1045 lines
44 KiB
Lua
1045 lines
44 KiB
Lua
--> Library NickTag is a small library for share individual nicknames and avatars.
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--> Basic Functions:
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-- NickTag:SetNickname (name) -> set the player nick name, after set nicktag will broadcast the nick over addon guild channel.
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--
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local major, minor = "NickTag-1.0", 12
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local NickTag, oldminor = LibStub:NewLibrary (major, minor)
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if (not NickTag) then
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return
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end
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--> fix for old nicktag version
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if (_G.NickTag) then
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if (_G.NickTag.OnEvent) then
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_G.NickTag:UnregisterComm ("NickTag")
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_G.NickTag.OnEvent = nil
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end
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------
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--> constants
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local CONST_INDEX_NICKNAME = 1
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local CONST_INDEX_AVATAR_PATH = 2
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local CONST_INDEX_AVATAR_TEXCOORD = 3
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local CONST_INDEX_BACKGROUND_PATH = 4
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local CONST_INDEX_BACKGROUND_TEXCOORD = 5
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local CONST_INDEX_BACKGROUND_COLOR = 6
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local CONST_INDEX_REVISION = 7
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local CONST_COMM_FULLPERSONA = 1
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--[[global]] NICKTAG_DEFAULT_AVATAR = [[Interface\EncounterJournal\UI-EJ-BOSS-Default]]
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--[[global]] NICKTAG_DEFAULT_BACKGROUND = [[Interface\PetBattles\Weather-ArcaneStorm]]
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--[[global]] NICKTAG_DEFAULT_BACKGROUND_CORDS = {0.129609375, 1, 1, 0}
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------------------------------------------------------------------------------------------------------------------------------------------------------
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--> library stuff
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_G.NickTag = NickTag --> nicktag object over global container
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local pool = {default = true} --> pointer to the cache pool and the default pool if no cache
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local siblingsPools = {} --> pools registered by other addons
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--when this instance was the first to load
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local isMaster = false
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NickTag.debug = false
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LibStub:GetLibrary ("AceComm-3.0"):Embed (NickTag)
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LibStub:GetLibrary ("AceSerializer-3.0"):Embed (NickTag)
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LibStub:GetLibrary ("AceTimer-3.0"):Embed (NickTag)
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local CallbackHandler = LibStub:GetLibrary ("CallbackHandler-1.0")
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NickTag.callbacks = NickTag.callbacks or CallbackHandler:New (NickTag)
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NickTag.embeds = NickTag.embeds or {}
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local embed_functions = {
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"SetNickname",
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"SetNicknameAvatar",
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"SetNicknameBackground",
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"GetNickname",
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"GetNicknameAvatar",
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"GetNicknameBackground",
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"GetNicknameTable",
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"NickTagSetCache",
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"ResetPlayerPersona"
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}
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function NickTag:Embed (target)
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for k, v in pairs (embed_functions) do
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target[v] = self[v]
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end
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self.embeds [target] = true
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return target
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end
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function NickTag:Msg (...)
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if (NickTag.debug) then
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print ("|cFFFFFF00NickTag:|r", ...)
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end
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end
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local enUS = LibStub("AceLocale-3.0"):NewLocale ("NickTag-1.0", "enUS", true)
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if (enUS) then
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enUS ["STRING_ERROR_1"] = "Your nickname is too long, max of 12 characters is allowed."
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enUS ["STRING_ERROR_2"] = "Only letters and two spaces are allowed."
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enUS ["STRING_ERROR_3"] = "You can't use the same letter three times consecutively, two spaces consecutively or more then two spaces."
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enUS ["STRING_ERROR_4"] = "Name isn't a valid string."
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enUS ["STRING_INVALID_NAME"] = "Invalid Name"
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end
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local ptBR = LibStub("AceLocale-3.0"):NewLocale ("NickTag-1.0", "ptBR")
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if (ptBR) then
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ptBR ["STRING_ERROR_1"] = "Seu apelido esta muito longo, o maximo permitido sao 12 caracteres."
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ptBR ["STRING_ERROR_2"] = "Apenas letras, numeros e espacos sao permitidos no apelido."
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ptBR ["STRING_ERROR_3"] = "Voce nao pode usar a mesma letra mais de 2 vezes consecutivas, dois espacos consecutivos ou mais de 2 espacos."
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ptBR ["STRING_ERROR_4"] = "Nome nao eh uma string valida."
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ptBR ["STRING_INVALID_NAME"] = "Nome Invalido"
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end
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NickTag.background_pool = {
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{[[Interface\PetBattles\Weather-ArcaneStorm]], "Arcane Storm", {0.129609375, 1, 1, 0}},
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{[[Interface\PetBattles\Weather-Blizzard]], "Blizzard", {0.068704154, 1, 1, 0}},
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{[[Interface\PetBattles\Weather-BurntEarth]], "Burnt Earth", {0.087890625, 0.916015625, 1, 0}},
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{[[Interface\PetBattles\Weather-Darkness]], "Darkness", {0.080078125, 0.931640625, 1, 0}},
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{[[Interface\PetBattles\Weather-Moonlight]], "Moonlight", {0.02765625, 0.94359375, 1, 0}},
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{[[Interface\PetBattles\Weather-Moonlight]], "Moonlight (reverse)", {0.94359375, 0.02765625, 1, 0}},
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{[[Interface\PetBattles\Weather-Mud]], "Mud", {0.068359375, 0.94359375, 1, 0}},
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{[[Interface\PetBattles\Weather-Rain]], "Rain", {0.078125, 0.970703125, 1, 0}},
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{[[Interface\PetBattles\Weather-Sandstorm]], "Sand Storm", {0.048828125, 0.947265625, 1, 0}},
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{[[Interface\PetBattles\Weather-StaticField]], "Static Field", {0.1171875, 0.953125, 1, 0}},
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{[[Interface\PetBattles\Weather-Sunlight]], "Sun Light", {0.1772721, 0.953125, 1, 0}},
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{[[Interface\PetBattles\Weather-Windy]], "Windy", {0.9453125, 0.07421875, 0.8203125, 0}}
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}
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NickTag.avatar_pool = {
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Arcanist Doan]], "Arcanist Doan"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Archbishop Benedictus]], "Archbishop Benedictus"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Argent Confessor Paletress]], "Argent Confessor Paletress"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Armsmaster Harlan]], "Armsmaster Harlan"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Asira Dawnslayer]], "Asira Dawnslayer"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Baelog]], "Baelog"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Baron Ashbury]], "Baron Ashbury"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Baron Silverlaine]], "Baron Silverlaine"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Blood Guard Porung]], "Blood Guard Porung"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Bronjahm]], "Bronjahm"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Brother Korloff]], "Brother Korloff"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Captain Skarloc]], "Captain Skarloc"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Chief Ukorz Sandscalp]], "Chief Ukorz Sandscalp"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Commander Kolurg]], "Commander Kolurg"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Commander Malor]], "Commander Malor"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Commander Sarannis]], "Commander Sarannis"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Commander Springvale]], "Commander Springvale"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Commander Stoutbeard]], "Commander Stoutbeard"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Corla, Herald of Twilight]], "Corla, Herald of Twilight"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Cyanigosa]], "Cyanigosa"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Darkmaster Gandling]], "Darkmaster Gandling"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Doctor Theolen Krastinov]], "Doctor Theolen Krastinov"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-DoomRel]], "DoomRel"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Eadric the Pure]], "Eadric the Pure"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Emperor Thaurissan]], "Emperor Thaurissan"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Empyreal Queens]], "Lu'lin"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Exarch Maladaar]], "Exarch Maladaar"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Fineous Darkvire]], "Fineous Darkvire"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Galdarah]], "Galdarah"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Garajal the Spiritbinder]], "Garajal the Spiritbinder"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Garrosh Hellscream]], "Garrosh Hellscream"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-General Nazgrim]], "General Nazgrim"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Grand Champions-Alliance]], "Grand Champions-Alliance"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Grand Champions-Horde]], "Grand Champions-Horde"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Grand Magus Telestra]], "Grand Magus Telestra"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-HateRel]], "HateRel"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Hazzarah]], "Hazzarah"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Hearthsinger Forresten]], "Hearthsinger Forresten"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Helix Gearbreaker]], "Helix Gearbreaker"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-High Botanist Freywinn]], "High Botanist Freywinn"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-High Inquisitor Whitemane]], "High Inquisitor Whitemane"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-High Interrogator Gerstahn]], "High Interrogator Gerstahn"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-High Justice Grimstone]], "High Justice Grimstone"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Houndmaster Braun]], "Houndmaster Braun"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Houndmaster Loksey]], "Houndmaster Loksey"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Hydromancer Velratha]], "Hydromancer Velratha"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Illyanna Ravenoak]], "Illyanna Ravenoak"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Ingvar the Plunderer]], "Ingvar the Plunderer"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Instructor Galford]], "Instructor Galford"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Instructor Malicia]], "Instructor Malicia"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Interrogator Vishas]], "Interrogator Vishas"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Isiset]], "Isiset"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-JainaProudmoore]], "Jaina Proudmoore"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Jandice Barov]], "Jandice Barov"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Kaelthas Sunstrider]], "Kaelthas Sunstrider"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Kelidan the Breaker]], "Kelidan the Breaker"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Krick]], "Krick"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Lady Anacondra]], "Lady Anacondra"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Lady Illucia Barov]], "Lady Illucia Barov"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Lethtendris]], "Lethtendris"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Loken]], "Loken"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Lord Alexei Barov]], "Lord Alexei Barov"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Lord Aurius Rivendare]], "Lord Aurius Rivendare"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Lord Cobrahn]], "Lord Cobrahn"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Lord Pythas]], "Lord Pythas"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Lord Serpentis]], "Lord Serpentis"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Lorgus Jett]], "Lorgus Jett"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Mage Lord Urom]], "Mage Lord Urom"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Magister Kalendris]], "Magister Kalendris"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Magistrate Barthilas]], "Magistrate Barthilas"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Maiden of Grief]], "Maiden of Grief"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Maleki the Pallid]], "Maleki the Pallid"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Nethermancer Sepethrea]], "Nethermancer Sepethrea"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Olaf]], "Olaf"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Pathaleon the Calculator]], "Pathaleon the Calculator"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Prince Tortheldrin]], "Prince Tortheldrin"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Princess Moira Bronzebeard]], "Princess Moira Bronzebeard"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-QueenAzshara]], "Queen Azshara"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Randolph Moloch]], "Randolph Moloch"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Renataki]], "Renataki"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Ribbly Screwspigot]], "Ribbly Screwspigot"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Scarlet Commander Mograine]], "Scarlet Commander Mograine"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Selin Fireheart]], "Selin Fireheart"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Siegecrafter Blackfuse]], "Siegecrafter Blackfuse"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Skarvald the Constructor]], "Skarvald the Constructor"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Tribunal of the Ages]], "Tribunal of the Ages"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-TyrandeWhisperwind]], "Tyrande Whisperwind"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Twilight Lord Kelris]], "Twilight Lord Kelris"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Vanessa VanCleef]], "Vanessa VanCleef"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Vazruden]], "Vazruden"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Warchief Rend Blackhand]], "Warchief Rend Blackhand"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Willey Hopebreaker]], "Willey Hopebreaker"},
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{[[Interface\EncounterJournal\UI-EJ-BOSS-Witch Doctor Zumrah]], "Witch Doctor Zumrah"},
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}
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------------------------------------------------------------------------------------------------------------------------------------------------------
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--> send and receive functions
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function NickTag:OnReceiveComm (prefix, data, channel, source)
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if (not source) then
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return
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end
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local _type, serial, arg3, name, realm, version = select (2, NickTag:Deserialize (data))
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--> 0x1: received a full persona
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if (_type == CONST_COMM_FULLPERSONA) then
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local receivedPersona = arg3
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version = name
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if (not receivedPersona or type (receivedPersona) ~= "table") then
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NickTag:Msg ("FULLPERSONA received but it's invalid ", source)
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return
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end
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if (source ~= UnitName ("player") and (version and version == minor) and receivedPersona) then
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local storedPersona = NickTag:GetNicknameTable (source)
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if (not storedPersona) then
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storedPersona = NickTag:Create (source)
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end
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storedPersona [CONST_INDEX_REVISION] = receivedPersona [CONST_INDEX_REVISION]
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--> we need to check if the received nickname fit in our rules.
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local allowNickName = NickTag:CheckName (receivedPersona [CONST_INDEX_NICKNAME])
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if (allowNickName) then
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storedPersona [CONST_INDEX_NICKNAME] = receivedPersona [CONST_INDEX_NICKNAME]
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else
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storedPersona [CONST_INDEX_NICKNAME] = LibStub ("AceLocale-3.0"):GetLocale ("NickTag-1.0")["STRING_INVALID_NAME"]
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end
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storedPersona [CONST_INDEX_NICKNAME] = receivedPersona [CONST_INDEX_NICKNAME]
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--> update the rest
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--avatar path
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storedPersona [CONST_INDEX_AVATAR_PATH] = type (receivedPersona [CONST_INDEX_AVATAR_PATH]) == "string" and receivedPersona [CONST_INDEX_AVATAR_PATH] or ""
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--avatar texcoord
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if (type (receivedPersona [CONST_INDEX_AVATAR_TEXCOORD]) == "boolean") then
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storedPersona [CONST_INDEX_AVATAR_TEXCOORD] = {0, 1, 0, 1}
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elseif (type (receivedPersona [CONST_INDEX_AVATAR_TEXCOORD]) == "table") then
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storedPersona [CONST_INDEX_AVATAR_TEXCOORD] = storedPersona [CONST_INDEX_AVATAR_TEXCOORD] or {}
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storedPersona [CONST_INDEX_AVATAR_TEXCOORD][1] = type (receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][1]) == "number" and receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][1] or 0
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storedPersona [CONST_INDEX_AVATAR_TEXCOORD][2] = type (receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][2]) == "number" and receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][2] or 1
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storedPersona [CONST_INDEX_AVATAR_TEXCOORD][3] = type (receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][3]) == "number" and receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][3] or 0
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storedPersona [CONST_INDEX_AVATAR_TEXCOORD][4] = type (receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][4]) == "number" and receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][4] or 1
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else
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storedPersona [CONST_INDEX_AVATAR_TEXCOORD] = {0, 1, 0, 1}
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end
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--background texcoord
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if (type (receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD]) == "boolean") then
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storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD] = {0, 1, 0, 1}
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elseif (type (receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD]) == "table") then
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storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD] = storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD] or {}
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storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][1] = type (receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][1]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][1] or 0
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storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][2] = type (receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][2]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][2] or 1
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storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][3] = type (receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][3]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][3] or 0
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storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][4] = type (receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][4]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][4] or 1
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else
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storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD] = {0, 1, 0, 1}
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end
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--background path
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storedPersona [CONST_INDEX_BACKGROUND_PATH] = type (receivedPersona [CONST_INDEX_BACKGROUND_PATH]) == "string" and receivedPersona [CONST_INDEX_BACKGROUND_PATH] or ""
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--background color
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if (type (receivedPersona [CONST_INDEX_BACKGROUND_COLOR]) == "table") then
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storedPersona [CONST_INDEX_BACKGROUND_COLOR] = storedPersona [CONST_INDEX_BACKGROUND_COLOR] or {}
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storedPersona [CONST_INDEX_BACKGROUND_COLOR][1] = type (receivedPersona [CONST_INDEX_BACKGROUND_COLOR][1]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_COLOR][1] or 1
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storedPersona [CONST_INDEX_BACKGROUND_COLOR][2] = type (receivedPersona [CONST_INDEX_BACKGROUND_COLOR][2]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_COLOR][2] or 1
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storedPersona [CONST_INDEX_BACKGROUND_COLOR][3] = type (receivedPersona [CONST_INDEX_BACKGROUND_COLOR][3]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_COLOR][3] or 1
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else
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storedPersona [CONST_INDEX_BACKGROUND_COLOR] = {1, 1, 1}
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end
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NickTag:SyncSiblings()
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NickTag:Msg ("FULLPERSONA received and updated for character: ", source, "new nickname: ", receivedPersona [CONST_INDEX_NICKNAME])
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end
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end
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end
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NickTag:RegisterComm ("NickTag", "OnReceiveComm")
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--frame for listening to event
|
|
NickTag.EventFrame = NickTag.EventFrame or CreateFrame ("frame")
|
|
NickTag.EventFrame.InfoSendCooldown = 0
|
|
|
|
function NickTag.OnEvent (self, event, ...)
|
|
if (NickTag.EventFrame.InfoSendCooldown > time()) then
|
|
if (not NickTag.EventFrame.ScheduledSend or NickTag.EventFrame.ScheduledSend._cancelled) then
|
|
NickTag.EventFrame.ScheduledSend = C_Timer.NewTimer (30, NickTag.SendPersona)
|
|
end
|
|
else
|
|
NickTag:SendPersona()
|
|
end
|
|
end
|
|
|
|
--when the roster changes or the player enters the game, send the persona to guild mates
|
|
--send on roster update can only happen every 30 seconds, if is on cooldown, it'll schedule an update
|
|
NickTag.EventFrame:RegisterEvent ("GROUP_ROSTER_UPDATE")
|
|
NickTag.EventFrame:RegisterEvent ("PLAYER_LOGIN")
|
|
|
|
NickTag.EventFrame:SetScript ("OnEvent", NickTag.OnEvent)
|
|
|
|
--send the persona in the guild comm chanel
|
|
function NickTag:SendPersona()
|
|
|
|
--check if the player has a persona
|
|
local nickTable = NickTag:GetNicknameTable (UnitName ("player"), true)
|
|
if (not nickTable) then
|
|
return
|
|
end
|
|
NickTag:Msg ("SendPersona() -> broadcast")
|
|
|
|
if (NickTag.EventFrame.ScheduledSend and not NickTag.EventFrame.ScheduledSend._cancelled) then
|
|
NickTag.EventFrame.ScheduledSend:Cancel()
|
|
end
|
|
NickTag.EventFrame.ScheduledSend = nil
|
|
NickTag.EventFrame.InfoSendCooldown = time() + 29
|
|
|
|
--> updating my own persona
|
|
NickTag.send_scheduled = false
|
|
|
|
--> auto change nickname if we have an invalid nickname
|
|
if (NickTag:GetNickname (UnitName ("player")) == LibStub ("AceLocale-3.0"):GetLocale ("NickTag-1.0")["STRING_INVALID_NAME"]) then
|
|
nickTable [CONST_INDEX_NICKNAME] = UnitName ("player")
|
|
end
|
|
|
|
--> broadcast over guild channel
|
|
if (IsInGuild()) then
|
|
if (isMaster) then
|
|
NickTag:SyncSiblings()
|
|
end
|
|
NickTag:SendCommMessage ("NickTag", NickTag:Serialize (CONST_COMM_FULLPERSONA, 0, NickTag:GetNicknameTable (UnitName ("player")), minor), "GUILD")
|
|
end
|
|
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> cache stuff
|
|
|
|
--> this will clear the information about the player within nicktag cache
|
|
function NickTag:ResetPlayerPersona()
|
|
local playerName = UnitName ("player")
|
|
|
|
if (playerName) then
|
|
local playerPersona = NickTag:GetNicknameTable (playerName)
|
|
if (playerPersona) then
|
|
playerPersona [CONST_INDEX_NICKNAME] = playerName
|
|
playerPersona [CONST_INDEX_AVATAR_PATH] = false
|
|
playerPersona [CONST_INDEX_AVATAR_TEXCOORD] = false
|
|
playerPersona [CONST_INDEX_BACKGROUND_PATH] = false
|
|
playerPersona [CONST_INDEX_BACKGROUND_TEXCOORD] = false
|
|
playerPersona [CONST_INDEX_BACKGROUND_COLOR] = false
|
|
playerPersona [CONST_INDEX_REVISION] = playerPersona [CONST_INDEX_REVISION] + 1
|
|
|
|
C_Timer.After (1, NickTag.SendPersona)
|
|
end
|
|
end
|
|
end
|
|
|
|
--> reset cache
|
|
function NickTag:ResetCache()
|
|
|
|
local playerName = UnitName ("player")
|
|
|
|
if (playerName) then
|
|
local player = NickTag:GetNicknameTable (playerName)
|
|
if (player and pool.last_version == minor) then
|
|
for thisPlayerName, _ in pairs (pool) do
|
|
if (thisPlayerName ~= playerName) then
|
|
pool [thisPlayerName] = nil
|
|
end
|
|
end
|
|
--vardump (pool)
|
|
else
|
|
table.wipe (pool)
|
|
end
|
|
|
|
pool.nextreset = time() + (60*60*24*15) --> 15 days or 1296000 seconds
|
|
pool.last_version = minor
|
|
else
|
|
--> sometimes player guid isn't available right after logon, so, just schedule until it become available.
|
|
NickTag:ScheduleTimer ("ResetCache", 0.3)
|
|
end
|
|
end
|
|
|
|
--register a table where data can be saved
|
|
function NickTag:NickTagSetCache (_table)
|
|
if (not pool.default) then
|
|
--already have a place to save
|
|
--save the new table as sibling
|
|
--so all addons using nicktag can have the data synchronized
|
|
siblingsPools [#siblingsPools + 1] = _table
|
|
|
|
--copy all players into the sibling table
|
|
for key, value in pairs (pool) do
|
|
_table [key] = value
|
|
end
|
|
|
|
return
|
|
end
|
|
|
|
pool = _table
|
|
isMaster = true --> this instance of nicktag will save data
|
|
|
|
if (not pool.nextreset) then
|
|
pool.nextreset = time() + (60*60*24*15)
|
|
end
|
|
if (not pool.last_version) then
|
|
pool.last_version = minor
|
|
end
|
|
if (pool.last_version < minor) then
|
|
pool.nextreset = 1
|
|
end
|
|
if (time() > pool.nextreset) then
|
|
NickTag:ResetCache()
|
|
end
|
|
end
|
|
|
|
function NickTag:SyncSiblings()
|
|
--copy all data into siblings table
|
|
for _, syblingTable in ipairs (siblingsPools) do
|
|
for key, value in pairs (pool) do
|
|
syblingTable [key] = value
|
|
end
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> basic functions
|
|
|
|
--> trim from from http://lua-users.org/wiki/StringTrim
|
|
function trim (s)
|
|
local from = s:match"^%s*()"
|
|
return from > #s and "" or s:match(".*%S", from)
|
|
end
|
|
--
|
|
local titlecase = function (first, rest)
|
|
return first:upper()..rest:lower()
|
|
end
|
|
--
|
|
local have_repeated = false
|
|
local count_spaces = 0
|
|
local check_repeated = function (char)
|
|
if (char == " ") then
|
|
have_repeated = true
|
|
elseif (string.len (char) > 2) then
|
|
have_repeated = true
|
|
elseif (char == " ") then
|
|
count_spaces = count_spaces + 1
|
|
end
|
|
end
|
|
|
|
|
|
--> we need to keep game smooth checking and formating nicknames.
|
|
--> SetNickname and names comming from other player need to be check.
|
|
function NickTag:CheckName (name)
|
|
|
|
--> as nicktag only work internally in the guild, we think that is not necessary a work filter to avoid people using bad language.
|
|
|
|
if (type (name) ~= "string") then
|
|
return false, LibStub ("AceLocale-3.0"):GetLocale ("NickTag-1.0")["STRING_ERROR_4"] --> error 4 = name isn't a valid string
|
|
end
|
|
|
|
name = trim (name)
|
|
|
|
--> limit nickname to 12 characters, same as wow.
|
|
local len = string.len (name)
|
|
if (len > 12) then
|
|
return false, LibStub ("AceLocale-3.0"):GetLocale ("NickTag-1.0")["STRING_ERROR_1"] --> error 1 = nickname is too long, max of 12 characters.
|
|
end
|
|
|
|
--> check if contain any non allowed characters, by now only accpet letters, numbers and spaces.
|
|
--> by default wow do not accetp spaces, but here will allow.
|
|
--> tested over lua 5.2 and this capture was okey with accents, not sure why inside wow this doesn't work.
|
|
local notallow = string.find (name, "[^a-zA-Z�������%s]")
|
|
if (notallow) then
|
|
return false, LibStub ("AceLocale-3.0"):GetLocale ("NickTag-1.0")["STRING_ERROR_2"] --> error 2 = nickname only support letters, numbers and spaces.
|
|
end
|
|
|
|
--> check if there is sequencial repeated characters, like "Jasooon" were repeats 3 times the "o" character.
|
|
--> got this from http://stackoverflow.com/questions/15608299/lua-pattern-matching-repeating-character
|
|
have_repeated = false
|
|
count_spaces = 0
|
|
string.gsub (name, '.', '\0%0%0'):gsub ('(.)%z%1','%1'):gsub ('%z.([^%z]+)', check_repeated)
|
|
if (count_spaces > 2) then
|
|
have_repeated = true
|
|
end
|
|
if (have_repeated) then
|
|
return false, LibStub ("AceLocale-3.0"):GetLocale ("NickTag-1.0")["STRING_ERROR_3"] --> error 3 = cant use the same letter three times consecutively, 2 spaces consecutively or 3 or more spaces.
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--> set the "player" nickname and schedule for send updated persona
|
|
function NickTag:SetNickname (name)
|
|
|
|
--> check data before
|
|
assert (type (name) == "string", "NickTag 'SetNickname' expects a string on #1 argument.")
|
|
|
|
--> check if the nickname is okey to allowed to use.
|
|
local okey, errortype = NickTag:CheckName (name)
|
|
if (not okey) then
|
|
NickTag:Msg ("SetNickname() invalid name ", name)
|
|
return false, errortype
|
|
end
|
|
|
|
--> here we format the text to match titles, e.g converts name like "JASON NICKSHOW" into "Jason Nickshow".
|
|
name = name:gsub ("(%a)([%w_']*)", titlecase)
|
|
|
|
local playerName = UnitName ("player")
|
|
|
|
--> get the full nick table.
|
|
local nickTable = NickTag:GetNicknameTable (playerName)
|
|
if (not nickTable) then
|
|
nickTable = NickTag:Create (playerName, true)
|
|
end
|
|
|
|
--> change the nickname for the player nick table.
|
|
if (nickTable [CONST_INDEX_NICKNAME] ~= name) then
|
|
nickTable [CONST_INDEX_NICKNAME] = name
|
|
|
|
--increase the table revision
|
|
NickTag:IncRevision()
|
|
|
|
--> send the update for script which need it.
|
|
NickTag.callbacks:Fire ("NickTag_Update", CONST_INDEX_NICKNAME)
|
|
|
|
--> schedule a update for revision and broadcast full persona.
|
|
--> this is a kind of protection for scripts which call SetNickname, SetColor and SetAvatar one after other, so scheduling here avoid three revisions upgrades and 3 broadcasts to the guild.
|
|
if (not NickTag.send_scheduled) then
|
|
NickTag.send_scheduled = true
|
|
NickTag:ScheduleTimer ("SendPersona", 1)
|
|
end
|
|
|
|
else
|
|
NickTag:Msg ("SetNickname() name is the same on the pool ", name, nickTable [CONST_INDEX_NICKNAME])
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
function NickTag:SetNicknameAvatar (texture, l, r, t, b)
|
|
|
|
if (l == nil) then
|
|
l, r, t, b = 0, 1, 0, 1
|
|
elseif (type (l) == "table") then
|
|
l, r, t, b = unpack (l)
|
|
end
|
|
|
|
--> check data before
|
|
assert (texture and l and r and t and b, "NickTag 'SetNicknameAvatar' bad format. Usage NickTag:SetAvatar (texturepath [, L, R, T, B] or texturepath [, {L, R, T, B}])")
|
|
|
|
local playerName = UnitName ("player")
|
|
|
|
local nickTable = NickTag:GetNicknameTable (playerName)
|
|
if (not nickTable) then
|
|
nickTable = NickTag:Create (playerName, true)
|
|
end
|
|
|
|
if (nickTable [CONST_INDEX_AVATAR_PATH] ~= texture) then
|
|
nickTable [CONST_INDEX_AVATAR_PATH] = texture
|
|
|
|
--increase the table revision
|
|
NickTag:IncRevision()
|
|
|
|
--> by default, CONST_INDEX_AVATAR_TEXCOORD comes as boolean false
|
|
if (type (nickTable [CONST_INDEX_AVATAR_TEXCOORD]) == "boolean") then
|
|
nickTable [CONST_INDEX_AVATAR_TEXCOORD] = {}
|
|
end
|
|
|
|
nickTable [CONST_INDEX_AVATAR_TEXCOORD][1] = l
|
|
nickTable [CONST_INDEX_AVATAR_TEXCOORD][2] = r
|
|
nickTable [CONST_INDEX_AVATAR_TEXCOORD][3] = t
|
|
nickTable [CONST_INDEX_AVATAR_TEXCOORD][4] = b
|
|
|
|
NickTag.callbacks:Fire ("NickTag_Update", CONST_INDEX_AVATAR_PATH)
|
|
|
|
if (not NickTag.send_scheduled) then
|
|
NickTag.send_scheduled = true
|
|
NickTag:ScheduleTimer ("SendPersona", 1)
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--> set the background
|
|
function NickTag:SetNicknameBackground (path, texcoord, color, silent)
|
|
|
|
if (not silent) then
|
|
assert (type (path) == "string", "NickTag 'SetNicknameBackground' expects a string on #1 argument.")
|
|
else
|
|
if (type (path) ~= "string") then
|
|
return
|
|
end
|
|
end
|
|
|
|
if (not texcoord) then
|
|
texcoord = {0, 1, 0, 1}
|
|
end
|
|
|
|
if (not color) then
|
|
color = {1, 1, 1}
|
|
end
|
|
|
|
local playerName = UnitName ("player")
|
|
|
|
local nickTable = NickTag:GetNicknameTable (playerName)
|
|
if (not nickTable) then
|
|
nickTable = NickTag:Create (playerName, true)
|
|
end
|
|
|
|
local need_sync = false
|
|
if (nickTable [CONST_INDEX_BACKGROUND_PATH] ~= path) then
|
|
nickTable [CONST_INDEX_BACKGROUND_PATH] = path
|
|
need_sync = true
|
|
end
|
|
|
|
if (nickTable [CONST_INDEX_BACKGROUND_TEXCOORD] ~= texcoord) then
|
|
nickTable [CONST_INDEX_BACKGROUND_TEXCOORD] = texcoord
|
|
need_sync = true
|
|
end
|
|
|
|
if (nickTable [CONST_INDEX_BACKGROUND_COLOR] ~= color) then
|
|
nickTable [CONST_INDEX_BACKGROUND_COLOR] = color
|
|
need_sync = true
|
|
end
|
|
|
|
if (need_sync) then
|
|
|
|
--increase the table revision
|
|
NickTag:IncRevision()
|
|
|
|
NickTag.callbacks:Fire ("NickTag_Update", CONST_INDEX_BACKGROUND_PATH)
|
|
|
|
if (not NickTag.send_scheduled) then
|
|
NickTag.send_scheduled = true
|
|
NickTag:ScheduleTimer ("SendPersona", 1)
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
function NickTag:GetNickname (playerName, default, silent)
|
|
if (not silent) then
|
|
assert (type (playerName) == "string", "NickTag 'GetNickname' expects a string or string on #1 argument.")
|
|
end
|
|
|
|
local _table = pool [playerName]
|
|
if (not _table) then
|
|
return default or nil
|
|
end
|
|
return _table [CONST_INDEX_NICKNAME] or default or nil
|
|
end
|
|
|
|
--> return the avatar and the texcoord.
|
|
function NickTag:GetNicknameAvatar (playerName, default, silent)
|
|
if (not silent) then
|
|
assert (type (playerName) == "string", "NickTag 'GetNicknameAvatar' expects a string or string on #1 argument.")
|
|
end
|
|
|
|
local _table = pool [playerName]
|
|
|
|
if (not _table and default) then
|
|
return default, {0, 1, 0, 1}
|
|
elseif (not _table) then
|
|
return "", {0, 1, 0, 1}
|
|
end
|
|
return _table [CONST_INDEX_AVATAR_PATH] or default or "", _table [CONST_INDEX_AVATAR_TEXCOORD] or {0, 1, 0, 1}
|
|
end
|
|
|
|
function NickTag:GetNicknameBackground (playerName, default_path, default_texcoord, default_color, silent)
|
|
if (not silent) then
|
|
assert (type (playerName) == "string", "NickTag 'GetNicknameBackground' expects a string or string on #1 argument.")
|
|
end
|
|
|
|
local _table = pool [playerName]
|
|
if (not _table) then
|
|
return default_path, default_texcoord, default_color
|
|
end
|
|
return _table [CONST_INDEX_BACKGROUND_PATH] or default_path, _table [CONST_INDEX_BACKGROUND_TEXCOORD] or default_texcoord, _table [CONST_INDEX_BACKGROUND_COLOR] or default_color
|
|
end
|
|
|
|
--> get the full nicktag table
|
|
function NickTag:GetNicknameTable (playerName, silent)
|
|
--> check data before
|
|
if (not silent) then
|
|
assert (type (playerName) == "string", "NickTag 'GetNicknameTable' expects a string on #1 argument.")
|
|
else
|
|
if (not playerName or type (playerName) ~= "string") then
|
|
return
|
|
end
|
|
end
|
|
|
|
return pool [playerName]
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> internal functions
|
|
|
|
--> create a empty nick table for the player
|
|
function NickTag:Create (playerName, isSelf)
|
|
--> check data before
|
|
assert (type (playerName) == "string", "NickTag 'Create' expects a string on #1 argument.")
|
|
|
|
--> check if alredy exists
|
|
local alredyHave = pool [playerName]
|
|
if (alredyHave) then
|
|
return alredyHave
|
|
end
|
|
|
|
--> create the table:
|
|
local newTable = {
|
|
UnitName ("player"), --[1] player nickname
|
|
false, --[2] avatar texture path
|
|
false, --[3] avatar texture coord
|
|
false, --[4] background texture path
|
|
false, --[5] background texcoord
|
|
false, --[6] background color
|
|
1 --[7] revision
|
|
}
|
|
|
|
--> if not my persona, set revision to 0, this make always get update after creation
|
|
if (not isSelf) then
|
|
newTable [CONST_INDEX_REVISION] = 0
|
|
end
|
|
|
|
pool [playerName] = newTable
|
|
return newTable
|
|
end
|
|
|
|
--> inc the revision of the player persona after update nick or avatar
|
|
function NickTag:IncRevision()
|
|
local playerName = UnitName ("player")
|
|
local nickTable = NickTag:GetNicknameTable (playerName)
|
|
if (not nickTable) then
|
|
nickTable = NickTag:Create (playerName, true)
|
|
end
|
|
|
|
nickTable [CONST_INDEX_REVISION] = nickTable [CONST_INDEX_REVISION] + 1
|
|
|
|
return true
|
|
end
|
|
|
|
--> convert GUID into serial number (deprecated, it uses player name - realm name)
|
|
function NickTag:GetSerial (serial, silent)
|
|
return 0
|
|
end
|
|
|
|
--> choose avatar window
|
|
do
|
|
local avatar_pick_frame = CreateFrame ("frame", "AvatarPickFrame", UIParent,"BackdropTemplate")
|
|
avatar_pick_frame:SetFrameStrata ("DIALOG")
|
|
avatar_pick_frame:SetBackdrop ({bgFile = [[Interface\FrameGeneral\UI-Background-Marble]], edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], tile = true, tileSize = 256, edgeSize = 32, insets = {left = 11, right = 12, top = 12, bottom = 11}})
|
|
avatar_pick_frame:SetBackdropColor (.3, .3, .3, .9)
|
|
avatar_pick_frame:SetWidth (460)
|
|
avatar_pick_frame:SetHeight (240)
|
|
|
|
avatar_pick_frame.selected_avatar = 1
|
|
avatar_pick_frame.selected_background = 1
|
|
avatar_pick_frame.selected_color = {1, 1, 1}
|
|
avatar_pick_frame.selected_texcoord = {0, 1, 0, 1}
|
|
|
|
avatar_pick_frame:SetPoint ("center", UIParent, "center", 200, 0)
|
|
---
|
|
local avatar_texture = avatar_pick_frame:CreateTexture ("AvatarPickFrameAvatarPreview", "overlay")
|
|
avatar_texture:SetPoint ("topleft", avatar_pick_frame, "topleft", 167, -10)
|
|
avatar_texture:SetTexture ([[Interface\EncounterJournal\UI-EJ-BOSS-Default]])
|
|
--
|
|
local background_texture = avatar_pick_frame:CreateTexture ("AvatarPickFrameBackgroundPreview", "artwork")
|
|
background_texture:SetPoint ("topleft", avatar_pick_frame, "topleft", 167, 2)
|
|
background_texture:SetWidth (290)
|
|
background_texture:SetHeight (75)
|
|
background_texture:SetTexture (NickTag.background_pool[1][1])
|
|
background_texture:SetTexCoord (unpack (NickTag.background_pool[1][3]))
|
|
--
|
|
local name = avatar_pick_frame:CreateFontString ("AvatarPickFrameName", "overlay", "GameFontHighlightHuge")
|
|
name:SetPoint ("left", avatar_texture, "right", -11, -17)
|
|
name:SetText (UnitName ("player"))
|
|
---
|
|
|
|
local OnClickFunction = function (button)
|
|
if (button.isAvatar) then
|
|
local avatar = NickTag.avatar_pool [button.IconID]
|
|
_G.AvatarPickFrameAvatarPreview:SetTexture ( avatar [1] )
|
|
avatar_pick_frame.selected_avatar = avatar [1]
|
|
elseif (button.isBackground) then
|
|
local background = NickTag.background_pool [button.IconID]
|
|
_G.AvatarPickFrameBackgroundPreview:SetTexture ( background [1] )
|
|
_G.AvatarPickFrameBackgroundPreview:SetTexCoord (unpack (background [3]))
|
|
avatar_pick_frame.selected_background = background [1]
|
|
avatar_pick_frame.selected_texcoord = background [3]
|
|
end
|
|
end
|
|
|
|
local selectedColor = function()
|
|
local r, g, b = ColorPickerFrame:GetColorRGB()
|
|
background_texture:SetVertexColor (r, g, b)
|
|
avatar_pick_frame.selected_color[1] = r
|
|
avatar_pick_frame.selected_color[2] = g
|
|
avatar_pick_frame.selected_color[3] = b
|
|
end
|
|
|
|
local okey = CreateFrame ("button", "AvatarPickFrameAccept", avatar_pick_frame, "OptionsButtonTemplate")
|
|
okey:SetPoint ("bottomright", avatar_pick_frame, "bottomright", -37, 12)
|
|
okey:SetText ("Accept")
|
|
okey:SetFrameLevel (avatar_pick_frame:GetFrameLevel()+2)
|
|
okey:SetScript ("OnClick", function (self)
|
|
avatar_pick_frame:Hide()
|
|
if (avatar_pick_frame.callback) then
|
|
avatar_pick_frame.callback (avatar_pick_frame.selected_avatar, {0, 1, 0, 1}, avatar_pick_frame.selected_background, avatar_pick_frame.selected_texcoord, avatar_pick_frame.selected_color)
|
|
end
|
|
end)
|
|
local change_color = CreateFrame ("button", "AvatarPickFrameColor", avatar_pick_frame, "OptionsButtonTemplate")
|
|
change_color:SetPoint ("bottomright", avatar_pick_frame, "bottomright", -205, 12)
|
|
change_color:SetText ("Color")
|
|
change_color:SetFrameLevel (avatar_pick_frame:GetFrameLevel()+2)
|
|
|
|
change_color:SetScript ("OnClick", function (self)
|
|
ColorPickerFrame.func = selectedColor
|
|
ColorPickerFrame.hasOpacity = false
|
|
ColorPickerFrame:SetParent (avatar_pick_frame)
|
|
ColorPickerFrame:SetColorRGB (_G.AvatarPickFrameBackgroundPreview:GetVertexColor())
|
|
ColorPickerFrame:ClearAllPoints()
|
|
ColorPickerFrame:SetPoint ("left", avatar_pick_frame, "right", 0, -10)
|
|
ColorPickerFrame:Show()
|
|
end)
|
|
|
|
local buttons = {}
|
|
for i = 0, 2 do
|
|
local newbutton = CreateFrame ("button", "AvatarPickFrameAvatarScrollButton"..i+1, avatar_pick_frame)
|
|
newbutton:SetScript ("OnClick", OnClickFunction)
|
|
newbutton:SetWidth (128)
|
|
newbutton:SetHeight (64)
|
|
newbutton:SetPoint ("topleft", avatar_pick_frame, "topleft", 15, (i*70*-1) - 20)
|
|
newbutton:SetID (i+1)
|
|
newbutton.isAvatar = true
|
|
buttons [#buttons+1] = newbutton
|
|
end
|
|
|
|
local buttonsbg = {}
|
|
for i = 0, 2 do
|
|
local newbutton = CreateFrame ("button", "AvatarPickFrameBackgroundScrollButton"..i+1, avatar_pick_frame)
|
|
newbutton:SetScript ("OnClick", OnClickFunction)
|
|
newbutton:SetWidth (275)
|
|
newbutton:SetHeight (60)
|
|
newbutton:SetPoint ("topleft", avatar_pick_frame, "topleft", 157, (i*50*-1) - 80)
|
|
newbutton:SetID (i+1)
|
|
newbutton.isBackground = true
|
|
buttonsbg [#buttonsbg+1] = newbutton
|
|
end
|
|
|
|
local avatar_list = CreateFrame ("ScrollFrame", "AvatarPickFrameAvatarScroll", avatar_pick_frame, "ListScrollFrameTemplate")
|
|
avatar_list:SetPoint ("topleft", avatar_pick_frame, "topleft", 10, -10)
|
|
local background_list = CreateFrame ("ScrollFrame", "AvatarPickFrameBackgroundScroll", avatar_pick_frame, "ListScrollFrameTemplate")
|
|
background_list:SetPoint ("topleft", avatar_pick_frame, "topleft", 147, -85)
|
|
|
|
avatar_list:SetWidth (128)
|
|
avatar_list:SetHeight (220)
|
|
background_list:SetWidth (275)
|
|
background_list:SetHeight (140)
|
|
|
|
local avatar_scroll_update = function (self)
|
|
local numMacroIcons = #NickTag.avatar_pool
|
|
local macroPopupIcon, macroPopupButton, index, texture
|
|
local macroPopupOffset = FauxScrollFrame_GetOffset (avatar_list)
|
|
|
|
for i = 1, 3 do
|
|
macroPopupIcon = _G ["AvatarPickFrameAvatarScrollButton"..i]
|
|
macroPopupButton = _G ["AvatarPickFrameAvatarScrollButton"..i]
|
|
index = (macroPopupOffset * 1) + i
|
|
|
|
texture = NickTag.avatar_pool [index][1]
|
|
if ( index <= numMacroIcons and texture ) then
|
|
macroPopupButton:SetNormalTexture (texture)
|
|
macroPopupButton:SetPushedTexture (texture)
|
|
macroPopupButton:SetDisabledTexture (texture)
|
|
macroPopupButton:SetHighlightTexture (texture, "ADD")
|
|
macroPopupButton.IconID = index
|
|
macroPopupButton:Show()
|
|
else
|
|
macroPopupButton:Hide()
|
|
end
|
|
end
|
|
FauxScrollFrame_Update (avatar_list, numMacroIcons , 3, 64)
|
|
end
|
|
local background_scroll_update = function (self)
|
|
local numMacroIcons = #NickTag.background_pool
|
|
local macroPopupIcon, macroPopupButton, index, texture
|
|
local macroPopupOffset = FauxScrollFrame_GetOffset (background_list)
|
|
|
|
for i = 1, 3 do
|
|
macroPopupIcon = _G ["AvatarPickFrameBackgroundScrollButton"..i]
|
|
macroPopupButton = _G ["AvatarPickFrameBackgroundScrollButton"..i]
|
|
index = (macroPopupOffset * 1) + i
|
|
|
|
texture = NickTag.background_pool [index][1]
|
|
if ( index <= numMacroIcons and texture ) then
|
|
macroPopupButton:SetNormalTexture (texture)
|
|
macroPopupButton:SetPushedTexture (texture)
|
|
macroPopupButton:SetDisabledTexture (texture)
|
|
macroPopupButton:SetHighlightTexture (texture, "ADD")
|
|
macroPopupButton.IconID = index
|
|
macroPopupButton:Show()
|
|
else
|
|
macroPopupButton:Hide()
|
|
end
|
|
end
|
|
FauxScrollFrame_Update (background_list, numMacroIcons , 3, 40)
|
|
end
|
|
|
|
avatar_list:SetScript ("OnVerticalScroll", function (self, offset)
|
|
FauxScrollFrame_OnVerticalScroll (avatar_list, offset, 64, avatar_scroll_update)
|
|
end)
|
|
background_list:SetScript ("OnVerticalScroll", function (self, offset)
|
|
FauxScrollFrame_OnVerticalScroll (background_list, offset, 40, background_scroll_update)
|
|
end)
|
|
|
|
avatar_scroll_update (avatar_list)
|
|
background_scroll_update (background_list)
|
|
|
|
function avatar_pick_frame:SetAvatar (n)
|
|
if (type (n) ~= "number") then
|
|
n = 1
|
|
end
|
|
if (n > #NickTag.avatar_pool) then
|
|
n = 1
|
|
end
|
|
local avatar = NickTag.avatar_pool [n]
|
|
_G.AvatarPickFrameAvatarPreview:SetTexture ( avatar [1] )
|
|
avatar_pick_frame.selected_avatar = avatar [1]
|
|
end
|
|
function avatar_pick_frame:SetBackground (n)
|
|
if (type (n) ~= "number") then
|
|
n = 1
|
|
end
|
|
if (n > #NickTag.background_pool) then
|
|
n = 1
|
|
end
|
|
local background = NickTag.background_pool [n]
|
|
_G.AvatarPickFrameBackgroundPreview:SetTexture ( background [1] )
|
|
_G.AvatarPickFrameBackgroundPreview:SetTexCoord (unpack (background [3]))
|
|
_G.AvatarPickFrameBackgroundPreview:SetVertexColor (unpack (avatar_pick_frame.selected_color))
|
|
avatar_pick_frame.selected_background = background [1]
|
|
end
|
|
function avatar_pick_frame:SetColor (r, g, b)
|
|
if (type (r) ~= "number" or r > 1) then
|
|
r = 1
|
|
end
|
|
if (type (g) ~= "number" or g > 1) then
|
|
g = 1
|
|
end
|
|
if (type (b) ~= "number" or b > 1) then
|
|
b = 1
|
|
end
|
|
_G.AvatarPickFrameBackgroundPreview:SetVertexColor (r, g, b)
|
|
avatar_pick_frame.selected_color[1] = r
|
|
avatar_pick_frame.selected_color[2] = g
|
|
avatar_pick_frame.selected_color[3] = b
|
|
end
|
|
|
|
local CONST_INDEX_NICKNAME = 1
|
|
local CONST_INDEX_AVATAR_PATH = 2
|
|
local CONST_INDEX_AVATAR_TEXCOORD = 3
|
|
local CONST_INDEX_BACKGROUND_PATH = 4
|
|
local CONST_INDEX_BACKGROUND_TEXCOORD = 5
|
|
local CONST_INDEX_BACKGROUND_COLOR = 6
|
|
|
|
avatar_pick_frame:SetScript ("OnShow", function()
|
|
--get player avatar
|
|
local avatar = NickTag:GetNicknameTable (UnitGUID ("player"))
|
|
if (avatar) then
|
|
_G.AvatarPickFrameName:SetText ( avatar [1] or UnitName ("player"))
|
|
|
|
_G.AvatarPickFrameAvatarPreview:SetTexture ( avatar [CONST_INDEX_AVATAR_PATH] or [[Interface\EncounterJournal\UI-EJ-BOSS-Default]] )
|
|
avatar_pick_frame.selected_avatar = avatar [CONST_INDEX_AVATAR_PATH] or [[Interface\EncounterJournal\UI-EJ-BOSS-Default]]
|
|
|
|
_G.AvatarPickFrameAvatarPreview:SetTexCoord ( 0, 1, 0, 1 ) --> always
|
|
|
|
_G.AvatarPickFrameBackgroundPreview:SetTexture ( avatar [CONST_INDEX_BACKGROUND_PATH] or [[Interface\PetBattles\Weather-ArcaneStorm]] )
|
|
avatar_pick_frame.selected_background = avatar [CONST_INDEX_BACKGROUND_PATH] or [[Interface\PetBattles\Weather-ArcaneStorm]]
|
|
|
|
if (avatar [CONST_INDEX_BACKGROUND_TEXCOORD]) then
|
|
_G.AvatarPickFrameBackgroundPreview:SetTexCoord ( unpack (avatar [CONST_INDEX_BACKGROUND_TEXCOORD]) )
|
|
avatar_pick_frame.selected_texcoord = avatar [CONST_INDEX_BACKGROUND_TEXCOORD]
|
|
else
|
|
_G.AvatarPickFrameBackgroundPreview:SetTexCoord ( 0.129609375, 1, 1, 0 )
|
|
avatar_pick_frame.selected_texcoord = {0.129609375, 1, 1, 0}
|
|
end
|
|
|
|
if (avatar [CONST_INDEX_BACKGROUND_COLOR]) then
|
|
_G.AvatarPickFrameBackgroundPreview:SetVertexColor ( unpack (avatar [CONST_INDEX_BACKGROUND_COLOR]) )
|
|
avatar_pick_frame.selected_color = avatar [CONST_INDEX_BACKGROUND_COLOR]
|
|
else
|
|
_G.AvatarPickFrameBackgroundPreview:SetVertexColor ( 1, 1, 1 )
|
|
avatar_pick_frame.selected_color = {1, 1, 1}
|
|
end
|
|
else
|
|
--> if none
|
|
_G.AvatarPickFrameAvatarPreview:SetTexture ( [[Interface\EncounterJournal\UI-EJ-BOSS-Default]] )
|
|
avatar_pick_frame.selected_avatar = [[Interface\EncounterJournal\UI-EJ-BOSS-Default]]
|
|
|
|
local background = NickTag.background_pool [1]
|
|
|
|
if (background) then
|
|
_G.AvatarPickFrameBackgroundPreview:SetTexture ( background [1] )
|
|
avatar_pick_frame.selected_background = background [1]
|
|
_G.AvatarPickFrameBackgroundPreview:SetTexCoord (unpack (background [3]))
|
|
avatar_pick_frame.selected_texcoord = background [3]
|
|
_G.AvatarPickFrameBackgroundPreview:SetVertexColor (unpack (avatar_pick_frame.selected_color))
|
|
avatar_pick_frame.selected_color = avatar_pick_frame.selected_color
|
|
end
|
|
|
|
end
|
|
end)
|
|
|
|
avatar_pick_frame:Hide()
|
|
end
|