c4ee7e89ea
- Added a round of polishing into the end of mythic+ panel. - Added: Details:RegisterFrameToColor(frame) the registered frame will use the same color scheme of all the other frames from Details!. - Segments menu will show a different icon for training dummies. - Fixed functions that retrieve information about a dungeon. - Fixed an issue while trying to report using the "Report Results" from the report results tooltip.
996 lines
43 KiB
Lua
996 lines
43 KiB
Lua
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local Details = _G.Details
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local debugmode = false --print debug lines
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local verbosemode = false --auto open the chart panel
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local addonName, Details222 = ...
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local mPlus = Details222.MythicPlusBreakdown
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local detailsFramework = DetailsFramework
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local _
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local CreateFrame = CreateFrame
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local UnitExists = UnitExists
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local UnitGroupRolesAssigned = UnitGroupRolesAssigned
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local UIParent = UIParent
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local PixelUtil = PixelUtil
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local C_Timer = C_Timer
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local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
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local mythicDungeonCharts = Details222.MythicPlus.Charts.Listener
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local mythicDungeonFrames = Details222.MythicPlus.Frames
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local CONST_DEBUG_MODE = false
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--debug
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_G.MythicDungeonFrames = mythicDungeonFrames
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--/run _G.MythicDungeonFrames.ShowEndOfMythicPlusPanel(true)
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---@class animatedtexture : texture, df_frameshake
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---@field CreateRandomBounceSettings function
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---@field BounceFrameShake df_frameshake
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---@class playerbanner : frame
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---@field FadeInAnimation animationgroup
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---@field BackgroundBannerTextureScaleAnimation animationgroup
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---@field BackgroundBannerFlashTextureColorAnimation animationgroup
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---@field BounceFrameShake df_frameshake
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---@field LevelUpFrame frame
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---@field LevelUpTextFrame frame
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---@field LevelFontString fontstring
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---@field DungeonTexture texture
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---@field DungeonBorderTexture texture
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---@field FlashTexture texture
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---@field LootSquare frame
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---@field LootIcon texture
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---@field LootIconBorder texture
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---@field LootItemLevel fontstring
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---@field unitId string
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---@field unitName string
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---@field PlayerNameFontString fontstring
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---@field BackgroundBannerTexture animatedtexture
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---@field BackgroundBannerFlashTexture animatedtexture
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---@field RoleIcon texture
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---@field Portrait texture
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---@field Border texture
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---@field Name fontstring
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---@field AnimIn animationgroup
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---@field AnimOut animationgroup
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local createPlayerBanner = function(parent, name)
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local template = "ChallengeModeBannerPartyMemberTemplate"
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---@type playerbanner
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local playerBanner = CreateFrame("frame", name, parent, template)
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playerBanner:SetAlpha(1)
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playerBanner:EnableMouse(true)
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playerBanner:SetFrameLevel(parent:GetFrameLevel()+2)
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--make an fade in animation
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local fadeInAnimation = detailsFramework:CreateAnimationHub(playerBanner, function() playerBanner:Show() end, function() playerBanner:SetAlpha(1) end)
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detailsFramework:CreateAnimation(fadeInAnimation, "Alpha", 1, 0.1, 0, 1)
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playerBanner.FadeInAnimation = fadeInAnimation
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--there's already a role icon on .RoleIcon, created from the template
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local playerNameFontString = playerBanner:CreateFontString("$parentPlayerNameText", "overlay", "GameFontNormal")
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playerNameFontString:SetTextColor(1, 1, 1)
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playerNameFontString:SetPoint("top", playerBanner, "bottom", -1, -7)
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DetailsFramework:SetFontSize(playerNameFontString, 12)
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playerBanner.PlayerNameFontString = playerNameFontString
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local playerNameBackgroundTexture = playerBanner:CreateTexture("$parentPlayerNameBackgroundTexture", "overlay", nil, 6)
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playerNameBackgroundTexture:SetTexture([[Interface\Cooldown\LoC-ShadowBG]])
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playerNameBackgroundTexture:SetSize(68, 12)
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playerNameBackgroundTexture:SetPoint("center", playerNameFontString, "center", 0, 0)
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local createPlayerBannerBackgroundTexture = function(playerBanner, color, drawLevel)
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local backgroundBannerTexture = playerBanner:CreateTexture("$parentBannerTexture", "background", nil, 0)
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---@cast backgroundBannerTexture animatedtexture
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backgroundBannerTexture:SetTexture([[Interface\ACHIEVEMENTFRAME\GuildTabard]])
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backgroundBannerTexture:SetDrawLayer("background", drawLevel or 0)
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backgroundBannerTexture:SetSize(63, 129)
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backgroundBannerTexture:SetTexCoord(5/128, 68/128, 123/256, 252/256)
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backgroundBannerTexture:SetPoint("topleft", playerBanner, "bottomleft", -5, playerBanner:GetHeight()/2)
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backgroundBannerTexture:SetPoint("topright", playerBanner, "bottomright", 4, playerBanner:GetHeight()/2)
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local r, g, b = detailsFramework:ParseColors(color or "dark1")
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backgroundBannerTexture:SetVertexColor(r, g, b)
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return backgroundBannerTexture
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end
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do
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playerBanner.BackgroundBannerFlashTexture = createPlayerBannerBackgroundTexture(playerBanner, "white", -1)
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--create a color animation for playerBanner.BackgroundBannerFlashTexture, the color start as white and goes to dark1
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--the start delay for this animation is 0.2
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local backgroundBannerFlashTextureColorAnimation = detailsFramework:CreateAnimationHub(playerBanner.BackgroundBannerFlashTexture, function() end, function() playerBanner.BackgroundBannerFlashTexture:SetVertexColor(0.1, 0.1, 0.1) end)
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local colorAnim = detailsFramework:CreateAnimation(backgroundBannerFlashTextureColorAnimation, "VertexColor", 1, 0.2, "white", "dark1")
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colorAnim:SetStartDelay(0.175)
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playerBanner.BackgroundBannerFlashTextureColorAnimation = backgroundBannerFlashTextureColorAnimation
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end
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do
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playerBanner.BackgroundBannerTexture = createPlayerBannerBackgroundTexture(playerBanner)
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function playerBanner.BackgroundBannerTexture:CreateRandomBounceSettings()
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local duration = RandomFloatInRange(0.78, 0.82)
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local amplitude = RandomFloatInRange(4.50, 5.5)
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local frequency = RandomFloatInRange(19.8, 20.8)
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local absoluteSineX = false
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local absoluteSineY = true
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local scaleX = 0
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local scaleY = RandomFloatInRange(0.90, 1.1)
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local fadeInTime = 0
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local fadeOutTime = RandomFloatInRange(0.7, 0.8)
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return duration, amplitude, frequency, absoluteSineX, absoluteSineY, scaleX, scaleY, fadeInTime, fadeOutTime
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end
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local lossOfMomentum = 0.75
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local duration = 0.8
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local amplitude = 5
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local frequency = 20
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local absoluteSineX = false
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local absoluteSineY = true
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local scaleX = 0
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local scaleY = 1
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local fadeInTime = 0
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local fadeOutTime = lossOfMomentum
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local backgroundBannerTextureFS2 = detailsFramework:CreateFrameShake(playerBanner.BackgroundBannerTexture, duration, amplitude, frequency, absoluteSineX, absoluteSineY, scaleX, scaleY, fadeInTime, fadeOutTime)
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playerBanner.BackgroundBannerTexture.BounceFrameShake = backgroundBannerTextureFS2
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--scale animation for backgroundBannerTexture, which starts at 1 x 0 y and goes to 1 x 1 y, anchor top
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local backgroundBannerTextureScaleAnimation = detailsFramework:CreateAnimationHub(playerBanner.BackgroundBannerTexture, function() end, function() playerBanner.BackgroundBannerTexture:SetSize(63, 129) end)
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detailsFramework:CreateAnimation(backgroundBannerTextureScaleAnimation, "Scale", 1, 0.25, 1, 0, 1, 1, "top", 0, 0)
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playerBanner.BackgroundBannerTextureScaleAnimation = backgroundBannerTextureScaleAnimation
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end
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local backgroundBannerBorderTexture = playerBanner:CreateTexture("$parentBannerBorderTexture", "highlight", nil, -1)
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backgroundBannerBorderTexture:SetAtlas("UI-Achievement-Guild-Flag-Outline")
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backgroundBannerBorderTexture:SetSize(63, 129)
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backgroundBannerBorderTexture:SetPoint("topleft", playerBanner, "bottomleft", -5, playerBanner:GetHeight()/2)
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backgroundBannerBorderTexture:SetPoint("topright", playerBanner, "bottomright", 4, playerBanner:GetHeight()/2)
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local dungeonTexture = playerBanner:CreateTexture("$parentDungeonTexture", "artwork")
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dungeonTexture:SetTexCoord(25/512, 360/512, 50/512, 290/512)
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dungeonTexture:SetSize(50, 39)
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dungeonTexture:SetPoint("top", playerBanner,"bottom", 0, -16)
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dungeonTexture:SetAlpha(0.9934)
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playerBanner.DungeonTexture = dungeonTexture
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local dungeonBorderTexture = playerBanner:CreateTexture("$parentDungeonBorder", "border")
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dungeonBorderTexture:SetTexture([[Interface\BUTTONS\UI-EmptySlot]])
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dungeonBorderTexture:SetDrawLayer("border", 0)
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dungeonBorderTexture:ClearAllPoints()
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dungeonBorderTexture:SetPoint("topleft", dungeonTexture,"topleft", -17, 15)
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dungeonBorderTexture:SetPoint("bottomright", dungeonTexture,"bottomright", 18, -15)
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dungeonBorderTexture:SetAlpha(1)
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playerBanner.DungeonBorderTexture = dungeonBorderTexture
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--load this addon, required to have access to the garrison templates
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if (not C_AddOns.IsAddOnLoaded("Blizzard_GarrisonTemplates")) then
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C_AddOns.LoadAddOn("Blizzard_GarrisonTemplates")
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end
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--animation for the key leveling up
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local levelUpFrame = CreateFrame("frame", "$LevelUpFrame", playerBanner, "GarrisonFollowerLevelUpTemplate")
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levelUpFrame:SetPoint("top", dungeonTexture, "bottom", 0, 44)
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levelUpFrame:SetScale(0.9)
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levelUpFrame.Text:SetText("")
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playerBanner.LevelUpFrame = levelUpFrame
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levelUpFrame:SetFrameLevel(playerBanner:GetFrameLevel()+1)
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local levelUpTextFrame = CreateFrame("frame", "$LevelUpTextFrame", playerBanner)
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levelUpTextFrame:SetPoint("top", dungeonTexture, "bottom", -1, -14)
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levelUpTextFrame:SetFrameLevel(playerBanner:GetFrameLevel()+2)
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levelUpTextFrame:SetSize(1, 1)
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playerBanner.LevelUpTextFrame = levelUpTextFrame
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--scaleX, scaleY, fadeInTime, fadeOutTime
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local shakeAnimation = detailsFramework:CreateFrameShake(levelUpTextFrame, 0.8, 2, 200, false, false, 0, 1, 0.5, 0.15)
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local shakeAnimation2 = detailsFramework:CreateFrameShake(levelUpTextFrame, 0.5, 1, 200, false, false, 0, 1, 0, 0)
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local levelFontString = levelUpTextFrame:CreateFontString("$parentLVLText", "artwork", "GameFontNormal")
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levelFontString:SetTextColor(1, 1, 1)
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levelFontString:SetPoint("center", levelUpTextFrame, "center", 0, 0)
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DetailsFramework:SetFontSize(levelFontString, 20)
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levelFontString:SetText("")
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playerBanner.LevelFontString = levelFontString
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--> animations for levelFontString
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local animationGroup = levelFontString:CreateAnimationGroup("DetailsMythicLevelTextAnimationGroup")
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animationGroup:SetLooping("NONE")
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levelFontString.AnimationGroup = animationGroup
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do
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levelFontString.translation = animationGroup:CreateAnimation("TRANSLATION")
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levelFontString.translation:SetTarget(levelFontString)
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levelFontString.translation:SetOrder(1)
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levelFontString.translation:SetDuration(0.096000000834465)
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levelFontString.translation:SetOffset(0, -4)
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levelFontString.translation = animationGroup:CreateAnimation("TRANSLATION")
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levelFontString.translation:SetTarget(levelFontString)
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levelFontString.translation:SetOrder(2)
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levelFontString.translation:SetDuration(0.11599999666214)
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levelFontString.translation:SetOffset(0, 16)
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levelFontString.rotation = animationGroup:CreateAnimation("ROTATION")
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levelFontString.rotation:SetTarget(levelFontString)
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levelFontString.rotation:SetOrder(3)
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levelFontString.rotation:SetDuration(0.096000000834465)
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levelFontString.rotation:SetDegrees(20)
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levelFontString.rotation:SetOrigin("center", 0, 0)
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levelFontString.rotation = animationGroup:CreateAnimation("ROTATION")
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levelFontString.rotation:SetTarget(levelFontString)
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levelFontString.rotation:SetOrder(4)
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levelFontString.rotation:SetDuration(0.096000000834465)
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levelFontString.rotation:SetDegrees(-20)
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levelFontString.rotation:SetOrigin("center", 0, 0)
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levelFontString.rotation = animationGroup:CreateAnimation("ROTATION")
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levelFontString.rotation:SetTarget(levelFontString)
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levelFontString.rotation:SetOrder(5)
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levelFontString.rotation:SetDuration(0.195999994874)
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levelFontString.rotation:SetDegrees(360)
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levelFontString.rotation:SetOrigin("center", 0, 0)
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levelFontString.translation = animationGroup:CreateAnimation("TRANSLATION")
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levelFontString.translation:SetTarget(levelFontString)
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levelFontString.translation:SetOrder(6)
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levelFontString.translation:SetDuration(0.21599999070168)
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levelFontString.translation:SetOffset(0, 9)
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levelFontString.translation = animationGroup:CreateAnimation("TRANSLATION")
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levelFontString.translation:SetTarget(levelFontString)
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levelFontString.translation:SetOrder(7)
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levelFontString.translation:SetDuration(0.046000000089407)
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levelFontString.translation:SetOffset(0, -24)
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end
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function levelUpTextFrame.PlayAnimations(newLevel)
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levelUpTextFrame:PlayFrameShake(shakeAnimation)
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C_Timer.After(0.7, function()
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playerBanner.LevelUpFrame:Show()
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playerBanner.LevelUpFrame:SetAlpha(1)
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playerBanner.LevelUpFrame.Anim:Play()
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animationGroup:Play()
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end)
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C_Timer.After(0.7 + 0.5, function()
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levelFontString:SetText(newLevel or "")
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end)
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C_Timer.After(1.65, function()
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levelUpTextFrame:PlayFrameShake(shakeAnimation2)
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end)
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end
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local flashTexture = playerBanner:CreateTexture("$parentFlashTexture", "overlay", nil, 6)
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flashTexture:SetAtlas("UI-Achievement-Guild-Flag-Outline")
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flashTexture:SetSize(63, 129)
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flashTexture:SetPoint("topleft", playerBanner, "bottomleft", -5, playerBanner:GetHeight()/2)
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flashTexture:SetPoint("topright", playerBanner, "bottomright", 4, playerBanner:GetHeight()/2)
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flashTexture:Hide()
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playerBanner.FlashTexture = flashTexture
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detailsFramework:CreateFlashAnimation(flashTexture)
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--flashTexture:Flash(0.1, 0.5, 0.01)
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local lootSquare = CreateFrame("frame", name, parent)
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lootSquare:SetSize(46, 46)
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lootSquare:SetPoint("top", playerBanner, "bottom", 0, -90)
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lootSquare:SetFrameLevel(parent:GetFrameLevel()+1)
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playerBanner.LootSquare = lootSquare
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lootSquare:Hide()
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lootSquare:SetScript("OnEnter", function(self)
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if (self.itemLink) then
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GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT")
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GameTooltip:SetHyperlink(lootSquare.itemLink)
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GameTooltip:Show()
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end
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end)
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lootSquare:SetScript("OnLeave", function(self)
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GameTooltip:Hide()
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end)
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local lootIcon = lootSquare:CreateTexture("$parentLootIcon", "artwork")
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lootIcon:SetSize(46, 46)
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lootIcon:SetPoint("center", lootSquare, "center", 0, 0)
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lootIcon:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
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lootSquare.LootIcon = lootIcon
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local lootIconBorder = lootSquare:CreateTexture("$parentLootSquareBorder", "overlay")
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lootIconBorder:SetTexture([[Interface\COMMON\WhiteIconFrame]])
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lootIconBorder:SetTexCoord(0, 1, 0, 1)
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lootIconBorder:SetSize(46, 46)
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lootIconBorder:SetPoint("center", lootIcon, "center", 0, 0)
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lootSquare.LootIconBorder = lootIconBorder
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local lootItemLevel = lootSquare:CreateFontString("$parentLootItemLevel", "overlay", "GameFontNormal")
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lootItemLevel:SetPoint("top", lootSquare, "bottom", 0, -2)
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lootItemLevel:SetTextColor(1, 1, 1)
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DetailsFramework:SetFontSize(lootItemLevel, 12)
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lootSquare.LootItemLevel = lootItemLevel
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return playerBanner
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end
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local updatPlayerBanner = function(unitId, bannerIndex)
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if (CONST_DEBUG_MODE) then
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--print("updating player banner for unit:", unitId, "bannerIndex:", bannerIndex)
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if (not UnitExists(unitId)) then
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unitId = "player"
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end
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end
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if (UnitExists(unitId)) then
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local readyFrame = DetailsMythicDungeonReadyFrame
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local unitName = Details:GetFullName(unitId)
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local libOpenRaid = LibStub("LibOpenRaid-1.0", true)
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---@type playerbanner
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local playerBanner = readyFrame.PlayerBanners[bannerIndex]
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readyFrame.playerCacheByName[unitName] = playerBanner
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playerBanner.unitId = unitId
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playerBanner.unitName = unitName
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playerBanner:Show()
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playerBanner.FadeInAnimation:Play()
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playerBanner.BackgroundBannerTextureScaleAnimation:Play()
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playerBanner.BackgroundBannerFlashTextureColorAnimation:Play()
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playerBanner.BackgroundBannerTexture:SetFrameShakeSettings(playerBanner.BackgroundBannerTexture.BounceFrameShake, playerBanner.BackgroundBannerTexture:CreateRandomBounceSettings())
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playerBanner.BackgroundBannerTexture:PlayFrameShake(playerBanner.BackgroundBannerTexture.BounceFrameShake)
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SetPortraitTexture(playerBanner.Portrait, unitId)
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unitName = detailsFramework:RemoveRealmName(unitName)
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playerBanner.PlayerNameFontString:SetText(unitName)
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detailsFramework:TruncateText(playerBanner.PlayerNameFontString, 60)
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local role = UnitGroupRolesAssigned(unitId)
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if (role == "TANK" or role == "HEALER" or role == "DAMAGER") then
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playerBanner.RoleIcon:SetAtlas(GetMicroIconForRole(role), TextureKitConstants.IgnoreAtlasSize)
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playerBanner.RoleIcon:Show()
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else
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playerBanner.RoleIcon:Hide()
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end
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local playerKeystoneInfo = libOpenRaid.GetKeystoneInfo(unitId)
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if (playerKeystoneInfo) then
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---@type details_instanceinfo
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local instanceInfo = Details:GetInstanceInfo(playerKeystoneInfo.mapID)
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playerBanner.LevelFontString:SetText(playerKeystoneInfo.level or "")
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if (instanceInfo) then
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playerBanner.DungeonTexture:SetTexture(instanceInfo.iconLore)
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else
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playerBanner.DungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
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end
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else
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playerBanner.DungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
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playerBanner.LevelFontString:SetText("")
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end
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return true
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end
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end
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local updateKeysStoneLevel = function()
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--update the player banners
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local libOpenRaid = LibStub("LibOpenRaid-1.0", true)
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local readyFrame = DetailsMythicDungeonReadyFrame
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for bannerIndex = 1, #readyFrame.PlayerBanners do
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local unitBanner = readyFrame.PlayerBanners[bannerIndex]
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if (unitBanner) then
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local unitId = unitBanner.unitId
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if (UnitExists(unitId)) then
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local unitKeystoneInfo = libOpenRaid.GetKeystoneInfo(unitId)
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--print("Unit Exists:", unitBanner.unitName, unitId, "updating keystone level", unitKeystoneInfo)
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if (unitKeystoneInfo) then
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--if (instanceInfo) then
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-- ---@type details_instanceinfo
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-- local thisInstanceInfo = Details:GetInstanceInfo(unitKeystoneInfo.mapID)
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-- unitBanner.DungeonTexture:SetTexture(thisInstanceInfo.iconLore)
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--end
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--unitBanner.LevelFontString:SetText(unitKeystoneInfo.level)
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--print("setting player", unitBanner.unitName, "keystone level to", unitKeystoneInfo.level)
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local oldKeystoneLevel = Details.KeystoneLevels[Details:GetFullName(unitId)]
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if (oldKeystoneLevel and oldKeystoneLevel >= 2) then
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if (unitKeystoneInfo.level > oldKeystoneLevel) then
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C_Timer.After(0.5, function()
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unitBanner.LevelUpTextFrame.PlayAnimations(unitKeystoneInfo.level)
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end)
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---@type details_instanceinfo
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local instanceInfo = Details:GetInstanceInfo(unitKeystoneInfo.mapID)
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if (instanceInfo) then
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unitBanner.DungeonTexture:SetTexture(instanceInfo.iconLore)
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else
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unitBanner.DungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
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end
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|
|
|
--this character had its keystone upgraded
|
|
--unitBanner.FlashTexture:Flash()
|
|
--print("keystone upgraded for", Details:GetFullName(unitId), unitKeystoneInfo.level, "old was:", oldKeystoneLevel)
|
|
--C_Timer.After(0.1, function() unitBanner.FlashTexture:Stop() end)
|
|
end
|
|
end
|
|
|
|
--print("keystone level updated for", Details:GetFullName(unitId), unitKeystoneInfo.level)
|
|
else
|
|
unitBanner.DungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
|
|
unitBanner.LevelFontString:SetText("")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--SetPortraitTexture(texture, unitId)
|
|
-- /run _G.DetailsMythicDungeonChartHandler.ShowChart(); DetailsMythicDungeonChartFrame.ShowChartFrame()
|
|
-- /run _G.DetailsMythicDungeonChartHandler.ShowEndOfMythicPlusPanel()
|
|
|
|
if (CONST_DEBUG_MODE) then
|
|
C_Timer.After(3, function()
|
|
C_AddOns.LoadAddOn("Blizzard_ChallengesUI");
|
|
_G.MythicDungeonFrames.ShowEndOfMythicPlusPanel()
|
|
end)
|
|
end
|
|
|
|
--show a small panel telling the chart is ready to show
|
|
function mythicDungeonFrames.ShowEndOfMythicPlusPanel()
|
|
--check if is enabled
|
|
if (not Details.mythic_plus.show_damage_graphic) then
|
|
return
|
|
end
|
|
|
|
if (CONST_DEBUG_MODE) then
|
|
Details222.MythicPlus.Level = Details222.MythicPlus.Level or 2
|
|
end
|
|
|
|
--create the panel if it doesn't exist
|
|
if (not mythicDungeonFrames.ReadyFrame) then
|
|
local textColor = {1, 0.8196, 0, 1}
|
|
local textSize = 11
|
|
|
|
mythicDungeonFrames.ReadyFrame = CreateFrame("frame", "DetailsMythicDungeonReadyFrame", UIParent, "BackdropTemplate")
|
|
local readyFrame = mythicDungeonFrames.ReadyFrame
|
|
readyFrame:SetSize(355, 390)
|
|
readyFrame:SetPoint("center", UIParent, "center", 350, 0)
|
|
readyFrame:SetFrameStrata("LOW")
|
|
readyFrame:EnableMouse(true)
|
|
readyFrame:SetMovable(true)
|
|
readyFrame:Hide()
|
|
|
|
---@type playerbanner[]
|
|
readyFrame.playerCacheByName = {}
|
|
|
|
do
|
|
--register to libwindow
|
|
local LibWindow = LibStub("LibWindow-1.1")
|
|
LibWindow.RegisterConfig(readyFrame, Details.mythic_plus.finished_run_frame)
|
|
LibWindow.RestorePosition(readyFrame)
|
|
LibWindow.MakeDraggable(readyFrame)
|
|
LibWindow.SavePosition(readyFrame)
|
|
|
|
--set to use rounded corner
|
|
local roundedCornerTemplate = {
|
|
roundness = 6,
|
|
color = {.1, .1, .1, 0.5},
|
|
--border_color = {.05, .05, .05, 0.834},
|
|
}
|
|
detailsFramework:AddRoundedCornersToFrame(readyFrame, roundedCornerTemplate)
|
|
end
|
|
|
|
readyFrame.entryAnimationDuration = 0.1
|
|
|
|
--this frame is required due to the animation, the readyFrame and the contentFrame has their own animations
|
|
mythicDungeonFrames.ReadyFrameTop = CreateFrame("frame", "DetailsMythicDungeonReadyTopFrame", UIParent, "BackdropTemplate")
|
|
mythicDungeonFrames.ReadyFrameTop:SetPoint("bottomleft", readyFrame, "topleft", 0, 0)
|
|
mythicDungeonFrames.ReadyFrameTop:SetPoint("bottomright", readyFrame, "topright", 0, 0)
|
|
mythicDungeonFrames.ReadyFrameTop:SetHeight(1)
|
|
readyFrame.TopFrame = mythicDungeonFrames.ReadyFrameTop
|
|
|
|
local openingAnimationHub = detailsFramework:CreateAnimationHub(readyFrame, function() end, function() readyFrame:SetWidth(355); end)
|
|
detailsFramework:CreateAnimation(openingAnimationHub, "Scale", 1, readyFrame.entryAnimationDuration, 0, 1, 1, 1, "center", 0, 0)
|
|
readyFrame.OpeningAnimation = openingAnimationHub
|
|
|
|
do --backdrop textures
|
|
local maskTexture = readyFrame:CreateMaskTexture("$parentDungeonBackdropTextureMaskTexture", "artwork")
|
|
maskTexture:SetTexture([[Interface\AddOns\Details\images\masks\white_rounded_512x512.png]])
|
|
maskTexture:SetPoint("topleft", readyFrame, "topleft", 0, 0)
|
|
maskTexture:SetPoint("bottomright", readyFrame, "bottomright", 0, 0)
|
|
|
|
--backdrop gradient from bottom to top
|
|
---@type df_gradienttable
|
|
local gradientTable = {gradient = "vertical", fromColor = {0, 0, 0, 0.8}, toColor = "transparent"}
|
|
local gradientBelowTheLine = detailsFramework:CreateTexture(readyFrame, gradientTable, 1, readyFrame:GetHeight()/3, "artwork", {0, 1, 0, 1}, "backgroundGradient")
|
|
gradientBelowTheLine:SetPoint("bottoms", 0, 0)
|
|
gradientBelowTheLine:AddMaskTexture(maskTexture)
|
|
|
|
local dungeonBackdropTexture = readyFrame:CreateTexture("$parentDungeonBackdropTexture", "artwork", nil, -2)
|
|
dungeonBackdropTexture:SetTexCoord(0.05, 0.70, 0.1, 0.82)
|
|
dungeonBackdropTexture:SetVertexColor(0.2, 0.2, 0.2, 0.8)
|
|
dungeonBackdropTexture:SetDesaturation(0.65)
|
|
dungeonBackdropTexture:SetAlpha(0.834)
|
|
dungeonBackdropTexture:SetAllPoints()
|
|
dungeonBackdropTexture:AddMaskTexture(maskTexture)
|
|
readyFrame.DungeonBackdropTexture = dungeonBackdropTexture
|
|
|
|
local anotherBackdropTexture = readyFrame:CreateTexture("$parentAnotherBackdropTexture", "artwork", nil, -3)
|
|
anotherBackdropTexture:SetTexture([[Interface\GLUES\Models\UI_HighmountainTauren\7HM_RapidSimpleMask]])
|
|
anotherBackdropTexture:AddMaskTexture(maskTexture)
|
|
anotherBackdropTexture:SetAllPoints()
|
|
anotherBackdropTexture:SetVertexColor(0.467, 0.416, 0.639, 1)
|
|
readyFrame.AnotherBackdropTexture = anotherBackdropTexture
|
|
end
|
|
|
|
--frame to place all texture that goes behind the readyFrame
|
|
local backgroundFrame = CreateFrame("frame", "DetailsMythicDungeonBackgroundFrame", readyFrame)
|
|
backgroundFrame:SetAllPoints()
|
|
backgroundFrame:SetFrameLevel(readyFrame:GetFrameLevel()-1)
|
|
readyFrame.BackgroundFrame = backgroundFrame
|
|
|
|
--frame to place all texture that goes in front of the readyFrame, doing this, we call fade in this frame making all texts gently show up
|
|
local contentFrame = CreateFrame("frame", "$parentContentFrame", readyFrame)
|
|
readyFrame.ContentFrame = contentFrame
|
|
--animation to fade in the content frame
|
|
local contentFrameFadeInAnimation = detailsFramework:CreateAnimationHub(contentFrame, function() contentFrame:Show() end, function() contentFrame:SetAlpha(1) end)
|
|
detailsFramework:CreateAnimation(contentFrameFadeInAnimation, "Alpha", 1, 0.3, 0, 1)
|
|
readyFrame.ContentFrameFadeInAnimation = contentFrameFadeInAnimation
|
|
|
|
do
|
|
--use the same textures from the original end of dungeon panel
|
|
local spikes = mythicDungeonFrames.ReadyFrameTop:CreateTexture("$parentSkullCircle", "overlay")
|
|
spikes:SetSize(100, 100)
|
|
spikes:SetPoint("center", readyFrame, "top", 0, 30)
|
|
spikes:SetAtlas("ChallengeMode-SpikeyStar")
|
|
spikes:SetAlpha(1)
|
|
spikes:SetIgnoreParentAlpha(true)
|
|
readyFrame.YellowSpikeCircle = spikes
|
|
|
|
local yellowFlash = mythicDungeonFrames.ReadyFrameTop:CreateTexture("$parentYellowFlash", "artwork")
|
|
yellowFlash:SetSize(120, 120)
|
|
yellowFlash:SetPoint("center", readyFrame, "top", 0, 30)
|
|
yellowFlash:SetAtlas("BossBanner-RedFlash")
|
|
yellowFlash:SetAlpha(0)
|
|
yellowFlash:SetBlendMode("ADD")
|
|
yellowFlash:SetIgnoreParentAlpha(true)
|
|
readyFrame.YellowFlash = yellowFlash
|
|
|
|
readyFrame.Level = mythicDungeonFrames.ReadyFrameTop:CreateFontString("$parentLevelText", "overlay", "GameFontNormalWTF2Outline")
|
|
readyFrame.Level:SetPoint("center", readyFrame.YellowSpikeCircle, "center", 0, 0)
|
|
readyFrame.Level:SetText("")
|
|
|
|
--create the animation for the yellow flash
|
|
local flashAnimHub = detailsFramework:CreateAnimationHub(yellowFlash, function() yellowFlash:SetAlpha(0) end, function() yellowFlash:SetAlpha(0) end)
|
|
local flashAnim1 = detailsFramework:CreateAnimation(flashAnimHub, "Alpha", 1, 0.5, 0, 1)
|
|
local flashAnim2 = detailsFramework:CreateAnimation(flashAnimHub, "Alpha", 2, 0.5, 1, 0)
|
|
|
|
--create the animation for the yellow spike circle
|
|
local spikeCircleAnimHub = detailsFramework:CreateAnimationHub(spikes, function() spikes:SetAlpha(0); spikes:SetScale(1) end, function() flashAnimHub:Play(); spikes:SetSize(100, 100); spikes:SetScale(1); spikes:SetAlpha(1) end)
|
|
local alphaAnim1 = detailsFramework:CreateAnimation(spikeCircleAnimHub, "Alpha", 1, 0.2960000038147, 0, 1)
|
|
local scaleAnim1 = detailsFramework:CreateAnimation(spikeCircleAnimHub, "Scale", 1, 0.21599999070168, 5, 5, 1, 1, "center", 0, 0)
|
|
|
|
readyFrame.YellowSpikeCircle.OnShowAnimation = spikeCircleAnimHub
|
|
end
|
|
|
|
readyFrame.leftFiligree = contentFrame:CreateTexture("$parentLeftFiligree", "artwork")
|
|
readyFrame.leftFiligree:SetAtlas("BossBanner-LeftFillagree")
|
|
readyFrame.leftFiligree:SetSize(72, 43)
|
|
readyFrame.leftFiligree:SetPoint("bottom", readyFrame, "top", -50, 2)
|
|
|
|
readyFrame.rightFiligree = contentFrame:CreateTexture("$parentRightFiligree", "artwork")
|
|
readyFrame.rightFiligree:SetAtlas("BossBanner-RightFillagree")
|
|
readyFrame.rightFiligree:SetSize(72, 43)
|
|
readyFrame.rightFiligree:SetPoint("bottom", readyFrame, "top", 50, 2)
|
|
|
|
--create the bottom filligree using BossBanner-BottomFillagree atlas
|
|
readyFrame.bottomFiligree = contentFrame:CreateTexture("$parentBottomFiligree", "artwork")
|
|
readyFrame.bottomFiligree:SetAtlas("BossBanner-BottomFillagree")
|
|
readyFrame.bottomFiligree:SetSize(66, 28)
|
|
readyFrame.bottomFiligree:SetPoint("bottom", readyFrame, "bottom", 0, -19)
|
|
|
|
local titleLabel = DetailsFramework:CreateLabel(contentFrame, "Details! Mythic Run Completed!", 12, "yellow")
|
|
titleLabel:SetPoint("top", readyFrame, "top", 0, -7)
|
|
titleLabel.textcolor = textColor
|
|
|
|
---@type df_closebutton
|
|
local closeButton = DetailsFramework:CreateCloseButton(contentFrame, "$parentCloseButton")
|
|
closeButton:SetPoint("topright", readyFrame, "topright", -2, -2)
|
|
closeButton:SetScale(1.4)
|
|
closeButton:SetAlpha(0.823)
|
|
closeButton:SetScript("OnClick", function(self)
|
|
readyFrame:Hide()
|
|
end)
|
|
|
|
--warning footer
|
|
local warningFooter = DetailsFramework:CreateLabel(contentFrame, "Under development.", 9, "yellow")
|
|
warningFooter:SetPoint("bottom", readyFrame, "bottom", 0, 20)
|
|
|
|
--waiting for loot label
|
|
local waitingForLootLabel = DetailsFramework:CreateLabel(contentFrame, "Waiting for loot", 12, "silver")
|
|
waitingForLootLabel:SetPoint("bottom", readyFrame, "bottom", 0, 54)
|
|
waitingForLootLabel:Hide()
|
|
local waitingForLootDotsAnimationLabel = DetailsFramework:CreateLabel(contentFrame, "...", 12, "silver")
|
|
waitingForLootDotsAnimationLabel:SetPoint("left", waitingForLootLabel, "right", 0, 0)
|
|
waitingForLootDotsAnimationLabel:Hide()
|
|
|
|
---@type texture
|
|
local topRedLineTexture = backgroundFrame:CreateTexture("$parentBannerTop", "border")
|
|
topRedLineTexture:SetAtlas("BossBanner-BgBanner-Top")
|
|
topRedLineTexture:SetPoint("top", backgroundFrame, "top", 0, 34)
|
|
local topTextureAnimGroup = detailsFramework:CreateAnimationHub(topRedLineTexture, function()end, function() topRedLineTexture:SetSize(388, 112) end)
|
|
topRedLineTexture.Animation = topTextureAnimGroup
|
|
local animDuration = 0.3
|
|
detailsFramework:CreateAnimation(topTextureAnimGroup, "Scale", 1, animDuration, 0, 1, 1, 1, "center", 0, 0)
|
|
readyFrame.TopRedLineTexture = topRedLineTexture
|
|
|
|
local bottomRedLineTexture = backgroundFrame:CreateTexture("$parentBannerBottom", "border")
|
|
bottomRedLineTexture:SetAtlas("BossBanner-BgBanner-Bottom")
|
|
bottomRedLineTexture:SetPoint("bottom", backgroundFrame, "bottom", 0, -25)
|
|
local bottomTextureAnimGroup = detailsFramework:CreateAnimationHub(bottomRedLineTexture, function()end, function() bottomRedLineTexture:SetSize(388, 112) end)
|
|
bottomRedLineTexture.Animation = bottomTextureAnimGroup
|
|
detailsFramework:CreateAnimation(bottomTextureAnimGroup, "Scale", 1, animDuration, 0, 1, 0.5, 1, "center", 0, 0)
|
|
readyFrame.BottomRedLineTexture = bottomRedLineTexture
|
|
|
|
--local leftRedLineTexture = backgroundFrame:CreateTexture("$parentBannerLeft", "border")
|
|
--leftRedLineTexture:SetAtlas("BossBanner-BgBanner-Top")
|
|
--leftRedLineTexture:SetPoint("topleft", backgroundFrame, "topleft", 0, 0)
|
|
--leftRedLineTexture:SetPoint("bottomleft", backgroundFrame, "bottomleft", 0, 0)
|
|
--leftRedLineTexture:SetWidth(388)
|
|
--leftRedLineTexture:SetRotation(-1.5708)
|
|
|
|
--local centerGradient = backgroundFrame:CreateTexture("$parentCenterGradient", "artwork")
|
|
--centerGradient:SetAtlas("BossBanner-BgBanner-Mid")
|
|
--centerGradient:SetPoint("center", backgroundFrame, "center", 0, 0)
|
|
--centerGradient:SetSize(355, 390)
|
|
|
|
|
|
--make a text dot animation, which will show no dots at start and then "." then ".." then "..." and back to "" and so on
|
|
function readyFrame.StartTextDotAnimation()
|
|
--update the Waiting for Loot labels
|
|
waitingForLootLabel:Show()
|
|
waitingForLootDotsAnimationLabel:Show()
|
|
|
|
local dots = waitingForLootDotsAnimationLabel
|
|
local dotsCount = 0
|
|
local maxDots = 3
|
|
local maxLoops = 24
|
|
|
|
local dotsTimer = C_Timer.NewTicker(0.5, function()
|
|
dotsCount = dotsCount + 1
|
|
|
|
if (dotsCount > maxDots) then
|
|
dotsCount = 0
|
|
end
|
|
|
|
local dotsText = ""
|
|
for i = 1, dotsCount do
|
|
dotsText = dotsText .. "."
|
|
end
|
|
|
|
dots:SetText(dotsText)
|
|
end, maxLoops)
|
|
|
|
waitingForLootDotsAnimationLabel.dotsTimer = dotsTimer
|
|
end
|
|
|
|
function readyFrame.StopTextDotAnimation()
|
|
waitingForLootLabel:Hide()
|
|
waitingForLootDotsAnimationLabel:Hide()
|
|
if (waitingForLootDotsAnimationLabel.dotsTimer) then
|
|
waitingForLootDotsAnimationLabel.dotsTimer:Cancel()
|
|
end
|
|
end
|
|
|
|
readyFrame:SetScript("OnHide", function(self)
|
|
readyFrame.StopTextDotAnimation()
|
|
mythicDungeonFrames.ReadyFrameTop:Hide()
|
|
end)
|
|
|
|
local roundedCornerPreset = {
|
|
color = {.075, .075, .075, 1},
|
|
border_color = {.2, .2, .2, 1},
|
|
roundness = 8,
|
|
}
|
|
|
|
local leftAnchor
|
|
|
|
--show m+ run breakdown
|
|
local showBreakdownFunc = function()
|
|
mPlus.ShowSummary()
|
|
end
|
|
---@type df_button
|
|
readyFrame.ShowBreakdownButton = DetailsFramework:CreateButton(contentFrame, showBreakdownFunc, 145, 30, "Show Breakdown")
|
|
PixelUtil.SetPoint(readyFrame.ShowBreakdownButton, "topleft", readyFrame, "topleft", 31, -30)
|
|
PixelUtil.SetSize(readyFrame.ShowBreakdownButton, 145, 32)
|
|
readyFrame.ShowBreakdownButton:SetBackdrop(nil)
|
|
readyFrame.ShowBreakdownButton:SetIcon([[Interface\AddOns\Details\images\icons2.png]], 16, 16, "overlay", {84/512, 120/512, 153/512, 187/512}, {.7, .7, .7, 1}, nil, 0, 0)
|
|
readyFrame.ShowBreakdownButton.textcolor = textColor
|
|
detailsFramework:AddRoundedCornersToFrame(readyFrame.ShowBreakdownButton.widget, roundedCornerPreset)
|
|
leftAnchor = readyFrame.ShowBreakdownButton
|
|
readyFrame.ShowBreakdownButton:Disable()
|
|
|
|
--show graphic button
|
|
local showChartFunc = function(self)
|
|
mythicDungeonCharts.ShowChart()
|
|
readyFrame:Hide()
|
|
end
|
|
---@type df_button
|
|
readyFrame.ShowChartButton = DetailsFramework:CreateButton(contentFrame, showChartFunc, 145, 30, "Show Damage Graphic")
|
|
PixelUtil.SetPoint(readyFrame.ShowChartButton, "left", readyFrame.ShowBreakdownButton, "right", 6, 0)
|
|
PixelUtil.SetSize(readyFrame.ShowChartButton, 145, 32)
|
|
readyFrame.ShowChartButton:SetBackdrop(nil)
|
|
readyFrame.ShowChartButton:SetIcon([[Interface\AddOns\Details\images\icons2.png]], 16, 16, "overlay", {42/512, 75/512, 153/512, 187/512}, {.7, .7, .7, 1}, nil, 0, 0)
|
|
readyFrame.ShowChartButton.textcolor = textColor
|
|
detailsFramework:AddRoundedCornersToFrame(readyFrame.ShowChartButton.widget, roundedCornerPreset)
|
|
|
|
--disable feature check box (dont show this again)
|
|
local on_switch_enable = function(self, _, value)
|
|
Details.mythic_plus.show_damage_graphic = not value
|
|
end
|
|
|
|
local elapsedTimeLabel = DetailsFramework:CreateLabel(contentFrame, "Run Time:", textSize, textColor)
|
|
--elapsedTimeLabel:SetPoint("topleft", leftAnchor, "bottomleft", 0, -8)
|
|
elapsedTimeLabel:SetPoint("topleft", readyFrame, "topleft", 5, -70)
|
|
local elapsedTimeAmount = DetailsFramework:CreateLabel(contentFrame, "00:00", textSize, textColor)
|
|
elapsedTimeAmount:SetPoint("left", elapsedTimeLabel, "left", 130, 0)
|
|
|
|
local timeNotInCombatLabel = DetailsFramework:CreateLabel(contentFrame, "Time not in combat:", textSize, "orangered")
|
|
timeNotInCombatLabel:SetPoint("topleft", elapsedTimeLabel, "bottomleft", 0, -5)
|
|
local timeNotInCombatAmount = DetailsFramework:CreateLabel(contentFrame, "00:00", textSize, "orangered")
|
|
timeNotInCombatAmount:SetPoint("left", timeNotInCombatLabel, "left", 130, 0)
|
|
|
|
local youBeatTheTimerLabel = DetailsFramework:CreateLabel(contentFrame, "", textSize, "white")
|
|
youBeatTheTimerLabel:SetPoint("topleft", timeNotInCombatLabel, "bottomleft", 0, -5)
|
|
|
|
--local keystoneUpgradeLabel = DetailsFramework:CreateLabel(readyFrame, "Keystone Upgrade:", textSize, "white")
|
|
--keystoneUpgradeLabel:SetPoint("topleft", youBeatTheTimerLabel, "bottomleft", 0, -5)
|
|
|
|
local rantingLabel = DetailsFramework:CreateLabel(contentFrame, "", textSize, textColor)
|
|
--rantingLabel:SetPoint("topleft", keystoneUpgradeLabel, "bottomleft", 0, -5)
|
|
rantingLabel:SetPoint("topleft", youBeatTheTimerLabel, "bottomleft", 0, -5)
|
|
|
|
readyFrame.PlayerBanners = {}
|
|
for i = 1, 5 do
|
|
local playerBanner = createPlayerBanner(readyFrame, "$parentPlayerBanner" .. i)
|
|
readyFrame.PlayerBanners[#readyFrame.PlayerBanners+1] = playerBanner
|
|
if (i == 1) then
|
|
playerBanner:SetPoint("topleft", rantingLabel.widget, "bottomleft", 0, -22)
|
|
else
|
|
playerBanner:SetPoint("topleft", readyFrame.PlayerBanners[i-1], "topright", 10, 0)
|
|
end
|
|
end
|
|
|
|
--frame to handle loot events
|
|
local lootFrame = CreateFrame("frame", "$parentLootFrame", readyFrame)
|
|
lootFrame:RegisterEvent("BOSS_KILL");
|
|
lootFrame:RegisterEvent("ENCOUNTER_LOOT_RECEIVED")
|
|
|
|
local bossKillEncounterId
|
|
|
|
lootFrame:SetScript("OnEvent", function(self, event, ...)
|
|
if (event == "BOSS_KILL") then
|
|
local encounterID, name = ...;
|
|
bossKillEncounterId = encounterID
|
|
--print("BOSS_KILL", GetTime(), bossKillEncounterId)
|
|
|
|
elseif (event == "ENCOUNTER_LOOT_RECEIVED") then
|
|
local lootEncounterId, itemID, itemLink, quantity, playerName, className = ...
|
|
--print("ENCOUNTER_LOOT_RECEIVED", GetTime(), lootEncounterId, bossKillEncounterId)
|
|
|
|
--print("no ambig:", playerName, "with ambig:", Ambiguate(playerName, "none")) --debug
|
|
playerName = Ambiguate(playerName, "none")
|
|
local unitBanner = readyFrame.playerCacheByName[playerName]
|
|
|
|
if (not unitBanner) then
|
|
--print("no unitBanner for player", playerName, "aborting.")
|
|
return
|
|
end
|
|
|
|
local _, instanceType = GetInstanceInfo()
|
|
--print("Is encounter the same:", lootEncounterId == bossKillEncounterId)
|
|
if (instanceType == "party") then -- or instanceType == "raid" --lootEncounterId == bossKillEncounterId and
|
|
--print("all good showing loot for player", playerName)
|
|
local lootSquare = unitBanner.LootSquare
|
|
lootSquare.itemLink = itemLink
|
|
|
|
local effectiveILvl, nop, baseItemLevel = GetDetailedItemLevelInfo(itemLink)
|
|
|
|
local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType,
|
|
itemStackCount, itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType,
|
|
expacID, setID, isCraftingReagent = GetItemInfo(itemLink)
|
|
|
|
--print("equip loc:", itemEquipLoc)
|
|
|
|
if (effectiveILvl > 300 and baseItemLevel > 5) then --avoid showing loot that isn't items
|
|
local rarityColor = ITEM_QUALITY_COLORS[itemQuality]
|
|
lootSquare.LootIconBorder:SetVertexColor(rarityColor.r, rarityColor.g, rarityColor.b, 1)
|
|
|
|
lootSquare.LootIcon:SetTexture(GetItemIcon(itemID))
|
|
lootSquare.LootItemLevel:SetText(effectiveILvl or "0")
|
|
|
|
readyFrame.StopTextDotAnimation()
|
|
|
|
--print("loot info:", itemLink, effectiveILvl, itemQuality)
|
|
lootSquare:Show()
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
--[=[
|
|
Details222.MythicPlus.MapID = mapID
|
|
Details222.MythicPlus.Level = level --level of the key just finished
|
|
Details222.MythicPlus.OnTime = onTime
|
|
Details222.MythicPlus.KeystoneUpgradeLevels = keystoneUpgradeLevels
|
|
Details222.MythicPlus.PracticeRun = practiceRun
|
|
Details222.MythicPlus.OldDungeonScore = oldDungeonScore
|
|
Details222.MythicPlus.NewDungeonScore = newDungeonScore
|
|
Details222.MythicPlus.IsAffixRecord = isAffixRecord
|
|
Details222.MythicPlus.IsMapRecord = isMapRecord
|
|
Details222.MythicPlus.PrimaryAffix = primaryAffix
|
|
Details222.MythicPlus.IsEligibleForScore = isEligibleForScore
|
|
Details222.MythicPlus.UpgradeMembers = upgradeMembers
|
|
Details222.MythicPlus.DungeonName = dungeonName
|
|
Details222.MythicPlus.DungeonID = id
|
|
Details222.MythicPlus.TimeLimit = timeLimit
|
|
Details222.MythicPlus.Texture = texture
|
|
Details222.MythicPlus.BackgroundTexture = backgroundTexture
|
|
--]=]
|
|
|
|
local notAgainSwitch, notAgainLabel = DetailsFramework:CreateSwitch(contentFrame, on_switch_enable, not Details.mythic_plus.show_damage_graphic, _, _, _, _, _, _, _, _, _, Loc ["STRING_MINITUTORIAL_BOOKMARK4"], DetailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"), "GameFontHighlightLeft")
|
|
notAgainSwitch:ClearAllPoints()
|
|
notAgainLabel:SetPoint("left", notAgainSwitch, "right", 2, 0)
|
|
notAgainSwitch:SetPoint("bottomleft", readyFrame, "bottomleft", 5, 5)
|
|
notAgainSwitch:SetAsCheckBox()
|
|
notAgainSwitch:SetSize(12, 12)
|
|
notAgainLabel.textsize = 9
|
|
|
|
readyFrame.TimeNotInCombatAmountLabel = timeNotInCombatAmount
|
|
readyFrame.ElapsedTimeAmountLabel = elapsedTimeAmount
|
|
readyFrame.YouBeatTheTimerLabel = youBeatTheTimerLabel
|
|
readyFrame.KeystoneUpgradeLabel = keystoneUpgradeLabel
|
|
readyFrame.RantingLabel = rantingLabel
|
|
end --end of creating of the readyFrame
|
|
|
|
--mythic+ finished, showing the readyFrame for the user
|
|
local readyFrame = mythicDungeonFrames.ReadyFrame
|
|
readyFrame:Show()
|
|
|
|
readyFrame.TopFrame:Show()
|
|
readyFrame.YellowSpikeCircle.OnShowAnimation:Play()
|
|
|
|
readyFrame.TopRedLineTexture:Hide()
|
|
readyFrame.BottomRedLineTexture:Hide()
|
|
readyFrame.ContentFrame:SetAlpha(0)
|
|
|
|
readyFrame.Level:SetText(Details222.MythicPlus.Level or "")
|
|
|
|
--hide the lootSquare
|
|
for i = 1, #readyFrame.PlayerBanners do
|
|
readyFrame.PlayerBanners[i].LootSquare:Hide()
|
|
end
|
|
|
|
for i = 1, #readyFrame.PlayerBanners do
|
|
readyFrame.PlayerBanners[i]:Hide()
|
|
end
|
|
|
|
C_Timer.After(0, function()
|
|
readyFrame.OpeningAnimation:Play()
|
|
end)
|
|
|
|
C_Timer.After(readyFrame.entryAnimationDuration+0.05, function()
|
|
readyFrame.TopRedLineTexture:Show()
|
|
readyFrame.BottomRedLineTexture:Show()
|
|
readyFrame.TopRedLineTexture.Animation:Play()
|
|
readyFrame.BottomRedLineTexture.Animation:Play()
|
|
|
|
C_Timer.After(0.3, function()
|
|
readyFrame.ContentFrameFadeInAnimation:Play()
|
|
end)
|
|
end)
|
|
|
|
readyFrame.StartTextDotAnimation()
|
|
|
|
--fin the overall mythic dungeon combat, starting with the current combat
|
|
---@type combat
|
|
local overallMythicDungeonCombat = Details:GetCurrentCombat()
|
|
|
|
--if the latest segment isn't the overall mythic dungeon segment, then find it
|
|
if (overallMythicDungeonCombat:GetCombatType() ~= DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
|
|
--get a table with all segments
|
|
local segmentsTable = Details:GetCombatSegments()
|
|
for i = 1, #segmentsTable do
|
|
local segment = segmentsTable[i]
|
|
if (segment:GetCombatType() == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
|
|
overallMythicDungeonCombat = segment
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
--update the run time and time not in combat
|
|
local elapsedTime = Details222.MythicPlus.time or 1507
|
|
readyFrame.ElapsedTimeAmountLabel.text = DetailsFramework:IntegerToTimer(elapsedTime)
|
|
|
|
if (overallMythicDungeonCombat:GetCombatType() == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
|
|
local combatTime = overallMythicDungeonCombat:GetCombatTime()
|
|
local notInCombat = elapsedTime - combatTime
|
|
readyFrame.TimeNotInCombatAmountLabel.text = DetailsFramework:IntegerToTimer(notInCombat) .. " (" .. math.floor(notInCombat / elapsedTime * 100) .. "%)"
|
|
else
|
|
readyFrame.TimeNotInCombatAmountLabel.text = "Unknown for this run"
|
|
end
|
|
|
|
local mythicDungeonInfo = overallMythicDungeonCombat:GetMythicDungeonInfo()
|
|
|
|
if (not mythicDungeonInfo) then
|
|
return
|
|
end
|
|
|
|
---@type details_instanceinfo
|
|
local instanceInfo = Details:GetInstanceInfo(mythicDungeonInfo.MapID) or Details:GetInstanceInfo(Details:GetCurrentCombat().mapId)
|
|
|
|
if (instanceInfo) then
|
|
readyFrame.DungeonBackdropTexture:SetTexture(instanceInfo.iconLore)
|
|
else
|
|
readyFrame.DungeonBackdropTexture:SetTexture(overallMythicDungeonCombat.is_mythic_dungeon.DungeonTexture)
|
|
end
|
|
|
|
|
|
wipe(readyFrame.playerCacheByName)
|
|
|
|
if (Details222.MythicPlus.OnTime) then
|
|
readyFrame.YouBeatTheTimerLabel:SetFormattedText(CHALLENGE_MODE_COMPLETE_BEAT_TIMER .. " | " .. CHALLENGE_MODE_COMPLETE_KEYSTONE_UPGRADED, Details222.MythicPlus.KeystoneUpgradeLevels) --"You beat the timer!"
|
|
readyFrame.YouBeatTheTimerLabel.textcolor = "limegreen"
|
|
--readyFrame.KeystoneUpgradeLabel:SetFormattedText(CHALLENGE_MODE_COMPLETE_KEYSTONE_UPGRADED, Details222.MythicPlus.KeystoneUpgradeLevels)
|
|
else
|
|
readyFrame.YouBeatTheTimerLabel.textcolor = "white"
|
|
readyFrame.YouBeatTheTimerLabel.text = CHALLENGE_MODE_COMPLETE_TIME_EXPIRED --"Time expired!"
|
|
--readyFrame.KeystoneUpgradeLabel.text = CHALLENGE_MODE_COMPLETE_TRY_AGAIN --"Try again! Beat the timer to upgrade your keystone!"
|
|
end
|
|
|
|
if (Details222.MythicPlus.NewDungeonScore and Details222.MythicPlus.OldDungeonScore) then
|
|
local gainedScore = Details222.MythicPlus.NewDungeonScore - Details222.MythicPlus.OldDungeonScore
|
|
local color = C_ChallengeMode.GetDungeonScoreRarityColor(Details222.MythicPlus.NewDungeonScore)
|
|
if (not color) then
|
|
color = HIGHLIGHT_FONT_COLOR
|
|
end
|
|
readyFrame.RantingLabel.text = CHALLENGE_COMPLETE_DUNGEON_SCORE:format(color:WrapTextInColorCode(CHALLENGE_COMPLETE_DUNGEON_SCORE_FORMAT_TEXT:format(Details222.MythicPlus.NewDungeonScore, gainedScore)))
|
|
readyFrame.RantingLabel.textcolor = "limegreen"
|
|
else
|
|
readyFrame.RantingLabel.text = ""
|
|
end
|
|
|
|
C_Timer.After(0.6, function()
|
|
local playersFound = 0
|
|
local playerBannerIndex = 1
|
|
do --update the player banner
|
|
C_Timer.After(RandomFloatInRange(0.1, 0.15), function()
|
|
if (updatPlayerBanner("player", playerBannerIndex)) then
|
|
playersFound = playersFound + 1
|
|
end
|
|
end)
|
|
end
|
|
|
|
local unitCount = 1
|
|
for bannerIndex = 2, #readyFrame.PlayerBanners do
|
|
C_Timer.After(RandomFloatInRange(bannerIndex/5-0.075, bannerIndex/5+0.075), function()
|
|
if (updatPlayerBanner("party"..unitCount, bannerIndex)) then
|
|
playersFound = playersFound + 1
|
|
end
|
|
unitCount = unitCount + 1
|
|
end)
|
|
end
|
|
end)
|
|
|
|
C_Timer.After(2.5, updateKeysStoneLevel)
|
|
end
|
|
|
|
Details222.MythicPlus.IsMythicPlus = function()
|
|
return C_ChallengeMode and C_ChallengeMode.GetActiveKeystoneInfo() and true or false
|
|
end
|