Files
coa-details/gumps/anime.lua
T
2014-10-14 16:27:43 -03:00

83 lines
2.3 KiB
Lua

local _detalhes = _G._detalhes
--code from blizzard AlertFrames
function _detalhes:PlayGlow (frame)
frame:Show()
frame.glow:Show()
frame.glow.animIn:Play()
frame.shine:Show()
frame.shine.animIn:Play()
PlaySound ("LFG_Rewards", "master")
end
--> WatchFrame copy, got removed on WoD
local function DetailsTutorialAlertFrame_OnFinishSlideIn (frame)
frame.ScrollChild.Shine:Show();
frame.ScrollChild.IconShine:Show();
frame.ScrollChild.Shine.Flash:Play();
frame.ScrollChild.IconShine.Flash:Play();
end
local function DetailsTutorialAlertFrame_OnUpdate (frame, timestep)
local animData = frame.animData;
local height = animData.height;
local scrollStart = animData.scrollStart;
local scrollEnd = animData.scrollEnd;
local endTime = animData.slideInTime + (animData.endDelay or 0);
if (frame.startDelay) then
frame.startDelay = frame.startDelay - timestep;
if (frame.startDelay <= 0) then
frame.startDelay = nil;
else
return;
end
end
if (frame.isFirst) then
height = height + 10;
scrollEnd = scrollEnd - 10;
end
frame.totalTime = frame.totalTime+timestep;
if (frame.totalTime > endTime) then
frame.totalTime = endTime;
end
local scrollPos = scrollEnd;
if (animData.slideInTime and animData.slideInTime > 0) then
height = height*(frame.totalTime/animData.slideInTime);
scrollPos = scrollStart + (scrollEnd-scrollStart)*(frame.totalTime/animData.slideInTime);
end
if ( animData.reverse ) then
height = max(animData.height - height, 1);
end
frame:SetHeight(height);
frame:UpdateScrollChildRect();
frame:SetVerticalScroll(floor(scrollPos+0.5));
if (frame.totalTime >= endTime) then
frame:SetScript("OnUpdate", nil);
if ( animData.onFinishFunc ) then
animData.onFinishFunc(frame);
end
end
end
function DetailsTutorialAlertFrame_SlideInFrame (frame, animType)
frame.totalTime = 0;
frame.animData = { height = 72, scrollStart = 65, scrollEnd = -9, slideInTime = 0.4, onFinishFunc = DetailsTutorialAlertFrame_OnFinishSlideIn };
frame.slideInTime = frame.animData.slideInTime;
frame:SetHeight(1);
if ( frame.animData.reverse ) then
frame:SetHeight(frame.animData["height"]);
else
frame:SetHeight(1);
end
frame.startDelay = frame.animData.startDelay;
frame:SetScript("OnUpdate", DetailsTutorialAlertFrame_OnUpdate);
end