Files
coa-details/functions/playerclass.lua
T
tercio ce87de9a33 - Added option for percentage: follow the combat totals or the first player total.
- Added option for show or hide the left buttons on menu bar.
- Added option for change the left buttons size in the menu bar.
- Added option for delete a instance.
- 'Instance Segment' Mini display now is more accuracy about telling the enemy in the segment.
- Player Details Window now show all pet abilities instead of just the total pet damage.
- Rework done on report texts, now the title is more shorter and also format Dps and Hps numbers.
- Simple Gray and again ElvUI skins got some rework.
- Added Mind Sear (mastery) for priest in the spell customization.
- Fixed the stretch button strata which was making the button shows up to any other frame when hover over.
- Lib HotCorner now is broker based and shows up all broker plugins in the bar.
- Removed the lower instance consolidate menu.
- Removed ErrorReport and SavaData plugins.

- NewAPI: _detalhes:GetCombatName() returns the combat enemy, boss, battleground.
- NewAPI: _detalhes:DeleteInstance (ID) erase a instance.
- NewAPI: _detalhes:GetClassColor (class or actor) return the table with the color.
2014-05-08 21:39:20 -03:00

100 lines
2.5 KiB
Lua

--[[ detect actor class ]]
do
local _detalhes = _G._detalhes
local _
local _pairs = pairs
local _ipairs = ipairs
local _UnitClass = UnitClass
local _select = select
-- try get the class from actor name
function _detalhes:GetClass (name)
local _, class = _UnitClass (name)
if (not class) then
for _, container in _ipairs (_detalhes.tabela_overall) do
local index = container._NameIndexTable [name]
if (index) then
local actor = container._ActorTable [index]
if (actor.classe ~= "UNGROUPPLAYER") then
return actor.classe, _detalhes:unpacks (_detalhes.class_coords [actor.classe] or {0.75, 1, 0.75, 1}, _detalhes.class_colors [actor.classe])
end
end
end
else
return class, _detalhes:unpacks (_detalhes.class_coords [class] or {0.75, 1, 0.75, 1}, _detalhes.class_colors [class])
end
end
function _detalhes:GetClassColor (class)
if (self.classe) then
return _detalhes.class_colors [class.classe]
elseif (type (class) == "table" and class.classe) then
return _detalhes.class_colors [class.classe]
end
return _detalhes.class_colors [class]
end
function _detalhes:GuessClass (t)
local Actor, container, tries = t[1], t[2], t[3]
if (not Actor) then
return false
end
if (Actor.spell_tables) then --> correcao pros containers misc, precisa pegar os diferentes tipos de containers de lá
for spellid, _ in _pairs (Actor.spell_tables._ActorTable) do
local class = _detalhes.ClassSpellList [spellid]
if (class) then
Actor.classe = class
Actor.shadow.classe = class
Actor.guessing_class = nil
if (container) then
container.need_refresh = true
container.shadow.need_refresh = true
end
if (Actor.minha_barra) then
Actor.minha_barra.minha_tabela = nil
end
return class
end
end
end
local class = _detalhes:GetClass (Actor.nome)
if (class) then
Actor.classe = class
Actor.shadow.classe = class
Actor.need_refresh = true
Actor.shadow.need_refresh = true
Actor.guessing_class = nil
if (container) then
container.need_refresh = true
container.shadow.need_refresh = true
end
if (Actor.minha_barra) then
Actor.minha_barra.minha_tabela = nil
end
return class
end
if (tries and tries < 10) then
_detalhes:ScheduleTimer ("GuessClass", 2, {Actor, container, tries+1})
end
return false
end
end