9b385c79e3
- Updated NickTag to the latest version. - Added a welcome window on first run. - Added a new attribute: frags, which will show adds killed. - Added boss end which will end a combat when some requisites are done. - Fixed a issue when ending a combat did not close heal actor timer. - Fixed a green texture shown when an actor don't have a avatar. - Fixed a issue on reverse report were dead shown nothing. - Fixed bug were a instance segment didn't change while in combat. - Fixed problem when removing a combat table did not reduce absorbs amount. - Pet equilization at the end of a encountr has been disabled. - Equilization at the end of a encounter has been improved. - New API: _detalhes:GetEncounterEnd (mapid, bossindex) get table with boss end.
28 lines
1.1 KiB
Lua
28 lines
1.1 KiB
Lua
debugstack = debug.traceback
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strmatch = string.match
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loadfile("../LibStub.lua")()
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for major, library in LibStub:IterateLibraries() do
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-- check that MyLib doesn't exist yet, by iterating through all the libraries
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assert(major ~= "MyLib")
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end
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assert(not LibStub:GetLibrary("MyLib", true)) -- check that MyLib doesn't exist yet by direct checking
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assert(not pcall(LibStub.GetLibrary, LibStub, "MyLib")) -- don't silently fail, thus it should raise an error.
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local lib = LibStub:NewLibrary("MyLib", 1) -- create the lib
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assert(lib) -- check it exists
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assert(rawequal(LibStub:GetLibrary("MyLib"), lib)) -- verify that :GetLibrary("MyLib") properly equals the lib reference
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assert(LibStub:NewLibrary("MyLib", 2)) -- create a new version
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local count=0
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for major, library in LibStub:IterateLibraries() do
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-- check that MyLib exists somewhere in the libraries, by iterating through all the libraries
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if major == "MyLib" then -- we found it!
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count = count +1
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assert(rawequal(library, lib)) -- verify that the references are equal
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end
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end
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assert(count == 1) -- verify that we actually found it, and only once
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