e5eff411c9
- Timeline plugin got some rework and now its window can be open while in combat. - Plugin You Are Not Prepared, got a options panel. - Added Data Broker for: Combat Time, Player Dps and Player Hps. - Fixed non formatted numbers where it shows its fractional part. - Texts on options panel now auto-resizes depending on the test's lengh. - Slash commands now are multi language, accepting both english and the localized language. - New API: framework:BuildMenu (parent, menu, x_offset, y_offset, height), auto build menu, similar to Ace3 GUI.
247 lines
7.7 KiB
Lua
247 lines
7.7 KiB
Lua
--File Revision: 1
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--Last Modification: 27/07/2013
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-- Change Log:
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-- 27/07/2013: Finished alpha version.
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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local _detalhes = _G._detalhes
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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local _
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--> Event types:
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_detalhes.RegistredEvents = {
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--> instances
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["DETAILS_INSTANCE_OPEN"] = {},
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["DETAILS_INSTANCE_CLOSE"] = {},
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["DETAILS_INSTANCE_SIZECHANGED"] = {},
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["DETAILS_INSTANCE_STARTRESIZE"] = {},
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["DETAILS_INSTANCE_ENDRESIZE"] = {},
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["DETAILS_INSTANCE_STARTSTRETCH"] = {},
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["DETAILS_INSTANCE_ENDSTRETCH"] = {},
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["DETAILS_INSTANCE_CHANGESEGMENT"] = {},
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["DETAILS_INSTANCE_CHANGEATTRIBUTE"] = {},
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["DETAILS_INSTANCE_CHANGEMODE"] = {},
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--> data
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["DETAILS_DATA_RESET"] = {},
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["DETAILS_DATA_SEGMENTREMOVED"] = {},
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--> combat
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["COMBAT_PLAYER_ENTER"] = {},
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["COMBAT_PLAYER_LEAVE"] = {},
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["COMBAT_PLAYER_TIMESTARTED"] = {},
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["COMBAT_BOSS_FOUND"] = {},
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--> area
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["ZONE_TYPE_CHANGED"] = {},
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--> roster
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["GROUP_ONENTER"] = {},
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["GROUP_ONLEAVE"] = {},
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--> buffs
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["BUFF_UPDATE"] = {},
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["BUFF_UPDATE_DEBUFFPOWER"] = {}
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}
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local function AlreadyRegistred (_tables, _object)
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for index, _this_object in ipairs (_tables) do
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if (_this_object.__eventtable) then
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if (_this_object [1] == _object) then
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return index
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end
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elseif (_this_object == _object) then
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return index
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end
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end
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return false
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end
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local common_events = {
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["DETAILS_INSTANCE_OPEN"] = true,
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["DETAILS_INSTANCE_CLOSE"] = true,
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["DETAILS_INSTANCE_SIZECHANGED"] = true,
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["DETAILS_INSTANCE_STARTRESIZE"] = true,
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["DETAILS_INSTANCE_ENDRESIZE"] = true,
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["DETAILS_INSTANCE_STARTSTRETCH"] = true,
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["DETAILS_INSTANCE_ENDSTRETCH"] = true,
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["DETAILS_INSTANCE_CHANGESEGMENT"] = true,
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["DETAILS_INSTANCE_CHANGEATTRIBUTE"] = true,
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["DETAILS_INSTANCE_CHANGEMODE"] = true,
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["DETAILS_DATA_RESET"] = true,
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["DETAILS_DATA_SEGMENTREMOVED"] = true,
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["COMBAT_PLAYER_ENTER"] = true,
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["COMBAT_PLAYER_LEAVE"] = true,
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["COMBAT_PLAYER_TIMESTARTED"] = true,
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["COMBAT_BOSS_FOUND"] = true,
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["GROUP_ONENTER"] = true,
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["GROUP_ONLEAVE"] = true,
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["ZONE_TYPE_CHANGED"] = true,
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}
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> register a event
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function _detalhes:RegisterEvent (object, event, func)
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if (not _detalhes.RegistredEvents [event]) then
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if (object.Msg) then
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object:DelayMsg ("(debug) unknown event", event)
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else
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_detalhes:DelayMsg ("(debug) unknown event", event)
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end
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return
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end
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if (common_events [event]) then
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if (not AlreadyRegistred (_detalhes.RegistredEvents [event], object)) then
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if (func) then
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tinsert (_detalhes.RegistredEvents [event], {object, func, __eventtable = true})
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else
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tinsert (_detalhes.RegistredEvents [event], object)
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end
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return true
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else
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return false
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end
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else
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if (event == "BUFF_UPDATE") then
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if (not AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)) then
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if (func) then
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tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE"], {object, func, __eventtable = true})
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else
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tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)
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end
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_detalhes.Buffs:CatchBuffs()
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_detalhes.RecordPlayerSelfBuffs = true
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_detalhes:UpdateParserGears()
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return true
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else
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return false
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end
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elseif (event == "BUFF_UPDATE_DEBUFFPOWER") then
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if (not AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)) then
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if (func) then
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tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], {object, func, __eventtable = true})
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else
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tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)
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end
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_detalhes.RecordPlayerAbilityWithBuffs = true
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_detalhes:UpdateDamageAbilityGears()
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_detalhes:UpdateParserGears()
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return true
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else
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return false
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end
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end
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end
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Unregister a Event
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function _detalhes:UnregisterEvent (object, event)
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if (not _detalhes.RegistredEvents [event]) then
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if (object.Msg) then
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object:Msg ("(debug) unknown event", event)
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else
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_detalhes:Msg ("(debug) unknown event", event)
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end
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return
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end
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if (common_events [event]) then
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local index = AlreadyRegistred (_detalhes.RegistredEvents [event], object)
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if (index) then
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table.remove (_detalhes.RegistredEvents [event], index)
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return true
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else
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return false
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end
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else
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if (event == "BUFF_UPDATE") then
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local index = AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)
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if (index) then
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table.remove (_detalhes.RegistredEvents ["BUFF_UPDATE"], index)
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if (#_detalhes.RegistredEvents ["BUFF_UPDATE"] < 1) then
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_detalhes.RecordPlayerSelfBuffs = true
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_detalhes:UpdateParserGears()
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end
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return true
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else
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return false
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end
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elseif (event == "BUFF_UPDATE_DEBUFFPOWER") then
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local index = AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)
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if (index) then
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table.remove (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], index)
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if (#_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"] < 1) then
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_detalhes.RecordPlayerAbilityWithBuffs = false
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_detalhes:UpdateDamageAbilityGears()
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_detalhes:UpdateParserGears()
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end
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return true
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else
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return false
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end
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end
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end
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> internal functions
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--> Send Event
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function _detalhes:SendEvent (event, object, ...)
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--> send event to all registred plugins
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if (event == "PLUGIN_DISABLED" or event == "PLUGIN_ENABLED") then
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return object:OnDetailsEvent (event, ...)
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elseif (not object) then
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for _, PluginObject in ipairs (_detalhes.RegistredEvents[event]) do
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if (PluginObject.__eventtable) then
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if (PluginObject [1].Enabled and PluginObject [1].__enabled) then
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if (type (PluginObject [2]) == "function") then
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PluginObject [2] (event, ...)
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else
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PluginObject [1] [PluginObject [2]] (event, ...)
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end
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end
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else
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if (PluginObject.Enabled and PluginObject.__enabled) then
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PluginObject:OnDetailsEvent (event, ...)
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end
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end
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end
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elseif (type (object) == "string" and object == "SEND_TO_ALL") then
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for _, PluginObject in ipairs (_detalhes.RaidTables.Plugins) do
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if (PluginObject.__enabled) then
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PluginObject:OnDetailsEvent (event)
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end
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end
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for _, PluginObject in ipairs (_detalhes.SoloTables.Plugins) do
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if (PluginObject.__enabled) then
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PluginObject:OnDetailsEvent (event)
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end
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end
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for _, PluginObject in ipairs (_detalhes.ToolBar.Plugins) do
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if (PluginObject.__enabled) then
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PluginObject:OnDetailsEvent (event)
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end
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end
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else
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--> send the event only for requested plugin
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if (object.Enabled and object.__enabled) then
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return object:OnDetailsEvent (event, ...)
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end
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end
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end
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