Files
coa-details/gumps/janela_welcome.lua
T
tercio 6fab96bf5c - Few improvements on damage -> frags display.
- Welcome window strings passed to curseforge localization tool.
2014-08-09 13:48:44 -03:00

1219 lines
68 KiB
Lua

local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
local g = _detalhes.gump
local _
function _detalhes:OpenWelcomeWindow ()
GameCooltip:Close()
local window = _G.DetailsWelcomeWindow
if (not window) then
local index = 1
local pages = {}
local instance = _detalhes.tabela_instancias [1]
window = CreateFrame ("frame", "DetailsWelcomeWindow", UIParent)
window:SetPoint ("center", UIParent, "center", 0, 0)
window:SetWidth (512)
window:SetHeight (256)
window:SetMovable (true)
window:SetScript ("OnMouseDown", function() window:StartMoving() end)
window:SetScript ("OnMouseUp", function() window:StopMovingOrSizing() end)
local background = window:CreateTexture (nil, "background")
background:SetPoint ("topleft", window, "topleft")
background:SetPoint ("bottomright", window, "bottomright")
background:SetTexture ([[Interface\AddOns\Details\images\welcome]])
local rodape_bg = window:CreateTexture (nil, "artwork")
rodape_bg:SetPoint ("bottomleft", window, "bottomleft", 11, 12)
rodape_bg:SetPoint ("bottomright", window, "bottomright", -11, 12)
rodape_bg:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]])
rodape_bg:SetHeight (25)
rodape_bg:SetVertexColor (0, 0, 0, 1)
local logotipo = window:CreateTexture (nil, "overlay")
logotipo:SetPoint ("topleft", window, "topleft", 16, -20)
logotipo:SetTexture ([[Interface\Addons\Details\images\logotipo]])
logotipo:SetTexCoord (0.07421875, 0.73828125, 0.51953125, 0.890625)
logotipo:SetWidth (186)
logotipo:SetHeight (50)
local cancel = CreateFrame ("Button", nil, window)
cancel:SetWidth (22)
cancel:SetHeight (22)
cancel:SetPoint ("bottomleft", window, "bottomleft", 12, 14)
cancel:SetFrameLevel (window:GetFrameLevel()+1)
cancel:SetPushedTexture ([[Interface\Buttons\UI-GroupLoot-Pass-Down]])
cancel:SetHighlightTexture ([[Interface\Buttons\UI-GROUPLOOT-PASS-HIGHLIGHT]])
cancel:SetNormalTexture ([[Interface\Buttons\UI-GroupLoot-Pass-Up]])
cancel:SetScript ("OnClick", function() window:Hide() end)
local cancelText = cancel:CreateFontString (nil, "overlay", "GameFontNormal")
cancelText:SetPoint ("left", cancel, "right", 2, 0)
cancelText:SetText ("Skip")
local forward = CreateFrame ("button", nil, window)
forward:SetWidth (26)
forward:SetHeight (26)
forward:SetPoint ("bottomright", window, "bottomright", -14, 13)
forward:SetFrameLevel (window:GetFrameLevel()+1)
forward:SetPushedTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Down]])
forward:SetHighlightTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Up]])
forward:SetNormalTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Up]])
forward:SetDisabledTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled]])
local backward = CreateFrame ("button", nil, window)
backward:SetWidth (26)
backward:SetHeight (26)
backward:SetPoint ("bottomright", window, "bottomright", -38, 13)
backward:SetPushedTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Down]])
backward:SetHighlightTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Up]])
backward:SetNormalTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Up]])
backward:SetDisabledTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled]])
forward:SetScript ("OnClick", function()
if (index < #pages) then
for _, widget in ipairs (pages [index]) do
widget:Hide()
end
index = index + 1
for _, widget in ipairs (pages [index]) do
widget:Show()
end
if (index == #pages) then
forward:Disable()
end
backward:Enable()
end
end)
backward:SetScript ("OnClick", function()
if (index > 1) then
for _, widget in ipairs (pages [index]) do
widget:Hide()
end
index = index - 1
for _, widget in ipairs (pages [index]) do
widget:Show()
end
if (index == 1) then
backward:Disable()
end
forward:Enable()
end
end)
function _detalhes:WelcomeSetLoc()
local instance = _detalhes.tabela_instancias [1]
instance.baseframe:ClearAllPoints()
instance.baseframe:SetPoint ("left", DetailsWelcomeWindow, "right", 10, 0)
end
_detalhes:ScheduleTimer ("WelcomeSetLoc", 5)
--/script local f=CreateFrame("frame");local g=false;f:SetScript("OnUpdate",function(s,e)if not g then local r=math.random for i=1,2500000 do local a=r(1,1000000);a=a+1 end g=true else print(string.format("cpu: %.3f",e));f:SetScript("OnUpdate",nil)end end)
function _detalhes:CalcCpuPower()
local f = CreateFrame ("frame")
local got = false
f:SetScript ("OnUpdate", function (self, elapsed)
if (not got and not InCombatLockdown()) then
local r = math.random
for i = 1, 2500000 do
local a = r (1, 1000000)
a = a + 1
end
got = true
elseif (not InCombatLockdown()) then
--print ("process time:", elapsed)
if (elapsed < 0.295) then
_detalhes.use_row_animations = true
_detalhes.update_speed = 0.30
elseif (elapsed < 0.375) then
_detalhes.use_row_animations = true
_detalhes.update_speed = 0.40
elseif (elapsed < 0.475) then
_detalhes.use_row_animations = true
_detalhes.update_speed = 0.5
elseif (elapsed < 0.525) then
_detalhes.update_speed = 0.5
end
DetailsWelcomeWindowSliderUpdateSpeed.MyObject:SetValue (_detalhes.update_speed)
DetailsWelcomeWindowAnimateSlider.MyObject:SetValue (_detalhes.use_row_animations)
f:SetScript ("OnUpdate", nil)
end
end)
end
_detalhes:ScheduleTimer ("CalcCpuPower", 10)
--detect ElvUI
local ElvUI = _G.ElvUI
if (ElvUI) then
--active elvui skin
local instance = _detalhes.tabela_instancias [1]
if (instance and instance.ativa) then
if (instance.skin ~= "ElvUI Frame Style") then
instance:ChangeSkin ("ElvUI Frame Style")
end
end
--save standard
local savedObject = {}
for key, value in pairs (instance) do
if (_detalhes.instance_defaults [key] ~= nil) then
if (type (value) == "table") then
savedObject [key] = table_deepcopy (value)
else
savedObject [key] = value
end
end
end
_detalhes.standard_skin = savedObject
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 1
--> introduction
local angel = window:CreateTexture (nil, "border")
angel:SetPoint ("bottomright", window, "bottomright")
angel:SetTexture ([[Interface\TUTORIALFRAME\UI-TUTORIALFRAME-SPIRITREZ]])
angel:SetTexCoord (0.162109375, 0.591796875, 0, 1)
angel:SetWidth (442)
angel:SetHeight (256)
angel:SetAlpha (.2)
local texto1 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto1:SetPoint ("topleft", window, "topleft", 13, -150)
texto1:SetText (Loc ["STRING_WELCOME_1"])
texto1:SetJustifyH ("left")
pages [#pages+1] = {texto1, angel}
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> Skins Page
--SKINS
local bg55 = window:CreateTexture (nil, "overlay")
bg55:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
bg55:SetPoint ("bottomright", window, "bottomright", -10, 10)
bg55:SetHeight (125*3)--125
bg55:SetWidth (89*3)--82
bg55:SetAlpha (.1)
bg55:SetTexCoord (1, 0, 0, 1)
local texto55 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto55:SetPoint ("topleft", window, "topleft", 20, -80)
texto55:SetText (Loc ["STRING_WELCOME_42"])
local texto555 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto555:SetPoint ("topleft", window, "topleft", 30, -190)
texto555:SetText (Loc ["STRING_WELCOME_45"])
texto555:SetTextColor (1, 1, 1, 1)
local changemind = g:NewLabel (window, _, "$parentChangeMind55Label", "changemind55Label", Loc ["STRING_WELCOME_2"], "GameFontNormal", 9, "orange")
window.changemind55Label:SetPoint ("center", window, "center")
window.changemind55Label:SetPoint ("bottom", window, "bottom", 0, 19)
window.changemind55Label.align = "|"
local texto_appearance = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto_appearance:SetPoint ("topleft", window, "topleft", 30, -110)
texto_appearance:SetText (Loc ["STRING_WELCOME_43"])
texto_appearance:SetWidth (460)
texto_appearance:SetHeight (100)
texto_appearance:SetJustifyH ("left")
texto_appearance:SetJustifyV ("top")
texto_appearance:SetTextColor (1, 1, 1, 1)
local skins_image = window:CreateTexture (nil, "overlay")
skins_image:SetTexture ([[Interface\Addons\Details\images\icons2]])
skins_image:SetPoint ("topright", window, "topright", -30, -24)
skins_image:SetWidth (214)
skins_image:SetHeight (133)
skins_image:SetTexCoord (0, 0.41796875, 0, 0.259765625) --0, 0, 214 133
--skin
local onSelectSkin = function (_, _, skin_name)
instance:ChangeSkin (skin_name)
end
local buildSkinMenu = function()
local skinOptions = {}
for skin_name, skin_table in pairs (_detalhes.skins) do
skinOptions [#skinOptions+1] = {value = skin_name, label = skin_name, onclick = onSelectSkin, icon = "Interface\\GossipFrame\\TabardGossipIcon", desc = skin_table.desc}
end
return skinOptions
end
local skin_dropdown = g:NewDropDown (window, _, "$parentSkinDropdown", "skinDropdown", 140, 20, buildSkinMenu, 1)
local skin_label = g:NewLabel (window, _, "$parentSkinLabel", "skinLabel", Loc ["STRING_OPTIONS_INSTANCE_SKIN"])
skin_dropdown:SetPoint ("left", skin_label, "right", 2)
skin_label:SetPoint ("topleft", window, "topleft", 30, -140)
--skin_dropdown:Select ("Default Skin")
--wallpapper
--> agora cria os 2 dropdown da categoria e wallpaper
local onSelectSecTexture = function (_, _, texturePath)
if (texturePath:find ("TALENTFRAME")) then
instance:InstanceWallpaper (texturePath, nil, nil, {0, 1, 0, 0.703125})
else
instance:InstanceWallpaper (texturePath, nil, nil, {0, 1, 0, 1})
end
end
local subMenu = {
["ARCHEOLOGY"] = {
{value = [[Interface\ARCHEOLOGY\Arch-BookCompletedLeft]], label = "Book Wallpaper", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-BookCompletedLeft]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\Arch-BookItemLeft]], label = "Book Wallpaper 2", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-BookItemLeft]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\Arch-Race-DraeneiBIG]], label = "Draenei", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-DraeneiBIG]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\Arch-Race-DwarfBIG]], label = "Dwarf", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-DwarfBIG]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\Arch-Race-NightElfBIG]], label = "Night Elf", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-NightElfBIG]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\Arch-Race-OrcBIG]], label = "Orc", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-OrcBIG]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\Arch-Race-PandarenBIG]], label = "Pandaren", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-PandarenBIG]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\Arch-Race-TrollBIG]], label = "Troll", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-TrollBIG]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\ArchRare-AncientShamanHeaddress]], label = "Ancient Shaman", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-AncientShamanHeaddress]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\ArchRare-BabyPterrodax]], label = "Baby Pterrodax", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-BabyPterrodax]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\ArchRare-ChaliceMountainKings]], label = "Chalice Mountain Kings", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ChaliceMountainKings]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\ArchRare-ClockworkGnome]], label = "Clockwork Gnomes", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ClockworkGnome]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\ArchRare-QueenAzsharaGown]], label = "Queen Azshara Gown", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-QueenAzsharaGown]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\ArchRare-QuilinStatue]], label = "Quilin Statue", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-QuilinStatue]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\Arch-TempRareSketch]], label = "Rare Sketch", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-TempRareSketch]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\ArchRare-ScepterofAzAqir]], label = "Scepter of Az Aqir", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ScepterofAzAqir]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\ArchRare-ShriveledMonkeyPaw]], label = "Shriveled Monkey Paw", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ShriveledMonkeyPaw]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\ArchRare-StaffofAmmunrae]], label = "Staff of Ammunrae", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-StaffofAmmunrae]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\ArchRare-TinyDinosaurSkeleton]], label = "Tiny Dinosaur", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-TinyDinosaurSkeleton]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\ArchRare-TyrandesFavoriteDoll]], label = "Tyrandes Favorite Doll", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-TyrandesFavoriteDoll]], texcoord = nil},
{value = [[Interface\ARCHEOLOGY\ArchRare-ZinRokhDestroyer]], label = "ZinRokh Destroyer", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ZinRokhDestroyer]], texcoord = nil},
},
["CREDITS"] = {
{value = [[Interface\Glues\CREDITS\Arakkoa2]], label = "Arakkoa", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Arakkoa2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Arcane_Golem2]], label = "Arcane Golem", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Arcane_Golem2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Badlands3]], label = "Badlands", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Badlands3]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\BD6]], label = "Draenei", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\BD6]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Draenei_Character1]], label = "Draenei 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_Character1]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Draenei_Character2]], label = "Draenei 3", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_Character2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Draenei_Crest2]], label = "Draenei Crest", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_Crest2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Draenei_Female2]], label = "Draenei 4", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_Female2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Draenei2]], label = "Draenei 5", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Blood_Elf_One1]], label = "Kael'thas", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Blood_Elf_One1]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\BD2]], label = "Blood Elf", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\BD2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\BloodElf_Priestess_Master2]], label = "Blood elf 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\BloodElf_Priestess_Master2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Female_BloodElf2]], label = "Blood Elf 3", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Female_BloodElf2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\CinSnow01TGA3]], label = "Cin Snow", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\CinSnow01TGA3]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\DalaranDomeTGA3]], label = "Dalaran", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\DalaranDomeTGA3]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Darnasis5]], label = "Darnasus", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Darnasis5]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Draenei_CityInt5]], label = "Exodar", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_CityInt5]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Shattrath6]], label = "Shattrath", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Shattrath6]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Demon_Chamber2]], label = "Demon Chamber", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Demon_Chamber2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Demon_Chamber6]], label = "Demon Chamber 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Demon_Chamber6]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Dwarfhunter1]], label = "Dwarf Hunter", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Dwarfhunter1]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Fellwood5]], label = "Fellwood", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Fellwood5]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\HordeBanner1]], label = "Horde Banner", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\HordeBanner1]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Illidan_Concept1]], label = "Illidan", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Illidan_Concept1]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Illidan1]], label = "Illidan 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Illidan1]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Naaru_CrashSite2]], label = "Naaru Crash", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Naaru_CrashSite2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\NightElves1]], label = "Night Elves", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\NightElves1]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Ocean2]], label = "Mountain", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Ocean2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Tempest_Keep2]], label = "Tempest Keep", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Tempest_Keep2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Tempest_Keep6]], label = "Tempest Keep 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Tempest_Keep6]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Terrokkar6]], label = "Terrokkar", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Terrokkar6]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\ThousandNeedles2]], label = "Thousand Needles", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\ThousandNeedles2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\Troll2]], label = "Troll", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Troll2]], texcoord = nil},
{value = [[Interface\Glues\CREDITS\LESSERELEMENTAL_FIRE_03B1]], label = "Fire Elemental", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\LESSERELEMENTAL_FIRE_03B1]], texcoord = nil},
},
["DEATHKNIGHT"] = {
{value = [[Interface\TALENTFRAME\bg-deathknight-blood]], label = "Blood", onclick = onSelectSecTexture, icon = [[Interface\ICONS\Spell_Deathknight_BloodPresence]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-deathknight-frost]], label = "Frost", onclick = onSelectSecTexture, icon = [[Interface\ICONS\Spell_Deathknight_FrostPresence]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-deathknight-unholy]], label = "Unholy", onclick = onSelectSecTexture, icon = [[Interface\ICONS\Spell_Deathknight_UnholyPresence]], texcoord = nil}
},
["DRESSUP"] = {
{value = [[Interface\DRESSUPFRAME\DressUpBackground-BloodElf1]], label = "Blood Elf", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.5, 0.625, 0.75, 1}},
{value = [[Interface\DRESSUPFRAME\DressUpBackground-DeathKnight1]], label = "Death Knight", onclick = onSelectSecTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["DEATHKNIGHT"]},
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Draenei1]], label = "Draenei", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.5, 0.625, 0.5, 0.75}},
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Dwarf1]], label = "Dwarf", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.125, 0.25, 0, 0.25}},
{value = [[Interface\DRESSUPFRAME\DRESSUPBACKGROUND-GNOME1]], label = "Gnome", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.25, 0.375, 0, 0.25}},
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Goblin1]], label = "Goblin", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.625, 0.75, 0.75, 1}},
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Human1]], label = "Human", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0, 0.125, 0.5, 0.75}},
{value = [[Interface\DRESSUPFRAME\DressUpBackground-NightElf1]], label = "Night Elf", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.375, 0.5, 0, 0.25}},
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Orc1]], label = "Orc", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.375, 0.5, 0.25, 0.5}},
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Pandaren1]], label = "Pandaren", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.75, 0.875, 0.5, 0.75}},
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Tauren1]], label = "Tauren", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0, 0.125, 0.25, 0.5}},
{value = [[Interface\DRESSUPFRAME\DRESSUPBACKGROUND-TROLL1]], label = "Troll", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.25, 0.375, 0.75, 1}},
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Scourge1]], label = "Undead", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.125, 0.25, 0.75, 1}},
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Worgen1]], label = "Worgen", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.625, 0.75, 0, 0.25}},
},
["DRUID"] = {
{value = [[Interface\TALENTFRAME\bg-druid-bear]], label = "Guardian", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_racial_bearform]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-druid-restoration]], label = "Restoration", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_healingtouch]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-druid-cat]], label = "Feral", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_vampiricaura]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-druid-balance]], label = "Balance", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_starfall]], texcoord = nil}
},
["HUNTER"] = {
{value = [[Interface\TALENTFRAME\bg-hunter-beastmaster]], label = "Beast Mastery", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_hunter_bestialdiscipline]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-hunter-marksman]], label = "Marksmanship", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_hunter_focusedaim]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-hunter-survival]], label = "Survival", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_hunter_camouflage]], texcoord = nil}
},
["MAGE"] = {
{value = [[Interface\TALENTFRAME\bg-mage-arcane]], label = "Arcane", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_magicalsentry]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-mage-fire]], label = "Fire", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_fire_firebolt02]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-mage-frost]], label = "Frost", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_frost_frostbolt02]], texcoord = nil}
},
["MONK"] = {
{value = [[Interface\TALENTFRAME\bg-monk-brewmaster]], label = "Brewmaster", onclick = onSelectSecTexture, icon = [[Interface\ICONS\monk_stance_drunkenox]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-monk-mistweaver]], label = "Mistweaver", onclick = onSelectSecTexture, icon = [[Interface\ICONS\monk_stance_wiseserpent]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-monk-battledancer]], label = "Windwalker", onclick = onSelectSecTexture, icon = [[Interface\ICONS\monk_stance_whitetiger]], texcoord = nil}
},
["PALADIN"] = {
{value = [[Interface\TALENTFRAME\bg-paladin-holy]], label = "Holy", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_holybolt]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-paladin-protection]], label = "Protection", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_paladin_shieldofthetemplar]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-paladin-retribution]], label = "Retribution", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_auraoflight]], texcoord = nil}
},
["PRIEST"] = {
{value = [[Interface\TALENTFRAME\bg-priest-discipline]], label = "Discipline", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_powerwordshield]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-priest-holy]], label = "Holy", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_guardianspirit]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-priest-shadow]], label = "Shadow", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_shadowwordpain]], texcoord = nil}
},
["ROGUE"] = {
{value = [[Interface\TALENTFRAME\bg-rogue-assassination]], label = "Assassination", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_rogue_eviscerate]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-rogue-combat]], label = "Combat", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_backstab]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-rogue-subtlety]], label = "Subtlety", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_stealth]], texcoord = nil}
},
["SHAMAN"] = {
{value = [[Interface\TALENTFRAME\bg-shaman-elemental]], label = "Elemental", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_lightning]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-shaman-enhancement]], label = "Enhancement", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_lightningshield]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-shaman-restoration]], label = "Restoration", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_magicimmunity]], texcoord = nil}
},
["WARLOCK"] = {
{value = [[Interface\TALENTFRAME\bg-warlock-affliction]], label = "Affliction", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_deathcoil]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-warlock-demonology]], label = "Demonology", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_metamorphosis]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-warlock-destruction]], label = "Destruction", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_rainoffire]], texcoord = nil}
},
["WARRIOR"] = {
{value = [[Interface\TALENTFRAME\bg-warrior-arms]], label = "Arms", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_warrior_savageblow]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-warrior-fury]], label = "Fury", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_warrior_innerrage]], texcoord = nil},
{value = [[Interface\TALENTFRAME\bg-warrior-protection]], label = "Protection", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_warrior_defensivestance]], texcoord = nil}
},
}
local buildBackgroundMenu2 = function()
return subMenu [window.backgroundDropdown.value] or {label = "-- -- --", value = 0}
end
local onSelectMainTexture = function (_, _, choose)
window.backgroundDropdown2:Select (choose)
end
local backgroundTable = {
{value = "ARCHEOLOGY", label = "Archeology", onclick = onSelectMainTexture, icon = [[Interface\ARCHEOLOGY\Arch-Icon-Marker]]},
{value = "CREDITS", label = "Burning Crusade", onclick = onSelectMainTexture, icon = [[Interface\ICONS\TEMP]]},
{value = "DEATHKNIGHT", label = "Death Knight", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["DEATHKNIGHT"]},
{value = "DRESSUP", label = "Class Background", onclick = onSelectMainTexture, icon = [[Interface\ICONS\INV_Chest_Cloth_17]]},
{value = "DRUID", label = "Druid", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["DRUID"]},
{value = "HUNTER", label = "Hunter", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["HUNTER"]},
{value = "MAGE", label = "Mage", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["MAGE"]},
{value = "MONK", label = "Monk", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["MONK"]},
{value = "PALADIN", label = "Paladin", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["PALADIN"]},
{value = "PRIEST", label = "Priest", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["PRIEST"]},
{value = "ROGUE", label = "Rogue", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["ROGUE"]},
{value = "SHAMAN", label = "Shaman", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["SHAMAN"]},
{value = "WARLOCK", label = "Warlock", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["WARLOCK"]},
{value = "WARRIOR", label = "Warrior", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["WARRIOR"]},
}
local buildBackgroundMenu = function() return backgroundTable end
local wallpaper_switch = g:NewSwitch (window, _, "$parentUseBackgroundSlider", "useBackgroundSlider", 60, 20, _, _, instance.wallpaper.enabled)
local wallpaper_dropdown1 = g:NewDropDown (window, _, "$parentBackgroundDropdown", "backgroundDropdown", 150, 20, buildBackgroundMenu, nil)
local wallpaper_dropdown2 = g:NewDropDown (window, _, "$parentBackgroundDropdown2", "backgroundDropdown2", 150, 20, buildBackgroundMenu2, nil)
local wallpaper_label_switch = g:NewLabel (window, _, "$parentBackgroundLabel", "enablewallpaperLabel", Loc ["STRING_WELCOME_44"])
wallpaper_label_switch:SetPoint ("topleft", window, "topleft", 30, -160)
wallpaper_switch:SetPoint ("left", wallpaper_label_switch, "right", 2)
wallpaper_dropdown1:SetPoint ("left", wallpaper_switch, "right", 2)
wallpaper_dropdown2:SetPoint ("left", wallpaper_dropdown1, "right", 2)
function _detalhes:WelcomeWallpaperRefresh()
local spec = GetSpecialization()
if (spec) then
local id, name, description, icon, _background, role = GetSpecializationInfo (spec)
if (_background) then
local _, class = UnitClass ("player")
local titlecase = function (first, rest)
return first:upper()..rest:lower()
end
class = class:gsub ("(%a)([%w_']*)", titlecase)
local bg = "Interface\\TALENTFRAME\\" .. _background
wallpaper_dropdown1:Select (class)
wallpaper_dropdown2:Select (1, true)
instance.wallpaper.texture = bg
instance.wallpaper.texcoord = {0, 1, 0, 0.703125}
end
end
end
_detalhes:ScheduleTimer ("WelcomeWallpaperRefresh", 5)
wallpaper_switch.OnSwitch = function (_, _, value)
instance.wallpaper.enabled = value
if (value) then
--> primeira vez que roda:
if (not instance.wallpaper.texture) then
local spec = GetSpecialization()
if (spec) then
local id, name, description, icon, _background, role = GetSpecializationInfo (spec)
if (_background) then
instance.wallpaper.texture = "Interface\\TALENTFRAME\\".._background
end
end
instance.wallpaper.texcoord = {0, 1, 0, 0.703125}
end
instance.wallpaper.alpha = 0.35
instance:InstanceWallpaper (true)
else
instance:InstanceWallpaper (false)
end
end
pages [#pages+1] = {bg55, texto55, texto555, skins_image, changemind, texto_appearance, skin_dropdown, skin_label, wallpaper_label_switch, wallpaper_switch, wallpaper_dropdown1, wallpaper_dropdown2, }
for _, widget in ipairs (pages[#pages]) do
widget:Hide()
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 2
-- DPS effective or active
local ampulheta = window:CreateTexture (nil, "overlay")
ampulheta:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
ampulheta:SetPoint ("bottomright", window, "bottomright", -10, 10)
ampulheta:SetHeight (125*3)--125
ampulheta:SetWidth (89*3)--82
ampulheta:SetAlpha (.1)
ampulheta:SetTexCoord (1, 0, 0, 1)
g:NewLabel (window, _, "$parentChangeMind2Label", "changemind2Label", Loc ["STRING_WELCOME_2"], "GameFontNormal", 9, "orange")
window.changemind2Label:SetPoint ("center", window, "center")
window.changemind2Label:SetPoint ("bottom", window, "bottom", 0, 19)
window.changemind2Label.align = "|"
local texto2 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto2:SetPoint ("topleft", window, "topleft", 20, -80)
texto2:SetText (Loc ["STRING_WELCOME_3"])
local chronometer = CreateFrame ("CheckButton", "WelcomeWindowChronometer", window, "ChatConfigCheckButtonTemplate")
chronometer:SetPoint ("topleft", window, "topleft", 40, -110)
local continuous = CreateFrame ("CheckButton", "WelcomeWindowContinuous", window, "ChatConfigCheckButtonTemplate")
continuous:SetPoint ("topleft", window, "topleft", 40, -160)
_G ["WelcomeWindowChronometerText"]:SetText (Loc ["STRING_WELCOME_4"])
_G ["WelcomeWindowContinuousText"]:SetText (Loc ["STRING_WELCOME_5"])
local chronometer_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
chronometer_text:SetText (Loc ["STRING_WELCOME_6"])
chronometer_text:SetWidth (360)
chronometer_text:SetHeight (40)
chronometer_text:SetJustifyH ("left")
chronometer_text:SetJustifyV ("top")
chronometer_text:SetTextColor (.8, .8, .8, 1)
chronometer_text:SetPoint ("topleft", _G ["WelcomeWindowChronometerText"], "topright", 0, 0)
local continuous_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
continuous_text:SetText (Loc ["STRING_WELCOME_7"])
continuous_text:SetWidth (340)
continuous_text:SetHeight (40)
continuous_text:SetJustifyH ("left")
continuous_text:SetJustifyV ("top")
continuous_text:SetTextColor (.8, .8, .8, 1)
continuous_text:SetPoint ("topleft", _G ["WelcomeWindowContinuousText"], "topright", 0, 0)
chronometer:SetHitRectInsets (0, -70, 0, 0)
continuous:SetHitRectInsets (0, -70, 0, 0)
if (_detalhes.time_type == 1) then --> chronometer
chronometer:SetChecked (true)
continuous:SetChecked (false)
elseif (_detalhes.time_type == 2) then --> continuous
chronometer:SetChecked (false)
continuous:SetChecked (true)
end
chronometer:SetScript ("OnClick", function() continuous:SetChecked (false); _detalhes.time_type = 1 end)
continuous:SetScript ("OnClick", function() chronometer:SetChecked (false); _detalhes.time_type = 2 end)
pages [#pages+1] = {ampulheta, texto2, chronometer, continuous, chronometer_text, continuous_text, window.changemind2Label}
for _, widget in ipairs (pages[#pages]) do
widget:Hide()
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 3
--CAPTURES
local mecanica = window:CreateTexture (nil, "overlay")
mecanica:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
mecanica:SetPoint ("bottomright", window, "bottomright", -10, 10)
mecanica:SetHeight (125*3)--125
mecanica:SetWidth (89*3)--82
mecanica:SetAlpha (.1)
mecanica:SetTexCoord (1, 0, 0, 1)
g:NewLabel (window, _, "$parentChangeMind3Label", "changemind3Label", Loc ["STRING_WELCOME_8"], "GameFontNormal", 9, "orange")
window.changemind3Label:SetPoint ("center", window, "center")
window.changemind3Label:SetPoint ("bottom", window, "bottom", 0, 19)
window.changemind3Label.align = "|"
local texto3 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto3:SetPoint ("topleft", window, "topleft", 20, -80)
texto3:SetText (Loc ["STRING_WELCOME_40"])
local data_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
data_text:SetText (Loc ["STRING_WELCOME_9"])
data_text:SetWidth (460)
data_text:SetHeight (40)
data_text:SetJustifyH ("left")
data_text:SetJustifyV ("top")
data_text:SetTextColor (1, 1, 1, 1)
data_text:SetPoint ("topleft", window, "topleft", 30, -105)
local data_text2 = window:CreateFontString (nil, "overlay", "GameFontNormal")
--data_text2:SetText ("Tip: for a best experience, it's recommend leave all turned on.")
data_text2:SetText (Loc ["STRING_WELCOME_10"])
data_text2:SetWidth (460)
data_text2:SetHeight (40)
data_text2:SetJustifyH ("left")
data_text2:SetJustifyV ("top")
data_text2:SetTextColor (1, 1, 1, 1)
data_text2:SetPoint ("topleft", window, "topleft", 30, -201)
--------------- Captures
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "damageCaptureImage", "$parentCaptureDamage2")
window.damageCaptureImage:SetPoint (35, -155)
window.damageCaptureImage:SetTexCoord (0, 0.125, 0, 1)
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "healCaptureImage", "$parentCaptureHeal2")
window.healCaptureImage:SetPoint (170, -155)
window.healCaptureImage:SetTexCoord (0.125, 0.25, 0, 1)
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "energyCaptureImage", "$parentCaptureEnergy2")
window.energyCaptureImage:SetPoint (305, -155)
window.energyCaptureImage:SetTexCoord (0.25, 0.375, 0, 1)
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "miscCaptureImage", "$parentCaptureMisc2")
window.miscCaptureImage:SetPoint (35, -175)
window.miscCaptureImage:SetTexCoord (0.375, 0.5, 0, 1)
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "auraCaptureImage", "$parentCaptureAura2")
window.auraCaptureImage:SetPoint (170, -175)
window.auraCaptureImage:SetTexCoord (0.5, 0.625, 0, 1)
g:NewLabel (window, _, "$parentCaptureDamageLabel", "damageCaptureLabel", "Damage")
window.damageCaptureLabel:SetPoint ("left", window.damageCaptureImage, "right", 2)
g:NewLabel (window, _, "$parentCaptureDamageLabel", "healCaptureLabel", "Healing")
window.healCaptureLabel:SetPoint ("left", window.healCaptureImage, "right", 2)
g:NewLabel (window, _, "$parentCaptureDamageLabel", "energyCaptureLabel", "Energy")
window.energyCaptureLabel:SetPoint ("left", window.energyCaptureImage, "right", 2)
g:NewLabel (window, _, "$parentCaptureDamageLabel", "miscCaptureLabel", "Misc")
window.miscCaptureLabel:SetPoint ("left", window.miscCaptureImage, "right", 2)
g:NewLabel (window, _, "$parentCaptureDamageLabel", "auraCaptureLabel", "Auras")
window.auraCaptureLabel:SetPoint ("left", window.auraCaptureImage, "right", 2)
local switch_icon_color = function (icon, on_off)
icon:SetDesaturated (not on_off)
end
g:NewSwitch (window, _, "$parentCaptureDamageSlider", "damageCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["damage"])
window.damageCaptureSlider:SetPoint ("left", window.damageCaptureLabel, "right", 2)
window.damageCaptureSlider.tooltip = "Pause or enable capture of:\n- damage done\n- damage per second\n- friendly fire\n- damage taken"
window.damageCaptureSlider.OnSwitch = function (self, _, value)
_detalhes:CaptureSet (value, "damage", true)
switch_icon_color (window.damageCaptureImage, value)
end
switch_icon_color (window.damageCaptureImage, _detalhes.capture_real ["damage"])
g:NewSwitch (window, _, "$parentCaptureHealSlider", "healCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["heal"])
window.healCaptureSlider:SetPoint ("left", window.healCaptureLabel, "right", 2)
window.healCaptureSlider.tooltip = "Pause or enable capture of:\n- healing done\n- absorbs\n- healing per second\n- overheal\n- healing taken\n- enemy healed"
window.healCaptureSlider.OnSwitch = function (self, _, value)
_detalhes:CaptureSet (value, "heal", true)
switch_icon_color (window.healCaptureImage, value)
end
switch_icon_color (window.healCaptureImage, _detalhes.capture_real ["heal"])
g:NewSwitch (window, _, "$parentCaptureEnergySlider", "energyCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["energy"])
window.energyCaptureSlider:SetPoint ("left", window.energyCaptureLabel, "right", 2)
window.energyCaptureSlider.tooltip = "Pause or enable capture of:\n- mana restored\n- rage generated\n- energy generated\n- runic power generated"
window.energyCaptureSlider.OnSwitch = function (self, _, value)
_detalhes:CaptureSet (value, "energy", true)
switch_icon_color (window.energyCaptureImage, value)
end
switch_icon_color (window.energyCaptureImage, _detalhes.capture_real ["energy"])
g:NewSwitch (window, _, "$parentCaptureMiscSlider", "miscCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["miscdata"])
window.miscCaptureSlider:SetPoint ("left", window.miscCaptureLabel, "right", 2)
window.miscCaptureSlider.tooltip = "Pause or enable capture of:\n- cc breaks\n- dispell\n- interrupts\n- ress\n- deaths\n- frags"
window.miscCaptureSlider.OnSwitch = function (self, _, value)
_detalhes:CaptureSet (value, "miscdata", true)
switch_icon_color (window.miscCaptureImage, value)
end
switch_icon_color (window.miscCaptureImage, _detalhes.capture_real ["miscdata"])
g:NewSwitch (window, _, "$parentCaptureAuraSlider", "auraCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["aura"])
window.auraCaptureSlider:SetPoint ("left", window.auraCaptureLabel, "right", 2)
window.auraCaptureSlider.tooltip = "Pause or enable capture of:\n- buffs uptime\n- debuffs uptime\n- void zones\n- cooldowns"
window.auraCaptureSlider.OnSwitch = function (self, _, value)
_detalhes:CaptureSet (value, "aura", true)
switch_icon_color (window.auraCaptureImage, value)
end
switch_icon_color (window.auraCaptureImage, _detalhes.capture_real ["aura"])
pages [#pages+1] = {mecanica, texto3, data_text, window.damageCaptureImage, window.healCaptureImage, window.energyCaptureImage, window.miscCaptureImage,
window.auraCaptureImage, window.damageCaptureSlider, window.healCaptureSlider, window.energyCaptureSlider, window.miscCaptureSlider, window.auraCaptureSlider,
window.damageCaptureLabel, window.healCaptureLabel, window.energyCaptureLabel, window.miscCaptureLabel, window.auraCaptureLabel, data_text2, window.changemind3Label}
for _, widget in ipairs (pages[#pages]) do
widget:Hide()
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 4
-- UPDATE SPEED
local bg = window:CreateTexture (nil, "overlay")
bg:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
bg:SetPoint ("bottomright", window, "bottomright", -10, 10)
bg:SetHeight (125*3)--125
bg:SetWidth (89*3)--82
bg:SetAlpha (.1)
bg:SetTexCoord (1, 0, 0, 1)
g:NewLabel (window, _, "$parentChangeMind4Label", "changemind4Label", Loc ["STRING_WELCOME_11"], "GameFontNormal", 9, "orange")
window.changemind4Label:SetPoint ("center", window, "center")
window.changemind4Label:SetPoint ("bottom", window, "bottom", 0, 19)
window.changemind4Label.align = "|"
local texto4 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto4:SetPoint ("topleft", window, "topleft", 20, -80)
texto4:SetText (Loc ["STRING_WELCOME_41"])
local interval_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
interval_text:SetText (Loc ["STRING_WELCOME_12"])
interval_text:SetWidth (460)
interval_text:SetHeight (40)
interval_text:SetJustifyH ("left")
interval_text:SetJustifyV ("top")
interval_text:SetTextColor (1, 1, 1, 1)
interval_text:SetPoint ("topleft", window, "topleft", 30, -110)
local dance_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
dance_text:SetText (Loc ["STRING_WELCOME_13"])
dance_text:SetWidth (460)
dance_text:SetHeight (40)
dance_text:SetJustifyH ("left")
dance_text:SetJustifyV ("top")
dance_text:SetTextColor (1, 1, 1, 1)
dance_text:SetPoint ("topleft", window, "topleft", 30, -175)
--------------- Update Speed
g:NewLabel (window, _, "$parentUpdateSpeedLabel", "updatespeedLabel", Loc ["STRING_WELCOME_14"])
window.updatespeedLabel:SetPoint (31, -150)
--
g:NewSlider (window, _, "$parentSliderUpdateSpeed", "updatespeedSlider", 160, 20, 0.050, 3, 0.050, _detalhes.update_speed, true) --parent, container, name, member, w, h, min, max, step, defaultv
window.updatespeedSlider:SetPoint ("left", window.updatespeedLabel, "right", 2, 0)
window.updatespeedSlider:SetThumbSize (50)
window.updatespeedSlider.useDecimals = true
local updateColor = function (slider, value)
if (value < 1) then
slider.amt:SetTextColor (1, value, 0)
elseif (value > 1) then
slider.amt:SetTextColor (-(value-3), 1, 0)
else
slider.amt:SetTextColor (1, 1, 0)
end
end
window.updatespeedSlider:SetHook ("OnValueChange", function (self, _, amount)
_detalhes:CancelTimer (_detalhes.atualizador)
_detalhes.update_speed = amount
_detalhes.atualizador = _detalhes:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", _detalhes.update_speed, -1)
updateColor (self, amount)
end)
updateColor (window.updatespeedSlider, _detalhes.update_speed)
window.updatespeedSlider:SetHook ("OnEnter", function()
_detalhes:CooltipPreset (1)
GameCooltip:AddLine (Loc ["STRING_WELCOME_15"])
GameCooltip:ShowCooltip (window.updatespeedSlider, "tooltip")
return true
end)
window.updatespeedSlider.tooltip = Loc ["STRING_WELCOME_15"]
--------------- Animate Rows
g:NewLabel (window, _, "$parentAnimateLabel", "animateLabel", Loc ["STRING_WELCOME_16"])
window.animateLabel:SetPoint (31, -175)
--
g:NewSwitch (window, _, "$parentAnimateSlider", "animateSlider", 60, 20, _, _, _detalhes.use_row_animations) -- ltext, rtext, defaultv
window.animateSlider:SetPoint ("left",window.animateLabel, "right", 2, 0)
window.animateSlider.OnSwitch = function (self, _, value) --> slider, fixedValue, sliderValue (false, true)
_detalhes.use_row_animations = value
end
window.animateSlider.tooltip = Loc ["STRING_WELCOME_17"]
pages [#pages+1] = {bg, texto4, interval_text, dance_text, window.updatespeedLabel, window.updatespeedSlider, window.animateLabel, window.animateSlider, window.changemind4Label}
for _, widget in ipairs (pages[#pages]) do
widget:Hide()
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 5
--max segments, memory
local bg44 = window:CreateTexture (nil, "overlay")
bg44:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
bg44:SetPoint ("bottomright", window, "bottomright", -10, 10)
bg44:SetHeight (125*3)--125
bg44:SetWidth (89*3)--82
bg44:SetAlpha (.1)
bg44:SetTexCoord (1, 0, 0, 1)
g:NewLabel (window, _, "$parentChangeMind44Label", "changemind44Label", Loc ["STRING_WELCOME_18"], "GameFontNormal", 9, "orange")
window.changemind44Label:SetPoint ("center", window, "center")
window.changemind44Label:SetPoint ("bottom", window, "bottom", 0, 19)
window.changemind44Label.align = "|"
local texto44 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto44:SetPoint ("topleft", window, "topleft", 20, -80)
texto44:SetText (Loc ["STRING_WELCOME_19"])
local interval_text4 = window:CreateFontString (nil, "overlay", "GameFontNormal")
interval_text4:SetText (Loc ["STRING_WELCOME_20"])
interval_text4:SetWidth (460)
interval_text4:SetHeight (60)
interval_text4:SetJustifyH ("left")
interval_text4:SetJustifyV ("top")
interval_text4:SetTextColor (1, 1, 1, 1)
interval_text4:SetPoint ("topleft", window, "topleft", 30, -110)
--[[
local dance_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
dance_text:SetText ("Low amount of segments can keep memory .")
dance_text:SetWidth (460)
dance_text:SetHeight (40)
dance_text:SetJustifyH ("left")
dance_text:SetJustifyV ("top")
dance_text:SetTextColor (1, 1, 1, 1)
dance_text:SetPoint ("topleft", window, "topleft", 30, -170)
--]]
--------------- Max Segments
g:NewLabel (window, _, "$parentSliderLabel", "segmentsLabel", Loc ["STRING_WELCOME_21"])
window.segmentsLabel:SetPoint (31, -170)
--
g:NewSlider (window, _, "$parentSlider", "segmentsSlider", 120, 20, 1, 25, 1, _detalhes.segments_amount) -- min, max, step, defaultv
window.segmentsSlider:SetPoint ("left", window.segmentsLabel, "right", 2, 0)
window.segmentsSlider:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue
_detalhes.segments_amount = math.floor (amount)
end)
window.segmentsSlider.tooltip = Loc ["STRING_WELCOME_22"]
--------------- memory
g:NewLabel (window, _, "$parentLabelMemory", "memoryLabel", Loc ["STRING_WELCOME_23"])
window.memoryLabel:SetPoint (31, -185)
--
g:NewSlider (window, _, "$parentSliderMemory", "memorySlider", 130, 20, 1, 4, 1, _detalhes.memory_threshold) -- min, max, step, defaultv
window.memorySlider:SetPoint ("left", window.memoryLabel, "right", 2, 0)
window.memorySlider:SetHook ("OnValueChange", function (slider, _, amount) --> slider, fixedValue, sliderValue
amount = math.floor (amount)
if (amount == 1) then
slider.amt:SetText ("<= 1gb")
_detalhes.memory_ram = 16
elseif (amount == 2) then
slider.amt:SetText ("2gb")
_detalhes.memory_ram = 32
elseif (amount == 3) then
slider.amt:SetText ("4gb")
_detalhes.memory_ram = 64
elseif (amount == 4) then
slider.amt:SetText (">= 6gb")
_detalhes.memory_ram = 128
end
_detalhes.memory_threshold = amount
return true
end)
window.memorySlider.tooltip = Loc ["STRING_WELCOME_24"]
window.memorySlider.thumb:SetSize (40, 10)
window.memorySlider.thumb:SetTexture ([[Interface\Buttons\UI-Listbox-Highlight2]])
window.memorySlider.thumb:SetVertexColor (.2, .2, .2, .9)
local t = _detalhes.memory_threshold
window.memorySlider:SetValue (1)
window.memorySlider:SetValue (2)
window.memorySlider:SetValue (t)
--------------- Max Segments Saved
g:NewLabel (window, _, "$parentLabelSegmentsSave", "segmentsSaveLabel", Loc ["STRING_WELCOME_25"])
window.segmentsSaveLabel:SetPoint (31, -200)
--
g:NewSlider (window, _, "$parentSliderSegmentsSave", "segmentsSliderToSave", 120, 20, 1, 5, 1, _detalhes.segments_amount_to_save) -- min, max, step, defaultv
window.segmentsSliderToSave:SetPoint ("left", window.segmentsSaveLabel, "right")
window.segmentsSliderToSave:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue
_detalhes.segments_amount_to_save = math.floor (amount)
end)
window.segmentsSliderToSave.tooltip = "High values may increase the time between a\nlogout button click and your character selection screen.\n\nIf you rarely check 'last day data', it`s high recommeded save only 1."
pages [#pages+1] = {bg44, window.changemind44Label, texto44, interval_text4, window.memorySlider, window.memoryLabel, window.segmentsLabel, window.segmentsSlider, window.segmentsSaveLabel, window.segmentsSliderToSave}
for _, widget in ipairs (pages[#pages]) do
widget:Hide()
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 5.5
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 6
local bg6 = window:CreateTexture (nil, "overlay")
bg6:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
bg6:SetPoint ("bottomright", window, "bottomright", -10, 10)
bg6:SetHeight (125*3)--125
bg6:SetWidth (89*3)--82
bg6:SetAlpha (.1)
bg6:SetTexCoord (1, 0, 0, 1)
local texto5 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto5:SetPoint ("topleft", window, "topleft", 20, -80)
texto5:SetText (Loc ["STRING_WELCOME_26"])
local texto_stretch = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto_stretch:SetPoint ("topleft", window, "topleft", 181, -105)
texto_stretch:SetText (Loc ["STRING_WELCOME_27"])
texto_stretch:SetWidth (310)
texto_stretch:SetHeight (100)
texto_stretch:SetJustifyH ("left")
texto_stretch:SetJustifyV ("top")
texto_stretch:SetTextColor (1, 1, 1, 1)
local stretch_image = window:CreateTexture (nil, "overlay")
stretch_image:SetTexture ([[Interface\Addons\Details\images\icons]])
stretch_image:SetPoint ("right", texto_stretch, "left", -12, 0)
stretch_image:SetWidth (144)
stretch_image:SetHeight (61)
stretch_image:SetTexCoord (0.716796875, 1, 0.876953125, 1)
pages [#pages+1] = {bg6, texto5, stretch_image, texto_stretch}
for _, widget in ipairs (pages[#pages]) do
widget:Hide()
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 7
local bg6 = window:CreateTexture (nil, "overlay")
bg6:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
bg6:SetPoint ("bottomright", window, "bottomright", -10, 10)
bg6:SetHeight (125*3)--125
bg6:SetWidth (89*3)--82
bg6:SetAlpha (.1)
bg6:SetTexCoord (1, 0, 0, 1)
local texto6 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto6:SetPoint ("topleft", window, "topleft", 20, -80)
texto6:SetText (Loc ["STRING_WELCOME_28"])
local texto_instance_button = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto_instance_button:SetPoint ("topleft", window, "topleft", 25, -105)
texto_instance_button:SetText (Loc ["STRING_WELCOME_29"])
texto_instance_button:SetWidth (270)
texto_instance_button:SetHeight (100)
texto_instance_button:SetJustifyH ("left")
texto_instance_button:SetJustifyV ("top")
texto_instance_button:SetTextColor (1, 1, 1, 1)
local instance_button_image = window:CreateTexture (nil, "overlay")
instance_button_image:SetTexture ([[Interface\Addons\Details\images\icons]])
instance_button_image:SetPoint ("topright", window, "topright", -12, -70)
instance_button_image:SetWidth (204)
instance_button_image:SetHeight (141)
instance_button_image:SetTexCoord (0.31640625, 0.71484375, 0.724609375, 1)
pages [#pages+1] = {bg6, texto6, instance_button_image, texto_instance_button}
for _, widget in ipairs (pages[#pages]) do
widget:Hide()
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 8
local bg7 = window:CreateTexture (nil, "overlay")
bg7:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
bg7:SetPoint ("bottomright", window, "bottomright", -10, 10)
bg7:SetHeight (125*3)--125
bg7:SetWidth (89*3)--82
bg7:SetAlpha (.1)
bg7:SetTexCoord (1, 0, 0, 1)
local texto7 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto7:SetPoint ("topleft", window, "topleft", 20, -80)
texto7:SetText (Loc ["STRING_WELCOME_30"])
local texto_shortcut = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto_shortcut:SetPoint ("topleft", window, "topleft", 25, -110)
texto_shortcut:SetText (Loc ["STRING_WELCOME_31"])
texto_shortcut:SetWidth (320)
texto_shortcut:SetHeight (90)
texto_shortcut:SetJustifyH ("left")
texto_shortcut:SetJustifyV ("top")
texto_shortcut:SetTextColor (1, 1, 1, 1)
local shortcut_image1 = window:CreateTexture (nil, "overlay")
shortcut_image1:SetTexture ([[Interface\Addons\Details\images\icons]])
shortcut_image1:SetPoint ("topright", window, "topright", -12, -20)
shortcut_image1:SetWidth (160)
shortcut_image1:SetHeight (91)
shortcut_image1:SetTexCoord (0, 0.31250, 0.82421875, 1)
local shortcut_image2 = window:CreateTexture (nil, "overlay")
shortcut_image2:SetTexture ([[Interface\Addons\Details\images\icons]])
shortcut_image2:SetPoint ("topright", window, "topright", -12, -110)
shortcut_image2:SetWidth (160)
shortcut_image2:SetHeight (106)
shortcut_image2:SetTexCoord (0, 0.31250, 0.59375, 0.80078125)
pages [#pages+1] = {bg7, texto7, shortcut_image1, shortcut_image2, texto_shortcut}
for _, widget in ipairs (pages[#pages]) do
widget:Hide()
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 9
local bg77 = window:CreateTexture (nil, "overlay")
bg77:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
bg77:SetPoint ("bottomright", window, "bottomright", -10, 10)
bg77:SetHeight (125*3)--125
bg77:SetWidth (89*3)--82
bg77:SetAlpha (.1)
bg77:SetTexCoord (1, 0, 0, 1)
local texto77 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto77:SetPoint ("topleft", window, "topleft", 20, -80)
texto77:SetText (Loc ["STRING_WELCOME_32"])
local texto_snap = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto_snap:SetPoint ("topleft", window, "topleft", 25, -101)
texto_snap:SetText (Loc ["STRING_WELCOME_33"])
texto_snap:SetWidth (160)
texto_snap:SetHeight (110)
texto_snap:SetJustifyH ("left")
texto_snap:SetJustifyV ("top")
texto_snap:SetTextColor (1, 1, 1, 1)
local fonte, _, flags = texto_snap:GetFont()
texto_snap:SetFont (fonte, 11, flags)
local snap_image1 = window:CreateTexture (nil, "overlay")
snap_image1:SetTexture ([[Interface\Addons\Details\images\icons]])
snap_image1:SetPoint ("topright", window, "topright", -12, -95)
snap_image1:SetWidth (308)
snap_image1:SetHeight (121)
snap_image1:SetTexCoord (0, 0.6015625, 0.353515625, 0.58984375)
pages [#pages+1] = {bg77, texto77, snap_image1, texto_snap}
for _, widget in ipairs (pages[#pages]) do
widget:Hide()
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 10
local bg88 = window:CreateTexture (nil, "overlay")
bg88:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
bg88:SetPoint ("bottomright", window, "bottomright", -10, 10)
bg88:SetHeight (125*3)--125
bg88:SetWidth (89*3)--82
bg88:SetAlpha (.1)
bg88:SetTexCoord (1, 0, 0, 1)
local texto88 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto88:SetPoint ("topleft", window, "topleft", 20, -80)
texto88:SetText (Loc ["STRING_WELCOME_34"])
--|cFFFFFF00
local texto_micro_display = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto_micro_display:SetPoint ("topleft", window, "topleft", 25, -101)
texto_micro_display:SetText (Loc ["STRING_WELCOME_35"])
texto_micro_display:SetWidth (160)
texto_micro_display:SetHeight (110)
texto_micro_display:SetJustifyH ("left")
texto_micro_display:SetJustifyV ("top")
texto_micro_display:SetTextColor (1, 1, 1, 1)
--local fonte, _, flags = texto_micro_display:GetFont()
--texto_micro_display:SetFont (fonte, 11, flags)
local micro_image1 = window:CreateTexture (nil, "overlay")
micro_image1:SetTexture ([[Interface\Addons\Details\images\icons]])
micro_image1:SetPoint ("topright", window, "topright", -12, -95)
micro_image1:SetWidth (303)
micro_image1:SetHeight (128)
micro_image1:SetTexCoord (0.408203125, 1, 0.09375, 0.341796875)
pages [#pages+1] = {bg88, texto88, micro_image1, texto_micro_display}
for _, widget in ipairs (pages[#pages]) do
widget:Hide()
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 11
local bg11 = window:CreateTexture (nil, "overlay")
bg11:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
bg11:SetPoint ("bottomright", window, "bottomright", -10, 10)
bg11:SetHeight (125*3)--125
bg11:SetWidth (89*3)--82
bg11:SetAlpha (.1)
bg11:SetTexCoord (1, 0, 0, 1)
local texto11 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto11:SetPoint ("topleft", window, "topleft", 20, -80)
texto11:SetText (Loc ["STRING_WELCOME_36"])
--|cFFFFFF00
local texto_plugins = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto_plugins:SetPoint ("topleft", window, "topleft", 25, -101)
texto_plugins:SetText (Loc ["STRING_WELCOME_37"])
texto_plugins:SetWidth (220)
texto_plugins:SetHeight (110)
texto_plugins:SetJustifyH ("left")
texto_plugins:SetJustifyV ("top")
texto_plugins:SetTextColor (1, 1, 1, 1)
--local fonte, _, flags = texto_plugins:GetFont()
--texto_plugins:SetFont (fonte, 11, flags)
local plugins_image1 = window:CreateTexture (nil, "overlay")
plugins_image1:SetTexture ([[Interface\Addons\Details\images\icons2]])
plugins_image1:SetPoint ("topright", window, "topright", -12, -35)
plugins_image1:SetWidth (226)
plugins_image1:SetHeight (181)
plugins_image1:SetTexCoord (0.55859375, 1, 0.646484375, 1)
pages [#pages+1] = {bg11, texto11, plugins_image1, texto_plugins}
for _, widget in ipairs (pages[#pages]) do
widget:Hide()
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> page 12
local bg8 = window:CreateTexture (nil, "overlay")
bg8:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
bg8:SetPoint ("bottomright", window, "bottomright", -10, 10)
bg8:SetHeight (125*3)--125
bg8:SetWidth (89*3)--82
bg8:SetAlpha (.1)
bg8:SetTexCoord (1, 0, 0, 1)
local texto8 = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto8:SetPoint ("topleft", window, "topleft", 20, -80)
texto8:SetText (Loc ["STRING_WELCOME_38"])
local texto = window:CreateFontString (nil, "overlay", "GameFontNormal")
texto:SetPoint ("topleft", window, "topleft", 25, -110)
texto:SetText (Loc ["STRING_WELCOME_39"])
texto:SetWidth (410)
texto:SetHeight (90)
texto:SetJustifyH ("left")
texto:SetJustifyV ("top")
texto:SetTextColor (1, 1, 1, 1)
local report_image1 = window:CreateTexture (nil, "overlay")
report_image1:SetTexture ([[Interface\Addons\Details\images\icons]])
report_image1:SetPoint ("topright", window, "topright", -30, -97)
report_image1:SetWidth (144)
report_image1:SetHeight (30)
report_image1:SetTexCoord (0.71875, 1, 0.81640625, 0.875)
pages [#pages+1] = {bg8, texto8, texto, report_image1}
for _, widget in ipairs (pages[#pages]) do
widget:Hide()
end
------------------------------------------------------------------------------------------------------------------------------
--[[
--forward:Click()
--forward:Click()
--forward:Click()
--forward:Click()
--forward:Click()
--forward:Click()
--forward:Click()
--forward:Click()
--forward:Click()
--forward:Click()
--]]
end
end