Files
coa-details/plugins/Details_RaidCheck/Details_RaidCheck.lua
T
tercio e70b25602e - Fixed bugs on sending messages to chat for Raid Tools.
- Continuing the implementation of RaidCheck, plugin for check food, flasks and pre-pots.
2014-12-17 21:00:25 -02:00

383 lines
13 KiB
Lua

local _UnitAura = UnitAura
local _GetSpellInfo = GetSpellInfo
local _UnitClass = UnitClass
local _UnitName = UnitName
local flask_list = {
[156064] = true, --Greater Draenic Agility Flask
[156070] = true, --Draenic Intellect Flask
[156071] = true, --Draenic Strength Flask
[156073] = true, --Draenic Agility Flask
[156077] = true, --Draenic Stamina Flask
[156079] = true, --Greater Draenic Intellect Flask
[156080] = true, --Greater Draenic Strength Flask
[156084] = true, --Greater Draenic Stamina Flask
}
local food_list = {
[160600] = true, --
[160724] = true, --
[160726] = true, --
[160793] = true, --
[160832] = true, --
[160839] = true, --
[160883] = true, --
[160889] = true, --
[160893] = true, --
[160897] = true, --
[160900] = true, --
[160902] = true, --
[175218] = true, --
[175219] = true, --
[175220] = true, --
[175222] = true, --
[175223] = true, --
}
--> localization
local Loc = LibStub ("AceLocale-3.0"):GetLocale ("Details")
--> create the plugin object
local DetailsRaidCheck = _detalhes:NewPluginObject ("DetailsRaidCheck", DETAILSPLUGIN_ALWAYSENABLED)
tinsert (UISpecialFrames, "DetailsRaidCheck")
DetailsRaidCheck:SetPluginDescription (Loc ["STRING_RAIDCHECK_PLUGIN_DESC"])
local CreatePluginFrames = function()
DetailsRaidCheck.usedprepot_table = {}
DetailsRaidCheck.haveflask_table = {}
DetailsRaidCheck.havefood_table = {}
DetailsRaidCheck.on_raid = false
DetailsRaidCheck.tracking_buffs = false
local empty_table = {}
function DetailsRaidCheck:OnDetailsEvent (event, ...)
if (event == "ZONE_TYPE_CHANGED") then
DetailsRaidCheck:CheckZone (...)
elseif (event == "COMBAT_PREPOTION_UPDATED") then
DetailsRaidCheck.usedprepot_table = select (1, ...)
vardump (DetailsRaidCheck.usedprepot_table)
elseif (event == "COMBAT_PLAYER_LEAVE") then
if (DetailsRaidCheck.on_raid) then
DetailsRaidCheck:StartTrackBuffs()
end
elseif (event == "COMBAT_PLAYER_ENTER") then
if (DetailsRaidCheck.on_raid) then
DetailsRaidCheck:StopTrackBuffs()
end
elseif (event == "DETAILS_STARTED") then
DetailsRaidCheck:CheckZone()
elseif (event == "PLUGIN_DISABLED") then
DetailsRaidCheck.on_raid = false
DetailsRaidCheck.tracking_buffs = false
DetailsRaidCheck:StopTrackBuffs()
--> HIDE ICON
elseif (event == "PLUGIN_ENABLED") then
DetailsRaidCheck:CheckZone()
end
end
DetailsRaidCheck.ToolbarButton = _detalhes.ToolBar:NewPluginToolbarButton (DetailsRaidCheck.empty_function, [[Interface\AddOns\Details_RaidCheck\icon]], Loc ["STRING_RAIDCHECK_PLUGIN_NAME"], "", 16, 16, "RAIDCHECK_PLUGIN_BUTTON")
DetailsRaidCheck.ToolbarButton.shadow = true --> loads icon_shadow.tga when the instance is showing icons with shadows
DetailsRaidCheck:ShowToolbarIcon (DetailsRaidCheck.ToolbarButton, "star")
--DetailsRaidCheck:HideToolbarIcon (DetailsRaidCheck.ToolbarButton)
function DetailsRaidCheck:SetGreenIcon()
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (not lower_instance) then
return
end
local instance = _detalhes:GetInstance (lower_instance)
if (instance.menu_icons.shadow) then
DetailsRaidCheck.ToolbarButton:SetNormalTexture ([[Interface\AddOns\Details_RaidCheck\icon_shadow]])
DetailsRaidCheck.ToolbarButton:SetPushedTexture ([[Interface\AddOns\Details_RaidCheck\icon_shadow]])
DetailsRaidCheck.ToolbarButton:SetDisabledTexture ([[Interface\AddOns\Details_RaidCheck\icon_shadow]])
DetailsRaidCheck.ToolbarButton:SetHighlightTexture ([[Interface\AddOns\Details_RaidCheck\icon_shadow]], "ADD")
else
DetailsRaidCheck.ToolbarButton:SetNormalTexture ([[Interface\AddOns\Details_RaidCheck\icon]])
DetailsRaidCheck.ToolbarButton:SetPushedTexture ([[Interface\AddOns\Details_RaidCheck\icon]])
DetailsRaidCheck.ToolbarButton:SetDisabledTexture ([[Interface\AddOns\Details_RaidCheck\icon]])
DetailsRaidCheck.ToolbarButton:SetHighlightTexture ([[Interface\AddOns\Details_RaidCheck\icon]], "ADD")
end
end
function DetailsRaidCheck:SetRedIcon()
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (not lower_instance) then
return
end
local instance = _detalhes:GetInstance (lower_instance)
if (instance.menu_icons.shadow) then
DetailsRaidCheck.ToolbarButton:SetNormalTexture ([[Interface\AddOns\Details_RaidCheck\icon_red_shadow]])
DetailsRaidCheck.ToolbarButton:SetPushedTexture ([[Interface\AddOns\Details_RaidCheck\icon_red_shadow]])
DetailsRaidCheck.ToolbarButton:SetDisabledTexture ([[Interface\AddOns\Details_RaidCheck\icon_red_shadow]])
DetailsRaidCheck.ToolbarButton:SetHighlightTexture ([[Interface\AddOns\Details_RaidCheck\icon_red_shadow]], "ADD")
else
DetailsRaidCheck.ToolbarButton:SetNormalTexture ([[Interface\AddOns\Details_RaidCheck\icon_red]])
DetailsRaidCheck.ToolbarButton:SetPushedTexture ([[Interface\AddOns\Details_RaidCheck\icon_red]])
DetailsRaidCheck.ToolbarButton:SetDisabledTexture ([[Interface\AddOns\Details_RaidCheck\icon_red]])
DetailsRaidCheck.ToolbarButton:SetHighlightTexture ([[Interface\AddOns\Details_RaidCheck\icon_red]], "ADD")
end
end
local show_panel = CreateFrame ("frame", nil, UIParent)
show_panel:SetSize (400, 300)
show_panel:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16})
show_panel:SetPoint ("bottom", DetailsRaidCheck.ToolbarButton, "top", 0, 10)
local food_str = show_panel:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
food_str:SetJustifyH ("left")
food_str:SetPoint ("topleft", show_panel, "topleft", 15, -20)
local flask_str = show_panel:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
flask_str:SetJustifyH ("left")
flask_str:SetPoint ("topleft", show_panel, "topleft", 150, -20)
local prepot_str = show_panel:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
prepot_str:SetJustifyH ("left")
prepot_str:SetPoint ("topleft", show_panel, "topleft", 285, -20)
show_panel:Hide()
--> overwrite the default scripts
DetailsRaidCheck.ToolbarButton:SetScript ("OnClick", function (self, button)
end)
local update_panel = function (self)
local s, f, p, n = "No Food:\n\n", "No Flask:\n\n", "Used Pre Pot:\n\n", "Not Used Pre Pot:\n\n"
for i = 1, GetNumGroupMembers(), 1 do
local name = UnitName ("raid" .. i)
if (not DetailsRaidCheck.havefood_table [name]) then
local _, class = _UnitClass (name)
local class_color = "FFFFFFFF"
if (class) then
local coords = CLASS_ICON_TCOORDS [class]
class_color = "|TInterface\\AddOns\\Details\\images\\classes_small_alpha:12:12:0:-5:128:128:" .. coords[1]*128 .. ":" .. coords[2]*128 .. ":" .. coords[3]*128 .. ":" .. coords[4]*128 .. "|t |c" .. RAID_CLASS_COLORS [class].colorStr
end
s = s .. class_color .. name .. "|r\n"
end
if (not DetailsRaidCheck.haveflask_table [name]) then
local _, class = _UnitClass (name)
local class_color = "FFFFFFFF"
if (class) then
local coords = CLASS_ICON_TCOORDS [class]
class_color = "|TInterface\\AddOns\\Details\\images\\classes_small_alpha:12:12:0:-5:128:128:" .. coords[1]*128 .. ":" .. coords[2]*128 .. ":" .. coords[3]*128 .. ":" .. coords[4]*128 .. "|t |c" .. RAID_CLASS_COLORS [class].colorStr
end
f = f .. class_color .. name .. "|r\n"
end
end
food_str:SetText (s)
flask_str:SetText (f)
for player_name, potid in pairs (DetailsRaidCheck.usedprepot_table) do
local name, _, icon = _GetSpellInfo (potid)
local _, class = _UnitClass (player_name)
local class_color = "FFFFFFFF"
if (class) then
class_color = RAID_CLASS_COLORS [class].colorStr
end
p = p .. "|T" .. icon .. ":12:12:0:-5:64:64:0:64:0:64|t |c" .. class_color .. player_name .. "|r\n"
end
for i = 1, GetNumGroupMembers(), 1 do
local playerName, realmName = _UnitName ("raid" .. i)
if (realmName and realmName ~= "") then
playerName = playerName .. "-" .. realmName
end
if (not DetailsRaidCheck.usedprepot_table [playerName]) then
local _, class = _UnitClass (playerName)
local class_color = "FFFFFFFF"
if (class) then
local coords = CLASS_ICON_TCOORDS [class]
class_color = "|TInterface\\AddOns\\Details\\images\\classes_small_alpha:12:12:0:-5:128:128:" .. coords[1]*128 .. ":" .. coords[2]*128 .. ":" .. coords[3]*128 .. ":" .. coords[4]*128 .. "|t |c" .. RAID_CLASS_COLORS [class].colorStr
end
n = n .. class_color .. playerName .. "|r\n"
end
end
prepot_str:SetText (p .. "\n\n" .. n)
end
DetailsRaidCheck.ToolbarButton:SetScript ("OnEnter", function (self)
show_panel:Show()
show_panel:SetScript ("OnUpdate", update_panel)
end)
DetailsRaidCheck.ToolbarButton:SetScript ("OnLeave", function (self)
show_panel:Hide()
show_panel:SetScript ("OnUpdate", nil)
end)
function DetailsRaidCheck:CheckZone (...)
zone_type = select (1, ...)
if (not zone_type) then
zone_type = select (2, GetInstanceInfo())
end
if (zone_type == "raid") then
DetailsRaidCheck.on_raid = true
if (not DetailsRaidCheck.in_combat) then
DetailsRaidCheck:StartTrackBuffs()
end
else
DetailsRaidCheck.on_raid = false
if (DetailsRaidCheck.tracking_buffs) then
DetailsRaidCheck:StopTrackBuffs()
end
end
end
function DetailsRaidCheck:BuffTrackTick()
for player_name, have in pairs (DetailsRaidCheck.haveflask_table) do
DetailsRaidCheck.haveflask_table [player_name] = nil
end
for player_name, have in pairs (DetailsRaidCheck.havefood_table) do
DetailsRaidCheck.havefood_table [player_name] = nil
end
for i = 1, GetNumGroupMembers(), 1 do
local name = UnitName ("raid" .. i)
for buffIndex = 1, 41 do
local bname, _, _, _, _, _, _, _, _, _, spellid = _UnitAura ("raid" .. i, buffIndex, nil, "HELPFUL")
if (bname and flask_list [spellid]) then
DetailsRaidCheck.haveflask_table [name] = true
end
if (bname and food_list [spellid]) then
DetailsRaidCheck.havefood_table [name] = true
end
end
end
end
-- DETAILS_PLUGIN_RAIDCHECK
-- /run vardump (DETAILS_PLUGIN_RAIDCHECK.havefood_table)
-- DETAILS_PLUGIN_RAIDCHECK.tracking_buffs
-- /run DETAILS_PLUGIN_RAIDCHECK:StartTrackBuffs()
-- /run DETAILS_PLUGIN_RAIDCHECK:StopTrackBuffs()
function DetailsRaidCheck:StartTrackBuffs()
if (not DetailsRaidCheck.tracking_buffs) then
DetailsRaidCheck.tracking_buffs = true
table.wipe (DetailsRaidCheck.haveflask_table)
table.wipe (DetailsRaidCheck.havefood_table)
if (DetailsRaidCheck.tracking_buffs_process) then
DetailsRaidCheck:CancelTimer (DetailsRaidCheck.tracking_buffs_process)
end
DetailsRaidCheck.tracking_buffs_process = DetailsRaidCheck:ScheduleRepeatingTimer ("BuffTrackTick", 1)
end
end
function DetailsRaidCheck:StopTrackBuffs()
if (DetailsRaidCheck.tracking_buffs) then
DetailsRaidCheck.tracking_buffs = false
if (DetailsRaidCheck.tracking_buffs_process) then
DetailsRaidCheck:CancelTimer (DetailsRaidCheck.tracking_buffs_process)
end
else
if (DetailsRaidCheck.tracking_buffs_process) then
DetailsRaidCheck:CancelTimer (DetailsRaidCheck.tracking_buffs_process)
end
end
end
end
function DetailsRaidCheck:OnEvent (_, event, ...)
if (event == "ADDON_LOADED") then
local AddonName = select (1, ...)
if (AddonName == "Details_RaidCheck") then
if (_G._detalhes) then
--> create widgets
CreatePluginFrames()
--> core version required
local MINIMAL_DETAILS_VERSION_REQUIRED = 20
local default_settings = {
pre_pot_healers = false, --do not report pre pot for healers
pre_pot_tanks = false, --do not report pre pot for tanks
show_icon = 5, --when show the icon
}
--> install
local install, saveddata, is_enabled = _G._detalhes:InstallPlugin ("TOOLBAR", Loc ["STRING_RAIDCHECK_PLUGIN_NAME"], [[Interface\AddOns\Details_RaidCheck\icon]], DetailsRaidCheck, "DETAILS_PLUGIN_RAIDCHECK", MINIMAL_DETAILS_VERSION_REQUIRED, "Details! Team", "v1.0", default_settings)
if (type (install) == "table" and install.error) then
return print (install.error)
end
--> register needed events
_G._detalhes:RegisterEvent (DetailsRaidCheck, "COMBAT_PLAYER_LEAVE")
_G._detalhes:RegisterEvent (DetailsRaidCheck, "COMBAT_PLAYER_ENTER")
_G._detalhes:RegisterEvent (DetailsRaidCheck, "COMBAT_PREPOTION_UPDATED")
_G._detalhes:RegisterEvent (DetailsRaidCheck, "ZONE_TYPE_CHANGED")
end
end
end
end