Files
coa-details/core/parser.lua
T
Tercio Jose bda2829746 General Fixes
- Added Phial of Serenity from Kyrians to Potion Usage.
- Merged all warriors whirlwind.
- Cleanup on old cooldowns.
- Added Rake and Binding Shot to Crowd Control.
- Fixed some cases of DeathLog not showing healing.
2021-01-01 14:28:27 -03:00

5795 lines
212 KiB
Lua
Executable File

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local _tempo = time()
local _
local DetailsFramework = DetailsFramework
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> local pointers
local _UnitAffectingCombat = UnitAffectingCombat --wow api local
local _UnitHealth = UnitHealth --wow api local
local _UnitHealthMax = UnitHealthMax --wow api local
local _UnitIsFeignDeath = UnitIsFeignDeath --wow api local
local _UnitGUID = UnitGUID --wow api local
local _GetUnitName = GetUnitName --wow api local
local _GetInstanceInfo = GetInstanceInfo --wow api local
local _IsInRaid = IsInRaid --wow api local
local _IsInGroup = IsInGroup --wow api local
local _GetNumGroupMembers = GetNumGroupMembers --wow api local
local _UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned
local _GetTime = GetTime
local _select = select
local _UnitBuff = UnitBuff
local _tonumber = tonumber
local _CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
local _cstr = string.format --lua local
local _table_insert = table.insert --lua local
local _select = select --lua local
local _bit_band = bit.band --lua local
local _math_floor = math.floor --lua local
local _table_remove = table.remove --lua local
local _ipairs = ipairs --lua local
local _pairs = pairs --lua local
local _table_sort = table.sort --lua local
local _type = type --lua local
local _math_ceil = math.ceil --lua local
local _table_wipe = table.wipe --lua local
local _strsplit = strsplit
local _GetSpellInfo = _detalhes.getspellinfo --details api
local escudo = _detalhes.escudos --details local
local parser = _detalhes.parser --details local
local absorb_spell_list = _detalhes.AbsorbSpells --details local
local cc_spell_list = DetailsFramework.CrowdControlSpells
local container_combatentes = _detalhes.container_combatentes --details local
local container_habilidades = _detalhes.container_habilidades --details local
--> localize the cooldown table from the framework
local defensive_cooldowns = DetailsFramework.CooldownsAllDeffensive
local spell_damage_func = _detalhes.habilidade_dano.Add --details local
local spell_damageMiss_func = _detalhes.habilidade_dano.AddMiss --details local
local spell_damageFF_func = _detalhes.habilidade_dano.AddFF --details local
local spell_heal_func = _detalhes.habilidade_cura.Add --details local
local spell_energy_func = _detalhes.habilidade_e_energy.Add --details local
local spell_misc_func = _detalhes.habilidade_misc.Add --details local
--> current combat and overall pointers
local _current_combat = _detalhes.tabela_vigente or {} --> placeholder table
local _current_combat_cleu_events = {n = 1} --> placeholder
--> total container pointers
local _current_total = _current_combat.totals
local _current_gtotal = _current_combat.totals_grupo
--> actors container pointers
local _current_damage_container = _current_combat [1]
local _current_heal_container = _current_combat [2]
local _current_energy_container = _current_combat [3]
local _current_misc_container = _current_combat [4]
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> cache
--> damage
local damage_cache = setmetatable ({}, _detalhes.weaktable)
local damage_cache_pets = setmetatable ({}, _detalhes.weaktable)
local damage_cache_petsOwners = setmetatable ({}, _detalhes.weaktable)
--> heaing
local healing_cache = setmetatable ({}, _detalhes.weaktable)
--> energy
local energy_cache = setmetatable ({}, _detalhes.weaktable)
--> misc
local misc_cache = setmetatable ({}, _detalhes.weaktable)
local misc_cache_pets = setmetatable ({}, _detalhes.weaktable)
local misc_cache_petsOwners = setmetatable ({}, _detalhes.weaktable)
--> party & raid members
local raid_members_cache = setmetatable ({}, _detalhes.weaktable)
--> tanks
local tanks_members_cache = setmetatable ({}, _detalhes.weaktable)
--> auto regen
local auto_regen_cache = setmetatable ({}, _detalhes.weaktable)
--> bitfield swap cache
local bitfield_swap_cache = {}
--> damage and heal last events
local last_events_cache = {} --> initialize table (placeholder)
--> npcId cache
local npcid_cache = {}
--> pets
local container_pets = {} --> initialize table (placeholder)
--> ignore deaths
local ignore_death = {}
--> temp ignored
local ignore_actors = {}
--> druids kyrian bounds
local druid_kyrian_bounds = {}
--> spell containers for special cases
local monk_guard_talent = {} --guard talent for bm monks
--> spell reflection
local reflection_damage = {} --self-inflicted damage
local reflection_debuffs = {} --self-inflicted debuffs
local reflection_events = {} --spell_missed reflected events
local reflection_auras = {} --active reflecting auras
local reflection_dispels = {} --active reflecting dispels
local reflection_spellid = {
--> we can track which spell caused the reflection
--> this is used to credit this aura as the one doing the damage
[23920] = true, --warrior spell reflection
[216890] = true, --warrior spell reflection (pvp talent)
[213915] = true, --warrior mass spell reflection
[212295] = true, --warlock nether ward
--check pally legendary
}
local reflection_dispelid = {
--> some dispels also reflect, and we can track them
[122783] = true, --monk diffuse magic
--[205604] = true, --demon hunter reverse magic
--> this last one is an odd one, like most dh spells is kindy buggy combatlog wise
--> for now it doesn't fire SPELL_DISPEL events even when dispelling stuff (thanks blizzard)
--> maybe someone can figure out something to track it... but for now it doesnt work
}
local reflection_ignore = {
--> common self-harm spells that we know weren't reflected
--> this list can be expanded
[111400] = true, --warlock burning rush
[124255] = true, --monk stagger
[196917] = true, --paladin light of the martyr
[217979] = true, --warlock health funnel
--> bugged spells
[315197] = true, --thing from beyond grand delusions
--> this corruption when reflected causes insane amounts of damage to the thing from beyond
--> anywhere from a few hundred thousand damage to over 50 millons
--> filtering it the best course of action as nobody should care about this damage
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants
local container_damage_target = _detalhes.container_type.CONTAINER_DAMAGETARGET_CLASS
local container_misc = _detalhes.container_type.CONTAINER_MISC_CLASS
local duel_candidates = _detalhes.duel_candidates
local _token_ids = _detalhes.TokenID
local OBJECT_TYPE_ENEMY = 0x00000040
local OBJECT_TYPE_PLAYER = 0x00000400
local OBJECT_TYPE_PETS = 0x00003000
local AFFILIATION_GROUP = 0x00000007
local REACTION_FRIENDLY = 0x00000010
local REACTION_MINE = 0x00000001
local ENVIRONMENTAL_FALLING_NAME = Loc ["STRING_ENVIRONMENTAL_FALLING"]
local ENVIRONMENTAL_DROWNING_NAME = Loc ["STRING_ENVIRONMENTAL_DROWNING"]
local ENVIRONMENTAL_FATIGUE_NAME = Loc ["STRING_ENVIRONMENTAL_FATIGUE"]
local ENVIRONMENTAL_FIRE_NAME = Loc ["STRING_ENVIRONMENTAL_FIRE"]
local ENVIRONMENTAL_LAVA_NAME = Loc ["STRING_ENVIRONMENTAL_LAVA"]
local ENVIRONMENTAL_SLIME_NAME = Loc ["STRING_ENVIRONMENTAL_SLIME"]
local RAID_TARGET_FLAGS = {
[128] = true, --0x80 skull
[64] = true, --0x40 cross
[32] = true, --0x20 square
[16] = true, --0x10 moon
[8] = true, --0x8 triangle
[4] = true, --0x4 diamond
[2] = true, --0x2 circle
[1] = true, --0x1 star
}
--> spellIds override
local override_spellId = {
[184707] = 218617, --warrior rampage
[184709] = 218617, --warrior rampage
[201364] = 218617, --warrior rampage
[201363] = 218617, --warrior rampage
[85384] = 96103, --warrior raging blow
[85288] = 96103, --warrior raging blow
[280849] = 5308, --warrior execute
[163558] = 5308, --warrior execute
[217955] = 5308, --warrior execute
[217956] = 5308, --warrior execute
[217957] = 5308, --warrior execute
[224253] = 5308, --warrior execute
[199850] = 199658, --warrior whirlwind
[190411] = 199658, --warrior whirlwind
[44949] = 199658, --warrior whirlwind
[199667] = 199658, --warrior whirlwind
[199852] = 199658, --warrior whirlwind
[199851] = 199658, --warrior whirlwind
[222031] = 199547, --deamonhunter ChaosStrike
[200685] = 199552, --deamonhunter Blade Dance
[210155] = 210153, --deamonhunter Death Sweep
[227518] = 201428, --deamonhunter Annihilation
[187727] = 178741, --deamonhunter Immolation Aura
[201789] = 201628, --deamonhunter Fury of the Illidari
[225921] = 225919, --deamonhunter Fracture talent
[205164] = 205165, --death knight Crystalline Swords
[193315] = 197834, --rogue Saber Slash
[202822] = 202823, --rogue greed
[280720] = 282449, --rogue Secret Technique
[280719] = 282449, --rogue Secret Technique
[27576] = 5374, --rogue mutilate
[233496] = 233490, --warlock Unstable Affliction
[233497] = 233490, --warlock Unstable Affliction
[233498] = 233490, --warlock Unstable Affliction
[233499] = 233490, --warlock Unstable Affliction
[261947] = 261977, --monk fist of the white tiger talent
[32175] = 17364, -- shaman Stormstrike (from Turkar on github)
[32176] = 17364, -- shaman Stormstrike
[45284] = 188196, --shaman lightining bolt overloaded
}
local bitfield_debuffs_ids = _detalhes.BitfieldSwapDebuffsIDs
local bitfield_debuffs = {}
for _, spellid in ipairs (bitfield_debuffs_ids) do
local spellname = GetSpellInfo (spellid)
if (spellname) then
bitfield_debuffs [spellname] = true
else
bitfield_debuffs [spellid] = true
end
end
--expose the override spells table to external scripts
_detalhes.OverridedSpellIds = override_spellId
--> list of ignored npcs by the user
local ignored_npcids = {}
--> ignore soul link (damage from the warlock on his pet - current to demonology only)
local SPELLID_WARLOCK_SOULLINK = 108446
--> when checking if can start a new combat, ignore the damage from warlock's burning rush
local SPELLID_WARLOCK_BURNINGRUSH = 111400
--> brewmaster monk guard talent
local SPELLID_MONK_GUARD = 115295
--> brewmaster monk stagger mechanics
local SPELLID_MONK_STAGGER = 124255
--> restoration shaman spirit link totem
local SPELLID_SHAMAN_SLT = 98021
--> holy paladin light of the martyr
local SPELLID_PALADIN_LIGHTMARTYR = 196917
--> druid kyrian bound spirits
local SPELLID_KYRIAN_DRUID = 326434
--> druid kyrian bound damage, heal
local SPELLID_KYRIAN_DRUID_DAMAGE = 338411
local SPELLID_KYRIAN_DRUID_HEAL = 327149
local SPELLID_KYRIAN_DRUID_TANK = 327037
local SPELLID_BARGAST_DEBUFF = 334695
local bargastBuffs = {}
--> spells with special treatment
local special_damage_spells = {
[SPELLID_SHAMAN_SLT] = true, --> Spirit Link Toten
[SPELLID_PALADIN_LIGHTMARTYR] = true, --> Light of the Martyr
[SPELLID_MONK_STAGGER] = true, --> Stagger
[315161] = true, --> Eye of Corruption --REMOVE ON 9.0
[315197] = true, --> Thing From Beyond --REMOVE ON 9.0
}
--> damage spells to ignore
local damage_spells_to_ignore = {
--the damage that the warlock apply to its pet through soullink is ignored
--it is not useful for damage done or friendly fire
[SPELLID_WARLOCK_SOULLINK] = true,
}
--> expose the ignore spells table to external scripts
_detalhes.SpellsToIgnore = damage_spells_to_ignore
--> is parser allowed to replace spellIDs?
local is_using_spellId_override = false
--> recording data options flags
local _recording_self_buffs = false
local _recording_ability_with_buffs = false
local _recording_healing = false
local _recording_buffs_and_debuffs = false
--> in combat flag
local _in_combat = false
local _current_encounter_id
local _is_storing_cleu = false
local _in_resting_zone = false
--> deathlog
local _death_event_amt = 16
--> map type
local _is_in_instance = false
--> hooks
local _hook_cooldowns = false
local _hook_deaths = false
local _hook_battleress = false
local _hook_interrupt = false
local _hook_cooldowns_container = _detalhes.hooks ["HOOK_COOLDOWN"]
local _hook_deaths_container = _detalhes.hooks ["HOOK_DEATH"]
local _hook_battleress_container = _detalhes.hooks ["HOOK_BATTLERESS"]
local _hook_interrupt_container = _detalhes.hooks ["HOOK_INTERRUPT"]
--> encoutner rules
local ignored_npc_ids = {
--amorphous cyst g'huun Uldir - ignore damage done to this npcs
["138185"] = true, --boss room mythic
["141264"] = true, --trash
["134034"] = true, --boss room
["138323"] = true,
["141265"] = true,
}
--> regen overflow
local auto_regen_power_specs = {
[103] = Enum.PowerType.Energy, --druid feral
[259] = Enum.PowerType.Energy, --rogue ass
[260] = Enum.PowerType.Energy, --rogue outlaw
[261] = Enum.PowerType.Energy, --rogue sub
[254] = Enum.PowerType.Focus, --hunter mm
[253] = Enum.PowerType.Focus, --hunter bm
[255] = Enum.PowerType.Focus, --hunter survival
[268] = Enum.PowerType.Energy, --monk brewmaster
[269] = Enum.PowerType.Energy, --monk windwalker
}
local _auto_regen_thread
local AUTO_REGEN_PRECISION = 2
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> internal functions
-----------------------------------------------------------------------------------------------------------------------------------------
--> DAMAGE serach key: ~damage |
-----------------------------------------------------------------------------------------------------------------------------------------
function parser:swing (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
return parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, 1, "Corpo-a-Corpo", 00000001, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand) --> localize-me
--spellid, spellname, spelltype
end
function parser:range (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
return parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand) --> localize-me
end
-- /run local f=CreateFrame("frame");f:RegisterAllEvents();f:SetScript("OnEvent", function(self, ...)print (...);end)
-- /run local f=CreateFrame("frame");f:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED");f:SetScript("OnEvent", function(self, ...) print (...) end)
-- /run local f=CreateFrame("frame");f:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED");f:SetScript("OnE
-- /run local f=CreateFrame("frame");f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");f:SetScript("OnEvent", function(self, ...)print (...);end)
-- /run local f=CreateFrame("frame");f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");f:SetScript("OnEvent",function(self, ...) local a = select(6, ...);if (a=="<chr name>")then print (...) end end)
-- /run local f=CreateFrame("frame");f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");f:SetScript("OnEvent",function(self, ...) local a = select(3, ...);print (a);if (a=="SPELL_CAST_SUCCESS")then print (...) end end)
local who_aggro = function (self)
if ((_detalhes.LastPullMsg or 0) + 30 > time()) then
_detalhes.WhoAggroTimer = nil
return
end
_detalhes.LastPullMsg = time()
local hitLine = self.HitBy or "|cFFFFBB00First Hit|r: *?*"
local targetLine = ""
for i = 1, 5 do
local boss = UnitExists ("boss" .. i)
if (boss) then
local target = UnitName ("boss" .. i .. "target")
if (target and type (target) == "string") then
targetLine = " |cFFFFBB00Boss First Target|r: " .. target
break
end
end
end
_detalhes:Msg (hitLine .. targetLine)
_detalhes.WhoAggroTimer = nil
end
local lastRecordFound = {id = 0, diff = 0, combatTime = 0}
_detalhes.PrintEncounterRecord = function (self)
--> this block won't execute if the storage isn't loaded
--> self is a timer reference from C_Timer
local encounterID = self.Boss
local diff = self.Diff
if (diff == 15 or diff == 16) then
local value, rank, combatTime = 0, 0, 0
if (encounterID == lastRecordFound.id and diff == lastRecordFound.diff) then
--> is the same encounter, no need to find the value again.
value, rank, combatTime = lastRecordFound.value, lastRecordFound.rank, lastRecordFound.combatTime
else
local db = _detalhes.GetStorage()
local role = _UnitGroupRolesAssigned ("player")
local isDamage = (role == "DAMAGER") or (role == "TANK") --or true
local bestRank, encounterTable = _detalhes.storage:GetBestFromPlayer (diff, encounterID, isDamage and "damage" or "healing", _detalhes.playername, true)
if (bestRank) then
local playerTable, onEncounter, rankPosition = _detalhes.storage:GetPlayerGuildRank (diff, encounterID, isDamage and "damage" or "healing", _detalhes.playername, true)
value = bestRank[1] or 0
rank = rankPosition or 0
combatTime = encounterTable.elapsed
--> if found the result, cache the values so no need to search again next pull
lastRecordFound.value = value
lastRecordFound.rank = rank
lastRecordFound.id = encounterID
lastRecordFound.diff = diff
lastRecordFound.combatTime = combatTime
else
--> if didn't found, no reason to search again on next pull
lastRecordFound.value = 0
lastRecordFound.rank = 0
lastRecordFound.combatTime = 0
lastRecordFound.id = encounterID
lastRecordFound.diff = diff
end
end
_detalhes:Msg ("|cFFFFBB00Your Best Score|r:", _detalhes:ToK2 ((value) / combatTime) .. " [|cFFFFFF00Guild Rank: " .. rank .. "|r]") --> localize-me
if ((not combatTime or combatTime == 0) and not _detalhes.SyncWarning) then
_detalhes:Msg ("|cFFFF3300you may need sync the rank within the guild, type '|cFFFFFF00/details rank|r'|r") --> localize-me
_detalhes.SyncWarning = true
end
end
end
function parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand, isreflected)
------------------------------------------------------------------------------------------------
--> early checks and fixes
if (who_serial == "") then
if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PETS) ~= 0) then --> um pet
--> pets must have a serial
return
end
--who_serial = nil
end
if (not alvo_name) then
--> no target name, just quit
return
elseif (not who_name) then
--> no actor name, use spell name instead
who_name = "[*] " .. spellname
who_flags = 0xa48
who_serial = ""
end
--> check if the spell isn't in the backlist
if (damage_spells_to_ignore [spellid]) then
return
end
--check if the target actor isn't in the temp blacklist
--if (ignore_actors [alvo_serial]) then
-- return
--end
if (spellid == SPELLID_KYRIAN_DRUID_DAMAGE) then
local ownerTable = druid_kyrian_bounds[who_name]
if (ownerTable) then
who_serial, who_name, who_flags = unpack(ownerTable)
end
end
------------------------------------------------------------------------------------------------
--> spell reflection
if (who_serial == alvo_serial and not reflection_ignore[spellid]) then --~reflect
--> this spell could've been reflected, check it
if (reflection_events[who_serial] and reflection_events[who_serial][spellid] and time-reflection_events[who_serial][spellid].time > 3.5 and (not reflection_debuffs[who_serial] or (reflection_debuffs[who_serial] and not reflection_debuffs[who_serial][spellid]))) then
--> here we check if we have to filter old reflection data
--> we check for two conditions
--> the first is to see if this is an old reflection
--> if more than 3.5 seconds have past then we can say that it is old... but!
--> the second condition is to see if there is an active debuff with the same spellid
--> if there is one then we ignore the timer and skip this
--> this should be cleared afterwards somehow... don't know how...
reflection_events[who_serial][spellid] = nil
if (next(reflection_events[who_serial]) == nil) then
--> there should be some better way of handling this kind of filtering, any suggestion?
reflection_events[who_serial] = nil
end
end
local reflection = reflection_events[who_serial] and reflection_events[who_serial][spellid]
if (reflection) then
--> if we still have the reflection data then we conclude it was reflected
--extend the duration of the timer to catch the rare channelling spells
reflection_events[who_serial][spellid].time = time
--crediting the source of the reflection aura
who_serial = reflection.who_serial
who_name = reflection.who_name
who_flags = reflection.who_flags
--data of the aura that caused the reflection
--print("2", spellid, GetSpellInfo(spellid))
isreflected = spellid --which spell was reflected
spellid = reflection.spellid --which spell made the reflection
spellname = reflection.spellname
spelltype = reflection.spelltype
return parser:spell_dmg(token,time,who_serial,who_name,who_flags,alvo_serial,alvo_name,alvo_flags,alvo_flags2,spellid,spellname,0x400,amount,-1,nil,nil,nil,nil,false,false,false,false, isreflected)
else
--> saving information about this damage because it may occurred before a reflect event
reflection_damage[who_serial] = reflection_damage[who_serial] or {}
reflection_damage[who_serial][spellid] = {
amount = amount,
time = time,
}
end
end
--rules of specific encounters
--> if the parser are allowed to replace spellIDs
if (is_using_spellId_override) then
spellid = override_spellId [spellid] or spellid
end
--> npcId check for ignored npcs
--target
local npcId = npcid_cache[alvo_serial]
if (not npcId) then
npcId = _tonumber(_select (6, _strsplit ("-", alvo_serial)) or 0)
npcid_cache[alvo_serial] = npcId
end
if (ignored_npcids[npcId]) then
return
end
--source
npcId = npcid_cache[who_serial]
if (not npcId) then
npcId = _tonumber(_select (6, _strsplit ("-", who_serial)) or 0)
npcid_cache[who_serial] = npcId
end
if (ignored_npcids[npcId]) then
return
end
--> avoid doing spellID checks on each iteration
if (special_damage_spells [spellid]) then
--> stagger
if (spellid == SPELLID_MONK_STAGGER) then
return parser:MonkStagger_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
--> spirit link toten
elseif (spellid == SPELLID_SHAMAN_SLT) then
return parser:SLT_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
--> Light of the Martyr - paladin spell which causes damage to the caster it self
elseif (spellid == SPELLID_PALADIN_LIGHTMARTYR) then -- or spellid == 183998 < healing part
return parser:LOTM_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
end
end
------------------------------------------------------------------------------------------------
--> check if need start an combat
if (not _in_combat) then
if ( token ~= "SPELL_PERIODIC_DAMAGE" and
(
(who_flags and _bit_band (who_flags, AFFILIATION_GROUP) ~= 0 and _UnitAffectingCombat (who_name) )
or
(alvo_flags and _bit_band (alvo_flags, AFFILIATION_GROUP) ~= 0 and _UnitAffectingCombat (alvo_name) )
or
(not _detalhes.in_group and who_flags and _bit_band (who_flags, AFFILIATION_GROUP) ~= 0)
)
) then
--> no entra em combate se for DOT
if (_detalhes.encounter_table.id and _detalhes.encounter_table ["start"] >= _GetTime() - 3 and _detalhes.announce_firsthit.enabled) then
local link
if (spellid <= 10) then
link = _GetSpellInfo (spellid)
else
link = GetSpellLink (spellid)
end
if (_detalhes.WhoAggroTimer) then
_detalhes.WhoAggroTimer:Cancel()
end
_detalhes.WhoAggroTimer = C_Timer.NewTimer (0.5, who_aggro)
_detalhes.WhoAggroTimer.HitBy = "|cFFFFFF00First Hit|r: " .. (link or "") .. " from " .. (who_name or "Unknown")
end
_detalhes:EntrarEmCombate (who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
else
--> entrar em combate se for dot e for do jogador e o ultimo combate ter sido a mais de 10 segundos atrs
if (token == "SPELL_PERIODIC_DAMAGE" and who_name == _detalhes.playername) then
--> ignora burning rush se o jogador estiver fora de combate
if (spellid == SPELLID_WARLOCK_BURNINGRUSH) then
return
end
--> faz o calculo dos 10 segundos
if (_detalhes.last_combat_time+10 < _tempo) then
_detalhes:EntrarEmCombate (who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
end
end
end
end
--[[statistics]]-- _detalhes.statistics.damage_calls = _detalhes.statistics.damage_calls + 1
_current_damage_container.need_refresh = true
------------------------------------------------------------------------------------------------
--> get actors
--> source damager
local este_jogador, meu_dono = damage_cache [who_serial] or damage_cache_pets [who_serial] or damage_cache [who_name], damage_cache_petsOwners [who_serial]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (meu_dono) then --> um pet
if (who_serial ~= "") then
damage_cache_pets [who_serial] = este_jogador
damage_cache_petsOwners [who_serial] = meu_dono
end
--conferir se o dono j esta no cache
if (not damage_cache [meu_dono.serial] and meu_dono.serial ~= "") then
damage_cache [meu_dono.serial] = meu_dono
end
else
if (who_flags) then --> ter certeza que no um pet
if (who_serial ~= "") then
damage_cache [who_serial] = este_jogador
else
if (who_name:find ("%[")) then
damage_cache [who_name] = este_jogador
local _, _, icon = _GetSpellInfo (spellid or 1)
este_jogador.spellicon = icon
--print ("no serial actor", spellname, who_name, "added to cache.")
else
--_detalhes:Msg ("Unknown actor with unknown serial ", spellname, who_name)
end
end
end
end
elseif (meu_dono) then
--> um pet
who_name = who_name .. " <" .. meu_dono.nome .. ">"
end
if (not este_jogador) then
--print ("no ente_jogador")
--print (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount)
return
end
--> his target
local jogador_alvo, alvo_dono = damage_cache [alvo_serial] or damage_cache_pets [alvo_serial] or damage_cache [alvo_name], damage_cache_petsOwners [alvo_serial]
if (not jogador_alvo) then
jogador_alvo, alvo_dono, alvo_name = _current_damage_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
if (alvo_dono) then
if (alvo_serial ~= "") then
damage_cache_pets [alvo_serial] = jogador_alvo
damage_cache_petsOwners [alvo_serial] = alvo_dono
end
--conferir se o dono j esta no cache
if (not damage_cache [alvo_dono.serial] and alvo_dono.serial ~= "") then
damage_cache [alvo_dono.serial] = alvo_dono
end
else
if (alvo_flags and alvo_serial ~= "") then --> ter certeza que no um pet
damage_cache [alvo_serial] = jogador_alvo
end
end
elseif (alvo_dono) then
--> um pet
alvo_name = alvo_name .. " <" .. alvo_dono.nome .. ">"
end
if (not jogador_alvo) then
local instanceName, _, _, _, _, _, _, instanceId = GetInstanceInfo()
Details:Msg("Report 0x885488", alvo_name, instanceName, instanceId, damage_cache[alvo_serial] and "true")
return
end
--> last event
este_jogador.last_event = _tempo
------------------------------------------------------------------------------------------------
--> group checks and avoidance
if (absorbed) then
amount = absorbed + (amount or 0)
end
if (_is_in_instance) then
if (overkill and overkill > 0) then
--if enabled it'll cut the amount of overkill from the last hit (which killed the actor)
--when disabled it'll show the total damage done for the latest hit
--amount = amount - overkill
end
end
if (bargastBuffs[alvo_serial]) then --REMOVE ON 10.0
local stacks = bargastBuffs[alvo_serial]
if (stacks) then
local newDamage = amount / stacks
amount = newDamage
end
end
if (este_jogador.grupo and not este_jogador.arena_enemy and not este_jogador.enemy) then --> source = friendly player and not an enemy player
--dano to adversario estava caindo aqui por nao estar checando .enemy
_current_gtotal [1] = _current_gtotal [1]+amount
elseif (jogador_alvo.grupo) then --> source = arena enemy or friendly player
--> record avoidance only for tank actors
if (tanks_members_cache [alvo_serial]) then
--> monk's stagger
if (jogador_alvo.classe == "MONK") then
if (absorbed) then
--> the absorbed amount was staggered and should not be count as damage taken now
--> this absorbed will hit the player with the stagger debuff
amount = (amount or 0) - absorbed
end
else
--> advanced damage taken
--if advanced damage taken is enabled, the damage taken to tanks acts like the monk stuff above
if (_detalhes.damage_taken_everything) then
if (absorbed) then
amount = (amount or 0) - absorbed
end
end
end
--> avoidance
local avoidance = jogador_alvo.avoidance
if (not avoidance) then
jogador_alvo.avoidance = _detalhes:CreateActorAvoidanceTable()
avoidance = jogador_alvo.avoidance
end
local overall = avoidance.overall
local mob = avoidance [who_name]
if (not mob) then --> if isn't in the table, build on the fly
mob = _detalhes:CreateActorAvoidanceTable (true)
avoidance [who_name] = mob
end
overall ["ALL"] = overall ["ALL"] + 1 --> qualtipo de hit ou absorb
mob ["ALL"] = mob ["ALL"] + 1 --> qualtipo de hit ou absorb
if (spellid < 3) then
--> overall
overall ["HITS"] = overall ["HITS"] + 1
mob ["HITS"] = mob ["HITS"] + 1
end
if (blocked and blocked > 0) then
overall ["BLOCKED_HITS"] = overall ["BLOCKED_HITS"] + 1
mob ["BLOCKED_HITS"] = mob ["BLOCKED_HITS"] + 1
overall ["BLOCKED_AMT"] = overall ["BLOCKED_AMT"] + blocked
mob ["BLOCKED_AMT"] = mob ["BLOCKED_AMT"] + blocked
--print (alvo_name, "block", blocked)
end
--> absorbs status
if (absorbed) then
--> aqui pode ser apenas absorb parcial
overall ["ABSORB"] = overall ["ABSORB"] + 1
overall ["PARTIAL_ABSORBED"] = overall ["PARTIAL_ABSORBED"] + 1
overall ["PARTIAL_ABSORB_AMT"] = overall ["PARTIAL_ABSORB_AMT"] + absorbed
overall ["ABSORB_AMT"] = overall ["ABSORB_AMT"] + absorbed
mob ["ABSORB"] = mob ["ABSORB"] + 1
mob ["PARTIAL_ABSORBED"] = mob ["PARTIAL_ABSORBED"] + 1
mob ["PARTIAL_ABSORB_AMT"] = mob ["PARTIAL_ABSORB_AMT"] + absorbed
mob ["ABSORB_AMT"] = mob ["ABSORB_AMT"] + absorbed
else
--> adicionar aos hits sem absorbs
overall ["FULL_HIT"] = overall ["FULL_HIT"] + 1
overall ["FULL_HIT_AMT"] = overall ["FULL_HIT_AMT"] + amount
mob ["FULL_HIT"] = mob ["FULL_HIT"] + 1
mob ["FULL_HIT_AMT"] = mob ["FULL_HIT_AMT"] + amount
end
end
--> record death log
local t = last_events_cache [alvo_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (alvo_name)
end
local i = t.n
local this_event = t [i]
if (not this_event) then
return print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
end
this_event [1] = true --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = amount --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
this_event [7] = absorbed
this_event [8] = spelltype or school
this_event [9] = false
this_event [10] = overkill
i = i + 1
if (i == _death_event_amt+1) then
t.n = 1
else
t.n = i
end
end
------------------------------------------------------------------------------------------------
--> time start
if (not este_jogador.dps_started) then
este_jogador:Iniciar (true) --registra na timemachine
if (meu_dono and not meu_dono.dps_started) then
meu_dono:Iniciar (true)
if (meu_dono.end_time) then
meu_dono.end_time = nil
else
--meu_dono:IniciarTempo (_tempo)
meu_dono.start_time = _tempo
end
end
if (este_jogador.end_time) then
este_jogador.end_time = nil
else
--este_jogador:IniciarTempo (_tempo)
este_jogador.start_time = _tempo
end
if (este_jogador.nome == _detalhes.playername and token ~= "SPELL_PERIODIC_DAMAGE") then --> iniciando o dps do "PLAYER"
if (_detalhes.solo) then
--> save solo attributes
_detalhes:UpdateSolo()
end
if (_UnitAffectingCombat ("player")) then
_detalhes:SendEvent ("COMBAT_PLAYER_TIMESTARTED", nil, _current_combat, este_jogador)
end
end
end
------------------------------------------------------------------------------------------------
--> firendly fire ~friendlyfire
local is_friendly_fire = false
if (_is_in_instance) then
if (bitfield_swap_cache [who_serial] or meu_dono and bitfield_swap_cache [meu_dono.serial]) then
if (jogador_alvo.grupo or alvo_dono and alvo_dono.grupo) then
is_friendly_fire = true
end
else
if (bitfield_swap_cache [alvo_serial] or alvo_dono and bitfield_swap_cache [alvo_dono.serial]) then
else
if ((jogador_alvo.grupo or alvo_dono and alvo_dono.grupo) and (este_jogador.grupo or meu_dono and meu_dono.grupo)) then
is_friendly_fire = true
end
end
end
else
if (
(_bit_band (alvo_flags, REACTION_FRIENDLY) ~= 0 and _bit_band (who_flags, REACTION_FRIENDLY) ~= 0) or --ajdt d' brx
(raid_members_cache [alvo_serial] and raid_members_cache [who_serial] and alvo_serial:find ("Player") and who_serial:find ("Player")) --amrl
) then
is_friendly_fire = true
end
end
if (is_friendly_fire and spellid ~= SPELLID_KYRIAN_DRUID_TANK) then
if (este_jogador.grupo) then --> se tiver ele no adiciona o evento l em cima
local t = last_events_cache [alvo_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (alvo_name)
end
local i = t.n
local this_event = t [i]
this_event [1] = true --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = amount --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
this_event [7] = absorbed
this_event [8] = spelltype or school
this_event [9] = true
this_event [10] = overkill
i = i + 1
if (i == _death_event_amt+1) then
t.n = 1
else
t.n = i
end
end
este_jogador.friendlyfire_total = este_jogador.friendlyfire_total + amount
local friend = este_jogador.friendlyfire [alvo_name] or este_jogador:CreateFFTable (alvo_name)
friend.total = friend.total + amount
friend.spells [spellid] = (friend.spells [spellid] or 0) + amount
------------------------------------------------------------------------------------------------
--> damage taken
--> target
jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount - (absorbed or 0) --> adiciona o dano tomado
if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
jogador_alvo.damage_from [who_name] = true
end
return true
else
_current_total [1] = _current_total [1]+amount
------------------------------------------------------------------------------------------------
--> damage taken
--> target
jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount --> adiciona o dano tomado
if (not jogador_alvo.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
jogador_alvo.damage_from [who_name] = true
end
end
------------------------------------------------------------------------------------------------
--> amount add
--> actor owner (if any)
if (meu_dono) then --> se for dano de um Pet
meu_dono.total = meu_dono.total + amount --> e adiciona o dano ao pet
--> add owner targets
meu_dono.targets [alvo_name] = (meu_dono.targets [alvo_name] or 0) + amount
meu_dono.last_event = _tempo
if (RAID_TARGET_FLAGS [alvo_flags2]) then
--> add the amount done for the owner
meu_dono.raid_targets [alvo_flags2] = (meu_dono.raid_targets [alvo_flags2] or 0) + amount
end
end
--> raid targets
if (RAID_TARGET_FLAGS [alvo_flags2]) then
este_jogador.raid_targets [alvo_flags2] = (este_jogador.raid_targets [alvo_flags2] or 0) + amount
end
--> actor
este_jogador.total = este_jogador.total + amount
--> actor without pets
este_jogador.total_without_pet = este_jogador.total_without_pet + amount
--> actor targets
este_jogador.targets [alvo_name] = (este_jogador.targets [alvo_name] or 0) + amount
--> actor spells table
local spell = este_jogador.spells._ActorTable [spellid]
if (not spell) then
spell = este_jogador.spells:PegaHabilidade (spellid, true, token)
spell.spellschool = spelltype or school
if (_current_combat.is_boss and who_flags and _bit_band (who_flags, OBJECT_TYPE_ENEMY) ~= 0) then
_detalhes.spell_school_cache [spellname] = spelltype or school
end
if (isreflected) then
spell.isReflection = true
end
end
if (_is_storing_cleu) then
_current_combat_cleu_events [_current_combat_cleu_events.n] = {_tempo, _token_ids [token] or 0, who_name, alvo_name or "", spellid, amount}
_current_combat_cleu_events.n = _current_combat_cleu_events.n + 1
end
return spell_damage_func (spell, alvo_serial, alvo_name, alvo_flags, amount, who_name, resisted, blocked, absorbed, critical, glacing, token, isoffhand, isreflected)
end
function parser:MonkStagger_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
--> special behavior for monk stagger debuff periodic damage
--> tag the container to refresh
_current_damage_container.need_refresh = true
--> get the monk damage object
local este_jogador, meu_dono = damage_cache [who_serial] or damage_cache_pets [who_serial] or damage_cache [who_name], damage_cache_petsOwners [who_serial]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (meu_dono) then --> um pet
if (who_serial ~= "") then
damage_cache_pets [who_serial] = este_jogador
damage_cache_petsOwners [who_serial] = meu_dono
end
--conferir se o dono j esta no cache
if (not damage_cache [meu_dono.serial] and meu_dono.serial ~= "") then
damage_cache [meu_dono.serial] = meu_dono
end
else
if (who_flags) then --> ter certeza que no um pet
if (who_serial ~= "") then
damage_cache [who_serial] = este_jogador
else
if (who_name:find ("%[")) then
damage_cache [who_name] = este_jogador
local _, _, icon = _GetSpellInfo (spellid or 1)
este_jogador.spellicon = icon
end
end
end
end
elseif (meu_dono) then
--> um pet
who_name = who_name .. " <" .. meu_dono.nome .. ">"
end
--> last event
este_jogador.last_event = _tempo
--> amount
amount = (amount or 0)
local total_amount = amount + (absorbed or 0)
--> damage taken
este_jogador.damage_taken = este_jogador.damage_taken + amount
if (not este_jogador.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
este_jogador.damage_from [who_name] = true
end
--> friendly fire
--total
este_jogador.friendlyfire_total = este_jogador.friendlyfire_total + amount
--from who
local friend = este_jogador.friendlyfire [who_name] or este_jogador:CreateFFTable (who_name)
friend.total = friend.total + amount
friend.spells [spellid] = (friend.spells [spellid] or 0) + amount
--> record death log
local t = last_events_cache [who_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (who_name)
end
local i = t.n
local this_event = t [i]
if (not this_event) then
return print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
end
this_event [1] = true --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = amount --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (who_name) --> current unit heal
this_event [6] = who_name --> source name
this_event [7] = absorbed
this_event [8] = school
this_event [9] = true --> friendly fire
this_event [10] = overkill
i = i + 1
if (i == _death_event_amt+1) then
t.n = 1
else
t.n = i
end
--> avoidance
local avoidance = este_jogador.avoidance
if (not avoidance) then
este_jogador.avoidance = _detalhes:CreateActorAvoidanceTable()
avoidance = este_jogador.avoidance
end
local overall = avoidance.overall
local mob = avoidance [who_name]
if (not mob) then --> if isn't in the table, build on the fly
mob = _detalhes:CreateActorAvoidanceTable (true)
avoidance [who_name] = mob
end
overall ["ALL"] = overall ["ALL"] + 1 --> qualtipo de hit ou absorb
mob ["ALL"] = mob ["ALL"] + 1 --> qualtipo de hit ou absorb
if (blocked and blocked > 0) then
overall ["BLOCKED_HITS"] = overall ["BLOCKED_HITS"] + 1
mob ["BLOCKED_HITS"] = mob ["BLOCKED_HITS"] + 1
overall ["BLOCKED_AMT"] = overall ["BLOCKED_AMT"] + blocked
mob ["BLOCKED_AMT"] = mob ["BLOCKED_AMT"] + blocked
end
--> absorbs status
if (absorbed) then
--> aqui pode ser apenas absorb parcial
overall ["ABSORB"] = overall ["ABSORB"] + 1
overall ["PARTIAL_ABSORBED"] = overall ["PARTIAL_ABSORBED"] + 1
overall ["PARTIAL_ABSORB_AMT"] = overall ["PARTIAL_ABSORB_AMT"] + absorbed
overall ["ABSORB_AMT"] = overall ["ABSORB_AMT"] + absorbed
mob ["ABSORB"] = mob ["ABSORB"] + 1
mob ["PARTIAL_ABSORBED"] = mob ["PARTIAL_ABSORBED"] + 1
mob ["PARTIAL_ABSORB_AMT"] = mob ["PARTIAL_ABSORB_AMT"] + absorbed
mob ["ABSORB_AMT"] = mob ["ABSORB_AMT"] + absorbed
else
--> adicionar aos hits sem absorbs
overall ["FULL_HIT"] = overall ["FULL_HIT"] + 1
overall ["FULL_HIT_AMT"] = overall ["FULL_HIT_AMT"] + amount
mob ["FULL_HIT"] = mob ["FULL_HIT"] + 1
mob ["FULL_HIT_AMT"] = mob ["FULL_HIT_AMT"] + amount
end
end
--special rule for LOTM
function parser:LOTM_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
if (absorbed) then
amount = absorbed + (amount or 0)
end
local healingActor = healing_cache [who_serial]
if (healingActor and healingActor.spells) then
healingActor.total = healingActor.total - (amount or 0)
local spellTable = healingActor.spells:GetSpell (183998)
if (spellTable) then
spellTable.anti_heal = (spellTable.anti_heal or 0) + amount
end
end
local t = last_events_cache [who_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (who_name)
end
local i = t.n
local this_event = t [i]
if (not this_event) then
return print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
end
this_event [1] = true --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = amount --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (who_name) --> current unit heal
this_event [6] = who_name --> source name
this_event [7] = absorbed
this_event [8] = school
this_event [9] = true --> friendly fire
this_event [10] = overkill
i = i + 1
if (i == _death_event_amt+1) then
t.n = 1
else
t.n = i
end
local damageActor = damage_cache [who_serial]
if (damageActor) then
--damage taken
damageActor.damage_taken = damageActor.damage_taken + amount
if (not damageActor.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
damageActor.damage_from [who_name] = true
end
--friendly fire
damageActor.friendlyfire_total = damageActor.friendlyfire_total + amount
local friend = damageActor.friendlyfire [who_name] or damageActor:CreateFFTable (who_name)
friend.total = friend.total + amount
friend.spells [spellid] = (friend.spells [spellid] or 0) + amount
end
end
--special rule of SLT
function parser:SLT_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
--> damager
local este_jogador, meu_dono = damage_cache [who_serial] or damage_cache_pets [who_serial] or damage_cache [who_name], damage_cache_petsOwners [who_serial]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (meu_dono) then --> um pet
if (who_serial ~= "") then
damage_cache_pets [who_serial] = este_jogador
damage_cache_petsOwners [who_serial] = meu_dono
end
--conferir se o dono j esta no cache
if (not damage_cache [meu_dono.serial] and meu_dono.serial ~= "") then
damage_cache [meu_dono.serial] = meu_dono
end
else
if (who_flags) then --> ter certeza que no um pet
if (who_serial ~= "") then
damage_cache [who_serial] = este_jogador
else
if (who_name:find ("%[")) then
damage_cache [who_name] = este_jogador
local _, _, icon = _GetSpellInfo (spellid or 1)
este_jogador.spellicon = icon
--print ("no serial actor", spellname, who_name, "added to cache.")
else
--_detalhes:Msg ("Unknown actor with unknown serial ", spellname, who_name)
end
end
end
end
elseif (meu_dono) then
--> um pet
who_name = who_name .. " <" .. meu_dono.nome .. ">"
end
--> his target
local jogador_alvo, alvo_dono = damage_cache [alvo_serial] or damage_cache_pets [alvo_serial] or damage_cache [alvo_name], damage_cache_petsOwners [alvo_serial]
if (not jogador_alvo) then
jogador_alvo, alvo_dono, alvo_name = _current_damage_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
if (alvo_dono) then
if (alvo_serial ~= "") then
damage_cache_pets [alvo_serial] = jogador_alvo
damage_cache_petsOwners [alvo_serial] = alvo_dono
end
--conferir se o dono j esta no cache
if (not damage_cache [alvo_dono.serial] and alvo_dono.serial ~= "") then
damage_cache [alvo_dono.serial] = alvo_dono
end
else
if (alvo_flags and alvo_serial ~= "") then --> ter certeza que no um pet
damage_cache [alvo_serial] = jogador_alvo
end
end
elseif (alvo_dono) then
--> um pet
alvo_name = alvo_name .. " <" .. alvo_dono.nome .. ">"
end
--> last event
este_jogador.last_event = _tempo
--> record death log
local t = last_events_cache [alvo_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (alvo_name)
end
local i = t.n
local this_event = t [i]
if (not this_event) then
return print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
end
this_event [1] = true --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = amount --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
this_event [7] = absorbed
this_event [8] = spelltype or school
this_event [9] = false
this_event [10] = overkill
i = i + 1
if (i == _death_event_amt+1) then
t.n = 1
else
t.n = i
end
end
--extra attacks
function parser:spell_dmg_extra_attacks(token, time, who_serial, who_name, who_flags, _, _, _, _, spellid, spellName, spelltype, arg1)
local este_jogador = damage_cache [who_serial]
if (not este_jogador) then
local meu_dono
este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (not este_jogador) then
return --> just return if actor doen't exist yet
end
end
--/dump Details:GetCurrentCombat():GetPlayer("Hetdor").spells:GetSpell(1).extra["extra_attack"]
--> actor spells table
local spell = este_jogador.spells._ActorTable[1] --melee damage
if (not spell) then
return
end
spell.extra["extra_attack"] = (spell.extra["extra_attack"] or 0) + 1
end
--function parser:swingmissed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, missType, isOffHand, amountMissed)
function parser:swingmissed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, missType, isOffHand, amountMissed) --, isOffHand, amountMissed, arg1
return parser:missed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, 1, "Corpo-a-Corpo", 00000001, missType, isOffHand, amountMissed) --, isOffHand, amountMissed, arg1
end
function parser:rangemissed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, missType, isOffHand, amountMissed) --, isOffHand, amountMissed, arg1
return parser:missed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, 2, "Tiro-Automtico", 00000001, missType, isOffHand, amountMissed) --, isOffHand, amountMissed, arg1
end
-- ~miss
function parser:missed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, missType, isOffHand, amountMissed, arg1, arg2, arg3)
------------------------------------------------------------------------------------------------
--> early checks and fixes
if (not alvo_name) then
--> no target name, just quit
return
elseif (not who_name) then
--> no actor name, use spell name instead
who_name = "[*] " .. spellname
who_flags = 0xa48
who_serial = ""
end
------------------------------------------------------------------------------------------------
--> get actors
--print ("MISS", "|", missType, "|", isOffHand, "|", amountMissed, "|", arg1)
--print (missType, who_name, spellname, amountMissed)
--> 'misser'
local este_jogador = damage_cache [who_serial]
if (not este_jogador) then
--este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (nil, who_name)
local meu_dono
este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (not este_jogador) then
return --> just return if actor doen't exist yet
end
end
este_jogador.last_event = _tempo
if (tanks_members_cache [alvo_serial]) then --> only track tanks
local TargetActor = damage_cache [alvo_serial]
if (TargetActor) then
local avoidance = TargetActor.avoidance
if (not avoidance) then
TargetActor.avoidance = _detalhes:CreateActorAvoidanceTable()
avoidance = TargetActor.avoidance
end
local missTable = avoidance.overall [missType]
if (missTable) then
--> overall
local overall = avoidance.overall
overall [missType] = missTable + 1 --> adicionado a quantidade do miss
--> from this mob
local mob = avoidance [who_name]
if (not mob) then --> if isn't in the table, build on the fly
mob = _detalhes:CreateActorAvoidanceTable (true)
avoidance [who_name] = mob
end
mob [missType] = mob [missType] + 1
if (missType == "ABSORB") then --full absorb
overall ["ALL"] = overall ["ALL"] + 1 --> qualtipo de hit ou absorb
overall ["FULL_ABSORBED"] = overall ["FULL_ABSORBED"] + 1 --amount
overall ["ABSORB_AMT"] = overall ["ABSORB_AMT"] + (amountMissed or 0)
overall ["FULL_ABSORB_AMT"] = overall ["FULL_ABSORB_AMT"] + (amountMissed or 0)
mob ["ALL"] = mob ["ALL"] + 1 --> qualtipo de hit ou absorb
mob ["FULL_ABSORBED"] = mob ["FULL_ABSORBED"] + 1 --amount
mob ["ABSORB_AMT"] = mob ["ABSORB_AMT"] + (amountMissed or 0)
mob ["FULL_ABSORB_AMT"] = mob ["FULL_ABSORB_AMT"] + (amountMissed or 0)
end
end
end
end
------------------------------------------------------------------------------------------------
--> amount add
if (missType == "ABSORB") then
if (token == "SWING_MISSED") then
este_jogador.totalabsorbed = este_jogador.totalabsorbed + amountMissed
return parser:swing ("SWING_DAMAGE", time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, amountMissed, -1, 1, nil, nil, nil, false, false, false, false)
elseif (token == "RANGE_MISSED") then
este_jogador.totalabsorbed = este_jogador.totalabsorbed + amountMissed
return parser:range ("RANGE_DAMAGE", time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amountMissed, -1, 1, nil, nil, nil, false, false, false, false)
else
este_jogador.totalabsorbed = este_jogador.totalabsorbed + amountMissed
return parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amountMissed, -1, 1, nil, nil, nil, false, false, false, false)
end
------------------------------------------------------------------------------------------------
--> spell reflection
elseif (missType == "REFLECT" and reflection_auras[alvo_serial]) then --~reflect
--> a reflect event and we have the reflecting aura data
if (reflection_damage[who_serial] and reflection_damage[who_serial][spellid] and time-reflection_damage[who_serial][spellid].time > 3.5 and (not reflection_debuffs[who_serial] or (reflection_debuffs[who_serial] and not reflection_debuffs[who_serial][spellid]))) then
--> here we check if we have to filter old damage data
--> we check for two conditions
--> the first is to see if this is an old damage
--> if more than 3.5 seconds have past then we can say that it is old... but!
--> the second condition is to see if there is an active debuff with the same spellid
--> if there is one then we ignore the timer and skip this
--> this should be cleared afterwards somehow... don't know how...
reflection_damage[who_serial][spellid] = nil
if (next(reflection_damage[who_serial]) == nil) then
--> there should be some better way of handling this kind of filtering, any suggestion?
reflection_damage[who_serial] = nil
end
end
local damage = reflection_damage[who_serial] and reflection_damage[who_serial][spellid]
local reflection = reflection_auras[alvo_serial]
if (damage) then
--> damage ocurred first, so we have its data
local amount = reflection_damage[who_serial][spellid].amount
--print("1", spellid, GetSpellInfo(spellid))
local isreflected = spellid --which spell was reflected
alvo_serial = reflection.who_serial
alvo_name = reflection.who_name
alvo_flags = reflection.who_flags
spellid = reflection.spellid
spellname = reflection.spellname
spelltype = reflection.spelltype
--> crediting the source of the aura that caused the reflection
--> also saying that the damage came from the aura that reflected the spell
reflection_damage[who_serial][spellid] = nil
if next(reflection_damage[who_serial]) == nil then
--> this is so bad at clearing, there should be a better way of handling this
reflection_damage[who_serial] = nil
end
return parser:spell_dmg(token,time,alvo_serial,alvo_name,alvo_flags,who_serial,who_name,who_flags,nil,spellid,spellname,spelltype,amount,-1,nil,nil,nil,nil,false,false,false,false, isreflected)
else
--> saving information about this reflect because it occurred before the damage event
reflection_events[who_serial] = reflection_events[who_serial] or {}
reflection_events[who_serial][spellid] = reflection
reflection_events[who_serial][spellid].time = time
end
else
--colocando aqui apenas pois ele confere o override dentro do damage
if (is_using_spellId_override) then
spellid = override_spellId [spellid] or spellid
end
--> actor spells table
local spell = este_jogador.spells._ActorTable [spellid]
if (not spell) then
spell = este_jogador.spells:PegaHabilidade (spellid, true, token)
spell.spellschool = spelltype
if (_current_combat.is_boss and who_flags and _bit_band (who_flags, OBJECT_TYPE_ENEMY) ~= 0) then
_detalhes.spell_school_cache [spellname] = spelltype
end
end
return spell_damageMiss_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, missType)
end
end
-----------------------------------------------------------------------------------------------------------------------------------------
--> SUMMON serach key: ~summon |
-----------------------------------------------------------------------------------------------------------------------------------------
function parser:summon (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellName)
--[[statistics]]-- _detalhes.statistics.pets_summons = _detalhes.statistics.pets_summons + 1
if (not _detalhes.capture_real ["damage"] and not _detalhes.capture_real ["heal"]) then
return
end
if (not who_name) then
who_name = "[*] " .. spellName
end
--> pet summon another pet
local sou_pet = container_pets [who_serial]
if (sou_pet) then --> okey, ja um pet
who_name, who_serial, who_flags = sou_pet[1], sou_pet[2], sou_pet[3]
end
local alvo_pet = container_pets [alvo_serial]
if (alvo_pet) then
who_name, who_serial, who_flags = alvo_pet[1], alvo_pet[2], alvo_pet[3]
end
--petTable:Add
_detalhes.tabela_pets:Adicionar (alvo_serial, alvo_name, alvo_flags, who_serial, who_name, who_flags)
--debug summons:
--print("summon:", who_name, alvo_serial, alvo_name, alvo_flags, spellid, spellName)
return
end
-----------------------------------------------------------------------------------------------------------------------------------------
--> HEALING serach key: ~heal |
-----------------------------------------------------------------------------------------------------------------------------------------
local gotit = {
[140468]=true, --Flameglow Mage
[122470]=true, --touch of karma Monk
[114556]=true, --purgatory DK
[152280]=true, --defile DK
[20711]=true, --spirit of redeption priest
[155783]=true, --Primal Tenacity Druid
[135597]=true, --Tooth and Claw Druid
[152261]=true, --Holy Shield Paladin
[158708]=true, --Earthen Barrier boss?
}
local ignored_shields = {
[142862] = true, -- Ancient Barrier (Malkorok)
[114556] = true, -- Purgatory (DK)
[115069] = true, -- Stance of the Sturdy Ox (Monk)
[20711] = true, -- Spirit of Redemption (Priest)
[184553] = true, --Soul Capacitor
}
local ignored_overheal = {
[47753] = true, -- Divine Aegis
[86273] = true, -- Illuminated Healing
[114908] = true, --Spirit Shell
[152118] = true, --Clarity of Will
}
function parser:heal_denied (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellidAbsorb, spellnameAbsorb, spellschoolAbsorb, serialHealer, nameHealer, flagsHealer, flags2Healer, spellidHeal, spellnameHeal, typeHeal, amountDenied)
-- print (who_name, alvo_name, nameHealer, spellidHeal, spellnameHeal, typeHeal, amountDenied)
if (not _in_combat) then
return
end
--> check invalid serial against pets
if (who_serial == "") then
if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PETS) ~= 0) then --> um pet
return
end
end
--> no name, use spellname
if (not who_name) then
if (not spellname) then
--print ("ERROR:", token, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellidAbsorb, spellnameAbsorb, spellschoolAbsorb, serialHealer, nameHealer, flagsHealer, flags2Healer, spellidHeal, spellnameHeal, typeHeal, amountDenied)
end
--who_name = "[*] "..spellname
who_name = "[*] " .. (spellname or "--unknown spell--")
end
--> no target, just ignore
if (not alvo_name) then
return
end
--> if no spellid
if (not spellidAbsorb) then
spellidAbsorb = 1
spellnameAbsorb = "unknown"
spellschoolAbsorb = 1
end
if (is_using_spellId_override) then
spellidAbsorb = override_spellId [spellidAbsorb] or spellidAbsorb
spellidHeal = override_spellId [spellidHeal] or spellidHeal
end
------------------------------------------------------------------------------------------------
--> get actors
local este_jogador, meu_dono = healing_cache [who_serial]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_heal_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (not meu_dono and who_flags and who_serial ~= "") then --> se no for um pet, adicionar no cache
healing_cache [who_serial] = este_jogador
end
end
local jogador_alvo, alvo_dono = healing_cache [alvo_serial]
if (not jogador_alvo) then
jogador_alvo, alvo_dono, alvo_name = _current_heal_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
if (not alvo_dono and alvo_flags and also_serial ~= "") then
healing_cache [alvo_serial] = jogador_alvo
end
end
este_jogador.last_event = _tempo
------------------------------------------------
este_jogador.totaldenied = este_jogador.totaldenied + amountDenied
--> actor spells table
local spell = este_jogador.spells._ActorTable [spellidAbsorb]
if (not spell) then
spell = este_jogador.spells:PegaHabilidade (spellidAbsorb, true, token)
if (_current_combat.is_boss and who_flags and _bit_band (who_flags, OBJECT_TYPE_ENEMY) ~= 0) then
_detalhes.spell_school_cache [spellnameAbsorb] = spellschoolAbsorb or 1
end
end
--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, absorbed, critical, overhealing)
return spell_heal_func (spell, alvo_serial, alvo_name, alvo_flags, amountDenied, spellidHeal, token, nameHealer, overhealing)
end
function parser:heal_absorb (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, owner_serial, owner_name, owner_flags, owner_flags2, shieldid, shieldname, shieldtype, amount)
--[[statistics]]-- _detalhes.statistics.absorbs_calls = _detalhes.statistics.absorbs_calls + 1
if (_type(shieldname) == "boolean") then
owner_serial, owner_name, owner_flags, owner_flags2, shieldid, shieldname, shieldtype, amount = spellid, spellname, spellschool, owner_serial, owner_name, owner_flags, owner_flags2, shieldid
end
if (ignored_shields [shieldid]) then
return
elseif (shieldid == 110913) then
--dark bargain
local max_health = _UnitHealthMax (owner_name)
if ((amount or 0) > (max_health or 1) * 4) then
return
end
end
--> diminuir o escudo nas tabelas de escudos
local shields_on_target = escudo [alvo_name]
if (shields_on_target) then
local shields_by_spell = shields_on_target [shieldid]
if (shields_by_spell) then
local owner_shield = shields_by_spell [owner_name]
if (owner_shield) then
--print ("amt: ", owner_shield, owner_shield - amount, amount)
shields_by_spell [owner_name] = owner_shield - amount
end
end
end
--> chamar a funo de cura pra contar a cura
return parser:heal (token, time, owner_serial, owner_name, owner_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, shieldid, shieldname, shieldtype, amount, 0, 0, nil, true)
end
function parser:heal (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount, overhealing, absorbed, critical, is_shield)
------------------------------------------------------------------------------------------------
--> early checks and fixes
--> only capture heal if is in combat
if (not _in_combat) then
if (not _in_resting_zone) then
return
end
end
--> check invalid serial against pets
if (who_serial == "") then
if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PETS) ~= 0) then --> um pet
return
end
--who_serial = nil
end
--> no name, use spellname
if (not who_name) then
--who_name = "[*] " .. (spellname or "--unknown spell--")
who_name = "[*] "..spellname
end
--> no target, just ignore
if (not alvo_name) then
return
end
--> spirit link toten
if (spellid == SPELLID_SHAMAN_SLT) then
return parser:SLT_healing (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overhealing, absorbed, critical, is_shield)
end
if (is_using_spellId_override) then
spellid = override_spellId [spellid] or spellid
end
--[[statistics]]-- _detalhes.statistics.heal_calls = _detalhes.statistics.heal_calls + 1
local cura_efetiva = absorbed
if (is_shield) then
--> o shield ja passa o numero exato da cura e o overheal
cura_efetiva = amount
else
--cura_efetiva = absorbed + amount - overhealing
cura_efetiva = cura_efetiva + amount - overhealing
end
_current_heal_container.need_refresh = true
if (spellid == SPELLID_KYRIAN_DRUID_HEAL) then
local ownerTable = druid_kyrian_bounds[who_name]
if (ownerTable) then
who_serial, who_name, who_flags = unpack(ownerTable)
end
end
------------------------------------------------------------------------------------------------
--> get actors
local este_jogador, meu_dono = healing_cache [who_serial]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_heal_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (not meu_dono and who_flags and who_serial ~= "") then --> se no for um pet, adicionar no cache
healing_cache [who_serial] = este_jogador
end
end
local jogador_alvo, alvo_dono = healing_cache [alvo_serial]
if (not jogador_alvo) then
jogador_alvo, alvo_dono, alvo_name = _current_heal_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
if (not alvo_dono and alvo_flags and alvo_serial ~= "") then
healing_cache [alvo_serial] = jogador_alvo
end
end
este_jogador.last_event = _tempo
------------------------------------------------------------------------------------------------
--> an enemy healing enemy or an player actor healing a enemy
if (_bit_band (alvo_flags, REACTION_FRIENDLY) == 0 and not _detalhes.is_in_arena and not _detalhes.is_in_battleground) then
if (not este_jogador.heal_enemy [spellid]) then
este_jogador.heal_enemy [spellid] = cura_efetiva
else
este_jogador.heal_enemy [spellid] = este_jogador.heal_enemy [spellid] + cura_efetiva
end
este_jogador.heal_enemy_amt = este_jogador.heal_enemy_amt + cura_efetiva
return
end
------------------------------------------------------------------------------------------------
--> group checks
if (este_jogador.grupo) then
--_current_combat.totals_grupo[2] = _current_combat.totals_grupo[2] + cura_efetiva
_current_gtotal [2] = _current_gtotal [2] + cura_efetiva
end
if (jogador_alvo.grupo) then
local t = last_events_cache [alvo_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (alvo_name)
end
local i = t.n
local this_event = t [i]
this_event [1] = false --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = amount --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
this_event [7] = is_shield
this_event [8] = absorbed
i = i + 1
if (i == _death_event_amt+1) then
t.n = 1
else
t.n = i
end
end
------------------------------------------------------------------------------------------------
--> timer
if (not este_jogador.iniciar_hps) then
este_jogador:Iniciar (true) --inicia o hps do jogador
if (meu_dono and not meu_dono.iniciar_hps) then
meu_dono:Iniciar (true)
if (meu_dono.end_time) then
meu_dono.end_time = nil
else
--meu_dono:IniciarTempo (_tempo)
meu_dono.start_time = _tempo
end
end
if (este_jogador.end_time) then --> o combate terminou, reabrir o tempo
este_jogador.end_time = nil
else
--este_jogador:IniciarTempo (_tempo)
este_jogador.start_time = _tempo
end
end
------------------------------------------------------------------------------------------------
--> add amount
--> actor target
if (cura_efetiva > 0) then
--> combat total
_current_total [2] = _current_total [2] + cura_efetiva
--> actor healing amount
este_jogador.total = este_jogador.total + cura_efetiva
este_jogador.total_without_pet = este_jogador.total_without_pet + cura_efetiva
--> healing taken
jogador_alvo.healing_taken = jogador_alvo.healing_taken + cura_efetiva --> adiciona o dano tomado
if (not jogador_alvo.healing_from [who_name]) then --> adiciona a pool de dano tomado de quem
jogador_alvo.healing_from [who_name] = true
end
if (is_shield) then
este_jogador.totalabsorb = este_jogador.totalabsorb + cura_efetiva
este_jogador.targets_absorbs [alvo_name] = (este_jogador.targets_absorbs [alvo_name] or 0) + cura_efetiva
end
--> pet
if (meu_dono) then
meu_dono.total = meu_dono.total + cura_efetiva --> heal do pet
meu_dono.targets [alvo_name] = (meu_dono.targets [alvo_name] or 0) + cura_efetiva
end
--> target amount
este_jogador.targets [alvo_name] = (este_jogador.targets [alvo_name] or 0) + cura_efetiva
end
if (meu_dono) then
meu_dono.last_event = _tempo
end
if (overhealing > 0) then
este_jogador.totalover = este_jogador.totalover + overhealing
este_jogador.targets_overheal [alvo_name] = (este_jogador.targets_overheal [alvo_name] or 0) + overhealing
if (meu_dono) then
meu_dono.totalover = meu_dono.totalover + overhealing
end
end
--> actor spells table
local spell = este_jogador.spells._ActorTable [spellid]
if (not spell) then
spell = este_jogador.spells:PegaHabilidade (spellid, true, token)
if (is_shield) then
spell.is_shield = true
end
if (_current_combat.is_boss and who_flags and _bit_band (who_flags, OBJECT_TYPE_ENEMY) ~= 0) then
_detalhes.spell_school_cache [spellname] = spelltype or school
end
end
if (_is_storing_cleu) then
_current_combat_cleu_events [_current_combat_cleu_events.n] = {_tempo, _token_ids [token] or 0, who_name, alvo_name or "", spellid, amount}
_current_combat_cleu_events.n = _current_combat_cleu_events.n + 1
end
if (is_shield) then
--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, 0, nil, overhealing, true)
return spell_heal_func (spell, alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, 0, nil, overhealing, true)
else
--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, absorbed, critical, overhealing)
return spell_heal_func (spell, alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, absorbed, critical, overhealing)
end
end
function parser:SLT_healing (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overhealing, absorbed, critical, is_shield)
--> get actors
local este_jogador, meu_dono = healing_cache [who_serial]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_heal_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (not meu_dono and who_flags and who_serial ~= "") then --> se no for um pet, adicionar no cache
healing_cache [who_serial] = este_jogador
end
end
local jogador_alvo, alvo_dono = healing_cache [alvo_serial]
if (not jogador_alvo) then
jogador_alvo, alvo_dono, alvo_name = _current_heal_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
if (not alvo_dono and alvo_flags and alvo_serial ~= "") then
healing_cache [alvo_serial] = jogador_alvo
end
end
este_jogador.last_event = _tempo
local t = last_events_cache [alvo_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (alvo_name)
end
local i = t.n
local this_event = t [i]
this_event [1] = false --> true if this is a damage || false for healing
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = amount --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
this_event [7] = is_shield
this_event [8] = absorbed
i = i + 1
if (i == _death_event_amt+1) then
t.n = 1
else
t.n = i
end
local spell = este_jogador.spells._ActorTable [spellid]
if (not spell) then
spell = este_jogador.spells:PegaHabilidade (spellid, true, token)
spell.neutral = true
end
return spell_heal_func (spell, alvo_serial, alvo_name, alvo_flags, absorbed + amount - overhealing, who_name, absorbed, critical, overhealing, nil)
end
-----------------------------------------------------------------------------------------------------------------------------------------
--> BUFFS & DEBUFFS search key: ~buff ~aura ~shield |
-----------------------------------------------------------------------------------------------------------------------------------------
function parser:buff (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, tipo, amount, arg1, arg2, arg3)
--> not yet well know about unnamed buff casters
if (not alvo_name) then
alvo_name = "[*] Unknown shield target"
elseif (not who_name) then
--> no actor name, use spell name instead
who_name = "[*] " .. spellname
who_flags = 0xa48
who_serial = ""
end
------------------------------------------------------------------------------------------------
--> spell reflection
if (reflection_spellid[spellid]) then --~reflect
--> this is a spell reflect aura
--> we save the info on who received this aura and from whom
--> this will be used to credit this spell as the one doing the damage
reflection_auras[alvo_serial] = {
who_serial = who_serial,
who_name = who_name,
who_flags = who_flags,
spellid = spellid,
spellname = spellname,
spelltype = spellschool,
}
end
------------------------------------------------------------------------------------------------
-->
--[=[
--druid_kyrian_bounds
--damager on damager
SPELL_CAST_SUCCESS,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,326434,"Kindred Spirits",0x40,Player-3209-065BAEDE,0000000000000000,28240,28240,1233,448,472,0,0,10000,10000,200,-3298.34,5440.53,1525,5.8081,177
SPELL_AURA_APPLIED,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,326434,"Kindred Spirits",0x40,BUFF
SPELL_AURA_REMOVED,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,326434,"Kindred Spirits",0x40,BUFF
12/15 10:03:51.702 SPELL_CAST_SUCCESS,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,0000000000000000,nil,0x80000000,0x80000000,326446,"Empower Bond",0x40,Player-3209-065BAEDE,0000000000000000,28240,28240,1234,448,472,0,3,100,100,0,-3294.17,5437.12,1525,0.7611,177
12/15 10:03:51.702 SPELL_AURA_APPLIED,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,327139,"Kindred Empowerment",0x40,BUFF
12/15 10:03:51.702 SPELL_AURA_APPLIED,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,327022,"Kindred Empowerment",0x40,BUFF,1
12/15 10:03:51.702 SPELL_AURA_APPLIED,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,327139,"Kindred Empowerment",0x40,BUFF
12/15 10:03:51.702 SPELL_AURA_APPLIED,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,327022,"Kindred Empowerment",0x40,BUFF,1
SPELL_DAMAGE,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Creature-0-4217-2222-22679-166718-000058B14F,"Manifestation of Envy",0x10a48,0x0,338411,"Kindred Empowerment",0x40,Creature-0-4217-2222-22679-166718-000058B14F,0000000000000000,4218,5895,0,0,651,0,0,2289,2289,0,-3290.46,5445.37,1525,4.1809,58,31,30,-1,64,0,0,0,nil,nil,nil
SPELL_DAMAGE,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,Creature-0-4217-2222-22679-166718-000058B14F,"Manifestation of Envy",0x10a48,0x0,338411,"Kindred Empowerment",0x40,Creature-0-4217-2222-22679-166718-000058B14F,0000000000000000,867,5895,0,0,651,0,0,2289,2289,0,-3289.84,5446.94,1525,4.3379,58,89,89,-1,64,0,0,0,nil,nil,nil
SPELL_HEAL,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x10512,0x0,327149,"Kindred Focus",0x40,Player-3209-065BAEDE,0000000000000000,50058,50058,1575,448,1510,8832,1,1000,1000,0,-2640.65,5656.60,1525,3.3950,177,485,485,485,0,nil
12/15 10:04:01.739 SPELL_AURA_REMOVED,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,327139,"Kindred Empowerment",0x40,BUFF
12/15 10:04:01.739 SPELL_AURA_REMOVED,Player-3209-065BAEDE,"Bullcéfalo-Azralon",0x512,0x0,Player-3209-0A79112C,"Symantec-Azralon",0x511,0x0,327139,"Kindred Empowerment",0x40,BUFF
--]=]
------------------------------------------------------------------------------------------------
--> handle shields
if (tipo == "BUFF") then
------------------------------------------------------------------------------------------------
--> buff uptime
if (spellid == 27827) then --> spirit of redemption (holy priest)
parser:dead ("UNIT_DIED", time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
ignore_death [who_name] = true
return
elseif (spellid == SPELLID_MONK_GUARD) then
--> BfA monk talent
monk_guard_talent [who_serial] = amount
end
if (_recording_buffs_and_debuffs) then
if (who_name == alvo_name and raid_members_cache [who_serial] and _in_combat) then
--> call record buffs uptime
parser:add_buff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "BUFF_UPTIME_IN")
elseif (container_pets [who_serial] and container_pets [who_serial][2] == alvo_serial) then
--um pet colocando uma aura do dono
parser:add_buff_uptime (token, time, alvo_serial, alvo_name, alvo_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "BUFF_UPTIME_IN")
end
end
------------------------------------------------------------------------------------------------
--> healing done absorbs
if (absorb_spell_list [spellid] and _recording_healing and amount) then
if (not escudo [alvo_name]) then
escudo [alvo_name] = {}
escudo [alvo_name] [spellid] = {}
escudo [alvo_name] [spellid] [who_name] = amount
elseif (not escudo [alvo_name] [spellid]) then
escudo [alvo_name] [spellid] = {}
escudo [alvo_name] [spellid] [who_name] = amount
else
escudo [alvo_name] [spellid] [who_name] = amount
end
end
------------------------------------------------------------------------------------------------
--> recording debuffs applied by player
elseif (tipo == "DEBUFF") then
--Eye of Corruption 8.3 REMOVE ON 9.0
if (spellid == 315161) then
local enemyName = GetSpellInfo(315161)
who_serial, who_name, who_flags = "", enemyName, 0xa48
end
------------------------------------------------------------------------------------------------
--> spell reflection
if (who_serial == alvo_serial and not reflection_ignore[spellid]) then
--> self-inflicted debuff that could've been reflected
--> just saving it as a boolean to check for reflections
reflection_debuffs[who_serial] = reflection_debuffs[who_serial] or {}
reflection_debuffs[who_serial][spellid] = true
end
if (spellid == SPELLID_BARGAST_DEBUFF) then --REMOVE ON 10.0
bargastBuffs[alvo_serial] = (bargastBuffs[alvo_serial] or 0) + 1
end
if (_in_combat) then
------------------------------------------------------------------------------------------------
--> buff uptime
if (_recording_buffs_and_debuffs) then
if (cc_spell_list [spellid]) then
parser:add_cc_done (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname)
end
if (bitfield_debuffs [spellname] and raid_members_cache [alvo_serial]) then
bitfield_swap_cache [alvo_serial] = true
end
if (raid_members_cache [who_serial]) then
--> call record debuffs uptime
parser:add_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "DEBUFF_UPTIME_IN")
elseif (raid_members_cache [alvo_serial] and not raid_members_cache [who_serial]) then --> alvo da raide e who alguem de fora da raide
parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, "DEBUFF_UPTIME_IN")
end
end
if (_recording_ability_with_buffs) then
if (who_name == _detalhes.playername) then
--> record debuff uptime
local SoloDebuffUptime = _current_combat.SoloDebuffUptime
if (not SoloDebuffUptime) then
SoloDebuffUptime = {}
_current_combat.SoloDebuffUptime = SoloDebuffUptime
end
local ThisDebuff = SoloDebuffUptime [spellid]
if (not ThisDebuff) then
ThisDebuff = {name = spellname, duration = 0, start = _tempo, castedAmt = 1, refreshAmt = 0, droppedAmt = 0, Active = true}
SoloDebuffUptime [spellid] = ThisDebuff
else
ThisDebuff.castedAmt = ThisDebuff.castedAmt + 1
ThisDebuff.start = _tempo
ThisDebuff.Active = true
end
--> record debuff spell and attack power
local SoloDebuffPower = _current_combat.SoloDebuffPower
if (not SoloDebuffPower) then
SoloDebuffPower = {}
_current_combat.SoloDebuffPower = SoloDebuffPower
end
local ThisDebuff = SoloDebuffPower [spellid]
if (not ThisDebuff) then
ThisDebuff = {}
SoloDebuffPower [spellid] = ThisDebuff
end
local ThisDebuffOnTarget = ThisDebuff [alvo_serial]
local base, posBuff, negBuff = UnitAttackPower ("player")
local AttackPower = base+posBuff+negBuff
local base, posBuff, negBuff = UnitRangedAttackPower ("player")
local RangedAttackPower = base+posBuff+negBuff
local SpellPower = GetSpellBonusDamage (3)
--> record buffs active on player when the debuff was applied
local BuffsOn = {}
for BuffName, BuffTable in _pairs (_detalhes.Buffs.BuffsTable) do
if (BuffTable.active) then
BuffsOn [#BuffsOn+1] = BuffName
end
end
if (not ThisDebuffOnTarget) then --> apply
ThisDebuff [alvo_serial] = {power = math.max (AttackPower, RangedAttackPower, SpellPower), onTarget = true, buffs = BuffsOn}
else --> re applying
ThisDebuff [alvo_serial].power = math.max (AttackPower, RangedAttackPower, SpellPower)
ThisDebuff [alvo_serial].buffs = BuffsOn
ThisDebuff [alvo_serial].onTarget = true
end
--> send event for plugins
_detalhes:SendEvent ("BUFF_UPDATE_DEBUFFPOWER")
end
end
end
end
end
-- ~crowd control ~ccdone
function parser:add_cc_done (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname)
------------------------------------------------------------------------------------------------
--> early checks and fixes
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--> get actors
--> main actor
local este_jogador, meu_dono = misc_cache [who_name]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (not meu_dono) then --> se no for um pet, adicionar no cache
misc_cache [who_name] = este_jogador
end
end
------------------------------------------------------------------------------------------------
--> build containers on the fly
if (not este_jogador.cc_done) then
este_jogador.cc_done = _detalhes:GetOrderNumber()
este_jogador.cc_done_spells = container_habilidades:NovoContainer (container_misc)
este_jogador.cc_done_targets = {}
end
------------------------------------------------------------------------------------------------
--> add amount
--> update last event
este_jogador.last_event = _tempo
--> add amount
este_jogador.cc_done = este_jogador.cc_done + 1
este_jogador.cc_done_targets [alvo_name] = (este_jogador.cc_done_targets [alvo_name] or 0) + 1
--> actor spells table
local spell = este_jogador.cc_done_spells._ActorTable [spellid]
if (not spell) then
spell = este_jogador.cc_done_spells:PegaHabilidade (spellid, true)
end
spell.targets [alvo_name] = (spell.targets [alvo_name] or 0) + 1
spell.counter = spell.counter + 1
--> add the crowd control for the pet owner
if (meu_dono) then
if (not meu_dono.cc_done) then
meu_dono.cc_done = _detalhes:GetOrderNumber()
meu_dono.cc_done_spells = container_habilidades:NovoContainer (container_misc)
meu_dono.cc_done_targets = {}
end
--> add amount
meu_dono.cc_done = meu_dono.cc_done + 1
meu_dono.cc_done_targets [alvo_name] = (meu_dono.cc_done_targets [alvo_name] or 0) + 1
--> actor spells table
local spell = meu_dono.cc_done_spells._ActorTable [spellid]
if (not spell) then
spell = meu_dono.cc_done_spells:PegaHabilidade (spellid, true)
end
spell.targets [alvo_name] = (spell.targets [alvo_name] or 0) + 1
spell.counter = spell.counter + 1
end
--> verifica a classe
if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PLAYER) ~= 0) then
if (este_jogador.classe == "UNKNOW" or este_jogador.classe == "UNGROUPPLAYER") then
local damager_object = damage_cache [who_serial]
if (damager_object and (damager_object.classe ~= "UNKNOW" and damager_object.classe ~= "UNGROUPPLAYER")) then
este_jogador.classe = damager_object.classe
else
local healing_object = healing_cache [who_serial]
if (healing_object and (healing_object.classe ~= "UNKNOW" and healing_object.classe ~= "UNGROUPPLAYER")) then
este_jogador.classe = healing_object.classe
end
end
end
end
end
function parser:buff_refresh (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, tipo, amount)
------------------------------------------------------------------------------------------------
--> handle shields
if (tipo == "BUFF") then
------------------------------------------------------------------------------------------------
--> buff uptime
if (_recording_buffs_and_debuffs) then
if (who_name == alvo_name and raid_members_cache [who_serial] and _in_combat) then
--> call record buffs uptime
parser:add_buff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "BUFF_UPTIME_REFRESH")
elseif (container_pets [who_serial] and container_pets [who_serial][2] == alvo_serial) then
--um pet colocando uma aura do dono
parser:add_buff_uptime (token, time, alvo_serial, alvo_name, alvo_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "BUFF_UPTIME_REFRESH")
end
end
------------------------------------------------------------------------------------------------
--> healing done (shields)
if (absorb_spell_list [spellid] and _recording_healing and amount) then
if (escudo [alvo_name] and escudo [alvo_name][spellid] and escudo [alvo_name][spellid][who_name]) then
if (ignored_overheal [spellid]) then
escudo [alvo_name][spellid][who_name] = amount -- refresh j vem o valor atualizado
return
end
--escudo antigo dropado, novo posto
local overheal = escudo [alvo_name][spellid][who_name]
escudo [alvo_name][spellid][who_name] = amount
if (overheal > 0) then
return parser:heal (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, nil, 0, _math_ceil (overheal), 0, 0, nil, true)
end
end
------------------------------------------------------------------------------------------------
--> recording buffs
elseif (_recording_self_buffs) then
if (who_name == _detalhes.playername or alvo_name == _detalhes.playername) then --> foi colocado pelo player
local bufftable = _detalhes.Buffs.BuffsTable [spellname]
if (bufftable) then
return bufftable:UpdateBuff ("refresh")
else
return false
end
end
end
------------------------------------------------------------------------------------------------
--> recording debuffs applied by player
elseif (tipo == "DEBUFF") then
--print ("debuff - ", token, spellname)
--Eye of Corruption 8.3 REMOVE ON 9.0
if (spellid == 315161) then
local enemyName = GetSpellInfo(315161)
who_serial, who_name, who_flags = "", enemyName, 0xa48
end
if (spellid == SPELLID_BARGAST_DEBUFF) then
bargastBuffs[alvo_serial] = (bargastBuffs[alvo_serial] or 0) + 1
end
if (_in_combat) then
------------------------------------------------------------------------------------------------
--> buff uptime
if (_recording_buffs_and_debuffs) then
if (raid_members_cache [who_serial]) then
--> call record debuffs uptime
parser:add_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "DEBUFF_UPTIME_REFRESH")
elseif (raid_members_cache [alvo_serial] and not raid_members_cache [who_serial]) then --> alvo da raide e o caster inimigo
parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, "DEBUFF_UPTIME_REFRESH", amount)
end
end
if (_recording_ability_with_buffs) then
if (who_name == _detalhes.playername) then
--> record debuff uptime
local SoloDebuffUptime = _current_combat.SoloDebuffUptime
if (SoloDebuffUptime) then
local ThisDebuff = SoloDebuffUptime [spellid]
if (ThisDebuff and ThisDebuff.Active) then
ThisDebuff.refreshAmt = ThisDebuff.refreshAmt + 1
ThisDebuff.duration = ThisDebuff.duration + (_tempo - ThisDebuff.start)
ThisDebuff.start = _tempo
--> send event for plugins
_detalhes:SendEvent ("BUFF_UPDATE_DEBUFFPOWER")
end
end
--> record debuff spell and attack power
local SoloDebuffPower = _current_combat.SoloDebuffPower
if (SoloDebuffPower) then
local ThisDebuff = SoloDebuffPower [spellid]
if (ThisDebuff) then
local ThisDebuffOnTarget = ThisDebuff [alvo_serial]
if (ThisDebuffOnTarget) then
local base, posBuff, negBuff = UnitAttackPower ("player")
local AttackPower = base+posBuff+negBuff
local base, posBuff, negBuff = UnitRangedAttackPower ("player")
local RangedAttackPower = base+posBuff+negBuff
local SpellPower = GetSpellBonusDamage (3)
local BuffsOn = {}
for BuffName, BuffTable in _pairs (_detalhes.Buffs.BuffsTable) do
if (BuffTable.active) then
BuffsOn [#BuffsOn+1] = BuffName
end
end
ThisDebuff [alvo_serial].power = math.max (AttackPower, RangedAttackPower, SpellPower)
ThisDebuff [alvo_serial].buffs = BuffsOn
--> send event for plugins
_detalhes:SendEvent ("BUFF_UPDATE_DEBUFFPOWER")
end
end
end
end
end
end
end
end
-- ~unbuff
function parser:unbuff (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, tipo, amount)
------------------------------------------------------------------------------------------------
--> handle shields
if (tipo == "BUFF") then
------------------------------------------------------------------------------------------------
--> buff uptime
if (_recording_buffs_and_debuffs) then
if (who_name == alvo_name and raid_members_cache [who_serial] and _in_combat) then
--> call record buffs uptime
parser:add_buff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "BUFF_UPTIME_OUT")
elseif (container_pets [who_serial] and container_pets [who_serial][2] == alvo_serial) then
--um pet colocando uma aura do dono
parser:add_buff_uptime (token, time, alvo_serial, alvo_name, alvo_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "BUFF_UPTIME_OUT")
end
end
if (spellid == SPELLID_MONK_GUARD) then
--> BfA monk talent
if (monk_guard_talent [who_serial]) then
local damage_prevented = monk_guard_talent [who_serial] - (amount or 0)
parser:heal (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, damage_prevented, _math_ceil (amount or 0), 0, 0, true)
end
end
--druid kyrian empower bounds (9.0 kyrian covenant - probably remove on 10.0)
if (spellid == SPELLID_KYRIAN_DRUID and alvo_name) then
druid_kyrian_bounds[alvo_name] = nil
end
------------------------------------------------------------------------------------------------
--> healing done (shields)
if (absorb_spell_list [spellid] and _recording_healing) then
if (escudo [alvo_name] and escudo [alvo_name][spellid] and escudo [alvo_name][spellid][who_name]) then
if (amount) then
-- o amount o que sobrou do escudo
local overheal = escudo [alvo_name][spellid][who_name]
escudo [alvo_name][spellid][who_name] = 0
--> can't use monk guard since its overheal is computed inside the unbuff
if (overheal and overheal > 0 and spellid ~= SPELLID_MONK_GUARD) then
--> removing the nil at the end before true for is_shield, I have no documentation change about it, not sure the reason why it was addded
return parser:heal (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, nil, 0, _math_ceil (overheal), 0, 0, true) --0, 0, nil, true
else
return
end
end
escudo [alvo_name][spellid][who_name] = 0
end
------------------------------------------------------------------------------------------------
--> recording buffs
elseif (_recording_self_buffs) then
if (who_name == _detalhes.playername or alvo_name == _detalhes.playername) then --> foi colocado pelo player
local bufftable = _detalhes.Buffs.BuffsTable [spellname]
if (bufftable) then
return bufftable:UpdateBuff ("remove")
else
return false
end
end
end
------------------------------------------------------------------------------------------------
--> recording debuffs applied by player
elseif (tipo == "DEBUFF") then
--Eye of Corruption 8.3 REMOVE ON 9.0
if (spellid == 315161) then
local enemyName = GetSpellInfo(315161)
who_serial, who_name, who_flags = "", enemyName, 0xa48
end
------------------------------------------------------------------------------------------------
--> spell reflection
if (reflection_dispels[alvo_serial] and reflection_dispels[alvo_serial][spellid]) then
--> debuff was dispelled by a reflecting dispel and could've been reflected
--> save the data about whom dispelled who and the spell that was dispelled
local reflection = reflection_dispels[alvo_serial][spellid]
reflection_events[who_serial] = reflection_events[who_serial] or {}
reflection_events[who_serial][spellid] = {
who_serial = reflection.who_serial,
who_name = reflection.who_name,
who_flags = reflection.who_flags,
spellid = reflection.spellid,
spellname = reflection.spellname,
spelltype = reflection.spelltype,
time = time,
}
reflection_dispels[alvo_serial][spellid] = nil
if (next(reflection_dispels[alvo_serial]) == nil) then
--suggestion on how to make this better?
reflection_dispels[alvo_serial] = nil
end
end
------------------------------------------------------------------------------------------------
--> spell reflection
if (reflection_debuffs[who_serial] and reflection_debuffs[who_serial][spellid]) then
--> self-inflicted debuff was removed, so we just clear this data
reflection_debuffs[who_serial][spellid] = nil
if (next(reflection_debuffs[who_serial]) == nil) then
--> better way of doing this? accepting suggestions
reflection_debuffs[who_serial] = nil
end
end
if (_in_combat) then
------------------------------------------------------------------------------------------------
--> buff uptime
if (_recording_buffs_and_debuffs) then
if (raid_members_cache [who_serial]) then
--> call record debuffs uptime
parser:add_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, "DEBUFF_UPTIME_OUT")
elseif (raid_members_cache [alvo_serial] and not raid_members_cache [who_serial]) then --> alvo da raide e o caster inimigo
parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, "DEBUFF_UPTIME_OUT")
end
end
if (bitfield_debuffs [spellname] and alvo_serial) then
bitfield_swap_cache [alvo_serial] = nil
end
if (_recording_ability_with_buffs) then
if (who_name == _detalhes.playername) then
--> record debuff uptime
local SoloDebuffUptime = _current_combat.SoloDebuffUptime
local sendevent = false
if (SoloDebuffUptime) then
local ThisDebuff = SoloDebuffUptime [spellid]
if (ThisDebuff and ThisDebuff.Active) then
ThisDebuff.duration = ThisDebuff.duration + (_tempo - ThisDebuff.start)
ThisDebuff.droppedAmt = ThisDebuff.droppedAmt + 1
ThisDebuff.start = nil
ThisDebuff.Active = false
sendevent = true
end
end
--> record debuff spell and attack power
local SoloDebuffPower = _current_combat.SoloDebuffPower
if (SoloDebuffPower) then
local ThisDebuff = SoloDebuffPower [spellid]
if (ThisDebuff) then
ThisDebuff [alvo_serial] = nil
sendevent = true
end
end
if (sendevent) then
_detalhes:SendEvent ("BUFF_UPDATE_DEBUFFPOWER")
end
end
end
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------
--> MISC search key: ~buffuptime ~buffsuptime |
-----------------------------------------------------------------------------------------------------------------------------------------
function parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, in_out, stack_amount)
if (not alvo_name) then
--> no target name, just quit
return
elseif (not who_name) then
--> no actor name, use spell name instead
who_name = "[*] "..spellname
end
------------------------------------------------------------------------------------------------
--> get actors
--> nome do debuff ser usado para armazenar o nome do ator
local este_jogador = misc_cache [spellname]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador = _current_misc_container:PegarCombatente (who_serial, spellname, who_flags, true)
misc_cache [spellname] = este_jogador
end
------------------------------------------------------------------------------------------------
--> build containers on the fly
if (not este_jogador.debuff_uptime) then
este_jogador.boss_debuff = true
este_jogador.damage_twin = who_name
este_jogador.spellschool = spellschool
este_jogador.damage_spellid = spellid
este_jogador.debuff_uptime = 0
este_jogador.debuff_uptime_spells = container_habilidades:NovoContainer (container_misc)
este_jogador.debuff_uptime_targets = {}
end
------------------------------------------------------------------------------------------------
--> add amount
--> update last event
este_jogador.last_event = _tempo
--> actor target
local este_alvo = este_jogador.debuff_uptime_targets [alvo_name]
if (not este_alvo) then
este_alvo = _detalhes.atributo_misc:CreateBuffTargetObject()
este_jogador.debuff_uptime_targets [alvo_name] = este_alvo
end
if (in_out == "DEBUFF_UPTIME_IN") then
este_alvo.actived = true
este_alvo.activedamt = este_alvo.activedamt + 1
if (este_alvo.actived_at and este_alvo.actived) then
este_alvo.uptime = este_alvo.uptime + _tempo - este_alvo.actived_at
este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at
end
este_alvo.actived_at = _tempo
--death log
--> record death log
local t = last_events_cache [alvo_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (alvo_name)
end
local i = t.n
local this_event = t [i]
if (not this_event) then
return print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
end
--print ("DebuffIN", ">", "Added to the DeathLog")
this_event [1] = 4 --> 4 = debuff aplication
this_event [2] = spellid --> spellid
this_event [3] = 1
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
this_event [7] = false
this_event [8] = false
this_event [9] = false
this_event [10] = false
i = i + 1
if (i == _death_event_amt+1) then
t.n = 1
else
t.n = i
end
elseif (in_out == "DEBUFF_UPTIME_REFRESH") then
if (este_alvo.actived_at and este_alvo.actived) then
este_alvo.uptime = este_alvo.uptime + _tempo - este_alvo.actived_at
este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at
end
este_alvo.actived_at = _tempo
este_alvo.actived = true
--death log
--local name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId = UnitAura (alvo_name, spellname, nil, "HARMFUL")
--UnitAura ("Kastfall", "Gulp Frog Toxin", nil, "HARMFUL")
--if (name) then
--> record death log
local t = last_events_cache [alvo_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (alvo_name)
end
local i = t.n
local this_event = t [i]
if (not this_event) then
return print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
end
--print ("DebuffRefresh", ">", "Added to the DeathLog", stack_amount)
this_event [1] = 4 --> 4 = debuff aplication
this_event [2] = spellid --> spellid
this_event [3] = stack_amount or 1
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (alvo_name) --> current unit heal
this_event [6] = who_name --> source name
this_event [7] = false
this_event [8] = false
this_event [9] = false
this_event [10] = false
i = i + 1
if (i == _death_event_amt+1) then
t.n = 1
else
t.n = i
end
--end
elseif (in_out == "DEBUFF_UPTIME_OUT") then
if (este_alvo.actived_at and este_alvo.actived) then
este_alvo.uptime = este_alvo.uptime + _detalhes._tempo - este_alvo.actived_at
este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at --> token = actor misc object
end
este_alvo.activedamt = este_alvo.activedamt - 1
if (este_alvo.activedamt == 0) then
este_alvo.actived = false
este_alvo.actived_at = nil
else
este_alvo.actived_at = _tempo
end
end
end
-- ~debuff
function parser:add_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, in_out)
------------------------------------------------------------------------------------------------
--> early checks and fixes
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--> get actors
local este_jogador = misc_cache [who_name]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
misc_cache [who_name] = este_jogador
end
------------------------------------------------------------------------------------------------
--> build containers on the fly
if (not este_jogador.debuff_uptime) then
este_jogador.debuff_uptime = 0
este_jogador.debuff_uptime_spells = container_habilidades:NovoContainer (container_misc)
este_jogador.debuff_uptime_targets = {}
end
------------------------------------------------------------------------------------------------
--> add amount
--> update last event
este_jogador.last_event = _tempo
--> actor spells table
local spell = este_jogador.debuff_uptime_spells._ActorTable [spellid]
if (not spell) then
spell = este_jogador.debuff_uptime_spells:PegaHabilidade (spellid, true, "DEBUFF_UPTIME")
end
return spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, este_jogador, "BUFF_OR_DEBUFF", in_out)
end
function parser:add_buff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, in_out)
------------------------------------------------------------------------------------------------
--> early checks and fixes
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--> get actors
local este_jogador = misc_cache [who_name]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
misc_cache [who_name] = este_jogador
end
------------------------------------------------------------------------------------------------
--> build containers on the fly
if (not este_jogador.buff_uptime) then
este_jogador.buff_uptime = 0
este_jogador.buff_uptime_spells = container_habilidades:NovoContainer (container_misc)
este_jogador.buff_uptime_targets = {}
end
------------------------------------------------------------------------------------------------
--> add amount
--> update last event
este_jogador.last_event = _tempo
--> actor spells table
local spell = este_jogador.buff_uptime_spells._ActorTable [spellid]
if (not spell) then
spell = este_jogador.buff_uptime_spells:PegaHabilidade (spellid, true, "BUFF_UPTIME")
end
return spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, este_jogador, "BUFF_OR_DEBUFF", in_out)
end
-----------------------------------------------------------------------------------------------------------------------------------------
--> ENERGY serach key: ~energy |
-----------------------------------------------------------------------------------------------------------------------------------------
local PowerEnum = Enum and Enum.PowerType
local SPELL_POWER_MANA = SPELL_POWER_MANA or (PowerEnum and PowerEnum.Mana) or 0
local SPELL_POWER_RAGE = SPELL_POWER_RAGE or (PowerEnum and PowerEnum.Rage) or 1
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS or (PowerEnum and PowerEnum.Focus) or 2
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY or (PowerEnum and PowerEnum.Energy) or 3
local SPELL_POWER_COMBO_POINTS2 = SPELL_POWER_COMBO_POINTS or (PowerEnum and PowerEnum.ComboPoints) or 4
local SPELL_POWER_RUNES = SPELL_POWER_RUNES or (PowerEnum and PowerEnum.Runes) or 5
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER or (PowerEnum and PowerEnum.RunicPower) or 6
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS or (PowerEnum and PowerEnum.SoulShards) or 7
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER or (PowerEnum and PowerEnum.LunarPower) or 8
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER or (PowerEnum and PowerEnum.HolyPower) or 9
local SPELL_POWER_ALTERNATE_POWER = SPELL_POWER_ALTERNATE_POWER or (PowerEnum and PowerEnum.Alternate) or 10
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM or (PowerEnum and PowerEnum.Maelstrom) or 11
local SPELL_POWER_CHI = SPELL_POWER_CHI or (PowerEnum and PowerEnum.Chi) or 12
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY or (PowerEnum and PowerEnum.Insanity) or 13
local SPELL_POWER_OBSOLETE = SPELL_POWER_OBSOLETE or (PowerEnum and PowerEnum.Obsolete) or 14
local SPELL_POWER_OBSOLETE2 = SPELL_POWER_OBSOLETE2 or (PowerEnum and PowerEnum.Obsolete2) or 15
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES or (PowerEnum and PowerEnum.ArcaneCharges) or 16
local SPELL_POWER_FURY = SPELL_POWER_FURY or (PowerEnum and PowerEnum.Fury) or 17
local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 18
local energy_types = {
[SPELL_POWER_MANA] = true,
[SPELL_POWER_RAGE] = true,
[SPELL_POWER_ENERGY] = true,
[SPELL_POWER_RUNIC_POWER] = true,
}
local resource_types = {
[SPELL_POWER_INSANITY] = true, --shadow priest
[SPELL_POWER_CHI] = true, --monk
[SPELL_POWER_HOLY_POWER] = true, --paladins
[SPELL_POWER_LUNAR_POWER] = true, --balance druids
[SPELL_POWER_SOUL_SHARDS] = true, --warlock affliction
[SPELL_POWER_COMBO_POINTS2] = true, --combo points
[SPELL_POWER_MAELSTROM] = true, --shamans
[SPELL_POWER_PAIN] = true, --demonhunter tank
[SPELL_POWER_RUNES] = true, --dk
[SPELL_POWER_ARCANE_CHARGES] = true, --mage
[SPELL_POWER_FURY] = true, --warrior demonhunter dps
}
local resource_power_type = {
[SPELL_POWER_COMBO_POINTS2] = SPELL_POWER_ENERGY, --combo points
[SPELL_POWER_SOUL_SHARDS] = SPELL_POWER_MANA, --warlock
[SPELL_POWER_LUNAR_POWER] = SPELL_POWER_MANA, --druid
[SPELL_POWER_HOLY_POWER] = SPELL_POWER_MANA, --paladin
[SPELL_POWER_INSANITY] = SPELL_POWER_MANA, --shadowpriest
[SPELL_POWER_MAELSTROM] = SPELL_POWER_MANA, --shaman
[SPELL_POWER_CHI] = SPELL_POWER_MANA, --monk
[SPELL_POWER_PAIN] = SPELL_POWER_ENERGY, --demonhuinter
[SPELL_POWER_RUNES] = SPELL_POWER_RUNIC_POWER, --dk
[SPELL_POWER_ARCANE_CHARGES] = SPELL_POWER_MANA, --mage
[SPELL_POWER_FURY] = SPELL_POWER_RAGE, --warrior
}
_detalhes.resource_strings = {
[SPELL_POWER_COMBO_POINTS2] = "Combo Point",
[SPELL_POWER_SOUL_SHARDS] = "Soul Shard",
[SPELL_POWER_LUNAR_POWER] = "Lunar Power",
[SPELL_POWER_HOLY_POWER] = "Holy Power",
[SPELL_POWER_INSANITY] = "Insanity",
[SPELL_POWER_MAELSTROM] = "Maelstrom",
[SPELL_POWER_CHI] = "Chi",
[SPELL_POWER_PAIN] = "Pain",
[SPELL_POWER_RUNES] = "Runes",
[SPELL_POWER_ARCANE_CHARGES] = "Arcane Charge",
[SPELL_POWER_FURY] = "Rage",
}
_detalhes.resource_icons = {
[SPELL_POWER_COMBO_POINTS2] = {file = [[Interface\PLAYERFRAME\ClassOverlayComboPoints]], coords = {58/128, 74/128, 25/64, 39/64}},
[SPELL_POWER_SOUL_SHARDS] = {file = [[Interface\PLAYERFRAME\UI-WARLOCKSHARD]], coords = {3/64, 17/64, 2/128, 16/128}},
[SPELL_POWER_LUNAR_POWER] = {file = [[Interface\PLAYERFRAME\DruidEclipse]], coords = {117/256, 140/256, 83/128, 115/128}},
[SPELL_POWER_HOLY_POWER] = {file = [[Interface\PLAYERFRAME\PALADINPOWERTEXTURES]], coords = {75/256, 94/256, 87/128, 100/128}},
[SPELL_POWER_INSANITY] = {file = [[Interface\PLAYERFRAME\Priest-ShadowUI]], coords = {119/256, 150/256, 61/128, 94/128}},
[SPELL_POWER_MAELSTROM] = {file = [[Interface\PLAYERFRAME\MonkNoPower]], coords = {0, 1, 0, 1}},
[SPELL_POWER_CHI] = {file = [[Interface\PLAYERFRAME\MonkLightPower]], coords = {0, 1, 0, 1}},
[SPELL_POWER_PAIN] = {file = [[Interface\PLAYERFRAME\Deathknight-Energize-Blood]], coords = {0, 1, 0, 1}},
[SPELL_POWER_RUNES] = {file = [[Interface\PLAYERFRAME\UI-PlayerFrame-Deathknight-SingleRune]], coords = {0, 1, 0, 1}},
[SPELL_POWER_ARCANE_CHARGES] = {file = [[Interface\PLAYERFRAME\MageArcaneCharges]], coords = {68/256, 90/256, 68/128, 91/128}},
[SPELL_POWER_FURY] = {file = [[Interface\PLAYERFRAME\UI-PlayerFrame-Deathknight-Blood-On]], coords = {0, 1, 0, 1}},
}
local AlternatePowerEnableFrame = CreateFrame ("frame")
local AlternatePowerMonitorFrame = CreateFrame ("frame")
AlternatePowerEnableFrame:RegisterEvent ("UNIT_POWER_BAR_SHOW")
--AlternatePowerEnableFrame:RegisterEvent ("UNIT_POWER_BAR_HIDE")
AlternatePowerEnableFrame:RegisterEvent ("ENCOUNTER_END")
--AlternatePowerEnableFrame:RegisterEvent ("PLAYER_REGEN_ENABLED")
AlternatePowerEnableFrame.IsRunning = false
AlternatePowerEnableFrame:SetScript ("OnEvent", function (self, event)
if (event == "UNIT_POWER_BAR_SHOW") then
AlternatePowerMonitorFrame:RegisterEvent ("UNIT_POWER_UPDATE") --> 8.0
AlternatePowerEnableFrame.IsRunning = true
elseif (AlternatePowerEnableFrame.IsRunning and (event == "ENCOUNTER_END" or event == "PLAYER_REGEN_ENABLED")) then -- and not InCombatLockdown()
AlternatePowerMonitorFrame:UnregisterEvent ("UNIT_POWER_UPDATE")
AlternatePowerEnableFrame.IsRunning = false
end
end)
AlternatePowerMonitorFrame:SetScript ("OnEvent", function (self, event, unitID, powerType)
if (powerType == "ALTERNATE") then
local actorName = _detalhes:GetCLName (unitID)
if (actorName) then
local power = _current_combat.alternate_power [actorName]
if (not power) then
power = _current_combat:CreateAlternatePowerTable (actorName)
end
local currentPower = UnitPower (unitID, 10)
if (currentPower and currentPower > power.last) then
local addPower = currentPower - power.last
power.total = power.total + addPower
--> main actor
local este_jogador = energy_cache [actorName]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, actorName = _current_energy_container:PegarCombatente (UnitGUID (unitID), actorName, 0x514, true)
energy_cache [actorName] = este_jogador
end
este_jogador.alternatepower = este_jogador.alternatepower + addPower
_current_energy_container.need_refresh = true
end
power.last = currentPower or 0
end
end
end)
local regen_power_overflow_check = function()
if (not _in_combat) then
return
end
for playerName, powerType in _pairs (auto_regen_cache) do
local currentPower = UnitPower (playerName, powerType) or 0
local maxPower = UnitPowerMax (playerName, powerType) or 1
if (currentPower == maxPower) then
--power overflow
local energyObject = energy_cache [playerName]
if (energyObject) then
energyObject.passiveover = energyObject.passiveover + AUTO_REGEN_PRECISION
end
end
end
end
-- ~energy ~resource
function parser:energize (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount, overpower, powertype, altpower)
------------------------------------------------------------------------------------------------
--> early checks and fixes
--print (who_name, alvo_name, spellid, spellname, spelltype, amount, powertype)
if (not who_name) then
who_name = "[*] "..spellname
elseif (not alvo_name) then
return
end
------------------------------------------------------------------------------------------------
--> check if is energy or resource
--> get resource type
local is_resource, resource_amount, resource_id = resource_power_type [powertype], amount, powertype
--> check if is valid
if (not energy_types [powertype] and not is_resource) then
return
elseif (is_resource) then
powertype = is_resource
amount = 0
end
overpower = overpower or 0
--[[statistics]]-- _detalhes.statistics.energy_calls = _detalhes.statistics.energy_calls + 1
_current_energy_container.need_refresh = true
------------------------------------------------------------------------------------------------
--> get actors
--> main actor
local este_jogador, meu_dono = energy_cache [who_name]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_energy_container:PegarCombatente (who_serial, who_name, who_flags, true)
este_jogador.powertype = powertype
if (meu_dono) then
meu_dono.powertype = powertype
end
if (not meu_dono) then --> se no for um pet, adicionar no cache
energy_cache [who_name] = este_jogador
end
end
if (not este_jogador.powertype) then
este_jogador.powertype = powertype
end
--> target
local jogador_alvo, alvo_dono = energy_cache [alvo_name]
if (not jogador_alvo) then
jogador_alvo, alvo_dono, alvo_name = _current_energy_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
jogador_alvo.powertype = powertype
if (alvo_dono) then
alvo_dono.powertype = powertype
end
if (not alvo_dono) then
energy_cache [alvo_name] = jogador_alvo
end
end
if (jogador_alvo.powertype ~= este_jogador.powertype) then
--print ("error: different power types: who -> ", este_jogador.powertype, " target -> ", jogador_alvo.powertype)
return
end
este_jogador.last_event = _tempo
------------------------------------------------------------------------------------------------
--> amount add
if (not is_resource) then
--amount = amount - overpower
--> add to targets
este_jogador.targets [alvo_name] = (este_jogador.targets [alvo_name] or 0) + amount
--> add to combat total
_current_total [3] [powertype] = _current_total [3] [powertype] + amount
if (este_jogador.grupo) then
_current_gtotal [3] [powertype] = _current_gtotal [3] [powertype] + amount
end
--> regen produced amount
este_jogador.total = este_jogador.total + amount
este_jogador.totalover = este_jogador.totalover + overpower
--> target regenerated amount
jogador_alvo.received = jogador_alvo.received + amount
--> owner
if (meu_dono) then
meu_dono.total = meu_dono.total + amount
end
--> actor spells table
local spell = este_jogador.spells._ActorTable [spellid]
if (not spell) then
spell = este_jogador.spells:PegaHabilidade (spellid, true, token)
end
--return spell:Add (alvo_serial, alvo_name, alvo_flags, amount, who_name, powertype)
return spell_energy_func (spell, alvo_serial, alvo_name, alvo_flags, amount, who_name, powertype, overpower)
else
--> is a resource
este_jogador.resource = este_jogador.resource + resource_amount
este_jogador.resource_type = resource_id
end
end
-----------------------------------------------------------------------------------------------------------------------------------------
--> MISC search key: ~cooldown |
-----------------------------------------------------------------------------------------------------------------------------------------
function parser:add_defensive_cooldown (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname)
------------------------------------------------------------------------------------------------
--> early checks and fixes
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--> get actors
--> main actor
local este_jogador, meu_dono = misc_cache [who_name]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (not meu_dono) then --> se no for um pet, adicionar no cache
misc_cache [who_name] = este_jogador
end
end
------------------------------------------------------------------------------------------------
--> build containers on the fly
if (not este_jogador.cooldowns_defensive) then
este_jogador.cooldowns_defensive = _detalhes:GetOrderNumber (who_name)
este_jogador.cooldowns_defensive_targets = {}
este_jogador.cooldowns_defensive_spells = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades
end
------------------------------------------------------------------------------------------------
--> add amount
--> actor cooldowns used
este_jogador.cooldowns_defensive = este_jogador.cooldowns_defensive + 1
--> combat totals
_current_total [4].cooldowns_defensive = _current_total [4].cooldowns_defensive + 1
if (este_jogador.grupo) then
_current_gtotal [4].cooldowns_defensive = _current_gtotal [4].cooldowns_defensive + 1
if (who_name == alvo_name) then
local damage_actor = damage_cache [who_serial]
if (not damage_actor) then --> pode ser um desconhecido ou um pet
damage_actor = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (who_flags) then --> se no for um pet, adicionar no cache
damage_cache [who_serial] = damage_actor
end
end
--> last events
local t = last_events_cache [who_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (who_name)
end
local i = t.n
local this_event = t [i]
this_event [1] = 1 --> true if this is a damage || false for healing || 1 for cooldown
this_event [2] = spellid --> spellid || false if this is a battle ress line
this_event [3] = 1 --> amount of damage or healing
this_event [4] = time --> parser time
this_event [5] = _UnitHealth (who_name) --> current unit heal
this_event [6] = who_name --> source name
i = i + 1
if (i == _death_event_amt+1) then
t.n = 1
else
t.n = i
end
este_jogador.last_cooldown = {time, spellid}
end
end
--> update last event
este_jogador.last_event = _tempo
--> actor targets
este_jogador.cooldowns_defensive_targets [alvo_name] = (este_jogador.cooldowns_defensive_targets [alvo_name] or 0) + 1
--> actor spells table
local spell = este_jogador.cooldowns_defensive_spells._ActorTable [spellid]
if (not spell) then
spell = este_jogador.cooldowns_defensive_spells:PegaHabilidade (spellid, true, token)
end
if (_hook_cooldowns) then
--> send event to registred functions
for _, func in _ipairs (_hook_cooldowns_container) do
func (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
end
end
return spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, token, "BUFF_OR_DEBUFF", "COOLDOWN")
end
--serach key: ~interrupts
function parser:interrupt (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)
------------------------------------------------------------------------------------------------
--> early checks and fixes
if (not who_name) then
who_name = "[*] "..spellname
elseif (not alvo_name) then
return
end
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--> get actors
--> main actor
local este_jogador, meu_dono = misc_cache [who_name]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (not meu_dono) then --> se no for um pet, adicionar no cache
misc_cache [who_name] = este_jogador
end
end
------------------------------------------------------------------------------------------------
--> build containers on the fly
if (not este_jogador.interrupt) then
este_jogador.interrupt = _detalhes:GetOrderNumber (who_name)
este_jogador.interrupt_targets = {}
este_jogador.interrupt_spells = container_habilidades:NovoContainer (container_misc)
este_jogador.interrompeu_oque = {}
end
------------------------------------------------------------------------------------------------
--> add amount
--> actor interrupt amount
este_jogador.interrupt = este_jogador.interrupt + 1
--> combat totals
_current_total [4].interrupt = _current_total [4].interrupt + 1
if (este_jogador.grupo) then
_current_gtotal [4].interrupt = _current_gtotal [4].interrupt + 1
end
--> update last event
este_jogador.last_event = _tempo
--> spells interrupted
este_jogador.interrompeu_oque [extraSpellID] = (este_jogador.interrompeu_oque [extraSpellID] or 0) + 1
--> actor targets
este_jogador.interrupt_targets [alvo_name] = (este_jogador.interrupt_targets [alvo_name] or 0) + 1
--> actor spells table
local spell = este_jogador.interrupt_spells._ActorTable [spellid]
if (not spell) then
spell = este_jogador.interrupt_spells:PegaHabilidade (spellid, true, token)
end
spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName)
--> verifica se tem dono e adiciona o interrupt para o dono
if (meu_dono) then
if (not meu_dono.interrupt) then
meu_dono.interrupt = _detalhes:GetOrderNumber (who_name)
meu_dono.interrupt_targets = {}
meu_dono.interrupt_spells = container_habilidades:NovoContainer (container_misc)
meu_dono.interrompeu_oque = {}
end
-- adiciona ao total
meu_dono.interrupt = meu_dono.interrupt + 1
-- adiciona aos alvos
meu_dono.interrupt_targets [alvo_name] = (meu_dono.interrupt_targets [alvo_name] or 0) + 1
-- update last event
meu_dono.last_event = _tempo
-- spells interrupted
meu_dono.interrompeu_oque [extraSpellID] = (meu_dono.interrompeu_oque [extraSpellID] or 0) + 1
--> pet interrupt
if (_hook_interrupt) then
for _, func in _ipairs (_hook_interrupt_container) do
func (nil, token, time, meu_dono.serial, meu_dono.nome, meu_dono.flag_original, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)
end
end
else
--> player interrupt
if (_hook_interrupt) then
for _, func in _ipairs (_hook_interrupt_container) do
func (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)
end
end
end
end
--> search key: ~spellcast ~castspell ~cast
function parser:spellcast (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype)
------------------------------------------------------------------------------------------------
--> early checks and fixes
--> only capture if is in combat
if (not _in_combat) then
return
end
if (not who_name) then
who_name = "[*] " .. spellname
end
--druid kyrian empower bounds (9.0 kyrian covenant - probably remove on 10.0)
if (spellid == SPELLID_KYRIAN_DRUID and alvo_name and who_serial and who_name and who_flags) then
druid_kyrian_bounds[alvo_name] = {who_serial, who_name, who_flags}
end
------------------------------------------------------------------------------------------------
--> get actors
--> main actor
local este_jogador, meu_dono = misc_cache [who_serial] or misc_cache_pets [who_serial] or misc_cache [who_name], misc_cache_petsOwners [who_serial]
--local este_jogador = misc_cache [who_name]
if (not este_jogador) then
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (meu_dono) then --> um pet
if (who_serial ~= "") then
misc_cache_pets [who_serial] = este_jogador
misc_cache_petsOwners [who_serial] = meu_dono
end
--conferir se o dono j esta no cache
if (not misc_cache [meu_dono.serial] and meu_dono.serial ~= "") then
misc_cache [meu_dono.serial] = meu_dono
end
else
if (who_flags) then
misc_cache [who_name] = este_jogador
end
end
end
------------------------------------------------------------------------------------------------
--> build containers on the fly
local spell_cast = este_jogador.spell_cast
if (not spell_cast) then
este_jogador.spell_cast = {[spellid] = 1}
else
spell_cast [spellid] = (spell_cast [spellid] or 0) + 1
end
------------------------------------------------------------------------------------------------
--> record cooldowns cast which can't track with buff applyed.
--> foi um jogador que castou
if (raid_members_cache [who_serial]) then
--> check if is a cooldown :D
if (defensive_cooldowns [spellid]) then
--> usou cooldown
if (not alvo_name) then
if (DetailsFramework.CooldownsDeffense [spellid]) then
alvo_name = who_name
elseif (DetailsFramework.CooldownsRaid [spellid]) then
alvo_name = Loc ["STRING_RAID_WIDE"]
else
alvo_name = "--x--x--"
end
end
return parser:add_defensive_cooldown (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname)
end
else
--> enemy successful casts (not interrupted)
if (_bit_band (who_flags, 0x00000040) ~= 0 and who_name) then --> byte 2 = 4 (enemy)
--> damager
local este_jogador = damage_cache [who_serial]
if (not este_jogador) then
este_jogador = _current_damage_container:PegarCombatente (who_serial, who_name, who_flags, true)
end
if (este_jogador) then
--> actor spells table
local spell = este_jogador.spells._ActorTable [spellid] --line where the actor was nil
if (not spell) then
spell = este_jogador.spells:PegaHabilidade (spellid, true, token)
end
spell.successful_casted = spell.successful_casted + 1
end
end
return
end
end
--serach key: ~dispell
function parser:dispell (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool, auraType)
------------------------------------------------------------------------------------------------
--> early checks and fixes
--> esta dando erro onde o nome NIL, fazendo um fix para isso
if (not who_name) then
who_name = "[*] "..extraSpellName
end
if (not alvo_name) then
alvo_name = "[*] "..spellid
end
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--> get actors]
local este_jogador, meu_dono = misc_cache [who_name]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (not meu_dono) then --> se no for um pet, adicionar no cache
misc_cache [who_name] = este_jogador
end
end
------------------------------------------------------------------------------------------------
--> build containers on the fly
if (not este_jogador.dispell) then
--> constri aqui a tabela dele
este_jogador.dispell = _detalhes:GetOrderNumber (who_name)
este_jogador.dispell_targets = {}
este_jogador.dispell_spells = container_habilidades:NovoContainer (container_misc)
este_jogador.dispell_oque = {}
end
------------------------------------------------------------------------------------------------
--> spell reflection
if (reflection_dispelid[spellid]) then
--> this aura could've been reflected to the caster after the dispel
--> save data about whom was dispelled by who and what spell it was
reflection_dispels[alvo_serial] = reflection_dispels[alvo_serial] or {}
reflection_dispels[alvo_serial][extraSpellID] = {
who_serial = who_serial,
who_name = who_name,
who_flags = who_flags,
spellid = spellid,
spellname = spellname,
spelltype = spelltype,
}
end
------------------------------------------------------------------------------------------------
--> add amount
--> last event update
este_jogador.last_event = _tempo
--> total dispells in combat
_current_total [4].dispell = _current_total [4].dispell + 1
if (este_jogador.grupo) then
_current_gtotal [4].dispell = _current_gtotal [4].dispell + 1
end
--> actor dispell amount
este_jogador.dispell = este_jogador.dispell + 1
--> dispell what
if (extraSpellID) then
este_jogador.dispell_oque [extraSpellID] = (este_jogador.dispell_oque [extraSpellID] or 0) + 1
end
--> actor targets
este_jogador.dispell_targets [alvo_name] = (este_jogador.dispell_targets [alvo_name] or 0) + 1
--> actor spells table
local spell = este_jogador.dispell_spells._ActorTable [spellid]
if (not spell) then
spell = este_jogador.dispell_spells:PegaHabilidade (spellid, true, token)
end
spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName)
--> verifica se tem dono e adiciona o interrupt para o dono
if (meu_dono) then
if (not meu_dono.dispell) then
meu_dono.dispell = _detalhes:GetOrderNumber (who_name)
meu_dono.dispell_targets = {}
meu_dono.dispell_spells = container_habilidades:NovoContainer (container_misc)
meu_dono.dispell_oque = {}
end
meu_dono.dispell = meu_dono.dispell + 1
meu_dono.dispell_targets [alvo_name] = (meu_dono.dispell_targets [alvo_name] or 0) + 1
meu_dono.last_event = _tempo
if (extraSpellID) then
meu_dono.dispell_oque [extraSpellID] = (meu_dono.dispell_oque [extraSpellID] or 0) + 1
end
end
end
--serach key: ~ress
function parser:ress (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname)
------------------------------------------------------------------------------------------------
--> early checks and fixes
if (_bit_band (who_flags, AFFILIATION_GROUP) == 0) then
return
end
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--> get actors
--> main actor
local este_jogador, meu_dono = misc_cache [who_name]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (not meu_dono) then --> se no for um pet, adicionar no cache
misc_cache [who_name] = este_jogador
end
end
------------------------------------------------------------------------------------------------
--> build containers on the fly
if (not este_jogador.ress) then
este_jogador.ress = _detalhes:GetOrderNumber (who_name)
este_jogador.ress_targets = {}
este_jogador.ress_spells = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades usadas para interromper
end
------------------------------------------------------------------------------------------------
--> add amount
--> update last event
este_jogador.last_event = _tempo
--> combat ress total
_current_total [4].ress = _current_total [4].ress + 1
if (este_jogador.grupo) then
_current_combat.totals_grupo[4].ress = _current_combat.totals_grupo[4].ress+1
end
--> add ress amount
este_jogador.ress = este_jogador.ress + 1
--> add battle ress
if (_UnitAffectingCombat (who_name)) then
--> procura a ltima morte do alvo na tabela do combate:
for i = 1, #_current_combat.last_events_tables do
if (_current_combat.last_events_tables [i] [3] == alvo_name) then
local deadLog = _current_combat.last_events_tables [i] [1]
local jaTem = false
for _, evento in _ipairs (deadLog) do
if (evento [1] and not evento[3]) then
jaTem = true
end
end
if (not jaTem) then
_table_insert (_current_combat.last_events_tables [i] [1], 1, {
2,
spellid,
1,
time,
_UnitHealth (alvo_name),
who_name
})
break
end
end
end
if (_hook_battleress) then
for _, func in _ipairs (_hook_battleress_container) do
func (nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname)
end
end
end
--> actor targets
este_jogador.ress_targets [alvo_name] = (este_jogador.ress_targets [alvo_name] or 0) + 1
--> actor spells table
local spell = este_jogador.ress_spells._ActorTable [spellid]
if (not spell) then
spell = este_jogador.ress_spells:PegaHabilidade (spellid, true, token)
end
return spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName)
end
--serach key: ~cc
function parser:break_cc (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool, auraType)
------------------------------------------------------------------------------------------------
--> early checks and fixes
if (not cc_spell_list [spellid]) then
return
--print ("NO CC:", spellid, spellname, extraSpellID, extraSpellName)
end
if (_bit_band (who_flags, AFFILIATION_GROUP) == 0) then
return
end
if (not spellname) then
spellname = "Melee"
end
if (not alvo_name) then
--> no target name, just quit
return
elseif (not who_name) then
--> no actor name, use spell name instead
who_name = "[*] " .. spellname
who_flags = 0xa48
who_serial = ""
end
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--> get actors
local este_jogador, meu_dono = misc_cache [who_name]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (not meu_dono) then --> se no for um pet, adicionar no cache
misc_cache [who_name] = este_jogador
end
end
------------------------------------------------------------------------------------------------
--> build containers on the fly
if (not este_jogador.cc_break) then
--> constri aqui a tabela dele
este_jogador.cc_break = _detalhes:GetOrderNumber (who_name)
este_jogador.cc_break_targets = {}
este_jogador.cc_break_spells = container_habilidades:NovoContainer (container_misc)
este_jogador.cc_break_oque = {}
end
------------------------------------------------------------------------------------------------
--> add amount
--> update last event
este_jogador.last_event = _tempo
--> combat cc break total
_current_total [4].cc_break = _current_total [4].cc_break + 1
if (este_jogador.grupo) then
_current_combat.totals_grupo[4].cc_break = _current_combat.totals_grupo[4].cc_break+1
end
--> add amount
este_jogador.cc_break = este_jogador.cc_break + 1
--> broke what
este_jogador.cc_break_oque [spellid] = (este_jogador.cc_break_oque [spellid] or 0) + 1
--> actor targets
este_jogador.cc_break_targets [alvo_name] = (este_jogador.cc_break_targets [alvo_name] or 0) + 1
--> actor spells table
local spell = este_jogador.cc_break_spells._ActorTable [extraSpellID]
if (not spell) then
spell = este_jogador.cc_break_spells:PegaHabilidade (extraSpellID, true, token)
end
return spell_misc_func (spell, alvo_serial, alvo_name, alvo_flags, who_name, token, spellid, spellname)
end
--serach key: ~dead ~death ~morte
function parser:dead (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags)
------------------------------------------------------------------------------------------------
--> early checks and fixes
if (not alvo_name) then
return
end
------------------------------------------------------------------------------------------------
--> build dead
--print("dead", alvo_flags, _bit_band (alvo_flags, 0x00000008) ~= 0, _current_encounter_id)
if (_in_combat and alvo_flags and _bit_band (alvo_flags, 0x00000008) ~= 0) then -- and _in_combat --byte 1 = 8 (AFFILIATION_OUTSIDER)
--> outsider death while in combat
--rules for specific encounters
if (_current_encounter_id == 2412) then --> The Council of Blood (REMOVE ON v10.0.1)
if (not Details.exp90temp.delete_damage_TCOB) then
return
end
--what boss died
local bossDeadNpcId = Details:GetNpcIdFromGuid(alvo_serial)
if (bossDeadNpcId ~= 166969 and bossDeadNpcId ~= 166970 and bossDeadNpcId ~= 166971) then
return
end
--[[
local unitId_BaronessFrieda = alvo_serial:match("166969%-%w+$")
local unitId_LordStavros = alvo_serial:match("166970%-%w+$")
local unitId_CastellanNiklaus = alvo_serial:match("166971%-%w+$")
--]]
if (bossDeadNpcId) then
--iterate among boss unit ids
for i = 1, 5 do
local unitId = "boss" .. i
if (_G.UnitExists(unitId)) then
local bossHealth = _G.UnitHealth(unitId)
local bossName = _G.UnitName(unitId)
local bossSerial = _G.UnitGUID(unitId)
if (bossHealth and bossHealth > 100000) then
if (bossSerial) then
local bossNpcId = Details:GetNpcIdFromGuid(bossSerial)
if (bossNpcId and bossNpcId ~= bossDeadNpcId) then
--remove the damage done
local currentCombat = Details:GetCurrentCombat()
currentCombat:DeleteActor(DETAILS_ATTRIBUTE_DAMAGE, bossName, false)
end
end
end
end
end
end
end
--> frags
if (_detalhes.only_pvp_frags and (_bit_band (alvo_flags, 0x00000400) == 0 or (_bit_band (alvo_flags, 0x00000040) == 0 and _bit_band (alvo_flags, 0x00000020) == 0))) then --byte 2 = 4 (HOSTILE) byte 3 = 4 (OBJECT_TYPE_PLAYER)
return
end
if (not _current_combat.frags [alvo_name]) then
_current_combat.frags [alvo_name] = 1
else
_current_combat.frags [alvo_name] = _current_combat.frags [alvo_name] + 1
end
_current_combat.frags_need_refresh = true
--> player death
elseif (not _UnitIsFeignDeath (alvo_name)) then
if (
--> player in your group
_bit_band (alvo_flags, AFFILIATION_GROUP) ~= 0 and
--> must be a player
_bit_band (alvo_flags, OBJECT_TYPE_PLAYER) ~= 0 and
--> must be in combat
_in_combat
) then
if (ignore_death [alvo_name]) then
ignore_death [alvo_name] = nil
return
end
if (alvo_name == _detalhes.playername) then
--print ("DEATH", GetTime())
if (_detalhes.LatestCombatDone and _detalhes.LatestCombatDone+0.2 > GetTime()) then
-- print ("Eh Maior que 0.2")
end
end
_current_misc_container.need_refresh = true
--> combat totals
_current_total [4].dead = _current_total [4].dead + 1
_current_gtotal [4].dead = _current_gtotal [4].dead + 1
--> main actor no container de misc que ir armazenar a morte
local este_jogador, meu_dono = misc_cache [alvo_name]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_misc_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
if (not meu_dono) then --> se no for um pet, adicionar no cache
misc_cache [alvo_name] = este_jogador
end
end
--> objeto da morte
local esta_morte = {}
--> add events
local t = last_events_cache [alvo_name]
if (not t) then
t = _current_combat:CreateLastEventsTable (alvo_name)
end
--lesses index = older / higher index = newer
local last_index = t.n --or 'next index'
if (last_index < _death_event_amt+1 and not t[last_index][4]) then
for i = 1, last_index-1 do
if (t[i][4] and t[i][4]+_death_event_amt > time) then
_table_insert (esta_morte, t[i])
end
end
else
for i = last_index, _death_event_amt do --next index to 16
if (t[i][4] and t[i][4]+_death_event_amt > time) then
_table_insert (esta_morte, t[i])
end
end
for i = 1, last_index-1 do --1 to latest index
if (t[i][4] and t[i][4]+_death_event_amt > time) then
_table_insert (esta_morte, t[i])
end
end
end
--if (_detalhes.deadlog_limit and #esta_morte > _detalhes.deadlog_limit) then
-- while (#esta_morte > _detalhes.deadlog_limit) do
-- _table_remove (esta_morte, 1)
-- end
--end
if (este_jogador.last_cooldown) then
local t = {}
t [1] = 3 --> true if this is a damage || false for healing || 1 for cooldown usage || 2 for last cooldown
t [2] = este_jogador.last_cooldown[2] --> spellid || false if this is a battle ress line
t [3] = 1 --> amount of damage or healing
t [4] = este_jogador.last_cooldown[1] --> parser time
t [5] = 0 --> current unit heal
t [6] = alvo_name --> source name
esta_morte [#esta_morte+1] = t
else
local t = {}
t [1] = 3 --> true if this is a damage || false for healing || 1 for cooldown usage || 2 for last cooldown
t [2] = 0 --> spellid || false if this is a battle ress line
t [3] = 0 --> amount of damage or healing
t [4] = 0 --> parser time
t [5] = 0 --> current unit heal
t [6] = alvo_name --> source name
esta_morte [#esta_morte+1] = t
end
local decorrido = _GetTime() - _current_combat:GetStartTime()
local minutos, segundos = _math_floor (decorrido/60), _math_floor (decorrido%60)
local t = {esta_morte, time, este_jogador.nome, este_jogador.classe, _UnitHealthMax (alvo_name), minutos.."m "..segundos.."s", ["dead"] = true, ["last_cooldown"] = este_jogador.last_cooldown, ["dead_at"] = decorrido}
_table_insert (_current_combat.last_events_tables, #_current_combat.last_events_tables+1, t)
if (_hook_deaths) then
--> send event to registred functions
local death_at = _GetTime() - _current_combat:GetStartTime()
local max_health = _UnitHealthMax (alvo_name)
for _, func in _ipairs (_hook_deaths_container) do
local copiedDeathTable = table_deepcopy(t)
local successful, errortext = pcall(func, nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, copiedDeathTable, este_jogador.last_cooldown, death_at, max_health)
if (not successful) then
_detalhes:Msg ("error occurred on a death hook function:", errortext)
end
end
end
--> check if this is a mythic+ run
local mythicLevel = C_ChallengeMode and C_ChallengeMode.GetActiveKeystoneInfo() --classic wow doesn't not have C_ChallengeMode API
if (mythicLevel and type (mythicLevel) == "number" and mythicLevel >= 2) then --several checks to be future proof
--> more checks for integrity
if (_detalhes.tabela_overall and _detalhes.tabela_overall.last_events_tables) then
--> this is a mythi dungeon run, add the death to overall data
--> need to adjust the time of death, since this will show all deaths in the mythic run
--> first copy the table
local overallDeathTable = DetailsFramework.table.copy ({}, t)
--> get the elapsed time
local decorrido = _GetTime() - _detalhes.tabela_overall:GetStartTime()
local minutos, segundos = _math_floor (decorrido/60), _math_floor (decorrido%60)
overallDeathTable [6] = minutos.."m "..segundos.."s"
overallDeathTable.dead_at = decorrido
_table_insert (_detalhes.tabela_overall.last_events_tables, #_detalhes.tabela_overall.last_events_tables + 1, overallDeathTable)
end
end
--> reseta a pool
last_events_cache [alvo_name] = nil
end
end
end
function parser:environment (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, env_type, amount)
local spelid
if (env_type == "Falling") then
who_name = ENVIRONMENTAL_FALLING_NAME
spelid = 3
elseif (env_type == "Drowning") then
who_name = ENVIRONMENTAL_DROWNING_NAME
spelid = 4
elseif (env_type == "Fatigue") then
who_name = ENVIRONMENTAL_FATIGUE_NAME
spelid = 5
elseif (env_type == "Fire") then
who_name = ENVIRONMENTAL_FIRE_NAME
spelid = 6
elseif (env_type == "Lava") then
who_name = ENVIRONMENTAL_LAVA_NAME
spelid = 7
elseif (env_type == "Slime") then
who_name = ENVIRONMENTAL_SLIME_NAME
spelid = 8
end
return parser:spell_dmg (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spelid or 1, env_type, 00000003, amount, -1, 1) --> localize-me
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> core
function parser:WipeSourceCache()
wipe (monk_guard_talent)
end
local token_list = {
-- neutral
["SPELL_SUMMON"] = parser.summon,
--["SPELL_CAST_FAILED"] = parser.spell_fail
}
--serach key: ~capture
_detalhes.capture_types = {"damage", "heal", "energy", "miscdata", "aura", "spellcast"}
_detalhes.capture_schedules = {}
function _detalhes:CaptureIsAllEnabled()
for _, _thisType in _ipairs (_detalhes.capture_types) do
if (not _detalhes.capture_real [_thisType]) then
return false
end
end
return true
end
function _detalhes:CaptureIsEnabled (capture)
if (_detalhes.capture_real [capture]) then
return true
end
return false
end
function _detalhes:CaptureRefresh()
for _, _thisType in _ipairs (_detalhes.capture_types) do
if (_detalhes.capture_current [_thisType]) then
_detalhes:CaptureEnable (_thisType)
else
_detalhes:CaptureDisable (_thisType)
end
end
end
function _detalhes:CaptureGet (capture_type)
return _detalhes.capture_real [capture_type]
end
function _detalhes:CaptureSet (on_off, capture_type, real, time)
if (on_off == nil) then
on_off = _detalhes.capture_real [capture_type]
end
if (real) then
--> hard switch
_detalhes.capture_real [capture_type] = on_off
_detalhes.capture_current [capture_type] = on_off
else
--> soft switch
_detalhes.capture_current [capture_type] = on_off
if (time) then
local schedule_id = math.random (1, 10000000)
local new_schedule = _detalhes:ScheduleTimer ("CaptureTimeout", time, {capture_type, schedule_id})
tinsert (_detalhes.capture_schedules, {new_schedule, schedule_id})
end
end
_detalhes:CaptureRefresh()
end
function _detalhes:CancelAllCaptureSchedules()
for i = 1, #_detalhes.capture_schedules do
local schedule_table, schedule_id = unpack (_detalhes.capture_schedules[i])
_detalhes:CancelTimer (schedule_table)
end
_table_wipe (_detalhes.capture_schedules)
end
function _detalhes:CaptureTimeout (table)
local capture_type, schedule_id = unpack (table)
_detalhes.capture_current [capture_type] = _detalhes.capture_real [capture_type]
_detalhes:CaptureRefresh()
for index, table in ipairs (_detalhes.capture_schedules) do
local id = table [2]
if (schedule_id == id) then
tremove (_detalhes.capture_schedules, index)
break
end
end
end
function _detalhes:CaptureDisable (capture_type)
capture_type = string.lower (capture_type)
if (capture_type == "damage") then
token_list ["SPELL_PERIODIC_DAMAGE"] = nil
token_list ["SPELL_EXTRA_ATTACKS"] = nil
token_list ["SPELL_DAMAGE"] = nil
token_list ["SWING_DAMAGE"] = nil
token_list ["RANGE_DAMAGE"] = nil
token_list ["DAMAGE_SHIELD"] = nil
token_list ["DAMAGE_SPLIT"] = nil
token_list ["RANGE_MISSED"] = nil
token_list ["SWING_MISSED"] = nil
token_list ["SPELL_MISSED"] = nil
token_list ["SPELL_BUILDING_MISSED"] = nil
token_list ["SPELL_PERIODIC_MISSED"] = nil
token_list ["DAMAGE_SHIELD_MISSED"] = nil
token_list ["ENVIRONMENTAL_DAMAGE"] = nil
token_list ["SPELL_BUILDING_DAMAGE"] = nil
elseif (capture_type == "heal") then
token_list ["SPELL_HEAL"] = nil
token_list ["SPELL_PERIODIC_HEAL"] = nil
token_list ["SPELL_HEAL_ABSORBED"] = nil
token_list ["SPELL_ABSORBED"] = nil
_recording_healing = false
elseif (capture_type == "aura") then
token_list ["SPELL_AURA_APPLIED"] = parser.buff
token_list ["SPELL_AURA_REMOVED"] = parser.unbuff
token_list ["SPELL_AURA_REFRESH"] = parser.buff_refresh
token_list ["SPELL_AURA_APPLIED_DOSE"] = parser.buff_refresh
_recording_buffs_and_debuffs = false
elseif (capture_type == "energy") then
token_list ["SPELL_ENERGIZE"] = nil
token_list ["SPELL_PERIODIC_ENERGIZE"] = nil
elseif (capture_type == "spellcast") then
token_list ["SPELL_CAST_SUCCESS"] = nil
elseif (capture_type == "miscdata") then
-- dispell
token_list ["SPELL_DISPEL"] = nil
token_list ["SPELL_STOLEN"] = nil
-- cc broke
token_list ["SPELL_AURA_BROKEN"] = nil
token_list ["SPELL_AURA_BROKEN_SPELL"] = nil
-- ress
token_list ["SPELL_RESURRECT"] = nil
-- interrupt
token_list ["SPELL_INTERRUPT"] = nil
-- dead
token_list ["UNIT_DIED"] = nil
token_list ["UNIT_DESTROYED"] = nil
end
end
--SPELL_DRAIN --> need research
--SPELL_LEECH --> need research
--SPELL_PERIODIC_DRAIN --> need research
--SPELL_PERIODIC_LEECH --> need research
--SPELL_DISPEL_FAILED --> need research
--SPELL_BUILDING_HEAL --> need research
function _detalhes:CaptureEnable (capture_type)
capture_type = string.lower (capture_type)
if (capture_type == "damage") then
token_list ["SPELL_PERIODIC_DAMAGE"] = parser.spell_dmg
token_list ["SPELL_EXTRA_ATTACKS"] = parser.spell_dmg_extra_attacks
token_list ["SPELL_DAMAGE"] = parser.spell_dmg
token_list ["SPELL_BUILDING_DAMAGE"] = parser.spell_dmg
token_list ["SWING_DAMAGE"] = parser.swing
token_list ["RANGE_DAMAGE"] = parser.range
token_list ["DAMAGE_SHIELD"] = parser.spell_dmg
token_list ["DAMAGE_SPLIT"] = parser.spell_dmg
token_list ["RANGE_MISSED"] = parser.rangemissed
token_list ["SWING_MISSED"] = parser.swingmissed
token_list ["SPELL_MISSED"] = parser.missed
token_list ["SPELL_PERIODIC_MISSED"] = parser.missed
token_list ["SPELL_BUILDING_MISSED"] = parser.missed
token_list ["DAMAGE_SHIELD_MISSED"] = parser.missed
token_list ["ENVIRONMENTAL_DAMAGE"] = parser.environment
elseif (capture_type == "heal") then
token_list ["SPELL_HEAL"] = parser.heal
token_list ["SPELL_PERIODIC_HEAL"] = parser.heal
token_list ["SPELL_HEAL_ABSORBED"] = parser.heal_denied
token_list ["SPELL_ABSORBED"] = parser.heal_absorb
_recording_healing = true
elseif (capture_type == "aura") then
token_list ["SPELL_AURA_APPLIED"] = parser.buff
token_list ["SPELL_AURA_REMOVED"] = parser.unbuff
token_list ["SPELL_AURA_REFRESH"] = parser.buff_refresh
token_list ["SPELL_AURA_APPLIED_DOSE"] = parser.buff_refresh
_recording_buffs_and_debuffs = true
elseif (capture_type == "energy") then
token_list ["SPELL_ENERGIZE"] = parser.energize
token_list ["SPELL_PERIODIC_ENERGIZE"] = parser.energize
elseif (capture_type == "spellcast") then
token_list ["SPELL_CAST_SUCCESS"] = parser.spellcast
elseif (capture_type == "miscdata") then
-- dispell
token_list ["SPELL_DISPEL"] = parser.dispell
token_list ["SPELL_STOLEN"] = parser.dispell
-- cc broke
token_list ["SPELL_AURA_BROKEN"] = parser.break_cc
token_list ["SPELL_AURA_BROKEN_SPELL"] = parser.break_cc
-- ress
token_list ["SPELL_RESURRECT"] = parser.ress
-- interrupt
token_list ["SPELL_INTERRUPT"] = parser.interrupt
-- dead
token_list ["UNIT_DIED"] = parser.dead
token_list ["UNIT_DESTROYED"] = parser.dead
end
end
parser.original_functions = {
["spell_dmg"] = parser.spell_dmg,
["spell_dmg_extra_attacks"] = parser.spell_dmg_extra_attacks,
["swing"] = parser.swing,
["range"] = parser.range,
["rangemissed"] = parser.rangemissed,
["swingmissed"] = parser.swingmissed,
["missed"] = parser.missed,
["environment"] = parser.environment,
["heal"] = parser.heal,
["heal_absorb"] = parser.heal_absorb,
["heal_denied"] = parser.heal_denied,
["buff"] = parser.buff,
["unbuff"] = parser.unbuff,
["buff_refresh"] = parser.buff_refresh,
["energize"] = parser.energize,
["spellcast"] = parser.spellcast,
["dispell"] = parser.dispell,
["break_cc"] = parser.break_cc,
["ress"] = parser.ress,
["interrupt"] = parser.interrupt,
["dead"] = parser.dead,
}
function parser:SetParserFunction (token, func)
if (parser.original_functions [token]) then
if (type (func) == "function") then
parser [token] = func
else
parser [token] = parser.original_functions [token]
end
parser:RefreshFunctions()
else
return _detalhes:Msg ("Invalid Token for SetParserFunction.")
end
end
local all_parser_tokens = {
["SPELL_PERIODIC_DAMAGE"] = "spell_dmg",
["SPELL_EXTRA_ATTACKS"] = "spell_dmg_extra_attacks",
["SPELL_DAMAGE"] = "spell_dmg",
["SPELL_BUILDING_DAMAGE"] = "spell_dmg",
["SWING_DAMAGE"] = "swing",
["RANGE_DAMAGE"] = "range",
["DAMAGE_SHIELD"] = "spell_dmg",
["DAMAGE_SPLIT"] = "spell_dmg",
["RANGE_MISSED"] = "rangemissed",
["SWING_MISSED"] = "swingmissed",
["SPELL_MISSED"] = "missed",
["SPELL_PERIODIC_MISSED"] = "missed",
["SPELL_BUILDING_MISSED"] = "missed",
["DAMAGE_SHIELD_MISSED"] = "missed",
["ENVIRONMENTAL_DAMAGE"] = "environment",
["SPELL_HEAL"] = "heal",
["SPELL_PERIODIC_HEAL"] = "heal",
["SPELL_HEAL_ABSORBED"] = "heal_denied",
["SPELL_ABSORBED"] = "heal_absorb",
["SPELL_AURA_APPLIED"] = "buff",
["SPELL_AURA_REMOVED"] = "unbuff",
["SPELL_AURA_REFRESH"] = "buff_refresh",
["SPELL_AURA_APPLIED_DOSE"] = "buff_refresh",
["SPELL_ENERGIZE"] = "energize",
["SPELL_PERIODIC_ENERGIZE"] = "energize",
["SPELL_CAST_SUCCESS"] = "spellcast",
["SPELL_DISPEL"] = "dispell",
["SPELL_STOLEN"] = "dispell",
["SPELL_AURA_BROKEN"] = "break_cc",
["SPELL_AURA_BROKEN_SPELL"] = "break_cc",
["SPELL_RESURRECT"] = "ress",
["SPELL_INTERRUPT"] = "interrupt",
["UNIT_DIED"] = "dead",
["UNIT_DESTROYED"] = "dead",
}
function parser:RefreshFunctions()
for CLUE_ID, token in pairs (all_parser_tokens) do
if (token_list [CLUE_ID]) then --> not disabled
token_list [CLUE_ID] = parser [token]
end
end
end
function _detalhes:CallWipe (from_slash)
if (_detalhes.wipe_called) then
if (from_slash) then
return _detalhes:Msg (Loc ["STRING_WIPE_ERROR1"])
else
return
end
elseif (not _detalhes.encounter_table.id) then
if (from_slash) then
return _detalhes:Msg (Loc ["STRING_WIPE_ERROR2"])
else
return
end
end
local eTable = _detalhes.encounter_table
--> finish the encounter
local successful_ended = _detalhes.parser_functions:ENCOUNTER_END (eTable.id, eTable.name, eTable.diff, eTable.size, 0)
if (successful_ended) then
--> we wiped
_detalhes.wipe_called = true
--> cancel the on going captures schedules
_detalhes:CancelAllCaptureSchedules()
--> disable it
_detalhes:CaptureSet (false, "damage", false)
_detalhes:CaptureSet (false, "energy", false)
_detalhes:CaptureSet (false, "aura", false)
_detalhes:CaptureSet (false, "energy", false)
_detalhes:CaptureSet (false, "spellcast", false)
if (from_slash) then
if (UnitIsGroupLeader ("player")) then
_detalhes:SendHomeRaidData ("WI")
end
end
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (lower_instance) then
lower_instance = _detalhes:GetInstance (lower_instance)
lower_instance:InstanceAlert (Loc ["STRING_WIPE_ALERT"], {[[Interface\CHARACTERFRAME\UI-StateIcon]], 18, 18, false, 0.5, 1, 0, 0.5}, 4)
end
else
if (from_slash) then
return _detalhes:Msg (Loc ["STRING_WIPE_ERROR3"])
else
return
end
end
end
-- PARSER
--serach key: ~parser ~events ~start ~inicio
function _detalhes:FlagCurrentCombat()
if (_detalhes.is_in_battleground) then
_detalhes.tabela_vigente.pvp = true
_detalhes.tabela_vigente.is_pvp = {name = _detalhes.zone_name, mapid = _detalhes.zone_id}
elseif (_detalhes.is_in_arena) then
_detalhes.tabela_vigente.arena = true
_detalhes.tabela_vigente.is_arena = {name = _detalhes.zone_name, zone = _detalhes.zone_name, mapid = _detalhes.zone_id}
end
end
function _detalhes:GetZoneType()
return _detalhes.zone_type
end
function _detalhes.parser_functions:ZONE_CHANGED_NEW_AREA (...)
return _detalhes:ScheduleTimer ("Check_ZONE_CHANGED_NEW_AREA", 0.5)
end
function _detalhes:Check_ZONE_CHANGED_NEW_AREA (...)
local zoneName, zoneType, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
--print (GetInstanceInfo())
_detalhes.zone_type = zoneType
_detalhes.zone_id = zoneMapID
_detalhes.zone_name = zoneName
_in_resting_zone = IsResting()
parser:WipeSourceCache()
_is_in_instance = false
if (zoneType == "party" or zoneType == "raid") then
_is_in_instance = true
end
if (_detalhes.last_zone_type ~= zoneType) then
_detalhes:SendEvent ("ZONE_TYPE_CHANGED", nil, zoneType)
_detalhes.last_zone_type = zoneType
for index, instancia in ipairs (_detalhes.tabela_instancias) do
if (instancia.ativa) then
instancia:AdjustAlphaByContext(true)
end
end
end
_detalhes.time_type = _detalhes.time_type_original
if (_detalhes.debug) then
_detalhes:Msg ("(debug) zone change:", _detalhes.zone_name, "is a", _detalhes.zone_type, "zone.")
end
if (_detalhes.is_in_arena and zoneType ~= "arena") then
_detalhes:LeftArena()
end
if (_detalhes.is_in_battleground and zoneType ~= "pvp") then
_detalhes.pvp_parser_frame:StopBgUpdater()
_detalhes.is_in_battleground = nil
_detalhes.time_type = _detalhes.time_type_original
end
if (zoneType == "pvp") then --> battlegrounds
if (_detalhes.debug) then
_detalhes:Msg ("(debug) zone type is now 'pvp'.")
end
_detalhes.is_in_battleground = true
if (_in_combat and not _current_combat.pvp) then
_detalhes:SairDoCombate()
end
if (not _in_combat) then
_detalhes:EntrarEmCombate()
end
_current_combat.pvp = true
_current_combat.is_pvp = {name = zoneName, mapid = zoneMapID}
if (_detalhes.use_battleground_server_parser) then
if (_detalhes.time_type == 1) then
_detalhes.time_type_original = 1
_detalhes.time_type = 2
end
_detalhes.pvp_parser_frame:StartBgUpdater()
else
if (_detalhes.force_activity_time_pvp) then
_detalhes.time_type_original = _detalhes.time_type
_detalhes.time_type = 1
end
end
elseif (zoneType == "arena") then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) zone type is now 'arena'.")
end
if (_detalhes.force_activity_time_pvp) then
_detalhes.time_type_original = _detalhes.time_type
_detalhes.time_type = 1
end
if (not _detalhes.is_in_arena) then
--> reset spec cache if broadcaster requested
if (_detalhes.streamer_config.reset_spec_cache) then
wipe (_detalhes.cached_specs)
end
end
_detalhes.is_in_arena = true
_detalhes:EnteredInArena()
else
local inInstance = IsInInstance()
if ((zoneType == "raid" or zoneType == "party") and inInstance) then
_detalhes:CheckForAutoErase (zoneMapID)
--> if the current raid is current tier raid, pre-load the storage database
if (zoneType == "raid") then
if (_detalhes.InstancesToStoreData [zoneMapID]) then
_detalhes.ScheduleLoadStorage()
end
end
end
if (_detalhes:IsInInstance()) then
_detalhes.last_instance = zoneMapID
end
--if (_current_combat.pvp) then
-- _current_combat.pvp = false
--end
end
_detalhes:DispatchAutoRunCode ("on_zonechanged")
_detalhes:SchedulePetUpdate (7)
_detalhes:CheckForPerformanceProfile()
end
function _detalhes.parser_functions:PLAYER_ENTERING_WORLD (...)
return _detalhes.parser_functions:ZONE_CHANGED_NEW_AREA (...)
end
-- ~encounter
function _detalhes.parser_functions:ENCOUNTER_START (...)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) |cFFFFFF00ENCOUNTER_START|r event triggered.")
end
_detalhes.latest_ENCOUNTER_END = _detalhes.latest_ENCOUNTER_END or 0
if (_detalhes.latest_ENCOUNTER_END + 10 > _GetTime()) then
return
end
--> leave the current combat when the encounter start, if is doing a mythic plus dungeons, check if the options allows to create a dedicated segment for the boss fight
if ((_in_combat and not _detalhes.tabela_vigente.is_boss) and (not _detalhes.MythicPlus.Started or _detalhes.mythic_plus.boss_dedicated_segment)) then
_detalhes:SairDoCombate()
end
local encounterID, encounterName, difficultyID, raidSize = _select (1, ...)
if (not _detalhes.WhoAggroTimer and _detalhes.announce_firsthit.enabled) then
_detalhes.WhoAggroTimer = C_Timer.NewTimer (0.5, who_aggro)
end
if (IsInGuild() and IsInRaid() and _detalhes.announce_damagerecord.enabled and _detalhes.StorageLoaded) then
_detalhes.TellDamageRecord = C_Timer.NewTimer (0.6, _detalhes.PrintEncounterRecord)
_detalhes.TellDamageRecord.Boss = encounterID
_detalhes.TellDamageRecord.Diff = difficultyID
end
_current_encounter_id = encounterID
Details:Msg("encounter started:", encounterID, encounterName)
_detalhes.boss1_health_percent = 1
local dbm_mod, dbm_time = _detalhes.encounter_table.DBM_Mod, _detalhes.encounter_table.DBM_ModTime
_table_wipe (_detalhes.encounter_table)
local zoneName, _, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
--print (encounterID, encounterName, difficultyID, raidSize)
_detalhes.encounter_table.phase = 1
--store the encounter time inside the encounter table for the encounter plugin
_detalhes.encounter_table ["start"] = _GetTime()
_detalhes.encounter_table ["end"] = nil
-- local encounterID = Details.encounter_table.id
_detalhes.encounter_table.id = encounterID
_detalhes.encounter_table.name = encounterName
_detalhes.encounter_table.diff = difficultyID
_detalhes.encounter_table.size = raidSize
_detalhes.encounter_table.zone = zoneName
_detalhes.encounter_table.mapid = zoneMapID
if (dbm_mod and dbm_time == time()) then --pode ser time() usado no start pra saber se foi no mesmo segundo.
_detalhes.encounter_table.DBM_Mod = dbm_mod
end
local encounter_start_table = _detalhes:GetEncounterStartInfo (zoneMapID, encounterID)
if (encounter_start_table) then
if (encounter_start_table.delay) then
if (type (encounter_start_table.delay) == "function") then
local delay = encounter_start_table.delay()
if (delay) then
--_detalhes.encounter_table ["start"] = time() + delay
_detalhes.encounter_table ["start"] = _GetTime() + delay
end
else
--_detalhes.encounter_table ["start"] = time() + encounter_start_table.delay
_detalhes.encounter_table ["start"] = _GetTime() + encounter_start_table.delay
end
end
if (encounter_start_table.func) then
encounter_start_table:func()
end
end
local encounter_table, boss_index = _detalhes:GetBossEncounterDetailsFromEncounterId (zoneMapID, encounterID)
if (encounter_table) then
_detalhes.encounter_table.index = boss_index
end
_detalhes:SendEvent ("COMBAT_ENCOUNTER_START", nil, ...)
end
function _detalhes.parser_functions:ENCOUNTER_END (...)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) |cFFFFFF00ENCOUNTER_END|r event triggered.")
end
_current_encounter_id = nil
local _, instanceType = GetInstanceInfo() --> let's make sure it isn't a dungeon
if (_detalhes.zone_type == "party" or instanceType == "party") then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) the zone type is 'party', ignoring ENCOUNTER_END.")
end
end
local encounterID, encounterName, difficultyID, raidSize, endStatus = _select (1, ...)
if (not _detalhes.encounter_table.start) then
Details:Msg("encounter table without start time.")
return
end
_detalhes.latest_ENCOUNTER_END = _detalhes.latest_ENCOUNTER_END or 0
if (_detalhes.latest_ENCOUNTER_END + 15 > _GetTime()) then
return
end
_detalhes.latest_ENCOUNTER_END = _GetTime()
_detalhes.encounter_table ["end"] = _GetTime() -- 0.351
local _, _, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
if (_in_combat) then
if (endStatus == 1) then
_detalhes.encounter_table.kill = true
_detalhes:SairDoCombate (true, {encounterID, encounterName, difficultyID, raidSize, endStatus}) --killed
else
_detalhes.encounter_table.kill = false
_detalhes:SairDoCombate (false, {encounterID, encounterName, difficultyID, raidSize, endStatus}) --wipe
end
else
if ((_detalhes.tabela_vigente:GetEndTime() or 0) + 2 >= _detalhes.encounter_table ["end"]) then
_detalhes.tabela_vigente:SetStartTime (_detalhes.encounter_table ["start"])
_detalhes.tabela_vigente:SetEndTime (_detalhes.encounter_table ["end"])
_detalhes:RefreshMainWindow (-1, true)
end
end
_detalhes:SendEvent ("COMBAT_ENCOUNTER_END", nil, ...)
_table_wipe (_detalhes.encounter_table)
_table_wipe (bargastBuffs) --remove on 10.0
return true
end
function _detalhes.parser_functions:UNIT_PET (...)
_detalhes.container_pets:Unpet (...)
_detalhes:SchedulePetUpdate (1)
end
function _detalhes.parser_functions:PLAYER_REGEN_DISABLED (...)
if (_detalhes.zone_type == "pvp" and not _detalhes.use_battleground_server_parser) then
if (_in_combat) then
_detalhes:SairDoCombate()
end
_detalhes:EntrarEmCombate()
end
if (not _detalhes:CaptureGet ("damage")) then
_detalhes:EntrarEmCombate()
end
--> essa parte do solo mode ainda sera usada?
if (_detalhes.solo and _detalhes.PluginCount.SOLO > 0) then --> solo mode
local esta_instancia = _detalhes.tabela_instancias[_detalhes.solo]
esta_instancia.atualizando = true
end
for index, instancia in ipairs (_detalhes.tabela_instancias) do
if (instancia.ativa) then --> 1 = none, we doesn't need to call
instancia:AdjustAlphaByContext(true)
end
end
_detalhes:DispatchAutoRunCode ("on_entercombat")
_detalhes.tabela_vigente.CombatStartedAt = GetTime()
end
--in case the player left the raid during the encounter
local check_for_encounter_end = function()
if (not _current_encounter_id) then
return
end
if (IsInRaid()) then
--raid
local inCombat = false
for i = 1, GetNumGroupMembers() do
if (UnitAffectingCombat ("raid" .. i)) then
inCombat = true
break
end
end
if (not inCombat) then
_current_encounter_id = nil
end
elseif (IsInGroup()) then
--party (dungeon)
local inCombat = false
for i = 1, GetNumGroupMembers() -1 do
if (UnitAffectingCombat ("party" .. i)) then
inCombat = true
break
end
end
if (not inCombat) then
_current_encounter_id = nil
end
else
_current_encounter_id = nil
end
end
--> this function is guaranteed to run after a combat is done
--> can also run when the player leaves combat state (regen enabled)
function _detalhes:RunScheduledEventsAfterCombat (OnRegenEnabled)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) running scheduled events after combat end.")
end
--when the user requested data from the storage but is in combat lockdown
if (_detalhes.schedule_storage_load) then
_detalhes.schedule_storage_load = nil
_detalhes.ScheduleLoadStorage()
end
--store a boss encounter when out of combat since it might need to load the storage
if (_detalhes.schedule_store_boss_encounter) then
if (not _detalhes.logoff_saving_data) then
local successful, errortext = pcall (Details.Database.StoreEncounter)
if (not successful) then
_detalhes:Msg ("error occurred on Details.Database.StoreEncounter():", errortext)
end
end
_detalhes.schedule_store_boss_encounter = nil
end
if (Details.schedule_store_boss_encounter_wipe) then
if (not _detalhes.logoff_saving_data) then
local successful, errortext = pcall (Details.Database.StoreWipe)
if (not successful) then
_detalhes:Msg ("error occurred on Details.Database.StoreWipe():", errortext)
end
end
Details.schedule_store_boss_encounter_wipe = nil
end
--when a large amount of data has been removed and the player is in combat, schedule to run the hard garbage collector (the blizzard one, not the details! internal)
if (_detalhes.schedule_hard_garbage_collect) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) found schedule collectgarbage().")
end
_detalhes.schedule_hard_garbage_collect = false
collectgarbage()
end
for index, instancia in ipairs (_detalhes.tabela_instancias) do
if (instancia.ativa) then --> 1 = none, we doesn't need to call
instancia:AdjustAlphaByContext(true)
end
end
if (not OnRegenEnabled) then
_table_wipe (bitfield_swap_cache)
_table_wipe (ignore_actors)
_detalhes:DispatchAutoRunCode ("on_leavecombat")
end
if (_detalhes.solo and _detalhes.PluginCount.SOLO > 0) then --code too old and I don't have documentation for it
if (_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].Stop) then
_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].Stop()
end
end
--deprecated shcedules
do
if (_detalhes.schedule_add_to_overall and #_detalhes.schedule_add_to_overall > 0) then --deprecated (combat are now added immediatelly since there's no script run too long)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) adding ", #_detalhes.schedule_add_to_overall, "combats in queue to overall data.")
end
for i = #_detalhes.schedule_add_to_overall, 1, -1 do
local CombatToAdd = tremove (_detalhes.schedule_add_to_overall, i)
if (CombatToAdd) then
_detalhes.historico:adicionar_overall (CombatToAdd)
end
end
end
if (_detalhes.schedule_mythicdungeon_trash_merge) then --deprecated (combat are now added immediatelly since there's no script run too long)
_detalhes.schedule_mythicdungeon_trash_merge = nil
DetailsMythicPlusFrame.MergeTrashCleanup (true)
end
if (_detalhes.schedule_mythicdungeon_endtrash_merge) then --deprecated (combat are now added immediatelly since there's no script run too long)
_detalhes.schedule_mythicdungeon_endtrash_merge = nil
DetailsMythicPlusFrame.MergeRemainingTrashAfterAllBossesDone()
end
if (_detalhes.schedule_mythicdungeon_overallrun_merge) then --deprecated (combat are now added immediatelly since there's no script run too long)
_detalhes.schedule_mythicdungeon_overallrun_merge = nil
DetailsMythicPlusFrame.MergeSegmentsOnEnd()
end
if (_detalhes.schedule_flag_boss_components) then --deprecated (combat are now added immediatelly since there's no script run too long)
_detalhes.schedule_flag_boss_components = false
_detalhes:FlagActorsOnBossFight()
end
if (_detalhes.schedule_remove_overall) then --deprecated (combat are now added immediatelly since there's no script run too long)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) found schedule overall data clean up.")
end
_detalhes.schedule_remove_overall = false
_detalhes.tabela_historico:resetar_overall()
end
if (_detalhes.wipe_called and false) then --disabled
_detalhes.wipe_called = nil
_detalhes:CaptureSet (nil, "damage", true)
_detalhes:CaptureSet (nil, "energy", true)
_detalhes:CaptureSet (nil, "aura", true)
_detalhes:CaptureSet (nil, "energy", true)
_detalhes:CaptureSet (nil, "spellcast", true)
_detalhes:CaptureSet (false, "damage", false, 10)
_detalhes:CaptureSet (false, "energy", false, 10)
_detalhes:CaptureSet (false, "aura", false, 10)
_detalhes:CaptureSet (false, "energy", false, 10)
_detalhes:CaptureSet (false, "spellcast", false, 10)
end
end
end
function _detalhes.parser_functions:CHALLENGE_MODE_START (...)
--> send mythic dungeon start event
local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
if (difficultyID == 8) then
_detalhes:SendEvent ("COMBAT_MYTHICDUNGEON_START")
end
end
function _detalhes.parser_functions:CHALLENGE_MODE_COMPLETED (...)
--> send mythic dungeon end event
local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
if (difficultyID == 8) then
_detalhes:SendEvent ("COMBAT_MYTHICDUNGEON_END")
end
end
function _detalhes.parser_functions:PLAYER_REGEN_ENABLED (...)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) |cFFFFFF00PLAYER_REGEN_ENABLED|r event triggered.")
print ("combat lockdown:", InCombatLockdown())
print ("affecting combat:", UnitAffectingCombat ("player"))
if (_current_encounter_id and IsInInstance()) then
print ("has a encounter ID")
print ("player is dead:", UnitHealth ("player") < 1)
end
end
--elapsed combat time
_detalhes.LatestCombatDone = GetTime()
_detalhes.tabela_vigente.CombatEndedAt = GetTime()
_detalhes.tabela_vigente.TotalElapsedCombatTime = _detalhes.tabela_vigente.CombatEndedAt - (_detalhes.tabela_vigente.CombatStartedAt or 0)
--
C_Timer.After (10, check_for_encounter_end)
--> playing alone, just finish the combat right now
if (not _IsInGroup() and not IsInRaid()) then
_detalhes.tabela_vigente.playing_solo = true
_detalhes:SairDoCombate()
else
--is in a raid or party group
C_Timer.After (1, function()
local inCombat
if (IsInRaid()) then
--raid
local inCombat = false
for i = 1, GetNumGroupMembers() do
if (UnitAffectingCombat ("raid" .. i)) then
inCombat = true
break
end
end
if (not inCombat) then
_detalhes:RunScheduledEventsAfterCombat (true)
end
elseif (IsInGroup()) then
--party (dungeon)
local inCombat = false
for i = 1, GetNumGroupMembers() -1 do
if (UnitAffectingCombat ("party" .. i)) then
inCombat = true
break
end
end
if (not inCombat) then
_detalhes:RunScheduledEventsAfterCombat (true)
end
end
end)
end
end
function _detalhes.parser_functions:PLAYER_TALENT_UPDATE()
if (IsInGroup() or IsInRaid()) then
if (_detalhes.SendTalentTimer and not _detalhes.SendTalentTimer._cancelled) then
_detalhes.SendTalentTimer:Cancel()
end
_detalhes.SendTalentTimer = C_Timer.NewTimer (11, function()
_detalhes:SendCharacterData()
end)
end
end
function _detalhes.parser_functions:PLAYER_SPECIALIZATION_CHANGED()
--some parts of details! does call this function, check first for past expansions
if (DetailsFramework.IsClassicWow()) then
return
end
local specIndex = DetailsFramework.GetSpecialization()
if (specIndex) then
local specID = DetailsFramework.GetSpecializationInfo (specIndex)
if (specID and specID ~= 0) then
local guid = UnitGUID ("player")
if (guid) then
_detalhes.cached_specs [guid] = specID
end
end
end
if (IsInGroup() or IsInRaid()) then
if (_detalhes.SendTalentTimer and not _detalhes.SendTalentTimer._cancelled) then
_detalhes.SendTalentTimer:Cancel()
end
_detalhes.SendTalentTimer = C_Timer.NewTimer (11, function()
_detalhes:SendCharacterData()
end)
end
end
--> this is mostly triggered when the player enters in a dual against another player
function _detalhes.parser_functions:UNIT_FACTION (unit)
if (true) then
--> disable until figure out how to make this work properlly
--> at the moment this event is firing at bgs, arenas, etc making horde icons to show at random
return
end
--> check if outdoors
--unit was nil, nameplate might bug here, it should track after the event
if (_detalhes.zone_type == "none" and unit) then
local serial = UnitGUID (unit)
--> the serial is valid and isn't THE player and the serial is from a player?
if (serial and serial ~= UnitGUID ("player") and serial:find ("Player")) then
_detalhes.duel_candidates [serial] = GetTime()
local playerName = _detalhes:GetCLName (unit)
--> check if the player is inside the current combat and flag the objects
if (playerName and _current_combat) then
local enemyPlayer1 = _current_combat:GetActor (1, playerName)
local enemyPlayer2 = _current_combat:GetActor (2, playerName)
local enemyPlayer3 = _current_combat:GetActor (3, playerName)
local enemyPlayer4 = _current_combat:GetActor (4, playerName)
if (enemyPlayer1) then
--> set to show when the player is solo play
enemyPlayer1.grupo = true
enemyPlayer1.enemy = true
if (IsInGroup()) then
--> broadcast the enemy to group members so they can "watch" the damage
end
end
if (enemyPlayer2) then
enemyPlayer2.grupo = true
enemyPlayer2.enemy = true
end
if (enemyPlayer3) then
enemyPlayer3.grupo = true
enemyPlayer3.enemy = true
end
if (enemyPlayer4) then
enemyPlayer4.grupo = true
enemyPlayer4.enemy = true
end
end
end
end
end
function _detalhes.parser_functions:ROLE_CHANGED_INFORM (...)
if (_detalhes.last_assigned_role ~= _UnitGroupRolesAssigned ("player")) then
_detalhes:CheckSwitchOnLogon (true)
_detalhes.last_assigned_role = _UnitGroupRolesAssigned ("player")
end
end
function _detalhes.parser_functions:PLAYER_ROLES_ASSIGNED (...)
if (_detalhes.last_assigned_role ~= _UnitGroupRolesAssigned ("player")) then
_detalhes:CheckSwitchOnLogon (true)
_detalhes.last_assigned_role = _UnitGroupRolesAssigned ("player")
end
end
function _detalhes:InGroup()
return _detalhes.in_group
end
function _detalhes.parser_functions:GROUP_ROSTER_UPDATE (...)
if (not _detalhes.in_group) then
_detalhes.in_group = IsInGroup() or IsInRaid()
if (_detalhes.in_group) then
--> entrou num grupo
_detalhes:IniciarColetaDeLixo (true)
_detalhes:WipePets()
_detalhes:SchedulePetUpdate (1)
_detalhes:InstanceCall (_detalhes.AdjustAlphaByContext)
_detalhes:CheckSwitchOnLogon()
_detalhes:CheckVersion()
_detalhes:SendEvent ("GROUP_ONENTER")
_detalhes:DispatchAutoRunCode ("on_groupchange")
wipe (_detalhes.trusted_characters)
C_Timer.After (5, _detalhes.ScheduleSyncPlayerActorData)
end
else
_detalhes.in_group = IsInGroup() or IsInRaid()
if (not _detalhes.in_group) then
--> saiu do grupo
_detalhes:IniciarColetaDeLixo (true)
_detalhes:WipePets()
_detalhes:SchedulePetUpdate (1)
_table_wipe (_detalhes.details_users)
_detalhes:InstanceCall (_detalhes.AdjustAlphaByContext)
_detalhes:CheckSwitchOnLogon()
_detalhes:SendEvent ("GROUP_ONLEAVE")
_detalhes:DispatchAutoRunCode ("on_groupchange")
wipe (_detalhes.trusted_characters)
else
--> ainda esta no grupo
_detalhes:SchedulePetUpdate (2)
--> send char data
if (_detalhes.SendCharDataOnGroupChange and not _detalhes.SendCharDataOnGroupChange._cancelled) then
return
end
_detalhes.SendCharDataOnGroupChange = C_Timer.NewTimer (11, function()
_detalhes:SendCharacterData()
_detalhes.SendCharDataOnGroupChange = nil
end)
end
end
_detalhes:SchedulePetUpdate (6)
end
function _detalhes.parser_functions:START_TIMER (...)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) found a timer.")
end
--if (C_Scenario.IsChallengeMode() and _detalhes.overall_clear_newchallenge) then
-- if (_detalhes.overall_clear_newchallenge) then --C_Scenario.IsChallengeMode() and parece que no existe mais
-- _detalhes.historico:resetar_overall()
-- if (_detalhes.debug) then
-- _detalhes:Msg ("(debug) timer is a challenge mode start.")
-- end
if (_detalhes.is_in_arena) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) timer is an arena countdown.")
end
_detalhes:StartArenaSegment (...)
elseif (_detalhes.is_in_battleground) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) timer is a battleground countdown.")
end
local timerType, timeSeconds, totalTime = select (1, ...)
if (_detalhes.start_battleground) then
_detalhes:CancelTimer (_detalhes.start_battleground, true)
end
_detalhes.start_battleground = _detalhes:ScheduleTimer ("CreateBattlegroundSegment", timeSeconds)
end
end
function _detalhes:CreateBattlegroundSegment()
if (_in_combat) then
_detalhes.tabela_vigente.discard_segment = true
_detalhes:SairDoCombate()
end
_detalhes:EntrarEmCombate()
end
-- ~load
local start_details = function()
if (not _detalhes.gump) then
--> failed to load the framework.
if (not _detalhes.instance_load_failed) then
_detalhes:CreatePanicWarning()
end
_detalhes.instance_load_failed.text:SetText ("Framework for Details! isn't loaded.\nIf you just updated the addon, please reboot the game client.\nWe apologize for the inconvenience and thank you for your comprehension.")
return
end
--> cooltip
if (not _G.GameCooltip) then
_detalhes.popup = _G.GameCooltip
else
_detalhes.popup = _G.GameCooltip
end
--> check group
_detalhes.in_group = IsInGroup() or IsInRaid()
--> write into details object all basic keys and default profile
_detalhes:ApplyBasicKeys()
--> check if is first run, update keys for character and global data
_detalhes:LoadGlobalAndCharacterData()
--> details updated and not reopened the game client
if (_detalhes.FILEBROKEN) then
return
end
--> load all the saved combats
_detalhes:LoadCombatTables()
--> load the profiles
_detalhes:LoadConfig()
_detalhes:UpdateParserGears()
--load auto run code
Details:StartAutoRun()
end
function _detalhes.parser_functions:ADDON_LOADED (...)
local addon_name = _select (1, ...)
if (addon_name == "Details") then
start_details()
end
end
local playerLogin = CreateFrame ("frame")
playerLogin:RegisterEvent("PLAYER_LOGIN")
playerLogin:SetScript("OnEvent", function()
Details:StartMeUp()
end)
function _detalhes.parser_functions:PET_BATTLE_OPENING_START (...)
_detalhes.pet_battle = true
for index, instance in _ipairs (_detalhes.tabela_instancias) do
if (instance.ativa) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) hidding windows for Pet Battle.")
end
instance:SetWindowAlphaForCombat (true, true, 0)
end
end
end
function _detalhes.parser_functions:PET_BATTLE_CLOSE (...)
_detalhes.pet_battle = false
for index, instance in _ipairs (_detalhes.tabela_instancias) do
if (instance.ativa) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) Pet Battle finished, calling AdjustAlphaByContext().")
end
instance:AdjustAlphaByContext(true)
end
end
end
function _detalhes.parser_functions:UNIT_NAME_UPDATE (...)
_detalhes:SchedulePetUpdate (5)
end
local parser_functions = _detalhes.parser_functions
function _detalhes:OnEvent (evento, ...)
local func = parser_functions [evento]
if (func) then
return func (nil, ...)
end
end
_detalhes.listener:SetScript ("OnEvent", _detalhes.OnEvent)
--> logout function ~save ~logout
local saver = CreateFrame ("frame", nil, UIParent)
saver:RegisterEvent ("PLAYER_LOGOUT")
saver:SetScript ("OnEvent", function (...)
if (not _detalhes.gump) then
--> failed to load the framework.
return
end
local saver_error = function (errortext)
_detalhes_global = _detalhes_global or {}
_detalhes_global.exit_errors = _detalhes_global.exit_errors or {}
tinsert (_detalhes_global.exit_errors, 1, _detalhes.userversion .. " " .. errortext)
tremove (_detalhes_global.exit_errors, 6)
end
_detalhes_global.exit_log = {}
_detalhes.saver_error_func = saver_error
_detalhes.logoff_saving_data = true
--> close info window
if (_detalhes.FechaJanelaInfo) then
tinsert (_detalhes_global.exit_log, "1 - Closing Janela Info.")
xpcall (_detalhes.FechaJanelaInfo, saver_error)
end
--> do not save window pos
if (_detalhes.tabela_instancias) then
tinsert (_detalhes_global.exit_log, "2 - Clearing user place from instances.")
for id, instance in _detalhes:ListInstances() do
if (instance.baseframe) then
instance.baseframe:SetUserPlaced (false)
instance.baseframe:SetDontSavePosition (true)
end
end
end
--> leave combat start save tables
if (_detalhes.in_combat and _detalhes.tabela_vigente) then
tinsert (_detalhes_global.exit_log, "3 - Leaving current combat.")
xpcall (_detalhes.SairDoCombate, saver_error)
_detalhes.can_panic_mode = true
end
if (_detalhes.CheckSwitchOnLogon and _detalhes.tabela_instancias[1] and _detalhes.tabela_instancias and getmetatable (_detalhes.tabela_instancias[1])) then
tinsert (_detalhes_global.exit_log, "4 - Reversing switches.")
xpcall (_detalhes.CheckSwitchOnLogon, saver_error)
end
if (_detalhes.wipe_full_config) then
tinsert (_detalhes_global.exit_log, "5 - Is a full config wipe.")
_detalhes_global = nil
_detalhes_database = nil
return
end
--> save the config
tinsert (_detalhes_global.exit_log, "6 - Saving Config.")
xpcall (_detalhes.SaveConfig, saver_error)
tinsert (_detalhes_global.exit_log, "7 - Saving Profiles.")
xpcall (_detalhes.SaveProfile, saver_error)
--> save the nicktag cache
tinsert (_detalhes_global.exit_log, "8 - Saving nicktag cache.")
_detalhes_database.nick_tag_cache = table_deepcopy (_detalhes_database.nick_tag_cache)
end)
--> end
-- ~parserstart ~startparser ~cleu
function _detalhes.OnParserEvent()
-- 8.0 changed
local time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12 = _CombatLogGetCurrentEventInfo()
local funcao = token_list [token]
if (funcao) then
return funcao (nil, token, time, who_serial, who_name, who_flags, target_serial, target_name, target_flags, target_flags2, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12)
else
return
end
end
_detalhes.parser_frame:SetScript ("OnEvent", _detalhes.OnParserEvent)
function _detalhes:UpdateParser()
_tempo = _detalhes._tempo
end
function _detalhes:UpdatePetsOnParser()
container_pets = _detalhes.tabela_pets.pets
end
function _detalhes:PrintParserCacheIndexes()
local amount = 0
for n, nn in pairs (damage_cache) do
amount = amount + 1
end
print ("parser damage_cache", amount)
amount = 0
for n, nn in pairs (damage_cache_pets) do
amount = amount + 1
end
print ("parser damage_cache_pets", amount)
amount = 0
for n, nn in pairs (damage_cache_petsOwners) do
amount = amount + 1
end
print ("parser damage_cache_petsOwners", amount)
amount = 0
for n, nn in pairs (healing_cache) do
amount = amount + 1
end
print ("parser healing_cache", amount)
amount = 0
for n, nn in pairs (energy_cache) do
amount = amount + 1
end
print ("parser energy_cache", amount)
amount = 0
for n, nn in pairs (misc_cache) do
amount = amount + 1
end
print ("parser misc_cache", amount)
print ("group damage", #_detalhes.cache_damage_group)
print ("group damage", #_detalhes.cache_healing_group)
end
function _detalhes:GetActorsOnDamageCache()
return _detalhes.cache_damage_group
end
function _detalhes:GetActorsOnHealingCache()
return _detalhes.cache_healing_group
end
function _detalhes:ClearParserCache()
_table_wipe (damage_cache)
_table_wipe (damage_cache_pets)
_table_wipe (damage_cache_petsOwners)
_table_wipe (healing_cache)
_table_wipe (energy_cache)
_table_wipe (misc_cache)
_table_wipe (misc_cache_pets)
_table_wipe (misc_cache_petsOwners)
_table_wipe (npcid_cache)
_table_wipe (ignore_death)
_table_wipe (reflection_damage)
_table_wipe (reflection_debuffs)
_table_wipe (reflection_events)
_table_wipe (reflection_auras)
_table_wipe (reflection_dispels)
damage_cache = setmetatable ({}, _detalhes.weaktable)
damage_cache_pets = setmetatable ({}, _detalhes.weaktable)
damage_cache_petsOwners = setmetatable ({}, _detalhes.weaktable)
healing_cache = setmetatable ({}, _detalhes.weaktable)
energy_cache = setmetatable ({}, _detalhes.weaktable)
misc_cache = setmetatable ({}, _detalhes.weaktable)
misc_cache_pets = setmetatable ({}, _detalhes.weaktable)
misc_cache_petsOwners = setmetatable ({}, _detalhes.weaktable)
end
function parser:RevomeActorFromCache (actor_serial, actor_name)
if (actor_name) then
damage_cache [actor_name] = nil
damage_cache_pets [actor_name] = nil
damage_cache_petsOwners [actor_name] = nil
healing_cache [actor_serial] = nil
energy_cache [actor_name] = nil
misc_cache [actor_name] = nil
misc_cache_pets [actor_name] = nil
misc_cache_petsOwners [actor_name] = nil
end
if (actor_serial) then
damage_cache [actor_serial] = nil
damage_cache_pets [actor_serial] = nil
damage_cache_petsOwners [actor_serial] = nil
healing_cache [actor_serial] = nil
energy_cache [actor_serial] = nil
misc_cache [actor_serial] = nil
misc_cache_pets [actor_serial] = nil
misc_cache_petsOwners [actor_serial] = nil
end
end
function _detalhes:UptadeRaidMembersCache()
_table_wipe (raid_members_cache)
_table_wipe (tanks_members_cache)
_table_wipe (auto_regen_cache)
_table_wipe (bitfield_swap_cache)
_table_wipe (ignore_actors)
local roster = _detalhes.tabela_vigente.raid_roster
if (_IsInRaid()) then
for i = 1, _GetNumGroupMembers() do
local name = _GetUnitName ("raid"..i, true)
raid_members_cache [_UnitGUID ("raid"..i)] = true
roster [name] = true
local role = _UnitGroupRolesAssigned (name)
if (role == "TANK") then
tanks_members_cache [_UnitGUID ("raid"..i)] = true
end
if (auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("raid" .. i)]]) then
auto_regen_cache [name] = auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("raid" .. i)]]
end
end
elseif (_IsInGroup()) then
--party
for i = 1, _GetNumGroupMembers()-1 do
local name = _GetUnitName ("party"..i, true)
raid_members_cache [_UnitGUID ("party"..i)] = true
roster [name] = true
local role = _UnitGroupRolesAssigned (name)
if (role == "TANK") then
tanks_members_cache [_UnitGUID ("party"..i)] = true
end
if (auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("party" .. i)]]) then
auto_regen_cache [name] = auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("party" .. i)]]
end
end
--player
local name = GetUnitName ("player", true)
raid_members_cache [_UnitGUID ("player")] = true
roster [name] = true
local role = _UnitGroupRolesAssigned (name)
if (role == "TANK") then
tanks_members_cache [_UnitGUID ("player")] = true
end
if (auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("player")]]) then
auto_regen_cache [name] = auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("player")]]
end
else
local name = GetUnitName ("player", true)
raid_members_cache [_UnitGUID ("player")] = true
roster [name] = true
local role = _UnitGroupRolesAssigned (name)
if (role == "TANK") then
tanks_members_cache [_UnitGUID ("player")] = true
else
local spec = DetailsFramework.GetSpecialization()
if (spec and spec ~= 0) then
if (DetailsFramework.GetSpecializationRole (spec) == "TANK") then
tanks_members_cache [_UnitGUID ("player")] = true
end
end
end
if (auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("player")]]) then
auto_regen_cache [name] = auto_regen_power_specs [_detalhes.cached_specs [_UnitGUID ("player")]]
end
end
if (_detalhes.iam_a_tank) then
tanks_members_cache [_UnitGUID ("player")] = true
end
end
function _detalhes:IsATank (playerguid)
return tanks_members_cache [playerguid]
end
function _detalhes:IsInCache (playerguid)
return raid_members_cache [playerguid]
end
function _detalhes:GetParserPlayerCache()
return raid_members_cache
end
--serach key: ~cache
function _detalhes:UpdateParserGears()
--> refresh combat tables
_current_combat = _detalhes.tabela_vigente
_current_combat_cleu_events = _current_combat and _current_combat.cleu_events
--> last events pointer
last_events_cache = _current_combat.player_last_events
_death_event_amt = _detalhes.deadlog_events
--> refresh total containers
_current_total = _current_combat.totals
_current_gtotal = _current_combat.totals_grupo
--> refresh actors containers
_current_damage_container = _current_combat [1]
_current_heal_container = _current_combat [2]
_current_energy_container = _current_combat [3]
_current_misc_container = _current_combat [4]
--> refresh data capture options
_recording_self_buffs = _detalhes.RecordPlayerSelfBuffs
--_recording_healing = _detalhes.RecordHealingDone
--_recording_took_damage = _detalhes.RecordRealTimeTookDamage
_recording_ability_with_buffs = _detalhes.RecordPlayerAbilityWithBuffs
_in_combat = _detalhes.in_combat
--> grab the ignored npcid directly from the user profile
ignored_npcids = _detalhes.npcid_ignored
if (_in_combat) then
if (not _auto_regen_thread or _auto_regen_thread._cancelled) then
_auto_regen_thread = C_Timer.NewTicker (AUTO_REGEN_PRECISION / 10, regen_power_overflow_check)
end
else
if (_auto_regen_thread and not _auto_regen_thread._cancelled) then
_auto_regen_thread:Cancel()
_auto_regen_thread = nil
end
end
if (_detalhes.hooks ["HOOK_COOLDOWN"].enabled) then
_hook_cooldowns = true
else
_hook_cooldowns = false
end
if (_detalhes.hooks ["HOOK_DEATH"].enabled) then
_hook_deaths = true
else
_hook_deaths = false
end
if (_detalhes.hooks ["HOOK_BATTLERESS"].enabled) then
_hook_battleress = true
else
_hook_battleress = false
end
if (_detalhes.hooks ["HOOK_INTERRUPT"].enabled) then
_hook_interrupt = true
else
_hook_interrupt = false
end
is_using_spellId_override = _detalhes.override_spellids
return _detalhes:ClearParserCache()
end
--serach key: ~api
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> details api functions
--> number of combat
function _detalhes:GetCombatId()
return _detalhes.combat_id
end
--> if in combat
function _detalhes:IsInCombat()
return _in_combat
end
function _detalhes:IsInEncounter()
return _detalhes.encounter_table.id and true or false
end
--> get combat
function _detalhes:GetCombat (_combat)
if (not _combat) then
return _current_combat
elseif (_type (_combat) == "number") then
if (_combat == -1) then --> overall
return _detalhes.tabela_overall
elseif (_combat == 0) then --> current
return _current_combat
else
return _detalhes.tabela_historico.tabelas [_combat]
end
elseif (_type (_combat) == "string") then
if (_combat == "overall") then
return _detalhes.tabela_overall
elseif (_combat == "current") then
return _current_combat
end
end
return nil
end
function _detalhes:GetAllActors (_combat, _actorname)
return _detalhes:GetActor (_combat, 1, _actorname), _detalhes:GetActor (_combat, 2, _actorname), _detalhes:GetActor (_combat, 3, _actorname), _detalhes:GetActor (_combat, 4, _actorname)
end
--> get player
function _detalhes:GetPlayer (_actorname, _combat, _attribute)
return _detalhes:GetActor (_combat, _attribute, _actorname)
end
--> get an actor
function _detalhes:GetActor (_combat, _attribute, _actorname)
if (not _combat) then
_combat = "current" --> current combat
end
if (not _attribute) then
_attribute = 1 --> damage
end
if (not _actorname) then
_actorname = _detalhes.playername
end
if (_combat == 0 or _combat == "current") then
local actor = _detalhes.tabela_vigente (_attribute, _actorname)
if (actor) then
return actor
else
return nil --_detalhes:NewError ("Current combat doesn't have an actor called ".. _actorname)
end
elseif (_combat == -1 or _combat == "overall") then
local actor = _detalhes.tabela_overall (_attribute, _actorname)
if (actor) then
return actor
else
return nil --_detalhes:NewError ("Combat overall doesn't have an actor called ".. _actorname)
end
elseif (type (_combat) == "number") then
local _combatOnHistoryTables = _detalhes.tabela_historico.tabelas [_combat]
if (_combatOnHistoryTables) then
local actor = _combatOnHistoryTables (_attribute, _actorname)
if (actor) then
return actor
else
return nil --_detalhes:NewError ("Combat ".. _combat .." doesn't have an actor called ".. _actorname)
end
else
return nil --_detalhes:NewError ("Combat ".._combat.." not found.")
end
else
return nil --_detalhes:NewError ("Couldn't find a combat object for passed parameters")
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> battleground parser
_detalhes.pvp_parser_frame:SetScript ("OnEvent", function (self, event)
self:ReadPvPData()
end)
function _detalhes:BgScoreUpdate()
RequestBattlefieldScoreData()
end
function _detalhes.pvp_parser_frame:StartBgUpdater()
_detalhes.pvp_parser_frame:RegisterEvent ("UPDATE_BATTLEFIELD_SCORE")
if (_detalhes.pvp_parser_frame.ticker) then
_detalhes:CancelTimer (_detalhes.pvp_parser_frame.ticker)
end
_detalhes.pvp_parser_frame.ticker = _detalhes:ScheduleRepeatingTimer ("BgScoreUpdate", 10)
end
function _detalhes.pvp_parser_frame:StopBgUpdater()
_detalhes.pvp_parser_frame:UnregisterEvent ("UPDATE_BATTLEFIELD_SCORE")
_detalhes:CancelTimer (_detalhes.pvp_parser_frame.ticker)
_detalhes.pvp_parser_frame.ticker = nil
end
function _detalhes.pvp_parser_frame:ReadPvPData()
local players = GetNumBattlefieldScores()
for i = 1, players do
local name, killingBlows, honorableKills, deaths, honorGained, faction, race, class, classToken, damageDone, healingDone, bgRating, ratingChange, preMatchMMR, mmrChange, talentSpec = GetBattlefieldScore (i)
local actor = _detalhes.tabela_vigente (1, name)
if (actor) then
if (damageDone == 0) then
damageDone = damageDone + _detalhes:GetOrderNumber()
end
actor.total = damageDone
actor.classe = classToken or "UNKNOW"
elseif (name ~= "Unknown" and type (name) == "string" and string.len (name) > 1) then
local guid = _UnitGUID (name)
if (guid) then
local flag
if (_detalhes.faction_id == faction) then --> is from the same faction
flag = 0x514
else
flag = 0x548
end
actor = _current_damage_container:PegarCombatente (guid, name, flag, true)
actor.total = _detalhes:GetOrderNumber()
actor.classe = classToken or "UNKNOW"
if (flag == 0x548) then
--oponent
actor.enemy = true
end
end
end
local actor = _detalhes.tabela_vigente (2, name)
if (actor) then
if (healingDone == 0) then
healingDone = healingDone + _detalhes:GetOrderNumber()
end
actor.total = healingDone
actor.classe = classToken or "UNKNOW"
elseif (name ~= "Unknown" and type (name) == "string" and string.len (name) > 1) then
--elseif (name ~= "Unknown") then
local guid = _UnitGUID (name)
if (guid) then
local flag
if (_detalhes.faction_id == faction) then --> is from the same faction
flag = 0x514
else
flag = 0x548
end
actor = _current_heal_container:PegarCombatente (guid, name, flag, true)
actor.total = _detalhes:GetOrderNumber()
actor.classe = classToken or "UNKNOW"
if (flag == 0x548) then
--oponent
actor.enemy = true
end
end
end
end
end