e406fe464b
- Data send to broker now is correctly formated. - Modified the percentage method used on Comparison Panel. - Added options panel for Encounter Details. - New API: _detalhes:GetCurrentCombat() returns the current combat object - New API: _detalhes:GetCombatSegments() returns a numeric table with all stored combats. - New API: _detalhes:GetZoneType() returns the type from GetInstanceInfo(). - New API: _detalhes:InGroup()return true if Details! is considering the player inside a group. - New API: _detalhes:GetOnlyName (string) return self.nome or string without realm name. - New Event: ZONE_TYPE_CHANGED, it's triggered when the player change the zoze type. - New Event: GROUP_ONENTER GROUP_ONLEAVE, trigger when the player left or enter in a group.
182 lines
5.6 KiB
Lua
182 lines
5.6 KiB
Lua
--> details main objects
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local _detalhes = _G._detalhes
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local gump = _detalhes.gump
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local _type = type
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local _unpack = unpack
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local _
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gump.LabelNameCounter = 1
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gump.PictureNameCounter = 1
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gump.debug = false
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----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> points
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function gump:CheckPoints (v1, v2, v3, v4, v5, object)
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--bg_esq:SetPoint ("topleft", DmgRankFrame, 10, -215)
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if (not v1 and not v2) then
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return "topleft", object.widget:GetParent(), "topleft", 0, 0
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end
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if (_type (v1) == "string") then
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local frameGlobal = _G [v1]
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if (frameGlobal and frameGlobal.GetObjectType) then
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return gump:CheckPoints (frameGlobal, v2, v3, v4, v5, object)
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end
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elseif (_type (v2) == "string") then
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local frameGlobal = _G [v2]
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if (frameGlobal and frameGlobal.GetObjectType) then
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return gump:CheckPoints (v1, frameGlobal, v3, v4, v5, object)
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end
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end
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if (_type (v1) == "string" and _type (v2) == "table") then --> :setpoint ("left", frame, _, _, _)
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if (not v3 or _type (v3) == "number") then --> :setpoint ("left", frame, 10, 10)
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v1, v2, v3, v4, v5 = v1, v2, v1, v3, v4
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--else
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--> :setpoint ("left", frame, "left", 10, 10)
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end
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elseif (_type (v1) == "string" and _type (v2) == "number") then --> :setpoint ("topleft", x, y)
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v1, v2, v3, v4, v5 = v1, object.widget:GetParent(), v1, v2, v3
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elseif (_type (v1) == "number") then --> :setpoint (x, y)
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v1, v2, v3, v4, v5 = "topleft", object.widget:GetParent(), "topleft", v1, v2
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elseif (_type (v1) == "table") then --> :setpoint (frame, x, y)
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v1, v2, v3, v4, v5 = "topleft", v1, "topleft", v2, v3
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end
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if (not v2) then
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v2 = object.widget:GetParent()
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elseif (v2.dframework) then
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v2 = v2.widget
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end
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return v1 or "topleft", v2, v3 or "topleft", v4 or 0, v5 or 0
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end
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----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> color scheme
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function gump:NewColor (_colorname, _colortable, _green, _blue, _alpha)
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if (_type (_colorname) ~= "string") then
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return _detalhes:NewError ("color name must be a string.")
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end
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if (gump.alias_text_colors [_colorname]) then
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return _detalhes:NewError (_colorname .. " already exists.")
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end
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if (_type (_colortable) == "table") then
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if (_colortable[1] and _colortable[2] and _colortable[3]) then
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_colortable[4] = _colortable[4] or 1
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gump.alias_text_colors [_colorname] = _colortable
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else
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return _detalhes:NewError ("invalid color table.")
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end
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elseif (_colortable and _green and _blue) then
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_alpha = _alpha or 1
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gump.alias_text_colors [_colorname] = {_colortable, _green, _blue, _alpha}
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else
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return _detalhes:NewError ("invalid parameter.")
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end
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return true
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end
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function gump:IsHtmlColor (color)
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return gump.alias_text_colors [color]
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end
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local tn = tonumber
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function gump:ParseColors (_arg1, _arg2, _arg3, _arg4)
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if (_type (_arg1) == "table") then
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_arg1, _arg2, _arg3, _arg4 = _unpack (_arg1)
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elseif (_type (_arg1) == "string") then
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if (string.find (_arg1, "#")) then
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_arg1 = _arg1:gsub ("#","")
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if (string.len (_arg1) == 8) then --alpha
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_arg1, _arg2, _arg3, _arg4 = tn ("0x" .. _arg1:sub (3, 4))/255, tn ("0x" .. _arg1:sub (5, 6))/255, tn ("0x" .. _arg1:sub (7, 8))/255, tn ("0x" .. _arg1:sub (1, 2))/255
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else
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_arg1, _arg2, _arg3, _arg4 = tn ("0x" .. _arg1:sub (1, 2))/255, tn ("0x" .. _arg1:sub (3, 4))/255, tn ("0x" .. _arg1:sub (5, 6))/255, 1
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end
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else
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local color = gump.alias_text_colors [_arg1]
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if (color) then
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_arg1, _arg2, _arg3, _arg4 = _unpack (color)
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else
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_arg1, _arg2, _arg3, _arg4 = _unpack (gump.alias_text_colors.none)
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end
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end
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end
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if (not _arg1) then
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_arg1 = 1
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end
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if (not _arg2) then
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_arg2 = 1
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end
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if (not _arg3) then
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_arg3 = 1
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end
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if (not _arg4) then
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_arg4 = 1
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end
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return _arg1, _arg2, _arg3, _arg4
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end
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function gump:BuildMenu (parent, menu, x_offset, y_offset, height)
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local cur_x = x_offset
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local cur_y = y_offset
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local max_x = 0
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for index, widget_table in ipairs (menu) do
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if (widget_table.type == "select" or widget_table.type == "dropdown") then
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local dropdown = self:NewDropDown (parent, nil, "$parentWidget" .. index, nil, 140, 18, widget_table.values, widget_table.get())
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dropdown.tooltip = widget_table.desc
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local label = self:NewLabel (parent, nil, "$parentLabel" .. index, nil, widget_table.name, "GameFontNormal", 12)
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dropdown:SetPoint ("left", label, "right", 2)
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label:SetPoint (cur_x, cur_y)
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local size = label.widget:GetStringWidth() + 140 + 4
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if (size > max_x) then
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max_x = size
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end
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elseif (widget_table.type == "toggle" or widget_table.type == "switch") then
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local switch = self:NewSwitch (parent, nil, "$parentWidget" .. index, nil, 60, 20, nil, nil, widget_table.get())
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switch.tooltip = widget_table.desc
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switch.OnSwitch = widget_table.set
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local label = self:NewLabel (parent, nil, "$parentLabel" .. index, nil, widget_table.name, "GameFontNormal", 12)
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switch:SetPoint ("left", label, "right", 2)
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label:SetPoint (cur_x, cur_y)
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local size = label.widget:GetStringWidth() + 60 + 4
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if (size > max_x) then
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max_x = size
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end
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end
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cur_y = cur_y - 20
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if (cur_y > height) then
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cur_y = y_offset
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cur_x = max_x
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end
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end
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end |