Files
coa-details/functions/events.lua
T
2013-08-09 14:42:33 -03:00

533 lines
18 KiB
Lua

--File Revision: 1
--Last Modification: 27/07/2013
-- Change Log:
-- 27/07/2013: Finished alpha version.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
--> Event types:
_detalhes.RegistredEvents = {
--> details self events
--> instances
["DETAILS_INSTANCE_OPEN"] = {},
["DETAILS_INSTANCE_CLOSE"] = {},
["DETAILS_INSTANCE_SIZECHANGED"] = {},
["DETAILS_INSTANCE_STARTRESIZE"] = {},
["DETAILS_INSTANCE_ENDRESIZE"] = {},
["DETAILS_INSTANCE_STARTSTRETCH"] = {},
["DETAILS_INSTANCE_ENDSTRETCH"] = {},
["DETAILS_INSTANCE_CHANGESEGMENT"] = {},
["DETAILS_INSTANCE_CHANGEATTRIBUTE"] = {},
["DETAILS_INSTANCE_CHANGEMODE"] = {},
--> data
["DETAILS_DATA_RESET"] = {},
["DETAILS_DATA_SEGMENTREMOVED"] = {},
--> combat
["COMBAT_PLAYER_ENTER"] = {},
["COMBAT_PLAYER_LEAVE"] = {},
["COMBAT_PLAYER_TIMESTARTED"] = {},
["COMBAT_BOSS_FOUND"] = {},
--> buffs
["BUFF_UPDATE"] = {},
["BUFF_UPDATE_DEBUFFPOWER"] = {}
}
local function AlreadyRegistred (_tables, _object)
for index, _this_object in ipairs (_tables) do
if (_this_object.__eventtable) then
if (_this_object [1] == _object) then
return index
end
elseif (_this_object == _object) then
return index
end
end
return false
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> details api functions
--> Register a Event
function _detalhes:RegisterEvent (object, event, func)
-------> combat -------------------------------------------------------------------------------------------------------------------------------------------------
if (event == "COMBAT_PLAYER_ENTER") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["COMBAT_PLAYER_ENTER"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["COMBAT_PLAYER_ENTER"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["COMBAT_PLAYER_ENTER"], object)
end
return true
else
return false
end
elseif (event == "COMBAT_PLAYER_LEAVE") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["COMBAT_PLAYER_LEAVE"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["COMBAT_PLAYER_LEAVE"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["COMBAT_PLAYER_LEAVE"], object)
end
return true
else
return false
end
elseif (event == "COMBAT_PLAYER_TIMESTARTED") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["COMBAT_PLAYER_TIMESTARTED"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["COMBAT_PLAYER_TIMESTARTED"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["COMBAT_PLAYER_TIMESTARTED"], object)
end
return true
else
return false
end
elseif (event == "COMBAT_BOSS_FOUND") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["COMBAT_BOSS_FOUND"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["COMBAT_BOSS_FOUND"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["COMBAT_BOSS_FOUND"], object)
end
return true
else
return false
end
-------> buffs -------------------------------------------------------------------------------------------------------------------------------------------------
elseif (event == "BUFF_UPDATE") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)
end
_detalhes.Buffs:CatchBuffs()
_detalhes.RecordPlayerSelfBuffs = true
_detalhes:UpdateParserGears()
return true
else
return false
end
elseif (event == "BUFF_UPDATE_DEBUFFPOWER") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)
end
_detalhes.RecordPlayerAbilityWithBuffs = true
_detalhes:UpdateDamageAbilityGears()
_detalhes:UpdateParserGears()
return true
else
return false
end
-------> Addon Instances -------------------------------------------------------------------------------------------------------------------------------------------------
elseif (event == "DETAILS_INSTANCE_OPEN") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_OPEN"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_OPEN"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_OPEN"], object)
end
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_CLOSE") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CLOSE"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CLOSE"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CLOSE"], object)
end
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_SIZECHANGED") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_SIZECHANGED"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_SIZECHANGED"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_SIZECHANGED"], object)
end
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_STARTRESIZE") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_STARTRESIZE"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_STARTRESIZE"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_STARTRESIZE"], object)
end
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_ENDRESIZE") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_ENDRESIZE"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_ENDRESIZE"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_ENDRESIZE"], object)
end
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_ENDSTRETCH") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_ENDSTRETCH"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_ENDSTRETCH"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_ENDSTRETCH"], object)
end
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_STARTSTRETCH") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_STARTSTRETCH"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_STARTSTRETCH"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_STARTSTRETCH"], object)
end
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_CHANGESEGMENT") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGESEGMENT"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGESEGMENT"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGESEGMENT"], object)
end
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_CHANGEATTRIBUTE") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGEATTRIBUTE"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGEATTRIBUTE"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGEATTRIBUTE"], object)
end
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_CHANGEMODE") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGEMODE"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGEMODE"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGEMODE"], object)
end
return true
else
return false
end
elseif (event == "DETAILS_DATA_RESET") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_DATA_RESET"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["DETAILS_DATA_RESET"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["DETAILS_DATA_RESET"], object)
end
return true
else
return false
end
elseif (event == "DETAILS_DATA_SEGMENTREMOVED") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_DATA_SEGMENTREMOVED"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["DETAILS_DATA_SEGMENTREMOVED"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["DETAILS_DATA_SEGMENTREMOVED"], object)
end
return true
else
return false
end
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> Unregister a Event
------------------------------------------------------------------------------------------------------------------------------------------------------------------
function _detalhes:UnregisterEvent (object, event)
-------> combat -------------------------------------------------------------------------------------------------------------------------------------------------
if (event == "COMBAT_PLAYER_ENTER") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["COMBAT_PLAYER_ENTER"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["COMBAT_PLAYER_ENTER"], index)
return true
else
return false
end
elseif (event == "COMBAT_PLAYER_LEAVE") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["COMBAT_PLAYER_LEAVE"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["COMBAT_PLAYER_LEAVE"], index)
return true
else
return false
end
elseif (event == "COMBAT_PLAYER_TIMESTARTED") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["COMBAT_PLAYER_TIMESTARTED"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["COMBAT_PLAYER_TIMESTARTED"], index)
return true
else
return false
end
elseif (event == "COMBAT_BOSS_FOUND") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["COMBAT_BOSS_FOUND"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["COMBAT_BOSS_FOUND"], index)
return true
else
return false
end
-------> buffs -------------------------------------------------------------------------------------------------------------------------------------------------
elseif (event == "BUFF_UPDATE") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["BUFF_UPDATE"], index)
if (#_detalhes.RegistredEvents ["BUFF_UPDATE"] < 1) then
_detalhes.RecordPlayerSelfBuffs = true
_detalhes:UpdateParserGears()
end
return true
else
return false
end
elseif (event == "BUFF_UPDATE_DEBUFFPOWER") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], index)
if (#_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"] < 1) then
_detalhes.RecordPlayerAbilityWithBuffs = false
_detalhes:UpdateDamageAbilityGears()
_detalhes:UpdateParserGears()
end
return true
else
return false
end
-------> Addon Instances -------------------------------------------------------------------------------------------------------------------------------------------------
elseif (event == "DETAILS_INSTANCE_OPEN") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_OPEN"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["DETAILS_INSTANCE_OPEN"], index)
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_CLOSE") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CLOSE"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CLOSE"], index)
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_SIZECHANGED") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_SIZECHANGED"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["DETAILS_INSTANCE_SIZECHANGED"], index)
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_STARTRESIZE") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_STARTRESIZE"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["DETAILS_INSTANCE_STARTRESIZE"], index)
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_ENDRESIZE") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_ENDRESIZE"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["DETAILS_INSTANCE_ENDRESIZE"], index)
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_ENDSTRETCH") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_ENDSTRETCH"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["DETAILS_INSTANCE_ENDSTRETCH"], index)
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_STARTSTRETCH") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_STARTSTRETCH"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["DETAILS_INSTANCE_STARTSTRETCH"], index)
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_CHANGESEGMENT") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGESEGMENT"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGESEGMENT"], index)
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_CHANGEATTRIBUTE") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGEATTRIBUTE"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGEATTRIBUTE"], index)
return true
else
return false
end
elseif (event == "DETAILS_INSTANCE_CHANGEMODE") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGEMODE"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["DETAILS_INSTANCE_CHANGEMODE"], index)
return true
else
return false
end
elseif (event == "DETAILS_DATA_RESET") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_DATA_RESET"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["DETAILS_DATA_RESET"], index)
return true
else
return false
end
elseif (event == "DETAILS_DATA_SEGMENTREMOVED") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["DETAILS_DATA_SEGMENTREMOVED"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["DETAILS_DATA_SEGMENTREMOVED"], index)
return true
else
return false
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> internal functions
--> Send Event
function _detalhes:SendEvent (event, object, ...)
--> send event to all registred plugins
if (not object) then
for _, PluginObject in ipairs (_detalhes.RegistredEvents[event]) do
if (PluginObject.__eventtable) then
if (PluginObject [1].Enabled) then
if (type (PluginObject [2]) == "function") then
PluginObject [2] (event, ...)
else
PluginObject [1] [PluginObject [2]] (event, ...)
end
end
else
if (PluginObject.Enabled) then
PluginObject:OnDetailsEvent (event, ...)
end
end
end
elseif (type (object) == "string" and object == "SEND_TO_ALL") then
for _, PluginObject in ipairs (_detalhes.RaidTables.Plugins) do
PluginObject:OnDetailsEvent (event)
end
for _, PluginObject in ipairs (_detalhes.SoloTables.Plugins) do
PluginObject:OnDetailsEvent (event)
end
for _, PluginObject in ipairs (_detalhes.ToolBar.Plugins) do
PluginObject:OnDetailsEvent (event)
end
else
--> send the event only for requested plugin
if (object.Enabled) then
object:OnDetailsEvent (event, ...)
end
end
end