be107afe52
- Added two new customs: Damage Activity Time and Healing Activity Time. - TimeAttack plugin now have only have six time amount options. - TimeAttack plugin can now share damage results with other players with the same class in the realm. - New API: instance:EnableInstance() active and open a closed instance. - New API: _detalhes:RegisterBackgroundTask (name, func, priority, ...) background task runs slowly when player isn't in group nor inside instances. - New API: _detalhes:UnregisterBackgroundTask (name) cancel a backgroup task. - New API: plugin:RegisterPluginComm (prefix, func) register for receive comm msg. - New API: plugin:UnregisterPluginComm (prefix) unregister a previous registred comm. - New API: plugin:SendPluginCommMessage (prefix, channel, ...) send a msg through channel. - New API: _detalhes:IsConnected() return true is Details! is connected to realm comm channel. - New API: plugin:IsPluginEnabled() return is the plugin is enabled.
206 lines
6.2 KiB
Lua
206 lines
6.2 KiB
Lua
local _detalhes = _G._detalhes
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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local GetNumGroupMembers = GetNumGroupMembers
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function _detalhes:UpdateGears()
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_detalhes:UpdateParser()
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_detalhes:UpdateControl()
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_detalhes:UpdateCombat()
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end
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function _detalhes:SetWindowUpdateSpeed (interval, nosave)
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if (not interval) then
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interval = _detalhes.update_speed
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end
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if (not nosave) then
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_detalhes.update_speed = interval
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end
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_detalhes:CancelTimer (_detalhes.atualizador)
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_detalhes.atualizador = _detalhes:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", interval, -1)
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end
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function _detalhes:SetUseAnimations (enabled, nosave)
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if (enabled == nil) then
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enabled = _detalhes.use_row_animations
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end
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if (not nosave) then
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_detalhes.use_row_animations = enabled
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end
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_detalhes.is_using_row_animations = enabled
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end
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function _detalhes:HavePerformanceProfileEnabled()
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return _detalhes.performance_profile_enabled
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end
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_detalhes.PerformanceIcons = {
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["RaidFinder"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, 1, 1, 1}},
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["Raid15"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}},
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["Raid30"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}},
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["Mythic"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .4, 0, 1}},
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["Battleground15"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}},
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["Battleground40"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}},
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["Arena"] = {icon = [[Interface\PvPRankBadges\PvPRank12]], color = {1, 1, 1, 1}},
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["Dungeon"] = {icon = [[Interface\PvPRankBadges\PvPRank01]], color = {1, 1, 1, 1}},
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}
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function _detalhes:CheckForPerformanceProfile()
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local type = _detalhes:GetPerformanceRaidType()
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local profile = _detalhes.performance_profiles [type]
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if (profile and profile.enabled) then
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_detalhes:SetWindowUpdateSpeed (profile.update_speed, true)
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_detalhes:SetUseAnimations (profile.use_row_animations, true)
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_detalhes:CaptureSet (profile.damage, "damage")
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_detalhes:CaptureSet (profile.heal, "heal")
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_detalhes:CaptureSet (profile.energy, "energy")
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_detalhes:CaptureSet (profile.miscdata, "miscdata")
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_detalhes:CaptureSet (profile.aura, "aura")
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if (not _detalhes.performance_profile_lastenabled or _detalhes.performance_profile_lastenabled ~= type) then
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_detalhes:InstanceAlert (Loc ["STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD"] .. type, {_detalhes.PerformanceIcons [type].icon, 14, 14, false, 0, 1, 0, 1, unpack (_detalhes.PerformanceIcons [type].color)} , 5, {_detalhes.empty_function})
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end
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_detalhes.performance_profile_enabled = type
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_detalhes.performance_profile_lastenabled = type
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else
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_detalhes:SetWindowUpdateSpeed (_detalhes.update_speed)
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_detalhes:SetUseAnimations (_detalhes.use_row_animations)
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_detalhes:CaptureSet (_detalhes.capture_real ["damage"], "damage")
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_detalhes:CaptureSet (_detalhes.capture_real ["heal"], "heal")
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_detalhes:CaptureSet (_detalhes.capture_real ["energy"], "energy")
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_detalhes:CaptureSet (_detalhes.capture_real ["miscdata"], "miscdata")
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_detalhes:CaptureSet (_detalhes.capture_real ["aura"], "aura")
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_detalhes.performance_profile_enabled = nil
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end
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end
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function _detalhes:GetPerformanceRaidType()
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local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
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if (type == "none") then
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return nil
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end
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if (type == "pvp") then
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if (maxPlayers == 40) then
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return "Battleground40"
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elseif (maxPlayers == 15) then
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return "Battleground15"
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else
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return nil
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end
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end
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if (type == "arena") then
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return "Arena"
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end
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if (type == "raid") then
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--mythic
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--if (difficulty == 15) then
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-- return "Mythic"
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--end
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--raid finder
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if (difficulty == 7) then
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return "RaidFinder"
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end
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--flex
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if (difficulty == 14) then
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if (GetNumGroupMembers() > 15) then
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return "Raid30"
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else
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return "Raid15"
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end
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end
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--normal heroic
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if (maxPlayers == 10) then
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return "Raid15"
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elseif (maxPlayers == 25) then
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return "Raid30"
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end
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end
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if (type == "party") then
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return "Dungeon"
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end
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return nil
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end
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local background_tasks = {}
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local task_timers = {
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["LOW"] = 30,
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["MEDIUM"] = 18,
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["HIGH"] = 10,
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}
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function _detalhes:RegisterBackgroundTask (name, func, priority, ...)
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assert (type (self) == "table", "RegisterBackgroundTask 'self' must be a table.")
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assert (type (name) == "string", "RegisterBackgroundTask param #1 must be a string.")
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if (type (func) == "string") then
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assert (type (self [func]) == "function", "RegisterBackgroundTask param #2 function not found on main object.")
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else
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assert (type (func) == "function", "RegisterBackgroundTask param #2 expect a function or function name.")
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end
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priority = priority or "LOW"
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priority = string.upper (priority)
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if (not task_timers [priority]) then
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priority = "LOW"
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end
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if (background_tasks [name]) then
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background_tasks [name].func = func
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background_tasks [name].priority = priority
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background_tasks [name].args = {...}
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background_tasks [name].args_amt = select ("#", ...)
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background_tasks [name].object = self
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return
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else
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background_tasks [name] = {func = func, lastexec = time(), priority = priority, nextexec = time() + task_timers [priority] * 60, args = {...}, args_amt = select ("#", ...), object = self}
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end
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end
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function _detalhes:UnregisterBackgroundTask (name)
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background_tasks [name] = nil
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end
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function _detalhes:DoBackgroundTasks()
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if (_detalhes:GetZoneType() ~= "none" or _detalhes:InGroup()) then
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return
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end
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local t = time()
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for taskName, taskTable in pairs (background_tasks) do
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if (t > taskTable.nextexec) then
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if (type (taskTable.func) == "string") then
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taskTable.object [taskTable.func] (taskTable.object, unpack (taskTable.args, 1, taskTable.args_amt))
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else
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taskTable.func (unpack (taskTable.args, 1, taskTable.args_amt))
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end
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taskTable.nextexec = random (30, 120) + t + (task_timers [taskTable.priority] * 60)
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end
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end
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end
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_detalhes.background_tasks_loop = _detalhes:ScheduleRepeatingTimer ("DoBackgroundTasks", 120)
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