89 lines
2.2 KiB
Lua
89 lines
2.2 KiB
Lua
--[[ detect actor class ]]
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do
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local _detalhes = _G._detalhes
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local _pairs = pairs
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local _ipairs = ipairs
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local _UnitClass = UnitClass
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local _select = select
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-- try get the class from actor name
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function _detalhes:GetClass (name)
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local _, class = _UnitClass (name)
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if (not class) then
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for _, container in _ipairs (_detalhes.tabela_overall) do
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local index = container._NameIndexTable [name]
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if (index) then
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local actor = container._ActorTable [index]
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if (actor.classe ~= "UNGROUPPLAYER") then
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return actor.classe, _detalhes:unpacks (_detalhes.class_coords [actor.classe] or {0.75, 1, 0.75, 1}, _detalhes.class_colors [actor.classe])
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end
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end
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end
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else
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return class, _detalhes:unpacks (_detalhes.class_coords [class] or {0.75, 1, 0.75, 1}, _detalhes.class_colors [class])
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end
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end
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function _detalhes:GuessClass (t)
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local Actor, container, tries = t[1], t[2], t[3]
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if (not Actor) then
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return false
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end
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if (Actor.spell_tables) then --> correcao pros containers misc, precisa pegar os diferentes tipos de containers de lá
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for spellid, _ in _pairs (Actor.spell_tables._ActorTable) do
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local class = _detalhes.ClassSpellList [spellid]
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if (class) then
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Actor.classe = class
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Actor.shadow.classe = class
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Actor.guessing_class = nil
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if (container) then
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container.need_refresh = true
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container.shadow.need_refresh = true
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end
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if (Actor.minha_barra) then
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Actor.minha_barra.minha_tabela = nil
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end
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return class
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end
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end
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end
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local class = _detalhes:GetClass (Actor.nome)
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if (class) then
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Actor.classe = class
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Actor.shadow.classe = class
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Actor.need_refresh = true
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Actor.shadow.need_refresh = true
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Actor.guessing_class = nil
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if (container) then
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container.need_refresh = true
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container.shadow.need_refresh = true
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end
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if (Actor.minha_barra) then
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Actor.minha_barra.minha_tabela = nil
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end
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return class
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end
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if (tries and tries < 10) then
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_detalhes:ScheduleTimer ("GuessClass", 2, {Actor, container, tries+1})
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end
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return false
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end
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end
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