Files
coa-details/startup.lua
T
tercio b74b58ada6 - Finished another cosmetic revamp on options panel.
- Rewrite on Raid Plugins Support, now can open more then 1 plugins at once on diferent windows.
- Functions inside custom right text now receives the actor object as first parameter.
- Added a large text editor for make changes on custom texts.
- Added cosmetic menus for report and erase segments button.
- Added new option for add borders on the bars.
- Added Death Barrier as a absorb spell.
- Speed improvaments on bar animations.
- Fixed a bug on overheal tooltip where was showing the Hps instead of overheal.
- Fixed few issues when ignoring combats with 5 seconds or less.
- Fixed bug when reloging inside a raid or dungeon instance was erasing pet owner database.
- Fixed Data Broker text where was passing the total damage/healing instead of Dps/Hps.

- Fixed a issue with _detalhes:Hex(): where wasn't correctly formating number below 16.
- New Api: _detalhes:SetBarBackdropSettings (enabled, size, color, texture): set row border settings.
- New Api: _detalhes:GetInstanceAttributeText(): return the text to show on the title text.
- New Api: _detalhes.RaidTables:DisableRaidMode (instance): turn off the raid mode in the instance.
- New Api: _detalhes:RaidPluginInstalled (plugin_name): return is the plugin is installed.
- New Api: _detalhes.RaidTables:EnableRaidMode (instance, plugin_name): enable the raid mode on the instance.
- New Api: _detalhes.RaidTables:GetAvailablePlugins(): return all plugins which is installed, enabled and not in use.
- New Api: _detalhes.RaidTables:IsAvailable (plugin_name, instance): return if the plugin is available for use.
- New Api: _detalhes.RaidTables:SetInUse (absolute_name, instance_number): declare a plugin as in use by a instance.
- New Api: _detalhes.RaidTables:switch (_, plugin_name, instance): change the plugin shown on the instance.
2014-05-23 20:58:57 -03:00

1041 lines
41 KiB
Lua

--no inicio da luta gravar tabela com os coolsdowns de cada jogador e ir anotando quando eles sao usados.
--File Revision: 1
--Last Modification: 27/07/2013
-- Change Log:
-- 27/07/2013: Finished alpha version.
function _G._detalhes:Start()
--teste de box
--[[
local f = CreateFrame ("frame", "TestBoxFrame", UIParent)
f:SetPoint ("center", UIParent, "center")
f:SetSize (256, 256)
f:SetMovable (true)
local t = f:CreateTexture (nil, "artwork")
t:SetSize (90, 90)
t:SetPoint ("topleft", f, "topleft")
t:SetTexture ("Interface\\Addons\\Details\\box")
t:SetTexCoord (0.29296875, 0.64453125, 0.265625-0.001953125, 0.6171875+0.001953125) -- 75 68 165 158 0.001953125 //
local left = f:CreateFontString (nil, "overlay", "GameFontNormal")
local right = f:CreateFontString (nil, "overlay", "GameFontNormal")
local top = f:CreateFontString (nil, "overlay", "GameFontNormal")
local bottom = f:CreateFontString (nil, "overlay", "GameFontNormal")
left:SetPoint ("right", t, "left", -20, 0)
right:SetPoint ("left", t, "right", 20, 0)
top:SetPoint ("bottom", t, "top", 0, 20)
bottom:SetPoint ("top", t, "bottom", 0, -20)
function f:UpdateLeftRight()
left:SetText ("left: " .. string.format ("%.3f", t:GetLeft()))
right:SetText ("right: " .. string.format ("%.3f", t:GetRight()))
top:SetText ("top: " .. string.format ("%.3f", t:GetTop()))
bottom:SetText ("bottom: " .. string.format ("%.3f", t:GetBottom()))
end
f:UpdateLeftRight()
f:SetScript ("OnMouseDown", function() f:StartMoving(); f:SetScript("OnUpdate", function() f:UpdateLeftRight() end) end)
f:SetScript ("OnMouseUp", function() f:StopMovingOrSizing(); f:SetScript("OnUpdate", nil); f:UpdateLeftRight() end)
function _detalhes:updatetestbox()
f:UpdateLeftRight()
end
_detalhes:ScheduleTimer("updatetestbox", 5)
--]]
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> details defaults
--> parse all config
--_detalhes:CountDataOnLoad()
--> single click row function replace
--damage, dps, damage taken, friendly fire
self.row_singleclick_overwrite [1] = {true, true, true, true, self.atributo_damage.ReportSingleFragsLine, true, self.atributo_damage.ReportSingleVoidZoneLine}
--healing, hps, overheal, healing taken
self.row_singleclick_overwrite [2] = {true, true, true, true, false, self.atributo_heal.ReportSingleDamagePreventedLine}
--mana, rage, energy, runepower
self.row_singleclick_overwrite [3] = {true, true, true, true}
--cc breaks, ress, interrupts, dispells, deaths
self.row_singleclick_overwrite [4] = {true, true, true, true, self.atributo_misc.ReportSingleDeadLine, self.atributo_misc.ReportSingleCooldownLine, self.atributo_misc.ReportSingleBuffUptimeLine, self.atributo_misc.ReportSingleDebuffUptimeLine}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> initialize
--> build frames
--> fast switch
if (self.switch.InitSwitch) then
self.switch:InitSwitch()
end
--> custom window
self.custom = self.custom or {}
self:InitCustom()
--> actor info
self.janela_info = self.gump:CriaJanelaInfo()
self.gump:Fade (self.janela_info, 1)
--> copy and paste window
self:CreateCopyPasteWindow()
self.CreateCopyPasteWindow = nil
--> yesno frame
self.yesNo = self.gump:NewPanel (UIParent, _, "DetailsYesNoWindow", _, 500, 80)
self.yesNo:SetPoint ("center", UIParent, "center")
self.gump:NewLabel (self.yesNo, _, "$parentAsk", "ask", "")
self.yesNo ["ask"]:SetPoint ("center", self.yesNo, "center", 0, 25)
self.yesNo ["ask"]:SetWidth (480)
self.yesNo ["ask"]:SetJustifyH ("center")
self.yesNo ["ask"]:SetHeight (22)
local Loc = LibStub ("AceLocale-3.0"):GetLocale ("Details")
self.gump:NewButton (self.yesNo, _, "$parentNo", "no", 100, 30, function() self.yesNo:Hide() end, nil, nil, nil, Loc ["STRING_NO"])
self.gump:NewButton (self.yesNo, _, "$parentYes", "yes", 100, 30, nil, nil, nil, nil, Loc ["STRING_YES"])
self.yesNo ["no"]:SetPoint (10, -45)
self.yesNo ["yes"]:SetPoint (390, -45)
self.yesNo ["no"]:InstallCustomTexture()
self.yesNo ["yes"]:InstallCustomTexture()
self.yesNo ["yes"]:SetHook ("OnMouseUp", function() self.yesNo:Hide() end)
function _detalhes:Ask (msg, func, ...)
self.yesNo ["ask"].text = msg
local p1, p2 = ...
self.yesNo ["yes"]:SetClickFunction (func, p1, p2)
self.yesNo:Show()
end
self.yesNo:Hide()
--> start instances
--_detalhes.custom = {}
--_detalhes.tabela_instancias = {}
if (self:QuantasInstancias() == 0) then
self:CriarInstancia()
else
--self:ReativarInstancias()
end
self:GetLowerInstanceNumber()
self:CheckConsolidates()
--> start time machine
self.timeMachine:Ligar()
--> update abbreviation shorcut
self.atributo_damage:UpdateSelectedToKFunction()
self.atributo_heal:UpdateSelectedToKFunction()
self.atributo_energy:UpdateSelectedToKFunction()
self.atributo_misc:UpdateSelectedToKFunction()
--> start instances updater
self:AtualizaGumpPrincipal (-1, true)
self.atualizador = self:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", _detalhes.update_speed, -1)
for index = 1, #self.tabela_instancias do
local instance = self.tabela_instancias [index]
if (instance:IsAtiva()) then
self:ScheduleTimer ("RefreshBars", 1, instance)
self:ScheduleTimer ("InstanceReset", 1, instance)
self:ScheduleTimer ("InstanceRefreshRows", 1, instance)
end
end
function self:RefreshAfterStartup()
self:AtualizaGumpPrincipal (-1, true)
local lower_instance = _detalhes:GetLowerInstanceNumber()
for index = 1, #self.tabela_instancias do
local instance = self.tabela_instancias [index]
if (instance:IsAtiva()) then
--> refresh wallpaper
if (instance.wallpaper.enabled) then
instance:InstanceWallpaper (true)
else
instance:InstanceWallpaper (false)
end
--> refresh desaturated icons if is lower instance
if (index == lower_instance) then
instance:DesaturateMenu()
end
end
end
_detalhes.ToolBar:ReorganizeIcons() --> refresh all skin
self.RefreshAfterStartup = nil
function _detalhes:CheckWallpaperAfterStartup()
for _, instance in ipairs (self.tabela_instancias) do
if (not instance.wallpaper.enabled) then
if (instance:IsAtiva()) then
instance:InstanceWallpaper (false)
end
end
end
self.CheckWallpaperAfterStartup = nil
end
_detalhes:ScheduleTimer ("CheckWallpaperAfterStartup", 5)
end
self:ScheduleTimer ("RefreshAfterStartup", 5)
--> start garbage collector
self.ultima_coleta = 0
self.intervalo_coleta = 720
self.intervalo_memoria = 180
self.garbagecollect = self:ScheduleRepeatingTimer ("IniciarColetaDeLixo", self.intervalo_coleta)
self.memorycleanup = self:ScheduleRepeatingTimer ("CheckMemoryPeriodically", self.intervalo_memoria)
self.next_memory_check = time()+self.intervalo_memoria
--> start parser
--> load parser capture options
self:CaptureRefresh()
--> register parser events
--self.listener:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
self.parser_frame:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
self.listener:RegisterEvent ("PLAYER_REGEN_DISABLED")
self.listener:RegisterEvent ("PLAYER_REGEN_ENABLED")
self.listener:RegisterEvent ("SPELL_SUMMON")
self.listener:RegisterEvent ("UNIT_PET")
self.listener:RegisterEvent ("PARTY_MEMBERS_CHANGED")
self.listener:RegisterEvent ("GROUP_ROSTER_UPDATE")
self.listener:RegisterEvent ("PARTY_CONVERTED_TO_RAID")
self.listener:RegisterEvent ("INSTANCE_ENCOUNTER_ENGAGE_UNIT")
self.listener:RegisterEvent ("ZONE_CHANGED_NEW_AREA")
self.listener:RegisterEvent ("PLAYER_ENTERING_WORLD")
self.listener:RegisterEvent ("ENCOUNTER_START")
self.listener:RegisterEvent ("ENCOUNTER_END")
--self.listener:RegisterAllEvents()
-- self.listener:RegisterEvent ("SPELL_CAST_START")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_STOP")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_SUCCEEDED")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_FAILED")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_FAILED_QUIET")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_INTERRUPTED")
----------------------------------------------------------------------------------------------------------------------------------------
function _detalhes:CooltipPreset (preset)
local GameCooltip = GameCooltip
GameCooltip:Reset()
if (preset == 1) then
GameCooltip:SetOption ("TextFont", "Friz Quadrata TT")
GameCooltip:SetOption ("TextColor", "orange")
GameCooltip:SetOption ("TextSize", 12)
GameCooltip:SetOption ("ButtonsYMod", -4)
GameCooltip:SetOption ("YSpacingMod", -4)
GameCooltip:SetOption ("IgnoreButtonAutoHeight", true)
GameCooltip:SetColor (1, 0.5, 0.5, 0.5, 0.5)
elseif (preset == 2) then
GameCooltip:SetOption ("TextFont", "Friz Quadrata TT")
GameCooltip:SetOption ("TextColor", "orange")
GameCooltip:SetOption ("TextSize", 12)
GameCooltip:SetOption ("FixedWidth", 220)
GameCooltip:SetOption ("ButtonsYMod", -4)
GameCooltip:SetOption ("YSpacingMod", -4)
GameCooltip:SetOption ("IgnoreButtonAutoHeight", true)
GameCooltip:SetColor (1, 0.5, 0.5, 0.5, 0.5)
end
end
--> done
self.initializing = nil
--> group
self.details_users = {}
self.in_group = IsInGroup() or IsInRaid()
--> send messages gathered on initialization
self:ScheduleTimer ("ShowDelayMsg", 10)
--> send instance open signal
for index, instancia in ipairs (self.tabela_instancias) do
if (instancia.ativa) then
self:SendEvent ("DETAILS_INSTANCE_OPEN", nil, instancia)
--instancia:SetBarGrowDirection()
end
end
--> all done, send started signal and we are ready
function self:AnnounceStartup()
self:SendEvent ("DETAILS_STARTED", "SEND_TO_ALL")
end
self:ScheduleTimer ("AnnounceStartup", 5)
--> announce alpha version
function self:AnnounceVersion()
for index, instancia in ipairs (self.tabela_instancias) do
if (instancia.ativa) then
self.gump:Fade (instancia._version, "in", 0.1)
end
end
end
--[[
if (self.tutorial.version_announce < 4) then
self:ScheduleTimer ("AnnounceVersion", 20)
self.tutorial.version_announce = self.tutorial.version_announce + 1
else
for index, instancia in ipairs (self.tabela_instancias) do
if (instancia.ativa) then
self.gump:Fade (instancia._version, 0)
instancia._version:SetText ("Details! Alpha " .. _detalhes.userversion .. " (core: " .. self.realversion .. ")")
instancia._version:SetPoint ("bottomleft", instancia.baseframe, "bottomleft", 0, 1)
self.gump:Fade (instancia._version, "in", 10)
if (instancia.auto_switch_to_old) then
instancia:SwitchBack()
end
end
end
end
--]]
--_detalhes:OpenWelcomeWindow() --for debug
if (self.is_first_run) then
_detalhes:OpenWelcomeWindow()
if (#self.custom == 0) then
local Healthstone = {
["attribute"] = 2,
["spell"] = "6262",
["name"] = "Healthstone",
["sattribute"] = 1,
["target"] = "",
["source"] = "[raid]",
["icon"] = "Interface\\Icons\\warlock_ healthstone",
}
self.custom [#self.custom+1] = Healthstone
local HealingPotion = {
["attribute"] = 2,
["spell"] = "105708",
["name"] = "Healing Potion",
["sattribute"] = 1,
["target"] = "",
["source"] = "[raid]",
["icon"] = "Interface\\Icons\\trade_alchemy_potiond3",
}
self.custom [#self.custom+1] = HealingPotion
end
_detalhes:FillUserCustomSpells()
end
--_detalhes:OpenWelcomeWindow()
--desligado por preocaução
if (self.tutorial.logons < 2) then
--self:StartTutorial()
end
--> feedback trhead
if (self.tutorial.logons > 100) then -- and self.tutorial.logons < 104
--desligado por preocaução
if (not self.tutorial.feedback_window1) then
self.tutorial.feedback_window1 = true
local feedback_frame = CreateFrame ("FRAME", "DetailsFeedbackWindow", UIParent, "ButtonFrameTemplate")
tinsert (UISpecialFrames, "DetailsFeedbackWindow")
feedback_frame:SetPoint ("center", UIParent, "center")
feedback_frame:SetSize (512, 200)
feedback_frame.portrait:SetTexture ([[Interface\CHARACTERFRAME\TEMPORARYPORTRAIT-FEMALE-GNOME]])
feedback_frame.TitleText:SetText ("Details! Need Your Help!")
feedback_frame.uppertext = feedback_frame:CreateFontString (nil, "artwork", "GameFontNormal")
feedback_frame.uppertext:SetText ("Tell us about your experience using Details!, what you liked most, where we could improve, what things you want to see in the future?")
feedback_frame.uppertext:SetPoint ("topleft", feedback_frame, "topleft", 60, -32)
local font, _, flags = feedback_frame.uppertext:GetFont()
feedback_frame.uppertext:SetFont (font, 10, flags)
feedback_frame.uppertext:SetTextColor (1, 1, 1, .8)
feedback_frame.uppertext:SetWidth (440)
local editbox = _detalhes.gump:NewTextEntry (feedback_frame, nil, "$parentTextEntry", "text", 387, 14)
editbox:SetPoint (20, -106)
editbox:SetAutoFocus (false)
editbox:SetHook ("OnEditFocusGained", function()
editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks"
editbox:HighlightText()
end)
editbox:SetHook ("OnEditFocusLost", function()
editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks"
editbox:HighlightText()
end)
editbox:SetHook ("OnChar", function()
editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks"
editbox:HighlightText()
end)
editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks"
feedback_frame.midtext = feedback_frame:CreateFontString (nil, "artwork", "GameFontNormal")
feedback_frame.midtext:SetText ("visit the link above and let's make Details! stronger!")
feedback_frame.midtext:SetPoint ("center", editbox.widget, "center")
feedback_frame.midtext:SetPoint ("top", editbox.widget, "bottom", 0, -2)
feedback_frame.midtext:SetJustifyH ("center")
local font, _, flags = feedback_frame.midtext:GetFont()
feedback_frame.midtext:SetFont (font, 10, flags)
--feedback_frame.midtext:SetTextColor (1, 1, 1, 1)
feedback_frame.midtext:SetWidth (440)
feedback_frame.gnoma = feedback_frame:CreateTexture (nil, "artwork")
feedback_frame.gnoma:SetPoint ("topright", feedback_frame, "topright", -1, -59)
feedback_frame.gnoma:SetTexture ("Interface\\AddOns\\Details\\images\\icons2")
feedback_frame.gnoma:SetSize (105*1.05, 107*1.05)
feedback_frame.gnoma:SetTexCoord (0.2021484375, 0, 0.7919921875, 1)
feedback_frame.close = CreateFrame ("Button", "DetailsFeedbackWindowCloseButton", feedback_frame, "OptionsButtonTemplate")
feedback_frame.close:SetPoint ("bottomleft", feedback_frame, "bottomleft", 8, 4)
feedback_frame.close:SetText ("Close")
feedback_frame.close:SetScript ("OnClick", function (self)
editbox:ClearFocus()
feedback_frame:Hide()
end)
feedback_frame.postpone = CreateFrame ("Button", "DetailsFeedbackWindowPostPoneButton", feedback_frame, "OptionsButtonTemplate")
feedback_frame.postpone:SetPoint ("bottomright", feedback_frame, "bottomright", -10, 4)
feedback_frame.postpone:SetText ("Remind-me Later")
feedback_frame.postpone:SetScript ("OnClick", function (self)
editbox:ClearFocus()
feedback_frame:Hide()
_detalhes.tutorial.feedback_window1 = false
end)
feedback_frame.postpone:SetWidth (130)
feedback_frame:SetScript ("OnHide", function()
editbox:ClearFocus()
end)
--0.0009765625 512
function _detalhes:FeedbackSetFocus()
DetailsFeedbackWindow:Show()
DetailsFeedbackWindowTextEntry.MyObject:SetFocus()
DetailsFeedbackWindowTextEntry.MyObject:HighlightText()
end
_detalhes:ScheduleTimer ("FeedbackSetFocus", 5)
end
end
if (self.is_version_first_run) then
local enable_reset_warning = true
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (lower_instance) then
lower_instance = _detalhes:GetInstance (lower_instance)
if (lower_instance) then
lower_instance:InstanceAlert (Loc ["STRING_VERSION_UPDATE"], {[[Interface\GossipFrame\AvailableQuestIcon]], 16, 16, false}, 60, {_detalhes.OpenNewsWindow})
end
end
_detalhes:FillUserCustomSpells()
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 18 and enable_reset_warning) then
--print ("Last Version:", _detalhes_database.last_version, "Last Interval Version:", _detalhes_database.last_realversion)
local resetwarning_frame = CreateFrame ("FRAME", "DetailsResetConfigWarningDialog", UIParent, "ButtonFrameTemplate")
resetwarning_frame:SetFrameStrata ("LOW")
tinsert (UISpecialFrames, "DetailsResetConfigWarningDialog")
resetwarning_frame:SetPoint ("center", UIParent, "center")
resetwarning_frame:SetSize (512, 200)
resetwarning_frame.portrait:SetTexture ([[Interface\CHARACTERFRAME\TEMPORARYPORTRAIT-FEMALE-GNOME]])
resetwarning_frame:SetScript ("OnHide", function()
DetailsBubble:HideBubble()
end)
resetwarning_frame.TitleText:SetText ("Noooooooooooo!!!")
resetwarning_frame.midtext = resetwarning_frame:CreateFontString (nil, "artwork", "GameFontNormal")
resetwarning_frame.midtext:SetText ("A pack of murlocs has attacked Details! tech center, our gnomes engineers are working on fixing the damage.\n\n If something is messed in your Details!, especially the close, instance and reset buttons, you can either 'Reset Skin' or access the options panel.")
resetwarning_frame.midtext:SetPoint ("topleft", resetwarning_frame, "topleft", 10, -90)
resetwarning_frame.midtext:SetJustifyH ("center")
resetwarning_frame.midtext:SetWidth (370)
resetwarning_frame.gnoma = resetwarning_frame:CreateTexture (nil, "artwork")
resetwarning_frame.gnoma:SetPoint ("topright", resetwarning_frame, "topright", -3, -80)
resetwarning_frame.gnoma:SetTexture ("Interface\\AddOns\\Details\\images\\icons2")
resetwarning_frame.gnoma:SetSize (89*1.00, 97*1.00)
--resetwarning_frame.gnoma:SetTexCoord (0.212890625, 0.494140625, 0.798828125, 0.99609375) -- 109 409 253 510
resetwarning_frame.gnoma:SetTexCoord (0.17578125, 0.001953125, 0.59765625, 0.787109375) -- 1 306 90 403
resetwarning_frame.close = CreateFrame ("Button", "DetailsFeedbackWindowCloseButton", resetwarning_frame, "OptionsButtonTemplate")
resetwarning_frame.close:SetPoint ("bottomleft", resetwarning_frame, "bottomleft", 8, 4)
resetwarning_frame.close:SetText ("Close")
resetwarning_frame.close:SetScript ("OnClick", function (self)
resetwarning_frame:Hide()
end)
resetwarning_frame.see_updates = CreateFrame ("Button", "DetailsResetWindowSeeUpdatesButton", resetwarning_frame, "OptionsButtonTemplate")
resetwarning_frame.see_updates:SetPoint ("bottomright", resetwarning_frame, "bottomright", -10, 4)
resetwarning_frame.see_updates:SetText ("Update Info")
resetwarning_frame.see_updates:SetScript ("OnClick", function (self)
_detalhes.OpenNewsWindow()
DetailsBubble:HideBubble()
--resetwarning_frame:Hide()
end)
resetwarning_frame.see_updates:SetWidth (130)
resetwarning_frame.reset_skin = CreateFrame ("Button", "DetailsResetWindowResetSkinButton", resetwarning_frame, "OptionsButtonTemplate")
resetwarning_frame.reset_skin:SetPoint ("right", resetwarning_frame.see_updates, "left", -5, 0)
resetwarning_frame.reset_skin:SetText ("Reset Skin")
resetwarning_frame.reset_skin:SetScript ("OnClick", function (self)
--do the reset
for index, instance in ipairs (_detalhes.tabela_instancias) do
if (not instance.iniciada) then
instance:RestauraJanela()
local skin = instance.skin
instance:ChangeSkin ("Default Skin")
instance:ChangeSkin ("Minimalistic")
instance:ChangeSkin (skin)
instance:DesativarInstancia()
else
local skin = instance.skin
instance:ChangeSkin ("Default Skin")
instance:ChangeSkin ("Minimalistic")
instance:ChangeSkin (skin)
end
end
end)
resetwarning_frame.reset_skin:SetWidth (130)
resetwarning_frame.open_options = CreateFrame ("Button", "DetailsResetWindowOpenOptionsButton", resetwarning_frame, "OptionsButtonTemplate")
resetwarning_frame.open_options:SetPoint ("right", resetwarning_frame.reset_skin, "left", -5, 0)
resetwarning_frame.open_options:SetText ("Options Panel")
resetwarning_frame.open_options:SetScript ("OnClick", function (self)
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (not lower_instance) then
local instance = _detalhes:GetInstance (1)
_detalhes.CriarInstancia (_, _, 1)
_detalhes:OpenOptionsWindow (instance)
else
_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
end
end)
resetwarning_frame.open_options:SetWidth (130)
function _detalhes:ResetWarningDialog()
DetailsResetConfigWarningDialog:Show()
DetailsBubble:SetOwner (resetwarning_frame.gnoma, "bottomright", "topleft", 30, -37, 1)
DetailsBubble:FlipHorizontal()
DetailsBubble:SetBubbleText ("", "", "WWHYYYYYYYYY!!!!", "", "")
DetailsBubble:TextConfig (14, nil, "deeppink")
DetailsBubble:ShowBubble()
end
_detalhes:ScheduleTimer ("ResetWarningDialog", 7)
end
end
--> interface menu
local f = CreateFrame ("frame", "DetailsInterfaceOptionsPanel", UIParent)
f.name = "Details"
f.logo = f:CreateTexture (nil, "overlay")
f.logo:SetPoint ("center", f, "center", 0, 0)
f.logo:SetPoint ("top", f, "top", 25, 56)
f.logo:SetTexture ([[Interface\AddOns\Details\images\logotipo]])
f.logo:SetSize (256, 128)
InterfaceOptions_AddCategory (f)
--> open options panel
f.options_button = CreateFrame ("button", nil, f, "OptionsButtonTemplate")
f.options_button:SetText (Loc ["STRING_INTERFACE_OPENOPTIONS"])
f.options_button:SetPoint ("topleft", f, "topleft", 10, -100)
f.options_button:SetWidth (170)
f.options_button:SetScript ("OnClick", function (self)
local lower_instance = _detalhes:GetLowerInstanceNumber()
_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
end)
--> create new window
f.new_window_button = CreateFrame ("button", nil, f, "OptionsButtonTemplate")
f.new_window_button:SetText (Loc ["STRING_MINIMAPMENU_NEWWINDOW"])
f.new_window_button:SetPoint ("topleft", f, "topleft", 10, -125)
f.new_window_button:SetWidth (170)
f.new_window_button:SetScript ("OnClick", function (self)
_detalhes:CriarInstancia (_, true)
end)
--> MicroButtonAlertTemplate
self.MicroButtonAlert = CreateFrame ("frame", "DetailsMicroButtonAlert", UIParent, "MicroButtonAlertTemplate")
self.MicroButtonAlert:Hide()
local lower = _detalhes:GetLowerInstanceNumber()
if (lower) then
local instance = _detalhes:GetInstance (lower)
if (instance) then
--in development
local dev_icon = instance.bgdisplay:CreateTexture (nil, "overlay")
dev_icon:SetWidth (40)
dev_icon:SetHeight (40)
dev_icon:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 4, 8)
dev_icon:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertOther]])
dev_icon:SetAlpha (.3)
local dev_text = instance.bgdisplay:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
dev_text:SetHeight (64)
dev_text:SetPoint ("left", dev_icon, "right", 5, 0)
dev_text:SetTextColor (1, 1, 1)
dev_text:SetText ("Details is Under\nDevelopment")
dev_text:SetAlpha (.3)
--version
self.gump:Fade (instance._version, 0)
instance._version:SetText ("Details! Alpha " .. _detalhes.userversion .. " (core: " .. self.realversion .. ")")
instance._version:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 5, 1)
if (instance.auto_switch_to_old) then
instance:SwitchBack()
end
function _detalhes:FadeStartVersion()
_detalhes.gump:Fade (dev_icon, "in", 2)
_detalhes.gump:Fade (dev_text, "in", 2)
self.gump:Fade (instance._version, "in", 2)
end
_detalhes:ScheduleTimer ("FadeStartVersion", 7)
end
end
--> minimap
local LDB = LibStub ("LibDataBroker-1.1", true)
local LDBIcon = LDB and LibStub ("LibDBIcon-1.0", true)
if LDB then
local databroker = LDB:NewDataObject ("Details!", {
type = "launcher",
icon = [[Interface\AddOns\Details\images\minimap]],
text = "0",
HotCornerIgnore = true,
OnClick = function (self, button)
if (button == "LeftButton") then
--> 1 = open options panel
if (_detalhes.minimap.onclick_what_todo == 1) then
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (not lower_instance) then
local instance = _detalhes:GetInstance (1)
_detalhes.CriarInstancia (_, _, 1)
_detalhes:OpenOptionsWindow (instance)
else
_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
end
--> 2 = reset data
elseif (_detalhes.minimap.onclick_what_todo == 2) then
_detalhes.tabela_historico:resetar()
--> 3 = unknown
elseif (_detalhes.minimap.onclick_what_todo == 3) then
end
elseif (button == "RightButton") then
GameTooltip:Hide()
local GameCooltip = GameCooltip
GameCooltip:Reset()
GameCooltip:SetType ("menu")
GameCooltip:SetOption ("ButtonsYMod", -5)
GameCooltip:SetOption ("HeighMod", 5)
GameCooltip:SetOption ("TextSize", 10)
--344 427 200 268 0.0009765625
--0.672851, 0.833007, 0.391601, 0.522460
GameCooltip:SetBannerImage (1, [[Interface\AddOns\Details\images\icons]], 83*.5, 68*.5, {"bottomleft", "topleft", 1, -4}, {0.672851, 0.833007, 0.391601, 0.522460}, nil)
GameCooltip:SetBannerImage (2, "Interface\\PetBattles\\Weather-Windy", 512*.35, 128*.3, {"bottomleft", "topleft", -25, -4}, {0, 1, 1, 0})
GameCooltip:SetBannerText (1, "Mini Map Menu", {"left", "right", 2, -5}, "white", 10)
--> reset
GameCooltip:AddMenu (1, _detalhes.tabela_historico.resetar, true, nil, nil, Loc ["STRING_MINIMAPMENU_RESET"], nil, true)
GameCooltip:AddIcon ([[Interface\COMMON\VOICECHAT-MUTED]], 1, 1, 14, 14)
GameCooltip:AddLine ("$div")
--> nova instancai
GameCooltip:AddMenu (1, _detalhes.CriarInstancia, true, nil, nil, Loc ["STRING_MINIMAPMENU_NEWWINDOW"], nil, true)
GameCooltip:AddIcon ([[Interface\ICONS\Spell_ChargePositive]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125)
--> reopen window 64: 0.0078125
local reopen = function()
for _, instance in ipairs (_detalhes.tabela_instancias) do
if (not instance:IsAtiva()) then
_detalhes:CriarInstancia (instance.meu_id)
return
end
end
end
GameCooltip:AddMenu (1, reopen, nil, nil, nil, Loc ["STRING_MINIMAPMENU_REOPEN"], nil, true)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_VoidShift]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125)
GameCooltip:AddMenu (1, _detalhes.ReabrirTodasInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_REOPENALL"], nil, true)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_VoidShift]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125, "#ffb400")
GameCooltip:AddLine ("$div")
--> lock
GameCooltip:AddMenu (1, _detalhes.TravasInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_LOCK"], nil, true)
GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-LockIcon]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125)
GameCooltip:AddMenu (1, _detalhes.DestravarInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_UNLOCK"], nil, true)
GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-LockIcon]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125, "gray")
GameCooltip:SetOwner (self, "topright", "bottomleft")
GameCooltip:ShowCooltip()
end
end,
OnTooltipShow = function (tooltip)
tooltip:AddLine ("Details!", 1, 1, 1)
if (_detalhes.minimap.onclick_what_todo == 1) then
tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP1"])
elseif (_detalhes.minimap.onclick_what_todo == 2) then
tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP11"])
end
tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP2"])
end,
})
if (databroker and not LDBIcon:IsRegistered ("Details!")) then
LDBIcon:Register ("Details!", databroker, self.minimap)
end
_detalhes.databroker = databroker
end
--register lib-hotcorners
local on_click_on_hotcorner_button = function (frame, button)
if (_detalhes.hotcorner_topleft.onclick_what_todo == 1) then
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (not lower_instance) then
local instance = _detalhes:GetInstance (1)
_detalhes.CriarInstancia (_, _, 1)
_detalhes:OpenOptionsWindow (instance)
else
_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
end
elseif (_detalhes.hotcorner_topleft.onclick_what_todo == 2) then
_detalhes.tabela_historico:resetar()
end
end
local on_click_on_quickclick_button = function (frame, button)
if (_detalhes.hotcorner_topleft.quickclick_what_todo == 1) then
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (not lower_instance) then
local instance = _detalhes:GetInstance (1)
_detalhes.CriarInstancia (_, _, 1)
_detalhes:OpenOptionsWindow (instance)
else
_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
end
elseif (_detalhes.hotcorner_topleft.quickclick_what_todo == 2) then
_detalhes.tabela_historico:resetar()
end
end
local tooltip_hotcorner = function()
GameTooltip:AddLine ("Details!", 1, 1, 1, 1)
if (_detalhes.hotcorner_topleft.onclick_what_todo == 1) then
GameTooltip:AddLine ("|cFF00FF00Left Click:|r open options panel.", 1, 1, 1, 1)
elseif (_detalhes.hotcorner_topleft.onclick_what_todo == 2) then
GameTooltip:AddLine ("|cFF00FF00Left Click:|r clear all segments.", 1, 1, 1, 1)
end
end
_detalhes:RegisterHotCornerButton (
--> absolute name
"Details!",
--> corner
"TOPLEFT",
--> config table
self.hotcorner_topleft,
--> frame _G name
"DetailsLeftCornerButton",
--> icon
[[Interface\AddOns\Details\images\minimap]],
--> tooltip
tooltip_hotcorner,
--> click function
on_click_on_hotcorner_button,
--> menus
nil,
--> quick click
on_click_on_quickclick_button)
--> register time captures
--_detalhes:LoadUserTimeCaptures()
--[[
local f = CreateFrame ("frame", nil, UIParent)
f:SetSize (200, 200)
f:SetPoint ("center", UIParent, "center")
local t = f:CreateTexture (nil, "overlay")
t:SetPoint ("center", f, "center")
t:SetTexture (1, 1, 1, 1)
t:SetSize (100, 100)
f:SetAlpha (.1)
t:SetAlpha (1)
t:SetVertexColor (1, 1, 1, 1)
local b = CreateFrame ("button", "teste", f, "OptionsButtonTemplate")
b:SetSize (75, 30)
b:SetPoint ("left", f, "left")
b:SetAlpha (1)
--]]
local panel = self.gump:NewPanel (UIParent, nil, "DetailsWindowOptionsBarTextEditor", nil, 650, 200)
panel:SetPoint ("center", UIParent, "center")
panel:Hide()
panel:SetFrameStrata ("FULLSCREEN")
panel:SetBackdrop ({ bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 64, edgeFile="Interface\\Tooltips\\UI-Tooltip-Border", edgeSize=16, insets = {left=3, right=3, top=3, bottom=3}})
panel:DisableGradient()
panel:SetBackdropColor (0, 0, 0, 1)
function panel.widget:Open (text, callback, host)
if (host) then
panel:SetPoint ("center", host, "center")
end
text = text:gsub ("||", "|")
panel.default_text = text
panel.widget.editbox:SetText (text)
panel.callback = callback
panel:Show()
end
local textentry = self.gump:NewSpecialLuaEditorEntry (panel.widget, 450, 180, "editbox", "$parentEntry", true)
textentry:SetPoint ("topleft", panel.widget, "topleft", 10, -10)
local arg1_button = self.gump:NewButton (panel, nil, "$parentButton1", nil, 80, 20, function() textentry.editbox:Insert ("{data1}") end, nil, nil, nil, "{data1}")
local arg2_button = self.gump:NewButton (panel, nil, "$parentButton2", nil, 80, 20, function() textentry.editbox:Insert ("{data2}") end, nil, nil, nil, "{data2}")
local arg3_button = self.gump:NewButton (panel, nil, "$parentButton3", nil, 80, 20, function() textentry.editbox:Insert ("{data3}") end, nil, nil, nil, "{data3}")
arg1_button:SetPoint ("topright", panel, "topright", -10, -14)
arg2_button:SetPoint ("topright", panel, "topright", -10, -36)
arg3_button:SetPoint ("topright", panel, "topright", -10, -58)
arg1_button:InstallCustomTexture()
arg2_button:InstallCustomTexture()
arg3_button:InstallCustomTexture()
-- code author Saiket from http://www.wowinterface.com/forums/showpost.php?p=245759&postcount=6
--- @return StartPos, EndPos of highlight in this editbox.
local function GetTextHighlight ( self )
local Text, Cursor = self:GetText(), self:GetCursorPosition();
self:Insert( "" ); -- Delete selected text
local TextNew, CursorNew = self:GetText(), self:GetCursorPosition();
-- Restore previous text
self:SetText( Text );
self:SetCursorPosition( Cursor );
local Start, End = CursorNew, #Text - ( #TextNew - CursorNew );
self:HighlightText( Start, End );
return Start, End;
end
local StripColors;
do
local CursorPosition, CursorDelta;
--- Callback for gsub to remove unescaped codes.
local function StripCodeGsub ( Escapes, Code, End )
if ( #Escapes % 2 == 0 ) then -- Doesn't escape Code
if ( CursorPosition and CursorPosition >= End - 1 ) then
CursorDelta = CursorDelta - #Code;
end
return Escapes;
end
end
--- Removes a single escape sequence.
local function StripCode ( Pattern, Text, OldCursor )
CursorPosition, CursorDelta = OldCursor, 0;
return Text:gsub( Pattern, StripCodeGsub ), OldCursor and CursorPosition + CursorDelta;
end
--- Strips Text of all color escape sequences.
-- @param Cursor Optional cursor position to keep track of.
-- @return Stripped text, and the updated cursor position if Cursor was given.
function StripColors ( Text, Cursor )
Text, Cursor = StripCode( "(|*)(|c%x%x%x%x%x%x%x%x)()", Text, Cursor );
return StripCode( "(|*)(|r)()", Text, Cursor );
end
end
local COLOR_END = "|r";
--- Wraps this editbox's selected text with the given color.
local function ColorSelection ( self, ColorCode )
local Start, End = GetTextHighlight( self );
local Text, Cursor = self:GetText(), self:GetCursorPosition();
if ( Start == End ) then -- Nothing selected
--Start, End = Cursor, Cursor; -- Wrap around cursor
return; -- Wrapping the cursor in a color code and hitting backspace crashes the client!
end
-- Find active color code at the end of the selection
local ActiveColor;
if ( End < #Text ) then -- There is text to color after the selection
local ActiveEnd;
local CodeEnd, _, Escapes, Color = 0;
while ( true ) do
_, CodeEnd, Escapes, Color = Text:find( "(|*)(|c%x%x%x%x%x%x%x%x)", CodeEnd + 1 );
if ( not CodeEnd or CodeEnd > End ) then
break;
end
if ( #Escapes % 2 == 0 ) then -- Doesn't escape Code
ActiveColor, ActiveEnd = Color, CodeEnd;
end
end
if ( ActiveColor ) then
-- Check if color gets terminated before selection ends
CodeEnd = 0;
while ( true ) do
_, CodeEnd, Escapes = Text:find( "(|*)|r", CodeEnd + 1 );
if ( not CodeEnd or CodeEnd > End ) then
break;
end
if ( CodeEnd > ActiveEnd and #Escapes % 2 == 0 ) then -- Terminates ActiveColor
ActiveColor = nil;
break;
end
end
end
end
local Selection = Text:sub( Start + 1, End );
-- Remove color codes from the selection
local Replacement, CursorReplacement = StripColors( Selection, Cursor - Start );
self:SetText( ( "" ):join(
Text:sub( 1, Start ),
ColorCode, Replacement, COLOR_END,
ActiveColor or "", Text:sub( End + 1 )
) );
-- Restore cursor and highlight, adjusting for wrapper text
Cursor = Start + CursorReplacement;
if ( CursorReplacement > 0 ) then -- Cursor beyond start of color code
Cursor = Cursor + #ColorCode;
end
if ( CursorReplacement >= #Replacement ) then -- Cursor beyond end of color
Cursor = Cursor + #COLOR_END;
end
self:SetCursorPosition( Cursor );
-- Highlight selection and wrapper
self:HighlightText( Start, #ColorCode + ( #Replacement - #Selection ) + #COLOR_END + End );
end
local color_func = function (_, r, g, b, a)
local hex = _detalhes:hex (a*255).._detalhes:hex (r*255).._detalhes:hex (g*255).._detalhes:hex (b*255)
ColorSelection ( textentry.editbox, "|c" .. hex)
end
local func_button = self.gump:NewButton (panel, nil, "$parentButton4", nil, 80, 20, function() textentry.editbox:Insert ("{func local player = ...; return 0;}") end, nil, nil, nil, Loc ["STRING_OPTIONS_TEXTEDITOR_FUNC"])
local color_button = self.gump:NewColorPickButton (panel, "$parentButton5", nil, color_func)
color_button:SetSize (80, 20)
func_button:SetPoint ("topright", panel, "topright", -10, -80)
color_button:SetPoint ("topright", panel, "topright", -10, -102)
func_button:InstallCustomTexture()
color_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_COLOR_TOOLTIP"]
func_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_FUNC_TOOLTIP"]
--color_button:InstallCustomTexture()
local comma_button = self.gump:NewButton (panel, nil, "$parentButtonComma", nil, 80, 20, function() textentry.editbox:Insert ("_detalhes:comma_value ( )") end, nil, nil, nil, Loc ["STRING_OPTIONS_TEXTEDITOR_COMMA"])
local tok_button = self.gump:NewButton (panel, nil, "$parentButtonTok", nil, 80, 20, function() textentry.editbox:Insert ("_detalhes:ToK2 ( )") end, nil, nil, nil, Loc ["STRING_OPTIONS_TEXTEDITOR_TOK"])
comma_button:InstallCustomTexture()
tok_button:InstallCustomTexture()
comma_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_COMMA_TOOLTIP"]
tok_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_TOK_TOOLTIP"]
comma_button:SetPoint ("topright", panel, "topright", -100, -14)
tok_button:SetPoint ("topright", panel, "topright", -100, -36)
local done = function()
local text = panel.widget.editbox:GetText()
text = text:gsub ("\n", "")
local test = text
local function errorhandler(err)
return geterrorhandler()(err)
end
local code = [[local str = "STR"; str = str:ReplaceData (100, 50, 75, {nome = "you", total = 10, total_without_pet = 5, damage_taken = 7, last_dps = 1, friendlyfire_total = 6, totalover = 2, totalabsorb = 4, totalover_without_pet = 6, healing_taken = 1, heal_enemy_amt = 2});]]
code = code:gsub ("STR", test)
local f = loadstring (code)
local err, two = xpcall (f, errorhandler)
if (not err) then
return
end
panel.callback (text)
panel:Hide()
end
local ok_button = self.gump:NewButton (panel, nil, "$parentButtonOk", nil, 80, 20, done, nil, nil, nil, "DONE")
ok_button:InstallCustomTexture()
ok_button:SetPoint ("topright", panel, "topright", -10, -174)
local reset_button = self.gump:NewButton (panel, nil, "$parentDefaultOk", nil, 80, 20, function() textentry.editbox:SetText (_detalhes.instance_defaults.row_info.textR_custom_text) end, nil, nil, nil, "Default")
reset_button:InstallCustomTexture()
reset_button:SetPoint ("topright", panel, "topright", -100, -152)
local cancel_button = self.gump:NewButton (panel, nil, "$parentDefaultCancel", nil, 80, 20, function() textentry.editbox:SetText (panel.default_text); done(); end, nil, nil, nil, "Cancel")
cancel_button:InstallCustomTexture()
cancel_button:SetPoint ("topright", panel, "topright", -100, -174)
function _detalhes:OpenOptionsWindowAtStart()
--_detalhes:OpenOptionsWindow (_detalhes.tabela_instancias[1])
--print (_G ["DetailsClearSegmentsButton1"]:GetSize())
end
_detalhes:ScheduleTimer ("OpenOptionsWindowAtStart", 2)
end