)
row:SetPoint ("topleft", panel, "topleft", cur_width, 0)
tinsert (anchors, cur_width)
cur_width = cur_width + row_width + 1
else
row:SetPoint ("topleft", panel, "topleft", cur_width, 0)
row.width = rows [index].width
tinsert (anchors, cur_width)
cur_width = cur_width + rows [index].width + 1
end
end
if (autowidth) then
panel.rows [#panel.rows]:SetWidth (row_width - #rows + 1)
else
panel.rows [#panel.rows]:SetWidth (rows [#rows].width - #rows + 1)
end
local refresh_fillbox = function (self)
local offset = FauxScrollFrame_GetOffset (self)
local filled_lines = total_lines()
for index = 1, #self.lines do
local row = self.lines [index]
if (index <= filled_lines) then
local real_index = index + offset
local results = fill_row (real_index)
if (results [1]) then
row:Show()
for i = 1, #row.row_widgets do
row.row_widgets [i].index = real_index
if (panel.rows [i].type == "icon") then
local result = results [i]:gsub (".-%\\", "")
row.row_widgets [i].icon.texture = results [i]
elseif (panel.rows [i].type == "button") then
if (type (results [i]) == "table") then
if (results [i].text) then
row.row_widgets [i]:SetText (results [i].text)
end
if (results [i].icon) then
row.row_widgets [i]._icon:SetTexture (results [i].icon)
end
if (results [i].func) then
row.row_widgets [i]:SetClickFunction (results [i].func, real_index, results [i].value)
end
else
row.row_widgets [i]:SetText (results [i])
end
else
--< text
row.row_widgets [i]:SetText (results [i])
end
end
else
row:Hide()
for i = 1, #row.row_widgets do
row.row_widgets [i]:SetText ("")
if (panel.rows [i].type == "icon") then
row.row_widgets [i].icon.texture = ""
end
end
end
else
row:Hide()
for i = 1, #row.row_widgets do
row.row_widgets [i]:SetText ("")
if (panel.rows [i].type == "icon") then
row.row_widgets [i].icon.texture = ""
end
end
end
end
end
function panel:Refresh()
local filled_lines = total_lines()
local scroll_total_lines = #panel.scrollframe
local line_height = options.rowheight
FauxScrollFrame_Update (panel.scrollframe, filled_lines, scroll_total_lines, line_height)
refresh_fillbox (panel.scrollframe)
end
local scrollframe = CreateFrame ("scrollframe", name .. "Scroll", panel.widget, "FauxScrollFrameTemplate")
scrollframe:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 20, panel.Refresh) end)
scrollframe:SetPoint ("topleft", panel.widget, "topleft", 0, -21)
scrollframe:SetPoint ("topright", panel.widget, "topright", -23, -21)
scrollframe:SetPoint ("bottomleft", panel.widget, "bottomleft")
scrollframe:SetPoint ("bottomright", panel.widget, "bottomright", -23, 0)
scrollframe:SetSize (w, h)
panel.scrollframe = scrollframe
scrollframe.lines = {}
--create lines
local size = options.rowheight
local amount = math.floor (((h-21) / size))
for i = 1, amount do
local row = gump:NewPanel (scrollframe, nil, "$parentRow_" .. i, nil, 1, size)
row.backdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]]}
row.color = {1, 1, 1, .2}
row:SetPoint ("topleft", scrollframe, "topleft", 0, (i-1) * size * -1)
row:SetPoint ("topright", scrollframe, "topright", 0, (i-1) * size * -1)
tinsert (scrollframe.lines, row)
row.row_widgets = {}
for o = 1, #rows do
local _type = panel.rows [o].type
if (_type == "text") then
--> create text
local text = gump:NewLabel (row, nil, name .. "$parentLabel" .. o, "text" .. o)
text:SetPoint ("left", row, "left", anchors [o], 0)
--> insert in the table
tinsert (row.row_widgets, text)
elseif (_type == "entry") then
--> create editbox
local editbox = gump:NewTextEntry (row, nil, "$parentEntry" .. o, "entry", panel.rows [o].width, 20, panel.rows [o].func, i, o)
editbox.align = "left"
editbox:SetHook ("OnEnterPressed", function()
editbox.widget.focuslost = true
editbox:ClearFocus()
editbox.func (editbox.index, editbox.text)
return true
end)
editbox:SetPoint ("left", row, "left", anchors [o], 0)
editbox:SetBackdrop ({bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = 1})
editbox:SetBackdropColor (1, 1, 1, 0.1)
editbox:SetBackdropBorderColor (1, 1, 1, 0.1)
editbox.editbox.current_bordercolor = {1, 1, 1, 0.1}
--> insert in the table
tinsert (row.row_widgets, editbox)
elseif (_type == "button") then
--> create button
local button = gump:NewButton (row, nil, "$parentButton" .. o, "button", panel.rows [o].width, 20)
local func = function()
panel.rows [o].func (button.index, o)
panel:Refresh()
end
button:SetClickFunction (func)
button:SetPoint ("left", row, "left", anchors [o], 0)
--> create icon and the text
local icon = gump:NewImage (button, nil, 20, 20)
local text = gump:NewLabel (button)
button._icon = icon
button._text = text
button:SetHook ("OnEnter", button_on_enter)
button:SetHook ("OnLeave", button_on_leave)
if (panel.rows [o].icon) then
icon.texture = panel.rows [o].icon
if (panel.rows [o].iconalign) then
if (panel.rows [o].iconalign == "center") then
icon:SetPoint ("center", button, "center")
elseif (panel.rows [o].iconalign == "right") then
icon:SetPoint ("right", button, "right")
end
else
icon:SetPoint ("left", button, "left")
end
end
if (panel.rows [o].name and not panel.rows [o].notext) then
text:SetPoint ("left", icon, "right", 2, 0)
text.text = panel.rows [o].name
end
--> inser in the table
tinsert (row.row_widgets, button)
elseif (_type == "icon") then
--> create button and icon
local iconbutton = gump:NewButton (row, nil, "$parentIconButton" .. o, "iconbutton", panel.rows [o].width, 20)
iconbutton:SetHook ("OnEnter", button_on_enter)
iconbutton:SetHook ("OnLeave", button_on_leave)
--iconbutton:InstallCustomTexture()
local icon = gump:NewImage (iconbutton, nil, 20, 20, "artwork", nil, "icon", "$parentIcon" .. o)
iconbutton._icon = icon
iconbutton:SetPoint ("left", row, "left", anchors [o], 0)
icon:SetPoint ("center", iconbutton, "center", 0, 0)
--> set functions
local function iconcallback (texture)
iconbutton.icon.texture = texture
panel.rows [o].func (iconbutton.index, texture)
end
iconbutton:SetClickFunction (function()
gump:IconPick (iconcallback)
return true
end)
--> insert in the table
tinsert (row.row_widgets, iconbutton)
end
end
end
return panel
end
------------color pick
local color_pick_func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorPickerFrame:dcallback (r, g, b, a, ColorPickerFrame.dframe)
end
local color_pick_func_cancel = function()
ColorPickerFrame:SetColorRGB (unpack (ColorPickerFrame.previousValues))
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorPickerFrame:dcallback (r, g, b, a, ColorPickerFrame.dframe)
end
function gump:ColorPick (frame, r, g, b, alpha, callback)
ColorPickerFrame:SetPoint ("bottomleft", frame, "topright", 0, 0)
ColorPickerFrame.dcallback = callback
ColorPickerFrame.dframe = frame
ColorPickerFrame.func = color_pick_func
ColorPickerFrame.opacityFunc = color_pick_func
ColorPickerFrame.cancelFunc = color_pick_func_cancel
ColorPickerFrame.opacity = alpha
ColorPickerFrame.hasOpacity = alpha and true
ColorPickerFrame.previousValues = {r, g, b}
ColorPickerFrame:SetParent (UIParent)
ColorPickerFrame:SetFrameStrata ("tooltip")
ColorPickerFrame:SetColorRGB (r, g, b)
ColorPickerFrame:Show()
end
------------icon pick
function gump:IconPick (callback, close_when_select)
if (not gump.IconPickFrame) then
local string_lower = string.lower
gump.IconPickFrame = CreateFrame ("frame", "DetailsIconPickFrame", UIParent)
tinsert (UISpecialFrames, "DetailsIconPickFrame")
gump.IconPickFrame:SetFrameStrata ("DIALOG")
gump.IconPickFrame:SetPoint ("center", UIParent, "center")
gump.IconPickFrame:SetWidth (350)
gump.IconPickFrame:SetHeight (227)
gump.IconPickFrame:EnableMouse (true)
gump.IconPickFrame:SetMovable (true)
gump.IconPickFrame:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32, insets = {left = 5, right = 5, top = 5, bottom = 5}})
--local title = gump.IconPickFrame:CreateTitleRegion()
gump.IconPickFrame:SetBackdropBorderColor (170/255, 170/255, 170/255)
gump.IconPickFrame:SetBackdropColor (24/255, 24/255, 24/255, .8)
gump.IconPickFrame:SetFrameLevel (1)
gump.IconPickFrame.emptyFunction = function() end
gump.IconPickFrame.callback = gump.IconPickFrame.emptyFunction
gump.IconPickFrame.preview = gump:NewImage (gump.IconPickFrame, nil, 76, 76)
gump.IconPickFrame.searchLabel = gump:NewLabel (gump.IconPickFrame, nil, "$parentSearchBoxLabel", nil, "search:", font, size, color)
gump.IconPickFrame.searchLabel:SetPoint ("topleft", gump.IconPickFrame, "topleft", 12, -20)
gump.IconPickFrame.search = gump:NewTextEntry (gump.IconPickFrame, nil, "$parentSearchBox", nil, 140, 20)
gump.IconPickFrame.search:SetPoint ("left", gump.IconPickFrame.searchLabel, "right", 2, 0)
gump.IconPickFrame.search:SetHook ("OnTextChanged", function()
gump.IconPickFrame.searching = gump.IconPickFrame.search:GetText()
if (gump.IconPickFrame.searching == "") then
gump.IconPickFrameScroll:Show()
gump.IconPickFrame.searching = nil
gump.IconPickFrame.updateFunc()
else
gump.IconPickFrameScroll:Hide()
gump.IconPickFrame.updateFunc()
end
end)
--> close button
local close_button = CreateFrame ("button", nil, gump.IconPickFrame, "UIPanelCloseButton")
close_button:SetWidth (32)
close_button:SetHeight (32)
close_button:SetPoint ("TOPRIGHT", gump.IconPickFrame, "TOPRIGHT", -8, -7)
close_button:SetFrameLevel (close_button:GetFrameLevel()+2)
local MACRO_ICON_FILENAMES = {}
gump.IconPickFrame:SetScript ("OnShow", function()
MACRO_ICON_FILENAMES = {};
MACRO_ICON_FILENAMES[1] = "INV_MISC_QUESTIONMARK";
local index = 2;
for i = 1, GetNumSpellTabs() do
local tab, tabTex, offset, numSpells, _ = GetSpellTabInfo(i);
offset = offset + 1;
local tabEnd = offset + numSpells;
for j = offset, tabEnd - 1 do
--to get spell info by slot, you have to pass in a pet argument
local spellType, ID = GetSpellBookItemInfo(j, "player");
if (spellType ~= "FUTURESPELL") then
local spellTexture = strupper(GetSpellBookItemTexture(j, "player"));
if ( not string.match( spellTexture, "INTERFACE\\BUTTONS\\") ) then
MACRO_ICON_FILENAMES[index] = gsub( spellTexture, "INTERFACE\\ICONS\\", "");
index = index + 1;
end
end
if (spellType == "FLYOUT") then
local _, _, numSlots, isKnown = GetFlyoutInfo(ID);
if (isKnown and numSlots > 0) then
for k = 1, numSlots do
local spellID, overrideSpellID, isKnown = GetFlyoutSlotInfo(ID, k)
if (isKnown) then
MACRO_ICON_FILENAMES[index] = gsub( strupper(GetSpellTexture(spellID)), "INTERFACE\\ICONS\\", "");
index = index + 1;
end
end
end
end
end
end
GetMacroIcons (MACRO_ICON_FILENAMES)
GetMacroItemIcons (MACRO_ICON_FILENAMES )
end)
gump.IconPickFrame:SetScript ("OnHide", function()
MACRO_ICON_FILENAMES = nil;
collectgarbage()
end)
gump.IconPickFrame.buttons = {}
local OnClickFunction = function (index)
local button = gump.IconPickFrame.buttons [index]
local texture = button:GetNormalTexture()
gump.IconPickFrame.callback (button.icon_texture)
if (gump.IconPickFrame.click_close) then
close_button:Click()
end
end
local onenter = function (self)
gump.IconPickFrame.preview:SetPoint ("bottom", self, "top", 0, 2)
gump.IconPickFrame.preview:SetTexture (self.icon_texture)
gump.IconPickFrame.preview:SetParent (self)
gump.IconPickFrame.preview:Show()
end
local onleave = function (self)
gump.IconPickFrame.preview:Hide()
end
for i = 0, 9 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i+1, i+1, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..(i+1))
newcheck:SetPoint ("topleft", gump.IconPickFrame, "topleft", 12 + (i*30), -40)
newcheck:SetID (i+1)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
newcheck.MouseOnEnterHook = onenter
newcheck.MouseOnLeaveHook = onleave
end
for i = 11, 20 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
newcheck.MouseOnEnterHook = onenter
newcheck.MouseOnLeaveHook = onleave
end
for i = 21, 30 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
newcheck.MouseOnEnterHook = onenter
newcheck.MouseOnLeaveHook = onleave
end
for i = 31, 40 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
newcheck.MouseOnEnterHook = onenter
newcheck.MouseOnLeaveHook = onleave
end
for i = 41, 50 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
newcheck.MouseOnEnterHook = onenter
newcheck.MouseOnLeaveHook = onleave
end
for i = 51, 60 do
local newcheck = gump:NewDetailsButton (gump.IconPickFrame, gump.IconPickFrame, _, OnClickFunction, i, i, 30, 28, "", "", "", "", _, "DetailsIconPickFrameButton"..i)
newcheck:SetPoint ("topleft", "DetailsIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
newcheck:SetID (i)
gump.IconPickFrame.buttons [#gump.IconPickFrame.buttons+1] = newcheck
newcheck.MouseOnEnterHook = onenter
newcheck.MouseOnLeaveHook = onleave
end
local scroll = CreateFrame ("ScrollFrame", "DetailsIconPickFrameScroll", gump.IconPickFrame, "ListScrollFrameTemplate")
local ChecksFrame_Update = function (self)
--self = self or MacroPopupFrame;
local numMacroIcons = #MACRO_ICON_FILENAMES;
local macroPopupIcon, macroPopupButton;
local macroPopupOffset = FauxScrollFrame_GetOffset (scroll);
local index;
-- Icon list
local texture;
local filter
if (gump.IconPickFrame.searching) then
filter = string_lower (gump.IconPickFrame.searching)
end
if (filter and filter ~= "") then
local i = 1
for o = 1, numMacroIcons do
local text = string_lower (MACRO_ICON_FILENAMES [o])
if (text:find (filter)) then
macroPopupIcon = _G ["DetailsIconPickFrameButton"..i]
macroPopupButton = _G ["DetailsIconPickFrameButton"..i]
local texture = MACRO_ICON_FILENAMES [o]
macroPopupButton:ChangeIcon ("INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture)
macroPopupButton.IconID = index
macroPopupButton.icon_texture = "INTERFACE\\ICONS\\"..texture
macroPopupButton:Show();
i = i + 1
if (i > 60) then
break
end
end
end
if (i == 1) then --no resutls
macroPopupButton = _G ["DetailsIconPickFrameButton"..i]
macroPopupButton:Hide()
end
for o = i+1, 60 do
macroPopupButton = _G ["DetailsIconPickFrameButton"..o]
macroPopupButton:Hide()
end
else
for i = 1, 60 do
macroPopupIcon = _G ["DetailsIconPickFrameButton"..i]
macroPopupButton = _G ["DetailsIconPickFrameButton"..i]
index = (macroPopupOffset * 10) + i;
texture = MACRO_ICON_FILENAMES [index]
if ( index <= numMacroIcons and texture ) then
macroPopupButton:ChangeIcon ("INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture, "INTERFACE\\ICONS\\"..texture)
macroPopupButton.IconID = index
macroPopupButton.icon_texture = "INTERFACE\\ICONS\\"..texture
macroPopupButton:Show()
else
macroPopupButton:Hide()
end
end
end
-- Scrollbar stuff
FauxScrollFrame_Update (scroll, ceil (numMacroIcons / 10) , 5, 20 );
end
gump.IconPickFrame.updateFunc = ChecksFrame_Update
scroll:SetPoint ("topleft", gump.IconPickFrame, "topleft", -18, -37)
scroll:SetWidth (330)
scroll:SetHeight (178)
scroll:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (scroll, offset, 20, ChecksFrame_Update) end)
scroll.update = ChecksFrame_Update
gump.IconPickFrameScroll = scroll
gump.IconPickFrame:Hide()
end
gump.IconPickFrame:Show()
gump.IconPickFrameScroll.update (gump.IconPickFrameScroll)
gump.IconPickFrame.callback = callback or gump.IconPickFrame.emptyFunction
gump.IconPickFrame.click_close = close_when_select
end