179 lines
4.7 KiB
Lua
179 lines
4.7 KiB
Lua
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local Details = _G.Details
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local detailsFramework = _G.DetailsFramework
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local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
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local addonName, Details222 = ...
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Details222.Mixins.ActorMixin = {
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---return a spellContainer from an actor
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---@param actor actor
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---@param containerType string
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---@return spellcontainer|nil
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GetSpellContainer = function(actor, containerType)
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if (containerType == "debuff") then
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return actor.debuff_uptime_spells
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elseif (containerType == "buff") then
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return actor.buff_uptime_spells
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elseif (containerType == "spell") then
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return actor.spells
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elseif (containerType == "cooldowns") then
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return actor.cooldowns_defensive_spells
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end
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end,
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---return a spellTable from a spellContainer
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---@param actor actor
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---@param spellContainerName string
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---@param spellId number
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---@return spelltable|nil
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GetSpellTableFromContainer = function(actor, spellContainerName, spellId)
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---@type spellcontainer
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local spellContainer = actor[spellContainerName]
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if (spellContainer) then
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---@type spelltable
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local spellTable = spellContainer._ActorTable[spellId]
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return spellTable
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end
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end,
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---return a table containing pet names
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---@param actor actor
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---@return table<number, string>
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GetPets = function(actor)
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return actor.pets
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end,
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---return a table containing spellTables
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---@param actor actor
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---@return table<number, spelltable>
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GetSpellList = function(actor)
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return actor.spells._ActorTable
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end,
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---this function sums all the targets of all spellTables conteining on a 'breakdownspelldata'
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---@param actor actor
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---@param bkSpellData breakdownspelldata
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---@param targetTableName string
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---@return table<string, number>
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BuildSpellTargetFromBreakdownSpellData = function(actor, bkSpellData, targetTableName)
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targetTableName = targetTableName or "targets"
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local spellTables = bkSpellData.spellTables
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---@type table<string, number> store the index of the target name in the result table
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local cacheIndex = {}
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---@type table<string, number> store the result which is returned by this function
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local result = {}
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for i = 1, #spellTables do
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---@type spelltable
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local spellTable = spellTables[i]
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---@type table<string, number>
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local targets = spellTable[targetTableName]
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for targetName, value in pairs(targets) do
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local index = cacheIndex[targetName]
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if (index) then
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result[index][2] = result[index][2] + value
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else
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result[#result+1] = {targetName, value}
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cacheIndex[targetName] = #result
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end
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end
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end
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table.sort(result, function(t1, t2)
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return t1[2] > t2[2]
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end)
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return result
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end,
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---this function receives a target table name and return a table containing the targets and the damage done in order of bigger to lower value
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---@param actor actor
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---@param spellTable spelltable
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---@param targetTableName string
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---@return table<string, number>
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BuildSpellTargetFromSpellTable = function(actor, spellTable, targetTableName)
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targetTableName = targetTableName or "targets"
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---@type table<string, number>[] store the result which is returned by this function
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local result = {}
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---@type table<string, number>
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local targets = spellTable[targetTableName]
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for targetName, value in pairs(targets) do
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---@cast targetName string
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---@cast value number
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result[#result+1] = {targetName, value}
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end
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table.sort(result, function(t1, t2)
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return t1[2] > t2[2]
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end)
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return result
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end,
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}
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--need to transfer the function bellow to another file
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--this are the fields from spellTable that can be summed
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local spellTable_FieldsToSum = {
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["counter"] = true,
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["total"] = true,
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["c_amt"] = true,
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["c_min"] = true,
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["c_max"] = true,
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["c_total"] = true,
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["n_amt"] = true,
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["n_total"] = true,
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["n_min"] = true,
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["n_max"] = true,
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["successful_casted"] = true,
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["g_amt"] = true,
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["g_dmg"] = true,
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["r_amt"] = true,
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["r_dmg"] = true,
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["b_amt"] = true,
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["b_dmg"] = true,
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["a_amt"] = true,
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["a_dmg"] = true,
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["totalabsorb"] = true,
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["absorbed"] = true,
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["overheal"] = true,
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["totaldenied"] = true,
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}
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---get the array of spelltables and sum each spellTable with the first spellTable found or on targetTable
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---only sum the keys found in the spellTable_FieldsToSum table
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---@param spellTables table<number, spelltable>[]
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---@param targetTable table
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function Details:SumSpellTables(spellTables, targetTable)
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local amtSpellTables = #spellTables
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if (amtSpellTables == 0) then
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return
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end
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targetTable = targetTable or spellTables[1]
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for i = 1, amtSpellTables do
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---@type spelltable
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local spellTable = spellTables[i]
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if (spellTable) then
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for key, value in pairs(spellTable) do
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if (spellTable_FieldsToSum[key]) then
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targetTable[key] = (targetTable[key] or 0) + value
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end
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end
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end
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end
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end |