Files
coa-details/core/gears.lua
T
Tercio a66ebb81b2 - The alert to open the raid ranking after a boss kill, is now shown for 10 seconds (down from 40).
- Added a report button on the raid ranking panel and boss are sort alphabetically.
- Fixed some issues on the combatlog introduced on the wow patch 7.2.5 where sometimes the source of an event has no name.
- Ticket #209, fixed more issues with the comparison panel where are pets involved.
2017-07-05 13:01:10 -03:00

1860 lines
54 KiB
Lua

local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local UnitName = UnitName
local UnitGUID = UnitGUID
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
local select = select
local floor = floor
local GetNumGroupMembers = GetNumGroupMembers
local ItemUpgradeInfo = LibStub ("LibItemUpgradeInfo-1.0")
local LibGroupInSpecT = LibStub ("LibGroupInSpecT-1.1")
local storageDebug = false
local store_instances = _detalhes.InstancesToStoreData
function _detalhes:UpdateGears()
_detalhes:UpdateParser()
_detalhes:UpdateControl()
_detalhes:UpdateCombat()
end
------------------------------------------------------------------------------------------------------------
--> chat hooks
_detalhes.chat_embed = _detalhes:CreateEventListener()
_detalhes.chat_embed.startup = true
_detalhes.chat_embed.hook_settabname = function (frame, name, doNotSave)
if (not doNotSave) then
if (_detalhes.chat_tab_embed.enabled and _detalhes.chat_tab_embed.tab_name ~= "") then
if (_detalhes.chat_tab_embed_onframe == frame) then
_detalhes.chat_tab_embed.tab_name = name
_detalhes:DelayOptionsRefresh (_detalhes:GetInstance(1))
end
end
end
end
_detalhes.chat_embed.hook_closetab = function (frame, fallback)
if (_detalhes.chat_tab_embed.enabled and _detalhes.chat_tab_embed.tab_name ~= "") then
if (_detalhes.chat_tab_embed_onframe == frame) then
_detalhes.chat_tab_embed.enabled = false
_detalhes.chat_tab_embed.tab_name = ""
_detalhes.chat_tab_embed_onframe = nil
_detalhes:DelayOptionsRefresh (_detalhes:GetInstance(1))
_detalhes.chat_embed:ReleaseEmbed()
end
end
end
hooksecurefunc ("FCF_SetWindowName", _detalhes.chat_embed.hook_settabname)
hooksecurefunc ("FCF_Close", _detalhes.chat_embed.hook_closetab)
function _detalhes.chat_embed:SetTabSettings (tab_name, is_enabled, is_single)
local current_enabled_state = _detalhes.chat_tab_embed.enabled
local current_name = _detalhes.chat_tab_embed.tab_name
tab_name = tab_name or _detalhes.chat_tab_embed.tab_name
if (is_enabled == nil) then
is_enabled = _detalhes.chat_tab_embed.enabled
end
if (is_single == nil) then
is_single = _detalhes.chat_tab_embed.single_window
end
_detalhes.chat_tab_embed.tab_name = tab_name or ""
_detalhes.chat_tab_embed.enabled = is_enabled
_detalhes.chat_tab_embed.single_window = is_single
if (current_name ~= tab_name) then
--> rename the tab on chat frame
local ChatFrame = _detalhes.chat_embed:GetTab (current_name)
if (ChatFrame) then
FCF_SetWindowName (ChatFrame, tab_name, false)
end
end
if (is_enabled) then
--> was disabled, so we need to save the current window positions.
if (not current_enabled_state) then
local window1 = _detalhes:GetInstance (1)
if (window1) then
window1:SaveMainWindowPosition()
if (window1.libwindow) then
local pos = window1:CreatePositionTable()
_detalhes.chat_tab_embed.w1_pos = pos
end
end
local window2 = _detalhes:GetInstance (2)
if (window2) then
window2:SaveMainWindowPosition()
if (window2.libwindow) then
local pos = window2:CreatePositionTable()
_detalhes.chat_tab_embed.w2_pos = pos
end
end
end
--> need to make the embed
_detalhes.chat_embed:DoEmbed()
else
--> need to release the frame
if (current_enabled_state) then
_detalhes.chat_embed:ReleaseEmbed()
end
end
end
function _detalhes.chat_embed:CheckChatEmbed (is_startup)
if (_detalhes.chat_tab_embed.enabled) then
_detalhes.chat_embed:DoEmbed (is_startup)
end
end
--dom
-- /run _detalhes.chat_embed:SetTabSettings ("Dano", true, false)
-- /run _detalhes.chat_embed:SetTabSettings (nil, false, false)
-- /dump _detalhes.chat_tab_embed.tab_name
function _detalhes.chat_embed:DelayedChatEmbed (is_startup)
_detalhes.chat_embed.startup = nil
_detalhes.chat_embed:DoEmbed()
end
function _detalhes.chat_embed:DoEmbed (is_startup)
if (_detalhes.chat_embed.startup and not is_startup) then
if (_detalhes.AddOnStartTime + 5 < GetTime()) then
_detalhes.chat_embed.startup = nil
else
return
end
end
if (is_startup) then
return _detalhes.chat_embed:ScheduleTimer ("DelayedChatEmbed", 5)
end
local tabname = _detalhes.chat_tab_embed.tab_name
if (_detalhes.chat_tab_embed.enabled and tabname ~= "") then
local ChatFrame, ChatFrameTab, ChatFrameBackground = _detalhes.chat_embed:GetTab (tabname)
if (not ChatFrame) then
FCF_OpenNewWindow (tabname)
ChatFrame, ChatFrameTab, ChatFrameBackground = _detalhes.chat_embed:GetTab (tabname)
end
if (ChatFrame) then
for index, t in pairs (ChatFrame.messageTypeList) do
ChatFrame_RemoveMessageGroup (ChatFrame, t)
ChatFrame.messageTypeList [index] = nil
end
_detalhes.chat_tab_embed_onframe = ChatFrame
if (_detalhes.chat_tab_embed.single_window) then
--> only one window
local window1 = _detalhes:GetInstance (1)
window1:UngroupInstance()
window1.baseframe:ClearAllPoints()
window1.baseframe:SetParent (ChatFrame)
window1.rowframe:SetParent (window1.baseframe)
window1.rowframe:ClearAllPoints()
window1.rowframe:SetAllPoints()
local y_up = window1.toolbar_side == 1 and -20 or 0
local y_down = (window1.show_statusbar and 14 or 0) + (window1.toolbar_side == 2 and 20 or 0)
window1.baseframe:SetPoint ("topleft", ChatFrameBackground, "topleft", 0, y_up)
window1.baseframe:SetPoint ("bottomright", ChatFrameBackground, "bottomright", 0, y_down)
window1:LockInstance (true)
window1:SaveMainWindowPosition()
local window2 = _detalhes:GetInstance (2)
if (window2 and window2.baseframe) then
if (window2.baseframe:GetParent() == ChatFrame) then
--> need to detach
_detalhes.chat_embed:ReleaseEmbed (true)
end
end
else
--> window #1 and #2
local window1 = _detalhes:GetInstance (1)
local window2 = _detalhes:GetInstance (2)
if (not window2) then
window2 = _detalhes:CriarInstancia()
end
window1:UngroupInstance()
window2:UngroupInstance()
window1.baseframe:ClearAllPoints()
window2.baseframe:ClearAllPoints()
window1.baseframe:SetParent (ChatFrame)
window2.baseframe:SetParent (ChatFrame)
window1.rowframe:SetParent (window1.baseframe)
window2.rowframe:SetParent (window2.baseframe)
window1:LockInstance (true)
window2:LockInstance (true)
local statusbar_enabled1 = window1.show_statusbar
local statusbar_enabled2 = window2.show_statusbar
table.wipe (window1.snap); table.wipe (window2.snap)
window1.snap [3] = 2; window2.snap [1] = 1;
window1.horizontalSnap = true; window2.horizontalSnap = true
local y_up = window1.toolbar_side == 1 and -20 or 0
local y_down = (window1.show_statusbar and 14 or 0) + (window1.toolbar_side == 2 and 20 or 0)
local width = ChatFrameBackground:GetWidth() / 2
local height = ChatFrameBackground:GetHeight() - y_down + y_up
window1.baseframe:SetSize (width, height)
window2.baseframe:SetSize (width, height)
window1.baseframe:SetPoint ("topleft", ChatFrameBackground, "topleft", 0, y_up)
window2.baseframe:SetPoint ("topright", ChatFrameBackground, "topright", 0, y_up)
window1:SaveMainWindowPosition()
window2:SaveMainWindowPosition()
-- /dump ChatFrame3Background:GetSize()
--[[
_detalhes.move_janela_func (window1.baseframe, true, window1)
_detalhes.move_janela_func (window1.baseframe, false, window1)
_detalhes.move_janela_func (window2.baseframe, true, window2)
_detalhes.move_janela_func (window2.baseframe, false, window2)
--]]
end
end
end
end
function _detalhes.chat_embed:ReleaseEmbed (second_window)
--> release
local window1 = _detalhes:GetInstance (1)
local window2 = _detalhes:GetInstance (2)
if (second_window) then
window2.baseframe:ClearAllPoints()
window2.baseframe:SetParent (UIParent)
window2.rowframe:SetParent (UIParent)
window2.baseframe:SetPoint ("center", UIParent, "center", 200, 0)
window2.rowframe:SetPoint ("center", UIParent, "center", 200, 0)
window2:LockInstance (false)
window2:SaveMainWindowPosition()
local previous_pos = _detalhes.chat_tab_embed.w2_pos
if (previous_pos) then
window2:RestorePositionFromPositionTable (previous_pos)
end
return
end
window1.baseframe:ClearAllPoints()
window1.baseframe:SetParent (UIParent)
window1.rowframe:SetParent (UIParent)
window1.baseframe:SetPoint ("center", UIParent, "center")
window1.rowframe:SetPoint ("center", UIParent, "center")
window1:LockInstance (false)
window1:SaveMainWindowPosition()
local previous_pos = _detalhes.chat_tab_embed.w1_pos
if (previous_pos) then
window1:RestorePositionFromPositionTable (previous_pos)
end
if (not _detalhes.chat_tab_embed.single_window and window2) then
window2.baseframe:ClearAllPoints()
window2.baseframe:SetParent (UIParent)
window2.rowframe:SetParent (UIParent)
window2.baseframe:SetPoint ("center", UIParent, "center", 200, 0)
window2.rowframe:SetPoint ("center", UIParent, "center", 200, 0)
window2:LockInstance (false)
window2:SaveMainWindowPosition()
local previous_pos = _detalhes.chat_tab_embed.w2_pos
if (previous_pos) then
window2:RestorePositionFromPositionTable (previous_pos)
end
end
end
function _detalhes.chat_embed:GetTab (tabname)
tabname = tabname or _detalhes.chat_tab_embed.tab_name
for i = 1, 20 do
local tabtext = _G ["ChatFrame" .. i .. "TabText"]
if (tabtext) then
if (tabtext:GetText() == tabname) then
return _G ["ChatFrame" .. i], _G ["ChatFrame" .. i .. "Tab"], _G ["ChatFrame" .. i .. "Background"], i
end
end
end
end
--[[
--create a tab on chat
--FCF_OpenNewWindow(name)
--rename it? perhaps need to hook
--FCF_SetWindowName(chatFrame, name, true) --FCF_SetWindowName(3, "DDD", true)
--/run local chatFrame = _G["ChatFrame3"]; FCF_SetWindowName(chatFrame, "DDD", true)
--FCF_SetWindowName(frame, name, doNotSave)
--API SetChatWindowName(frame:GetID(), name); -- set when doNotSave is false
-- need to store the chat frame reference
-- hook set window name and check if the rename was on our window
--FCF_Close
-- ^ when the window is closed
--]]
------------------------------------------------------------------------------------------------------------
function _detalhes:SetDeathLogLimit (limit)
if (limit and type (limit) == "number" and limit >= 8) then
_detalhes.deadlog_events = limit
local combat = _detalhes.tabela_vigente
local wipe = table.wipe
for player_name, event_table in pairs (combat.player_last_events) do
if (limit > #event_table) then
for i = #event_table + 1, limit do
event_table [i] = {}
end
else
event_table.n = 1
for _, t in ipairs (event_table) do
wipe (t)
end
end
end
_detalhes:UpdateParserGears()
end
end
------------------------------------------------------------------------------------------------------------
function _detalhes:TrackSpecsNow (track_everything)
local spelllist = _detalhes.SpecSpellList
if (not track_everything) then
for _, actor in _detalhes.tabela_vigente[1]:ListActors() do
if (actor:IsPlayer()) then
for spellid, spell in pairs (actor:GetSpellList()) do
if (spelllist [spell.id]) then
actor.spec = spelllist [spell.id]
_detalhes.cached_specs [actor.serial] = actor.spec
break
end
end
end
end
for _, actor in _detalhes.tabela_vigente[2]:ListActors() do
if (actor:IsPlayer()) then
for spellid, spell in pairs (actor:GetSpellList()) do
if (spelllist [spell.id]) then
actor.spec = spelllist [spell.id]
_detalhes.cached_specs [actor.serial] = actor.spec
break
end
end
end
end
else
local combatlist = {}
for _, combat in ipairs (_detalhes.tabela_historico.tabelas) do
tinsert (combatlist, combat)
end
tinsert (combatlist, _detalhes.tabela_vigente)
tinsert (combatlist, _detalhes.tabela_overall)
for _, combat in ipairs (combatlist) do
for _, actor in combat[1]:ListActors() do
if (actor:IsPlayer()) then
for spellid, spell in pairs (actor:GetSpellList()) do
if (spelllist [spell.id]) then
actor.spec = spelllist [spell.id]
_detalhes.cached_specs [actor.serial] = actor.spec
break
end
end
end
end
for _, actor in combat[2]:ListActors() do
if (actor:IsPlayer()) then
for spellid, spell in pairs (actor:GetSpellList()) do
if (spelllist [spell.id]) then
actor.spec = spelllist [spell.id]
_detalhes.cached_specs [actor.serial] = actor.spec
break
end
end
end
end
end
end
end
function _detalhes:ResetSpecCache (forced)
local isininstance = IsInInstance()
if (forced or (not isininstance and not _detalhes.in_group)) then
table.wipe (_detalhes.cached_specs)
if (_detalhes.track_specs) then
local my_spec = GetSpecialization()
if (type (my_spec) == "number") then
local spec_number = GetSpecializationInfo (my_spec)
if (type (spec_number) == "number") then
local pguid = UnitGUID (_detalhes.playername)
if (pguid) then
_detalhes.cached_specs [pguid] = spec_number
end
end
end
end
elseif (_detalhes.in_group and not isininstance) then
table.wipe (_detalhes.cached_specs)
if (_detalhes.track_specs) then
if (IsInRaid()) then
local c_combat_dmg = _detalhes.tabela_vigente [1]
local c_combat_heal = _detalhes.tabela_vigente [2]
for i = 1, GetNumGroupMembers(), 1 do
local name = GetUnitName ("raid" .. i, true)
local index = c_combat_dmg._NameIndexTable [name]
if (index) then
local actor = c_combat_dmg._ActorTable [index]
if (actor and actor.grupo and actor.spec) then
_detalhes.cached_specs [actor.serial] = actor.spec
end
else
index = c_combat_heal._NameIndexTable [name]
if (index) then
local actor = c_combat_heal._ActorTable [index]
if (actor and actor.grupo and actor.spec) then
_detalhes.cached_specs [actor.serial] = actor.spec
end
end
end
end
end
end
end
end
function _detalhes:SetWindowUpdateSpeed (interval, nosave)
if (not interval) then
interval = _detalhes.update_speed
end
if (not nosave) then
_detalhes.update_speed = interval
end
_detalhes:CancelTimer (_detalhes.atualizador)
_detalhes.atualizador = _detalhes:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", interval, -1)
end
function _detalhes:SetUseAnimations (enabled, nosave)
if (enabled == nil) then
enabled = _detalhes.use_row_animations
end
if (not nosave) then
_detalhes.use_row_animations = enabled
end
_detalhes.is_using_row_animations = enabled
end
function _detalhes:HavePerformanceProfileEnabled()
return _detalhes.performance_profile_enabled
end
_detalhes.PerformanceIcons = {
["RaidFinder"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, 1, 1, 1}},
["Raid15"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}},
["Raid30"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}},
["Mythic"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .4, 0, 1}},
["Battleground15"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}},
["Battleground40"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}},
["Arena"] = {icon = [[Interface\PvPRankBadges\PvPRank12]], color = {1, 1, 1, 1}},
["Dungeon"] = {icon = [[Interface\PvPRankBadges\PvPRank01]], color = {1, 1, 1, 1}},
}
function _detalhes:CheckForPerformanceProfile()
local type = _detalhes:GetPerformanceRaidType()
local profile = _detalhes.performance_profiles [type]
if (profile and profile.enabled) then
_detalhes:SetWindowUpdateSpeed (profile.update_speed, true)
_detalhes:SetUseAnimations (profile.use_row_animations, true)
_detalhes:CaptureSet (profile.damage, "damage")
_detalhes:CaptureSet (profile.heal, "heal")
_detalhes:CaptureSet (profile.energy, "energy")
_detalhes:CaptureSet (profile.miscdata, "miscdata")
_detalhes:CaptureSet (profile.aura, "aura")
if (not _detalhes.performance_profile_lastenabled or _detalhes.performance_profile_lastenabled ~= type) then
_detalhes:InstanceAlert (Loc ["STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD"] .. type, {_detalhes.PerformanceIcons [type].icon, 14, 14, false, 0, 1, 0, 1, unpack (_detalhes.PerformanceIcons [type].color)} , 5, {_detalhes.empty_function})
end
_detalhes.performance_profile_enabled = type
_detalhes.performance_profile_lastenabled = type
else
_detalhes:SetWindowUpdateSpeed (_detalhes.update_speed)
_detalhes:SetUseAnimations (_detalhes.use_row_animations)
_detalhes:CaptureSet (_detalhes.capture_real ["damage"], "damage")
_detalhes:CaptureSet (_detalhes.capture_real ["heal"], "heal")
_detalhes:CaptureSet (_detalhes.capture_real ["energy"], "energy")
_detalhes:CaptureSet (_detalhes.capture_real ["miscdata"], "miscdata")
_detalhes:CaptureSet (_detalhes.capture_real ["aura"], "aura")
_detalhes.performance_profile_enabled = nil
end
end
function _detalhes:GetPerformanceRaidType()
local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
if (type == "none") then
return nil
end
if (type == "pvp") then
if (maxPlayers == 40) then
return "Battleground40"
elseif (maxPlayers == 15) then
return "Battleground15"
else
return nil
end
end
if (type == "arena") then
return "Arena"
end
if (type == "raid") then
--mythic
if (difficulty == 15) then
return "Mythic"
end
--raid finder
if (difficulty == 7) then
return "RaidFinder"
end
--flex
if (difficulty == 14) then
if (GetNumGroupMembers() > 15) then
return "Raid30"
else
return "Raid15"
end
end
--normal heroic
if (maxPlayers == 10) then
return "Raid15"
elseif (maxPlayers == 25) then
return "Raid30"
end
end
if (type == "party") then
return "Dungeon"
end
return nil
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> background tasks
local background_tasks = {}
local task_timers = {
["LOW"] = 30,
["MEDIUM"] = 18,
["HIGH"] = 10,
}
function _detalhes:RegisterBackgroundTask (name, func, priority, ...)
assert (type (self) == "table", "RegisterBackgroundTask 'self' must be a table.")
assert (type (name) == "string", "RegisterBackgroundTask param #1 must be a string.")
if (type (func) == "string") then
assert (type (self [func]) == "function", "RegisterBackgroundTask param #2 function not found on main object.")
else
assert (type (func) == "function", "RegisterBackgroundTask param #2 expect a function or function name.")
end
priority = priority or "LOW"
priority = string.upper (priority)
if (not task_timers [priority]) then
priority = "LOW"
end
if (background_tasks [name]) then
background_tasks [name].func = func
background_tasks [name].priority = priority
background_tasks [name].args = {...}
background_tasks [name].args_amt = select ("#", ...)
background_tasks [name].object = self
return
else
background_tasks [name] = {func = func, lastexec = time(), priority = priority, nextexec = time() + task_timers [priority] * 60, args = {...}, args_amt = select ("#", ...), object = self}
end
end
function _detalhes:UnregisterBackgroundTask (name)
background_tasks [name] = nil
end
function _detalhes:DoBackgroundTasks()
if (_detalhes:GetZoneType() ~= "none" or _detalhes:InGroup()) then
return
end
local t = time()
for taskName, taskTable in pairs (background_tasks) do
if (t > taskTable.nextexec) then
if (type (taskTable.func) == "string") then
taskTable.object [taskTable.func] (taskTable.object, unpack (taskTable.args, 1, taskTable.args_amt))
else
taskTable.func (unpack (taskTable.args, 1, taskTable.args_amt))
end
taskTable.nextexec = random (30, 120) + t + (task_timers [taskTable.priority] * 60)
end
end
end
_detalhes.background_tasks_loop = _detalhes:ScheduleRepeatingTimer ("DoBackgroundTasks", 120)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> storage stuff ~storage
--global database
_detalhes.storage = {}
function _detalhes.storage:OpenRaidStorage()
--> check if the storage is already loaded
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
return
end
end
--> get the storage table
local db = DetailsDataStorage
if (not db and _detalhes.CreateStorageDB) then
db = _detalhes:CreateStorageDB()
if (not db) then
return
end
elseif (not db) then
return
end
return db
end
function _detalhes.storage:GetBestFromGuild (diff, encounter_id, role)
local db = _detalhes.storage:OpenRaidStorage()
local best = 0
local bestplayername
local onencounter
if (not role) then
role = "damage"
end
role = string.lower (role)
if (role == "damager") then
role = "damage"
elseif (role == "healer") then
role = "healing"
end
local table = db [diff]
if (table) then
local encounters = table [encounter_id]
if (encounters) then
for index, encounter in ipairs (encounters) do
local players = encounter [role]
if (players) then
for playername, t in pairs (players) do
if (t[1] > best) then
best = t [1]
bestplayername = playername
onencounter = encounter
end
end
end
end
end
end
return best, bestplayername, onencounter
end
function _detalhes.storage:GetBestFromPlayer (diff, encounter_id, role, playername)
local db = _detalhes.storage:OpenRaidStorage()
local best
local onencounter
if (not role) then
role = "damage"
end
role = string.lower (role)
if (role == "damager") then
role = "damage"
elseif (role == "healer") then
role = "healing"
end
local table = db [diff]
if (table) then
local encounters = table [encounter_id]
if (encounters) then
for index, encounter in ipairs (encounters) do
local player = encounter [role] and encounter [role] [playername]
if (player) then
if (best) then
if (player[1] > best[1]) then
onencounter = encounter
best = player
end
else
onencounter = encounter
best = player
end
end
end
end
end
return best, onencounter
end
function _detalhes.storage:DBGuildSync()
_detalhes:SendGuildData ("GS", "R")
end
local OnlyFromCurrentRaidTier = true
local encounter_is_current_tier = function (encounterID)
if (OnlyFromCurrentRaidTier) then
local mapID = _detalhes:GetInstanceIdFromEncounterId (encounterID)
if (mapID) then
if (_detalhes.current_raid_tier_mapid ~= mapID) then
return false
end
end
end
return true
end
local have_encounter = function (db, ID)
local minTime = ID - 120
local maxTime = ID + 120
for diff, diffTable in pairs (db or {}) do
if (type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
for index, encounter in ipairs (encounterTable) do
--check if the encounter fits in the timespam window
if (encounter.time >= minTime and encounter.time <= maxTime) then
return true
end
if (encounter.servertime) then
if (encounter.servertime >= minTime and encounter.servertime <= maxTime) then
return true
end
end
end
end
end
end
return false
end
local have_recent_requested_encounter = function (ID)
local minTime = ID - 120
local maxTime = ID + 120
for requestedID, _ in pairs (_detalhes.RecentRequestedIDs) do
if (requestedID >= minTime and requestedID <= maxTime) then
return true
end
end
end
--remote call RoS
function _detalhes.storage:GetIDsToGuildSync()
local db = _detalhes.storage:OpenRaidStorage()
local IDs = {}
--build the encounter ID list
for diff, diffTable in pairs (db or {}) do
if (type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
if (encounter_is_current_tier (encounterID)) then
for index, encounter in ipairs (encounterTable) do
if (encounter.servertime) then
tinsert (IDs, encounter.servertime)
end
end
end
end
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] sending " .. #IDs .. " IDs.")
end
return IDs
end
--local call RoC - received the encounter IDS - need to know which fights is missing
function _detalhes.storage:CheckMissingIDsToGuildSync (IDsList)
local db = _detalhes.storage:OpenRaidStorage()
if (type (IDsList) ~= "table") then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] RoC IDsList isn't a table.")
end
return
end
--this will prevent to request the same fight from multiple people
_detalhes.RecentRequestedIDs = _detalhes.RecentRequestedIDs or {}
--store the IDs which need to be sync
local RequestIDs = {}
--check missing IDs
for index, ID in ipairs (IDsList) do
if (not have_encounter (db, ID)) then
if (not have_recent_requested_encounter (ID)) then
tinsert (RequestIDs, ID)
_detalhes.RecentRequestedIDs [ID] = true
end
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoC-EncounterSync] RoS found " .. #RequestIDs .. " encounters out dated.")
end
return RequestIDs
end
--remote call RoS - build the encounter list from the IDsList
function _detalhes.storage:BuildEncounterDataToGuildSync (IDsList)
local db = _detalhes.storage:OpenRaidStorage()
if (type (IDsList) ~= "table") then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] IDsList isn't a table.")
end
return
end
local EncounterList = {}
local CurrentTable = {}
tinsert (EncounterList, CurrentTable)
local AmtToSend = 0
local MaxAmount = 0
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] the client requested " .. #IDsList .. " encounters.")
end
for index, ID in ipairs (IDsList) do
for diff, diffTable in pairs (db or {}) do
if (type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
for index, encounter in ipairs (encounterTable) do
if (ID == encounter.time or ID == encounter.servertime) then --> the time here is always exactly
--send this encounter
CurrentTable [diff] = CurrentTable [diff] or {}
CurrentTable [diff] [encounterID] = CurrentTable [diff] [encounterID] or {}
tinsert (CurrentTable [diff] [encounterID], encounter)
AmtToSend = AmtToSend + 1
MaxAmount = MaxAmount + 1
if (MaxAmount == 3) then
CurrentTable = {}
tinsert (EncounterList, CurrentTable)
MaxAmount = 0
end
end
end
end
end
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] sending " .. AmtToSend .. " encounters.")
end
return EncounterList
end
--local call RoC - add the fights to the client db
function _detalhes.storage:AddGuildSyncData (data, source)
local db = _detalhes.storage:OpenRaidStorage()
local AddedAmount = 0
_detalhes.LastGuildSyncReceived = GetTime()
for diff, diffTable in pairs (data) do
if (type (diff) == "number" and type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
if (type (encounterID) == "number" and type (encounterTable) == "table") then
for index, encounter in ipairs (encounterTable) do
--validate the encounter
if (type (encounter.servertime) == "number" and type (encounter.time) == "number" and type (encounter.guild) == "string" and type (encounter.date) == "string" and type (encounter.healing) == "table" and type (encounter.elapsed) == "number" and type (encounter.damage) == "table") then
--check if the encounter is from the current raiding tier
if (encounter_is_current_tier (encounterID)) then
--check if this encounter already has been added from another sync
if (not have_encounter (db, encounter.servertime)) then
db [diff] = db [diff] or {}
db [diff] [encounterID] = db [diff] [encounterID] or {}
tinsert (db [diff] [encounterID], encounter)
if (_G.DetailsRaidHistoryWindow and _G.DetailsRaidHistoryWindow:IsShown()) then
_G.DetailsRaidHistoryWindow:Refresh()
end
AddedAmount = AddedAmount + 1
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] received a duplicated encounter table.")
end
end
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] received an old tier encounter.")
end
end
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] received an invalid encounter table.")
end
end
end
end
end
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] added " .. AddedAmount .. " to database.")
end
if (_G.DetailsRaidHistoryWindow and _G.DetailsRaidHistoryWindow:IsShown()) then
_G.DetailsRaidHistoryWindow:UpdateDropdowns()
_G.DetailsRaidHistoryWindow:Refresh()
end
end
function _detalhes.storage:ListDiffs()
local db = _detalhes.storage:OpenRaidStorage()
local t = {}
for diff, _ in pairs (db) do
tinsert (t, diff)
end
return t
end
function _detalhes.storage:ListEncounters (diff)
local db = _detalhes.storage:OpenRaidStorage()
local t = {}
if (diff) then
local table = db [diff]
if (table) then
for encounter_id, _ in pairs (table) do
tinsert (t, {diff, encounter_id})
end
end
else
for diff, table in pairs (db) do
for encounter_id, _ in pairs (table) do
tinsert (t, {diff, encounter_id})
end
end
end
return t
end
function _detalhes.storage:GetPlayerData (diff, encounter_id, playername)
local db = _detalhes.storage:OpenRaidStorage()
local t = {}
assert (type (playername) == "string", "PlayerName must be a string.")
if (not diff) then
for diff, table in pairs (db) do
if (encounter_id) then
local encounters = table [encounter_id]
if (encounters) then
for i = 1, #encounters do
local encounter = encounters [i]
local player = encounter.healing [playername] or encounter.damage [playername]
if (player) then
tinsert (t, player)
end
end
end
else
for encounter_id, encounters in pairs (table) do
for i = 1, #encounters do
local encounter = encounters [i]
local player = encounter.healing [playername] or encounter.damage [playername]
if (player) then
tinsert (t, player)
end
end
end
end
end
else
local table = db [diff]
if (table) then
if (encounter_id) then
local encounters = table [encounter_id]
if (encounters) then
for i = 1, #encounters do
local encounter = encounters [i]
local player = encounter.healing [playername] or encounter.damage [playername]
if (player) then
tinsert (t, player)
end
end
end
else
for encounter_id, encounters in pairs (table) do
for i = 1, #encounters do
local encounter = encounters [i]
local player = encounter.healing [playername] or encounter.damage [playername]
if (player) then
tinsert (t, player)
end
end
end
end
end
end
return t
end
function _detalhes.storage:GetEncounterData (diff, encounter_id, guild)
local db = _detalhes.storage:OpenRaidStorage()
if (not diff) then
return db
end
local data = db [diff]
assert (data, "Difficulty not found. Use: 14, 15 or 16.")
assert (type (encounter_id) == "number", "EncounterId must be a number.")
data = data [encounter_id]
local t = {}
if (not data) then
return t
end
for i = 1, #data do
local encounter = data [i]
if (guild) then
if (encounter.guild == guild) then
tinsert (t, encounter)
end
else
tinsert (t, encounter)
end
end
return t
end
function _detalhes:StoreEncounter (combat)
combat = combat or _detalhes.tabela_vigente
if (not combat) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: combat not found.")
end
return
end
local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
if (not store_instances [mapID]) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: instance not allowed.")
end
return
end
local boss_info = combat:GetBossInfo()
local encounter_id = boss_info and boss_info.id
if (not encounter_id) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: encounter ID not found.")
end
return
end
local diff = combat:GetDifficulty()
--> check for heroic and mythic
if (storageDebug or (diff == 15 or diff == 16)) then --test on raid finder ' or diff == 17' -- normal mode: diff == 14 or
--> check the guild name
local match = 0
local guildName = select (1, GetGuildInfo ("player"))
local raid_size = GetNumGroupMembers() or 0
if (guildName) then
for i = 1, raid_size do
local gName = select (1, GetGuildInfo ("raid" .. i)) or ""
if (gName == guildName) then
match = match + 1
end
end
if (match < raid_size * 0.75 and not storageDebug) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, need at least 75% of players be from your guild.")
end
return
end
else
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, need at least 75% of players be from your guild.")
end
return
end
--> check if the storage is already loaded
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, couldn't load DataStorage, may be the addon is disabled.")
end
return
end
end
--> get the storage table
local db = DetailsDataStorage
if (not db and _detalhes.CreateStorageDB) then
db = _detalhes:CreateStorageDB()
if (not db) then
return
end
elseif (not db) then
return
end
local diff_storage = db [diff]
if (not diff_storage) then
db [diff] = {}
diff_storage = db [diff]
end
local encounter_database = diff_storage [encounter_id]
if (not encounter_database) then
diff_storage [encounter_id] = {}
encounter_database = diff_storage [encounter_id]
end
local this_combat_data = {
damage = {},
healing = {},
date = date ("%H:%M %d/%m/%y"),
time = time(),
servertime = GetServerTime(),
elapsed = combat:GetCombatTime(),
guild = guildName,
}
local damage_container_hash = combat [1]._NameIndexTable
local damage_container_pool = combat [1]._ActorTable
local healing_container_hash = combat [2]._NameIndexTable
local healing_container_pool = combat [2]._ActorTable
for i = 1, GetNumGroupMembers() do
local role = UnitGroupRolesAssigned ("raid" .. i)
if (UnitIsInMyGuild ("raid" .. i)) then
if (role == "DAMAGER" or role == "TANK") then
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local _, _, class = UnitClass (player_name)
local damage_actor = damage_container_pool [damage_container_hash [player_name]]
if (damage_actor) then
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
this_combat_data.damage [player_name] = {floor (damage_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
end
elseif (role == "HEALER") then
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local _, _, class = UnitClass (player_name)
local heal_actor = healing_container_pool [healing_container_hash [player_name]]
if (heal_actor) then
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
this_combat_data.healing [player_name] = {floor (heal_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
end
end
end
end
tinsert (encounter_database, this_combat_data)
print ("|cFFFFFF00Details! Storage|r: encounter saved!")
local myrole = UnitGroupRolesAssigned ("player")
local mybest, onencounter = _detalhes.storage:GetBestFromPlayer (diff, encounter_id, myrole, _detalhes.playername)
--print (myrole, mybest and mybest[1], mybest and mybest[2], mybest and mybest[3], onencounter and onencounter.date)
if (mybest) then
local d_one = 0
if (myrole == "DAMAGER" or myrole == "TANK") then
d_one = combat (1, _detalhes.playername) and combat (1, _detalhes.playername).total
elseif (myrole == "HEALER") then
d_one = combat (2, _detalhes.playername) and combat (2, _detalhes.playername).total
end
if (mybest[1] > d_one) then
print (Loc ["STRING_DETAILS1"] .. format (Loc ["STRING_SCORE_NOTBEST"], _detalhes:comma_value (d_one), _detalhes:comma_value (mybest[1]), onencounter.date, mybest[2]))
else
print (Loc ["STRING_DETAILS1"] .. format (Loc ["STRING_SCORE_BEST"], _detalhes:comma_value (d_one)))
end
end
--guild best
local amount, playerName, encounterObject = _detalhes.storage:GetBestFromGuild (diff, encounter_id, myrole)
if (amount > 0) then
--> player got the high score on his guild
end
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (lower_instance) then
local instance = _detalhes:GetInstance (lower_instance)
if (instance) then
local my_role = UnitGroupRolesAssigned ("player")
if (my_role == "TANK") then
my_role = "DAMAGER"
end
local raid_name = GetInstanceInfo()
local func = {_detalhes.OpenRaidHistoryWindow, _detalhes, raid_name, encounter_id, diff, my_role, guildName} --, 2, UnitName ("player")
--local icon = {[[Interface\AddOns\Details\images\icons]], 16, 16, false, 434/512, 466/512, 243/512, 273/512}
local icon = {[[Interface\PvPRankBadges\PvPRank08]], 16, 16, false, 0, 1, 0, 1}
instance:InstanceAlert (Loc ["STRING_GUILDDAMAGERANK_WINDOWALERT"], icon, 10, func, true)
end
end
else
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: raid difficulty must be heroic or mythic.")
end
end
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> inspect stuff
_detalhes.ilevel = {}
local ilvl_core = _detalhes:CreateEventListener()
ilvl_core.amt_inspecting = 0
_detalhes.ilevel.core = ilvl_core
ilvl_core:RegisterEvent ("GROUP_ONENTER", "OnEnter")
ilvl_core:RegisterEvent ("GROUP_ONLEAVE", "OnLeave")
ilvl_core:RegisterEvent ("COMBAT_PLAYER_ENTER", "EnterCombat")
ilvl_core:RegisterEvent ("COMBAT_PLAYER_LEAVE", "LeaveCombat")
ilvl_core:RegisterEvent ("ZONE_TYPE_CHANGED", "ZoneChanged")
local inspecting = {}
ilvl_core.forced_inspects = {}
function ilvl_core:HasQueuedInspec (unitName)
local guid = UnitGUID (unitName)
if (guid) then
return ilvl_core.forced_inspects [guid]
end
end
local inspect_frame = CreateFrame ("frame")
inspect_frame:RegisterEvent ("INSPECT_READY")
local two_hand = {
["INVTYPE_2HWEAPON"] = true,
["INVTYPE_RANGED"] = true,
["INVTYPE_RANGEDRIGHT"] = true,
}
local MAX_INSPECT_AMOUNT = 1
local MIN_ILEVEL_TO_STORE = 50
local LOOP_TIME = 7
--if the item is an artifact off-hand, get the item level of the main hand
local artifact_offhands = {
["133959"] = true, --mage fire
["128293"] = true, --dk frost
["127830"] = true, --dh havoc
["128831"] = true, --dh vengeance
["128859"] = true, --druid feral
["128822"] = true, --druid guardian
["133948"] = true, --monk ww
["133958"] = true, --priest shadow
["128869"] = true, --rogue assassination
["134552"] = true, --rogue outlaw
["128479"] = true, --rogue subtlety
["128936"] = true, --shaman elemental
["128873"] = true, --shaman en
["128934"] = true, --shaman resto
}
--if the artifact has its main piece as the offhand, when scaning the main hand get the ilevel of the off-hand.
local offhand_ismain = {
["137246"] = true, --warlock demo / spine of thalkiel
["128288"] = true, --warrior prot / scaleshard
["128867"] = true, --paladin prot / oathseeker
}
function _detalhes:IlvlFromNetwork (player, realm, core, ilvl)
local guid = UnitGUID (player .. "-" .. realm)
if (not guid) then
guid = UnitGUID (player)
if (not guid) then
return
end
end
_detalhes.item_level_pool [guid] = {name = player, ilvl = ilvl, time = time()}
end
--> test
--/run _detalhes.ilevel:CalcItemLevel ("player", UnitGUID("player"), true)
--/run wipe (_detalhes.item_level_pool)
function ilvl_core:CalcItemLevel (unitid, guid, shout)
if (type (unitid) == "table") then
shout = unitid [3]
guid = unitid [2]
unitid = unitid [1]
end
if (CheckInteractDistance (unitid, 1)) then
--> 16 = all itens including main and off hand
local item_amount = 16
local item_level = 0
local failed = 0
for equip_id = 1, 17 do
if (equip_id ~= 4) then --shirt slot
local item = GetInventoryItemLink (unitid, equip_id)
if (item) then
local _, _, itemRarity, iLevel, _, _, _, _, equipSlot = GetItemInfo (item)
if (iLevel) then
--local _, _, _, _, _, _, _, _, _, _, _, upgradeTypeID, _, numBonusIDs, bonusID1, bonusID2 = strsplit (":", item)
--> upgrades handle by LibItemUpgradeInfo-1.0
--> http://www.wowace.com/addons/libitemupgradeinfo-1-0/
if (equip_id == 16) then --main hand
local itemId = select (2, strsplit (":", item))
--print (itemId, offhand_ismain [itemId], UnitName (unitid))
--128867 nil Lithedora EmeraldDream
if (offhand_ismain [itemId]) then
local offHand = GetInventoryItemLink (unitid, 17)
if (offHand) then
local iName, _, itemRarity, offHandILevel, _, _, _, _, equipSlot = GetItemInfo (offHand)
if (offHandILevel) then
item = offHand
iLevel = offHandILevel
end
end
end
elseif (equip_id == 17) then --off-hand
local itemId = select (2, strsplit (":", item))
if (artifact_offhands [itemId]) then
local mainHand = GetInventoryItemLink (unitid, 16)
if (mainHand) then
local iName, _, itemRarity, mainHandILevel, _, _, _, _, equipSlot = GetItemInfo (mainHand)
if (iLevel) then
item = mainHand
iLevel = mainHandILevel
end
end
end
end
if (ItemUpgradeInfo) then
local ilvl = ItemUpgradeInfo:GetUpgradedItemLevel (item)
item_level = item_level + (ilvl or iLevel)
else
item_level = item_level + iLevel
end
--> timewarped
--[[
if (upgradeTypeID == "512" and bonusID1 == "615") then
item_level = item_level + 660
if (bonusID2 == "656") then
item_level = item_level + 15
end
else
item_level = item_level + iLevel
end
--]]
--> 16 = main hand 17 = off hand
--> if using a two-hand, ignore the off hand slot
if (equip_id == 16 and two_hand [equipSlot]) then
item_amount = 15
break
end
end
else
failed = failed + 1
if (failed > 2) then
break
end
end
end
end
local average = item_level / item_amount
--print (UnitName (unitid), "ILVL:", average, unitid, "items:", item_amount)
--> register
if (average > 0) then
if (shout) then
_detalhes:Msg (name .. " item level: " .. average)
end
if (average > MIN_ILEVEL_TO_STORE) then
local name = _detalhes:GetCLName (unitid)
_detalhes.item_level_pool [guid] = {name = name, ilvl = average, time = time()}
end
end
local spec = GetInspectSpecialization (unitid)
if (spec and spec ~= 0) then
_detalhes.cached_specs [guid] = spec
end
--------------------------------------------------------------------------------------------------------
local talents = {}
for i = 1, 7 do
for o = 1, 3 do
local talentID, name, texture, selected, available = GetTalentInfo (i, o, 1, true, unitid)
if (selected) then
tinsert (talents, talentID)
break
end
end
end
if (talents [1]) then
_detalhes.cached_talents [guid] = talents
--print (UnitName (unitid), "talents:", unpack (talents))
end
--------------------------------------------------------------------------------------------------------
if (ilvl_core.forced_inspects [guid]) then
if (type (ilvl_core.forced_inspects [guid].callback) == "function") then
local okey, errortext = pcall (ilvl_core.forced_inspects[guid].callback, guid, unitid, ilvl_core.forced_inspects[guid].param1, ilvl_core.forced_inspects[guid].param2)
if (not okey) then
_detalhes:Msg ("Error on QueryInspect callback: " .. errortext)
end
end
ilvl_core.forced_inspects [guid] = nil
end
--------------------------------------------------------------------------------------------------------
end
end
_detalhes.ilevel.CalcItemLevel = ilvl_core.CalcItemLevel
inspect_frame:SetScript ("OnEvent", function (self, event, ...)
local guid = select (1, ...)
if (inspecting [guid]) then
local unitid, cancel_tread = inspecting [guid] [1], inspecting [guid] [2]
inspecting [guid] = nil
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting - 1
ilvl_core:CancelTimer (cancel_tread)
--> do inspect stuff
if (unitid) then
local t = {unitid, guid}
--ilvl_core:ScheduleTimer ("CalcItemLevel", 0.5, t)
ilvl_core:ScheduleTimer ("CalcItemLevel", 0.5, t)
ilvl_core:ScheduleTimer ("CalcItemLevel", 2, t)
ilvl_core:ScheduleTimer ("CalcItemLevel", 4, t)
ilvl_core:ScheduleTimer ("CalcItemLevel", 8, t)
end
end
end)
function ilvl_core:InspectTimeOut (guid)
inspecting [guid] = nil
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting - 1
end
function ilvl_core:ReGetItemLevel (t)
local unitid, guid, is_forced, try_number = unpack (t)
return ilvl_core:GetItemLevel (unitid, guid, is_forced, try_number)
end
function ilvl_core:GetItemLevel (unitid, guid, is_forced, try_number)
--> ddouble check
if (not is_forced and (UnitAffectingCombat ("player") or InCombatLockdown())) then
return
end
if (not unitid or not CanInspect (unitid) or not CheckInteractDistance (unitid, 1)) then
if (is_forced) then
try_number = try_number or 0
if (try_number > 18) then
return
else
try_number = try_number + 1
end
ilvl_core:ScheduleTimer ("ReGetItemLevel", 3, {unitid, guid, is_forced, try_number})
end
return
end
inspecting [guid] = {unitid, ilvl_core:ScheduleTimer ("InspectTimeOut", 12, guid)}
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting + 1
NotifyInspect (unitid)
end
local NotifyInspectHook = function (unitid)
local unit = unitid:gsub ("%d+", "")
if ((IsInRaid() or IsInGroup()) and (_detalhes:GetZoneType() == "raid" or _detalhes:GetZoneType() == "party")) then
local guid = UnitGUID (unitid)
local name = _detalhes:GetCLName (unitid)
if (guid and name and not inspecting [guid]) then
for i = 1, GetNumGroupMembers() do
if (name == _detalhes:GetCLName (unit .. i)) then
unitid = unit .. i
break
end
end
inspecting [guid] = {unitid, ilvl_core:ScheduleTimer ("InspectTimeOut", 12, guid)}
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting + 1
end
end
end
hooksecurefunc ("NotifyInspect", NotifyInspectHook)
function ilvl_core:Reset()
ilvl_core.raid_id = 1
ilvl_core.amt_inspecting = 0
for guid, t in pairs (inspecting) do
ilvl_core:CancelTimer (t[2])
inspecting [guid] = nil
end
end
function ilvl_core:QueryInspect (unitName, callback, param1)
local unitid
if (IsInRaid()) then
for i = 1, GetNumGroupMembers() do
if (GetUnitName ("raid" .. i, true) == unitName) then
unitid = "raid" .. i
break
end
end
elseif (IsInGroup()) then
for i = 1, GetNumGroupMembers()-1 do
if (GetUnitName ("party" .. i, true) == unitName) then
unitid = "party" .. i
break
end
end
else
unitid = unitName
end
if (not unitid) then
return false
end
local guid = UnitGUID (unitid)
if (not guid) then
return false
elseif (ilvl_core.forced_inspects [guid]) then
return true
end
if (inspecting [guid]) then
return true
end
ilvl_core.forced_inspects [guid] = {callback = callback, param1 = param1}
ilvl_core:GetItemLevel (unitid, guid, true)
if (ilvl_core.clear_queued_list) then
ilvl_core:CancelTimer (ilvl_core.clear_queued_list)
end
ilvl_core.clear_queued_list = ilvl_core:ScheduleTimer ("ClearQueryInspectQueue", 60)
return true
end
function ilvl_core:ClearQueryInspectQueue()
wipe (ilvl_core.forced_inspects)
ilvl_core.clear_queued_list = nil
end
function ilvl_core:Loop()
if (ilvl_core.amt_inspecting >= MAX_INSPECT_AMOUNT) then
return
end
local members_amt = GetNumGroupMembers()
if (ilvl_core.raid_id > members_amt) then
ilvl_core.raid_id = 1
end
local unitid
if (IsInRaid()) then
unitid = "raid" .. ilvl_core.raid_id
elseif (IsInGroup()) then
unitid = "party" .. ilvl_core.raid_id
else
return
end
local guid = UnitGUID (unitid)
if (not guid) then
ilvl_core.raid_id = ilvl_core.raid_id + 1
return
end
if (inspecting [guid]) then
return
end
local ilvl_table = _detalhes.ilevel:GetIlvl (guid)
if (ilvl_table and ilvl_table.time + 3600 > time()) then
ilvl_core.raid_id = ilvl_core.raid_id + 1
return
end
ilvl_core:GetItemLevel (unitid, guid)
ilvl_core.raid_id = ilvl_core.raid_id + 1
end
function ilvl_core:EnterCombat()
if (ilvl_core.loop_process) then
ilvl_core:CancelTimer (ilvl_core.loop_process)
ilvl_core.loop_process = nil
end
end
local can_start_loop = function()
if ((_detalhes:GetZoneType() ~= "raid" and _detalhes:GetZoneType() ~= "party") or ilvl_core.loop_process or _detalhes.in_combat or not _detalhes.track_item_level) then
return false
end
return true
end
function ilvl_core:LeaveCombat()
if (can_start_loop()) then
ilvl_core:Reset()
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME)
end
end
function ilvl_core:ZoneChanged (zone_type)
if (can_start_loop()) then
ilvl_core:Reset()
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME)
end
end
function ilvl_core:OnEnter()
if (IsInRaid()) then
_detalhes:SentMyItemLevel()
end
if (can_start_loop()) then
ilvl_core:Reset()
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME)
end
end
function ilvl_core:OnLeave()
if (ilvl_core.loop_process) then
ilvl_core:CancelTimer (ilvl_core.loop_process)
ilvl_core.loop_process = nil
end
end
--> ilvl API
function _detalhes.ilevel:IsTrackerEnabled()
return _detalhes.track_item_level
end
function _detalhes.ilevel:TrackItemLevel (bool)
if (type (bool) == "boolean") then
if (bool) then
_detalhes.track_item_level = true
if (can_start_loop()) then
ilvl_core:Reset()
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME)
end
else
_detalhes.track_item_level = false
if (ilvl_core.loop_process) then
ilvl_core:CancelTimer (ilvl_core.loop_process)
ilvl_core.loop_process = nil
end
end
end
end
function _detalhes.ilevel:GetPool()
return _detalhes.item_level_pool
end
function _detalhes.ilevel:GetIlvl (guid)
return _detalhes.item_level_pool [guid]
end
function _detalhes.ilevel:GetInOrder()
local order = {}
for guid, t in pairs (_detalhes.item_level_pool) do
order [#order+1] = {t.name, t.ilvl or 0, t.time}
end
table.sort (order, _detalhes.Sort2)
return order
end
function _detalhes:GetTalents (guid)
return _detalhes.cached_talents [guid]
end
function _detalhes:GetSpec (guid)
return _detalhes.cached_specs [guid]
end
if (LibGroupInSpecT) then
function _detalhes:LibGroupInSpecT_UpdateReceived (event, guid, unitid, info)
--> update talents
local talents = _detalhes.cached_talents [guid] or {}
local i = 1
for talentId, _ in pairs (info.talents) do
talents [i] = talentId
i = i + 1
end
_detalhes.cached_talents [guid] = talents
--> update spec
if (info.global_spec_id and info.global_spec_id ~= 0) then
if (not _detalhes.class_specs_coords [info.global_spec_id]) then
print ("Details! Spec Id Invalid:", info.global_spec_id, info.name)
else
_detalhes.cached_specs [guid] = info.global_spec_id
end
end
--print ("LibGroupInSpecT Received from", info.name, info.global_spec_id)
end
LibGroupInSpecT.RegisterCallback (_detalhes, "GroupInSpecT_Update", "LibGroupInSpecT_UpdateReceived")
end