Files
coa-details/boot.lua
T
2024-11-15 17:39:58 -07:00

1581 lines
64 KiB
Lua

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--global name declaration
--use lua-language-server annotations to help the linter:
--https://github.com/LuaLS/lua-language-server/wiki/Annotations#documenting-types
--follow definitions declared in the file definitions.lua
--follow game api definitions in the file LibLuaServer.lua
local _ = nil
_G.Details = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
--add the original name to the global namespace
_detalhes = _G.Details --[[GLOBAL]]
__details_debug = __details_debug or {}
if (__details_debug.prescience_timeline) then
wipe(__details_debug.prescience_timeline)
end
local addonName, Details222 = ...
local version = GetBuildInfo()
Details.build_counter = 12890
Details.alpha_build_counter = 12890 --if this is higher than the regular counter, use it instead
Details.dont_open_news = true
Details.game_version = version
Details.userversion = version .. " " .. Details.build_counter
Details.realversion = 160 --core version, this is used to check API version for scripts and plugins (see alias below)
Details.gametoc = tvs
Details.APIVersion = Details.realversion --core version
Details.version = Details.userversion .. " (core " .. Details.realversion .. ")" --simple stirng to show to players
Details.acounter = 1 --in case of a second release with the same .build_counter
Details.curseforgeVersion = GetAddOnMetadata("Details", "Version")
function Details:GetCoreVersion()
return Details.realversion
end
Details.BFACORE = 131 --core version on BFA launch
Details.SHADOWLANDSCORE = 143 --core version on Shadowlands launch
Details.DRAGONFLIGHT = 147 --core version on Dragonflight launch
Details.V11CORE = 160 --core version on V11 launch
Details = Details
local gameVersionPrefix = "ASC"
Details.gameVersionPrefix = gameVersionPrefix
pcall(function() Details.version_alpha_id = tonumber(Details.curseforgeVersion:match("%-(%d+)%-")) end)
--WD 10288 RELEASE 10.0.2
--WD 10288 ALPHA 21 10.0.2
function Details.GetVersionString()
local curseforgeVersion = Details.curseforgeVersion or ""
local alphaId = curseforgeVersion:match("%-(%d+)%-")
if (not alphaId) then
--this is a release version
alphaId = "RELEASE"
else
alphaId = "ALPHA " .. alphaId
end
return Details.gameVersionPrefix .. " " .. Details.build_counter .. " " .. alphaId .. " " .. Details.game_version .. ""
end
Details.DefaultTooltipIconSize = 20
--namespace for the player breakdown window
Details.PlayerBreakdown = {}
Details222.PlayerBreakdown = {
DamageSpellsCache = {}
}
Details222.StartUp = {}
Details222.Unknown = _G["UNKNOWN"]
--namespace color
Details222.ColorScheme = {
["gradient-background"] = {0.1215, 0.1176, 0.1294, 0.8},
}
function Details222.ColorScheme.GetColorFor(colorScheme)
return Details222.ColorScheme[colorScheme]
end
function Details222.DebugMsg(...)
if (Details.debug) then
print("|cFFCCAAAADetails! Debug:|r", ...)
end
end
--cache of frames to call :SetColor() when the color scheme changes
Details222.RegisteredFramesToColor = {}
Details222.TrainingDummiesNpcId = {
[632668] = true, --Classic Dummy
[666925] = true, --Outland Execute Dummy
[666928] = true, --Outland Tank Training Dummy
[666938] = true, --Outland AOE Training Dummy
[967254] = true, --Dynamic Training Dummy
[666953] = true, --Outland Single Target Training Dummy
}
---@type details_storage_feature
---@diagnostic disable-next-line: missing-fields
local storage = {
DiffNames = {"normal", "heroic", "mythic", "ascended"},
DiffNamesHash = {normal = 14, heroic = 2, mythic = 3, ascended = 4,},
DiffIdToName = {[1] = "normal", [2] = "heroic", [3] = "mythic", [4] = "ascended"},
IsDebug = false
}
Details222.storage = storage
--namespace for damage spells (spellTable)
Details222.DamageSpells = {}
--namespace for texture
Details222.Textures = {}
Details222.Debug = {
DebugPets = false,
DebugPlayerPets = false,
DebugBuff = false,
}
Details222.Tvs = tvs
--namespace for pet
Details222.Pets = {}
Details222.PetContainer = {
---@type table<guid, petdata>
Pets = {},
---@type table<guid, boolean>
IgnoredActors = {},
---table that stores the player guid as keys and their petguid as values
---this is useful to know which pets are the legit class pet from the UNIT_PET event
---@type table<guid, guid>
UnitPetCache = {},
}
--auto run code
Details222.AutoRunCode = {}
--options panel
Details222.OptionsPanel = {}
--store bar icons (left side of the damage bar)
Details222.BarIconSetList = {}
Details222.Instances = {}
Details222.Combat = {}
Details222.MythicPlus = {
Charts = {},
Frames = {},
}
Details222.MythicPlusBreakdown = {}
Details222.EJCache = {}
Details222.Segments = {}
Details222.Tables = {}
Details222.Mixins = {}
Details222.Cache = {}
Details222.Perf = {}
Details222.Cooldowns = {}
Details222.GarbageCollector = {}
Details222.BreakdownWindow = {}
Details222.PlayerStats = {}
Details222.LoadSavedVariables = {}
Details222.SaveVariables = {}
Details222.GuessSpecSchedules = {
Schedules = {},
}
Details222.Profiling = {}
Details222.ProfilingCache = {}
Details222.TimeMachine = {}
Details222.OnUseItem = {Trinkets = {}}
Details222.Date = {
GetDateForLogs = function()
return _G.date("%Y-%m-%d %H:%M:%S")
end,
}
Details222.ClassCache = {}
Details222.ClassCache.ByName = {}
Details222.ClassCache.ByGUID = {}
Details222.UnitIdCache = {}
Details222.Roskash = {}
Details222.SpecHelpers = {
[1473] = {},
}
Details222.IgnoredWorldAuras = {}
Details222.OneHourAuras = {}
Details222.Parser = {}
Details222.Actors = {}
Details222.CurrentDPS = {
Cache = {}
}
--store all data from the encounter journal
Details222.EncounterJournalDump = {}
--aura scanner
Details222.AuraScan = {}
local GetSpellInfo = GetSpellInfo
Details222.GetSpellInfo = GetSpellInfo
local UnitBuff = UnitBuff
Details222.UnitBuff = UnitBuff
local UnitDebuff = UnitDebuff
Details222.UnitDebuff = UnitDebuff
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--initialization stuff
local _
do
local _detalhes = _G.Details
_detalhes.resize_debug = {}
local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
local news = {
{"Ascension.12892.160", "November 15th, 2024"},
"Possible fix for errors during combat related to absorb spells sorting.",
"Removed end of run window from Mythic Plus for the time being since it was causing lua errors and did not work.",
{"Ascension.12891.160", "November 5th, 2024"},
"Fix absorb tracking",
{"Ascension.12890.160", "October 18th, 2024"},
"Potential fix for lua error spam caused by Absorb tracking",
"Fixed an issue preventing the \"Everything\" Mode from tracking players not in your group.",
{"Ascension.12889.160", "October 7th, 2024"},
"Fixes for mana regen and other resource tracking.",
{"Ascension.12888.160", "September 5th, 2024"},
"Initial Release of TWW Backported Details! v11.0.12888.160",
}
local newsString = "|cFFF1F1F1"
for i = 1, #news do
local line = news[i]
if (type(line) == "table") then
local version = line[1]
local date = line[2]
newsString = newsString .. "|cFFFFFF00" .. version .. " (|cFFFF8800" .. date .. "|r):|r\n\n"
else
if (line ~= "") then
newsString = newsString .. "|cFFFFFF00-|r " .. line .. "\n\n"
else
newsString = newsString .. " \n"
end
end
end
Loc["STRING_VERSION_LOG"] = newsString
Loc ["STRING_DETAILS1"] = "|cffffaeaeDetails!:|r "
--startup
_detalhes.max_windowline_columns = 11
_detalhes.initializing = true
_detalhes.enabled = true
_detalhes.__index = _detalhes
_detalhes._tempo = time()
_detalhes.debug = true and UnitName("player") == "Andrew"
_detalhes.debug_chr = true and UnitName("player") == "Andrew"
_detalhes.opened_windows = 0
_detalhes.last_combat_time = 0
--store functions to create options frame
Details.optionsSection = {}
--containers
--armazenas as funes do parser - All parse functions
_detalhes.parser = {}
_detalhes.parser_functions = {}
Details222.parser_frame = CreateFrame("Frame")
Details222.parser_frame:Hide()
_detalhes.pvp_parser_frame = CreateFrame("Frame")
_detalhes.MacroList = {
{Name = "Click on Your Own Bar", Desc = "To open the player details window on your character, like if you click on your bar in the damage window. The number '1' is the window number where it'll click.", MacroText = "/script Details:OpenPlayerDetails(1)"},
{Name = "Open Encounter Breakdown", Desc = "Open the encounter breakdown plugin. Details! Encounter Breakdown (plugin) must be enabled.", MacroText = "/script Details:OpenPlugin ('Encounter Breakdown')"},
{Name = "Open Damage per Phase", Desc = "Open the encounter breakdown plugin in the phase tab. Details! Encounter Breakdown (plugin) must be enabled.", MacroText = "/script Details:OpenPlugin ('Encounter Breakdown'); local a=Details_EncounterDetails and Details_EncounterDetails.buttonSwitchPhases:Click()"},
{Name = "Reset Data", Desc = "Reset the overall and regular segments data. Use 'ResetSegmentOverallData' to reset only the overall.", MacroText = "/script Details:ResetSegmentData()"},
{Name = "Change What the Window Shows", Desc = "Make a window show different data. SetDisplay uses (segment, displayGroup, displayID), the menu from the sword icon is in order (damage = group 1, overheal is: displayGroup 2 displayID 3.", MacroText = "/script Details:GetWindow(1):SetDisplay( DETAILS_SEGMENTID_CURRENT, 4, 5 )"},
{Name = "Toggle Window Height to Max Size", Desc = "Make a window be 450 pixel height, pressing the macro again toggle back to the original size. The number '1' if the window number. Hold a click in any window to show their number.", MacroText = "/script Details:GetWindow(1):ToggleMaxSize()"},
-- /script Details:OpenPlugin ('Advanced Death Logs'); local a = Details_DeathGraphsModeEnduranceButton and Details_DeathGraphsModeEnduranceButton.MyObject:Click()
{Name = "Report What is Shown In the Window", Desc = "Report the current data shown in the window, the number 1 is the window number, replace it to report another window.", MacroText = "/script Details:FastReportWindow(1)"},
}
--current instances of the exp (need to maintain)
local expansion = GetExpansionLevel()
if expansion == Enum.Expansion.TBC then
_detalhes.InstancesToStoreData = { --GetActiveMapID()
[532] = true, --Karazhan
[565] = true, --Gruul's Lair
[544] = true, --Magtheridon's Lair
[548] = true, --Serpentshrine Cavern
[550] = true, --Tempest Keep
[534] = true, --Battle for Mount Hyjal
[564] = true, --Black Temple
[580] = true, --Sunwell Plateau
}
elseif expansion == Enum.Expansion.WoTLK then
_detalhes.InstancesToStoreData = { --GetActiveMapID()
[533] = true, --Naxxramas
[615] = true, --Obsidian Sanctum
[616] = true, --Eye of Eternity
[624] = true, --Vault of Achavon
[603] = true, --Ulduar
[249] = true, --Onyxia's Lair
[649] = true, --Trial of the Crusader
[631] = true, --Icecrown Citadel
[724] = true, --Ruby Sanctum
}
else -- vanilla
_detalhes.InstancesToStoreData = { --GetActiveMapID()
[409] = true, --Molten Core
[469] = true, --Blackwing Lair
[249] = true, --Onyxia's Lair
[509] = true, --Ruins of Ahn'Qiraj
[531] = true, --Temple of Ahn'Qiraj
[533] = true, --Naxxramas
}
end
--store shield information for absorbs
_detalhes.ShieldCache = {}
--armazena as funes dos frames - Frames functions
_detalhes.gump = _G ["DetailsFramework"]
function _detalhes:GetFramework()
return self.gump
end
GameCooltip = GameCooltip2
--animaes dos icones
_detalhes.icon_animations = {
load = {
in_use = {},
available = {},
},
}
--make a color namespace
Details.Colors = {}
function Details.Colors.GetMenuTextColor()
return "orange"
end
function Details:GetTextureAtlasTable()
return Details.TextureAtlas
end
--armazena as funes para inicializao dos dados - Metatable functions
_detalhes.refresh = {}
--armazena as funes para limpar e guardas os dados - Metatable functions
_detalhes.clear = {}
--armazena a config do painel de fast switch
_detalhes.switch = {}
--armazena os estilos salvos
_detalhes.savedStyles = {}
--armazena quais atributos possue janela de atributos - contain attributes and sub attributos wich have a detailed window (left click on a row)
_detalhes.row_singleclick_overwrite = {}
--report
_detalhes.ReportOptions = {}
--armazena os buffs registrados - store buffs ids and functions
_detalhes.Buffs = {} --initialize buff table
-- cache de grupo
_detalhes.cache_damage_group = {}
_detalhes.cache_healing_group = {}
_detalhes.cache_npc_ids = {}
--cache de specs
_detalhes.cached_specs = {}
_detalhes.cached_talents = {}
--ignored pets
_detalhes.pets_ignored = {}
_detalhes.pets_no_owner = {}
--dual candidates
_detalhes.duel_candidates = {}
--armazena as skins disponveis para as janelas
_detalhes.skins = {}
--armazena os hooks das funes do parser
---@type table<detailshook, function[]>
_detalhes.hooks = {}
--informaes sobre a luta do boss atual
_detalhes.encounter_end_table = {}
_detalhes.encounter_table = {}
_detalhes.encounter_counter = {}
_detalhes.encounter_dungeons = {}
--unitId dos inimigos dentro de uma arena
_detalhes.arena_enemies = {}
--reliable char data sources
--actors that are using details! and sent character data, we don't need query inspect on these actors
_detalhes.trusted_characters = {}
--informaes sobre a arena atual
_detalhes.arena_table = {}
_detalhes.arena_info = {
[559] = {file = "LoadScreenNagrandArenaBattlegrounds"}, --Nagrand Arena
[562] = {file = "LoadScreenBladesEdgeArena"}, --Blade's Edge Arena
[572] = {file = "LoadScreenRuinsofLordaeronBattlegrounds"}, --Ruins of Lordaeron
[617] = {file = "LoadScreenDalaranSewersArena"}, --Dalaran Sewers
[618] = {file = "loadscreenbrawlgararena"}, --The Ring of Valor
[980] = {file = "loadscreentolvirarena"}, --Tol'viron Arena
[982] = {file = "loadingscreenulduarcolliseum"}, --Coliseum of Past Echoes
[983] = {file = "loadingscreennerubarena"}, --Imperial Arena of Thakraj
[984] = {file = "loadscreenmaldraxxuscoliseum"}, --Maldraxxus Coliseum
[985] = {file = "LoadScreenNagrandArenaBattlegrounds"}, --Nagrand Arena
[986] = {file = "LoadScreenBladesEdgeArena"}, --Blade's Edge Arena
[1007] = {file = "LoadScreenKarazhan"}, --Guardian's Hall
[1134] = {file = "loadingscreenshadowpanbg"}, --The Tiger's Peak
[1401] = {file = "loadscreentolbarad"}, --Baradin Hold Arena
[1402] = {file = "Obelisk_of_the_Stars"}, --Obelisk of the Stars
[1403] = {file = "loadscreenthetwistingnether"}, --The Twisting Nether
[1504] = {file = "loadingscreenblackrookholdarena"}, --Black Rook Hold Arena
[1552] = {file = "loadingscreenarenavalsharah"}, --Ashamane's Fall
[1683] = {file = "the_inventors_library_arena"}, --The Inventor's Library
[1684] = {file = "amphitheater_of_anguish_arena"}, --Amphitheater of Anguish
}
Details.IgnoredEnemyNpcsTable = {
[31216] = true, --mirror image
}
local default_coords = {0, 1, 0.265625, 0.8525390625}
function _detalhes:GetArenaInfo (mapid)
local t = _detalhes.arena_info [mapid]
if (t) then
return t.file, t.coords or default_coords
end
end
_detalhes.battleground_info = {
[30] = {file = "LoadScreenPvpBattleground"}, -- Alterac Valley
[489] = {file = "LoadScreenWarsongGulch"}, -- Warsong Gulch
[529] = {file = "LoadscreenArathiBasin"}, -- Arathi Basin
[566] = {file = "LoadScreenNetherBattlegrounds"}, -- Eye of the Storm
[607] = {file = "LoadScreenNorthrendBG"}, -- Strand of the Ancients
[628] = {file = "LoadScreenIsleOfConquest"}, -- Isle of Conquest
[726] = {file = "loadscreentwinpeaksbg"}, -- Twin Peaks
[987] = {file = "LoadScreenWarsongGulch"}, -- Warsong Gulch
[988] = {file = "LoadscreenArathiBasin"}, -- Arathi Basin
[998] = {file = "loadscreenkotmoguscenario"}, -- Temple of Kotmogu
[1280] = {file = "LoadScreenEasternKingdom2"}, -- Southshore vs. Tarren Mill
[1681] = {file = "loadingscreenarathibasinwinter"}, -- Arathi Basin Winter
[1682] = {file = "loadingscreenwsgWinter"}, -- Warsong Gulch Winter
[1686] = {file = "LoadScreenPvpBattleground"}, -- Assault on Alcaz Island
[1690] = {file = "LoadScreenPvpBattleground"}, -- Alterac Assault
[1693] = {file = "LoadScreenPvpBattleground"}, -- Andorhal Attack
[1696] = {file = "LoadScreenPvpBattleground"}, -- War on Zin-Malor
[1700] = {file = "LoadScreenPvpBattleground"}, -- Battle of Bladespire Hold
[1703] = {file = "LoadScreenPvpBattleground"}, -- Battle of Booty Bay
[1706] = {file = "LoadScreenPvpBattleground"}, -- Skirmish in the Steppes
[1709] = {file = "LoadScreenPvpBattleground"}, -- Clash in The Cauldron
[1713] = {file = "LoadScreenPvpBattleground"}, -- Deatholme Deathmatch
[1716] = {file = "LoadScreenPvpBattleground"}, -- Battle of Dire Maul
[1718] = {file = "LoadScreenPvpBattleground"}, -- Feathermoon Clash
[1720] = {file = "LoadScreenPvpBattleground"}, -- Frostwhisper Fallout
[1722] = {file = "LoadScreenPvpBattleground"}, -- Silverpine Showdown
[1725] = {file = "LoadScreenPvpBattleground"}, -- Battle for Nagrand
[1727] = {file = "LoadScreenPvpBattleground"}, -- Hellfire Havoc
[1730] = {file = "LoadScreenPvpBattleground"}, -- War of the World Tree
[1733] = {file = "LoadScreenPvpBattleground"}, -- Airstrip Assault
[1735] = {file = "LoadScreenPvpBattleground"}, -- Bloodshed in The Barrens
[1737] = {file = "LoadScreenPvpBattleground"}, -- Battle of North Gate Pass
[1740] = {file = "LoadScreenPvpBattleground"}, -- Excavation of Ahn'Qiraj
[1741] = {file = "LoadScreenPvpBattleground"}, -- Stonewatch Slaughter
[1748] = {file = "LoadScreenPvpBattleground"}, -- Slaughter in Stromgarde
[1751] = {file = "LoadScreenPvpBattleground"}, -- Battle for Theramore
[1753] = {file = "LoadScreenPvpBattleground"}, -- Tor'Watha
[1754] = {file = "LoadScreenPvpBattleground"}, -- Carnage in the Crater
[1755] = {file = "LoadScreenPvpBattleground"}, -- Warsong Lumber War
[1757] = {file = "LoadScreenPvpBattleground"}, -- War of Windshear Crag
[3000] = {file = "LoadScreenPvpBattleground"}, -- Alterac Valley
}
function _detalhes:GetBattlegroundInfo(mapid)
local battlegroundInfo = _detalhes.battleground_info[mapid]
if (battlegroundInfo) then
return battlegroundInfo.file, battlegroundInfo.coords or default_coords
end
end
--tokenid
_detalhes.TokenID = {
["SPELL_PERIODIC_DAMAGE"] = 1,
["SPELL_EXTRA_ATTACKS"] = 2,
["SPELL_DAMAGE"] = 3,
["SPELL_BUILDING_DAMAGE"] = 4,
["SWING_DAMAGE"] = 5,
["RANGE_DAMAGE"] = 6,
["DAMAGE_SHIELD"] = 7,
["DAMAGE_SPLIT"] = 8,
["RANGE_MISSED"] = 9,
["SWING_MISSED"] = 10,
["SPELL_MISSED"] = 11,
["SPELL_PERIODIC_MISSED"] = 12,
["SPELL_BUILDING_MISSED"] = 13,
["DAMAGE_SHIELD_MISSED"] = 14,
["ENVIRONMENTAL_DAMAGE"] = 15,
["SPELL_HEAL"] = 16,
["SPELL_PERIODIC_HEAL"] = 17,
["SPELL_HEAL_ABSORBED"] = 18,
["SPELL_ABSORBED"] = 19,
["SPELL_AURA_APPLIED"] = 20,
["SPELL_AURA_REMOVED"] = 21,
["SPELL_AURA_REFRESH"] = 22,
["SPELL_AURA_APPLIED_DOSE"] = 23,
["SPELL_ENERGIZE"] = 24,
["SPELL_PERIODIC_ENERGIZE"] = 25,
["SPELL_CAST_SUCCESS"] = 26,
["SPELL_DISPEL"] = 27,
["SPELL_STOLEN"] = 28,
["SPELL_AURA_BROKEN"] = 29,
["SPELL_AURA_BROKEN_SPELL"] = 30,
["SPELL_RESURRECT"] = 31,
["SPELL_INTERRUPT"] = 32,
["UNIT_DIED"] = 33,
["UNIT_DESTROYED"] = 34,
}
---@type table<npcid, textureid>
local npcIdToIcon = {
[17252] = [[Interface\Icons\Spell_shadow_summonfelguard]], --felguard
[1860] = [[Interface\Icons\spell_shadow_summonvoidwalker]], -- voidwalker
[417] = [[Interface\Icons\spell_shadow_summonfelhunter]], -- felhunter
[1863] = [[Interface\Icons\spell_shadow_summonsuccubus]], -- succubus
[416] = [[Interface\Icons\spell_shadow_summonimp]], -- imp
}
_detalhes.NpcIdToIcon = npcIdToIcon
--armazena instancias inativas
_detalhes.unused_instances = {}
_detalhes.default_skin_to_use = "Minimalistic"
_detalhes.instance_title_text_timer = {}
--player detail skin
_detalhes.playerdetailwindow_skins = {}
_detalhes.BitfieldSwapDebuffsIDs = {}
_detalhes.BitfieldSwapDebuffsSpellIDs = {}
--auto run code
_detalhes.RunCodeTypes = {
{Name = "On Initialization", Desc = "Run code when Details! initialize or when a profile is changed.", Value = 1, ProfileKey = "on_init"},
{Name = "On Zone Changed", Desc = "Run code when the zone where the player is in has changed (e.g. entered in a raid).", Value = 2, ProfileKey = "on_zonechanged"},
{Name = "On Enter Combat", Desc = "Run code when the player enters in combat.", Value = 3, ProfileKey = "on_entercombat"},
{Name = "On Leave Combat", Desc = "Run code when the player left combat.", Value = 4, ProfileKey = "on_leavecombat"},
{Name = "On Spec Change", Desc = "Run code when the player has changed its specialization.", Value = 5, ProfileKey = "on_specchanged"},
{Name = "On Enter/Leave Group", Desc = "Run code when the player has entered or left a party or raid group.", Value = 6, ProfileKey = "on_groupchange"},
}
--run a function without stopping the execution in case of an error
function Details.SafeRun(func, executionName, ...)
local runToCompletion, errorText = pcall(func, ...)
if (not runToCompletion) then
if (Details.debug) then
Details:Msg("Safe run failed:", executionName, errorText)
end
return false
end
return true
end
--tooltip
_detalhes.tooltip_backdrop = {
bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
tile = true,
edgeSize = 16,
tileSize = 16,
insets = {left = 3, right = 3, top = 4, bottom = 4}
}
_detalhes.tooltip_border_color = {1, 1, 1, 1}
_detalhes.tooltip_spell_icon = {file = [[Interface\CHARACTERFRAME\UI-StateIcon]], coords = {36/64, 58/64, 7/64, 26/64}}
_detalhes.tooltip_target_icon = {file = [[Interface\Addons\Details\images\icons]], coords = {0, 0.03125, 0.126953125, 0.15625}}
--icons
_detalhes.attribute_icons = [[Interface\AddOns\Details\images\atributos_icones]]
function _detalhes:GetAttributeIcon (attribute)
return _detalhes.attribute_icons, 0.125 * (attribute - 1), 0.125 * attribute, 0, 1
end
--colors
_detalhes.default_backdropcolor = {.094117, .094117, .094117, .8}
_detalhes.default_backdropbordercolor = {0, 0, 0, 1}
--Plugins
--plugin templates
DetailsFramework:NewColor("DETAILS_PLUGIN_BUTTONTEXT_COLOR", 0.9999, 0.8196, 0, 1)
DetailsFramework:NewColor("DETAILS_HEADER_YELLOW", 227/255, 186/255, 4/255)
DetailsFramework:InstallTemplate("button", "DETAILS_PLUGINPANEL_BUTTON_TEMPLATE",
{
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
backdropcolor = {0, 0, 0, .5},
backdropbordercolor = {0, 0, 0, .5},
onentercolor = {0.3, 0.3, 0.3, .5},
}
)
DetailsFramework:InstallTemplate("button", "DETAILS_PLUGINPANEL_BUTTONSELECTED_TEMPLATE",
{
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
backdropcolor = {0, 0, 0, .5},
backdropbordercolor = {1, 1, 0, 1},
onentercolor = {0.3, 0.3, 0.3, .5},
}
)
DetailsFramework:InstallTemplate("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE",
{
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
backdropcolor = {1, 1, 1, .5},
backdropbordercolor = {0, 0, 0, 1},
onentercolor = {1, 1, 1, .9},
textcolor = "DETAILS_PLUGIN_BUTTONTEXT_COLOR",
textsize = 10,
width = 120,
height = 20,
}
)
DetailsFramework:InstallTemplate("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE",
{
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
backdropcolor = {1, 1, 1, .5},
backdropbordercolor = {1, .7, 0, 1},
onentercolor = {1, 1, 1, .9},
textcolor = "DETAILS_PLUGIN_BUTTONTEXT_COLOR",
textsize = 10,
width = 120,
height = 20,
}
)
DetailsFramework:InstallTemplate("button", "DETAILS_TAB_BUTTON_TEMPLATE",
{
width = 100,
height = 20,
},
"DETAILS_PLUGIN_BUTTON_TEMPLATE"
)
DetailsFramework:InstallTemplate("button","DETAILS_TAB_BUTTONSELECTED_TEMPLATE",
{
width = 100,
height = 20,
},
"DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"
)
Details.PluginsGlobalNames = {}
Details.PluginsLocalizedNames = {}
--raid -------------------------------------------------------------------
--general function for raid mode plugins
Details.RaidTables = {}
--menu for raid modes
Details.RaidTables.Menu = {}
--plugin objects for raid mode
Details.RaidTables.Plugins = {}
--name to plugin object
Details.RaidTables.NameTable = {}
--using by
Details.RaidTables.InstancesInUse = {}
Details.RaidTables.PluginsInUse = {}
--solo -------------------------------------------------------------------
--general functions for solo mode plugins
Details.SoloTables = {}
--maintain plugin menu
Details.SoloTables.Menu = {}
--plugins objects for solo mode
Details.SoloTables.Plugins = {}
--name to plugin object
Details.SoloTables.NameTable = {}
--toolbar -------------------------------------------------------------------
--plugins container
Details.ToolBar = {}
--current showing icons
Details.ToolBar.Shown = {}
Details.ToolBar.AllButtons = {}
--plugin objects
Details.ToolBar.Plugins = {}
--name to plugin object
Details.ToolBar.NameTable = {}
Details.ToolBar.Menu = {}
--statusbar -------------------------------------------------------------------
--plugins container
Details.StatusBar = {}
--maintain plugin menu
Details.StatusBar.Menu = {}
--plugins object
Details.StatusBar.Plugins = {}
--name to plugin object
Details.StatusBar.NameTable = {}
--constants
if (GetExpansionLevel() == Enum.Expansion.WoTLK) then
--[[global]] DETAILS_HEALTH_POTION_ID = 33447 -- Runic Healing Potion
--[[global]] DETAILS_HEALTH_POTION2_ID = 41166 -- Runic Healing Injector
--[[global]] DETAILS_REJU_POTION_ID = 40087 -- Powerful Rejuvenation Potion
--[[global]] DETAILS_REJU_POTION2_ID = 40077 -- Crazy Alchemist's Potion
--[[global]] DETAILS_MANA_POTION_ID = 33448 -- Runic Mana Potion
--[[global]] DETAILS_MANA_POTION2_ID = 42545 -- Runic Mana Injector
--[[global]] DETAILS_FOCUS_POTION_ID = 307161
--[[global]] DETAILS_HEALTHSTONE_ID = 47875 --Warlock's Healthstone
--[[global]] DETAILS_HEALTHSTONE2_ID = 47876 --Warlock's Healthstone (1/2 Talent)
--[[global]] DETAILS_HEALTHSTONE3_ID = 47877 --Warlock's Healthstone (2/2 Talent)
--[[global]] DETAILS_INT_POTION_ID = 40212 --Potion of Wild Magic
--[[global]] DETAILS_AGI_POTION_ID = 40211 --Potion of Speed
--[[global]] DETAILS_STR_POTION_ID = 307164
--[[global]] DETAILS_STAMINA_POTION_ID = 40093 --Indestructible Potion
--[[global]] DETAILS_HEALTH_POTION_LIST = {
[DETAILS_HEALTH_POTION_ID] = true, -- Runic Healing Potion
[DETAILS_HEALTH_POTION2_ID] = true, -- Runic Healing Injector
[DETAILS_HEALTHSTONE_ID] = true, --Warlock's Healthstone
[DETAILS_HEALTHSTONE2_ID] = true, --Warlock's Healthstone (1/2 Talent)
[DETAILS_HEALTHSTONE3_ID] = true, --Warlock's Healthstone (2/2 Talent)
[DETAILS_REJU_POTION_ID] = true, -- Powerful Rejuvenation Potion
[DETAILS_REJU_POTION2_ID] = true, -- Crazy Alchemist's Potion
[DETAILS_MANA_POTION_ID] = true, -- Runic Mana Potion
[DETAILS_MANA_POTION2_ID] = true, -- Runic Mana Injector
}
elseif GetExpansionLevel() == Enum.Expansion.TBC then
--[[global]] DETAILS_HEALTH_POTION_ID = 33447 -- Runic Healing Potion
--[[global]] DETAILS_HEALTH_POTION2_ID = 41166 -- Runic Healing Injector
--[[global]] DETAILS_REJU_POTION_ID = 40087 -- Powerful Rejuvenation Potion
--[[global]] DETAILS_REJU_POTION2_ID = 40077 -- Crazy Alchemist's Potion
--[[global]] DETAILS_MANA_POTION_ID = 33448 -- Runic Mana Potion
--[[global]] DETAILS_MANA_POTION2_ID = 42545 -- Runic Mana Injector
--[[global]] DETAILS_FOCUS_POTION_ID = 307161
--[[global]] DETAILS_HEALTHSTONE_ID = 47875 --Warlock's Healthstone
--[[global]] DETAILS_HEALTHSTONE2_ID = 47876 --Warlock's Healthstone (1/2 Talent)
--[[global]] DETAILS_HEALTHSTONE3_ID = 47877 --Warlock's Healthstone (2/2 Talent)
--[[global]] DETAILS_INT_POTION_ID = 40212 --Potion of Wild Magic
--[[global]] DETAILS_AGI_POTION_ID = 40211 --Potion of Speed
--[[global]] DETAILS_STR_POTION_ID = 307164
--[[global]] DETAILS_STAMINA_POTION_ID = 40093 --Indestructible Potion
--[[global]] DETAILS_HEALTH_POTION_LIST = {
[DETAILS_HEALTH_POTION_ID] = true, -- Runic Healing Potion
[DETAILS_HEALTH_POTION2_ID] = true, -- Runic Healing Injector
[DETAILS_HEALTHSTONE_ID] = true, --Warlock's Healthstone
[DETAILS_HEALTHSTONE2_ID] = true, --Warlock's Healthstone (1/2 Talent)
[DETAILS_HEALTHSTONE3_ID] = true, --Warlock's Healthstone (2/2 Talent)
[DETAILS_REJU_POTION_ID] = true, -- Powerful Rejuvenation Potion
[DETAILS_REJU_POTION2_ID] = true, -- Crazy Alchemist's Potion
[DETAILS_MANA_POTION_ID] = true, -- Runic Mana Potion
[DETAILS_MANA_POTION2_ID] = true, -- Runic Mana Injector
}
else
--[[global]] DETAILS_HEALTH_POTION_ID = 33447 -- Runic Healing Potion
--[[global]] DETAILS_HEALTH_POTION2_ID = 41166 -- Runic Healing Injector
--[[global]] DETAILS_REJU_POTION_ID = 40087 -- Powerful Rejuvenation Potion
--[[global]] DETAILS_REJU_POTION2_ID = 40077 -- Crazy Alchemist's Potion
--[[global]] DETAILS_MANA_POTION_ID = 33448 -- Runic Mana Potion
--[[global]] DETAILS_MANA_POTION2_ID = 42545 -- Runic Mana Injector
--[[global]] DETAILS_FOCUS_POTION_ID = 307161
--[[global]] DETAILS_HEALTHSTONE_ID = 47875 --Warlock's Healthstone
--[[global]] DETAILS_HEALTHSTONE2_ID = 47876 --Warlock's Healthstone (1/2 Talent)
--[[global]] DETAILS_HEALTHSTONE3_ID = 47877 --Warlock's Healthstone (2/2 Talent)
--[[global]] DETAILS_INT_POTION_ID = 40212 --Potion of Wild Magic
--[[global]] DETAILS_AGI_POTION_ID = 40211 --Potion of Speed
--[[global]] DETAILS_STR_POTION_ID = 307164
--[[global]] DETAILS_STAMINA_POTION_ID = 40093 --Indestructible Potion
--[[global]] DETAILS_HEALTH_POTION_LIST = {
[DETAILS_HEALTH_POTION_ID] = true, -- Runic Healing Potion
[DETAILS_HEALTH_POTION2_ID] = true, -- Runic Healing Injector
[DETAILS_HEALTHSTONE_ID] = true, --Warlock's Healthstone
[DETAILS_HEALTHSTONE2_ID] = true, --Warlock's Healthstone (1/2 Talent)
[DETAILS_HEALTHSTONE3_ID] = true, --Warlock's Healthstone (2/2 Talent)
[DETAILS_REJU_POTION_ID] = true, -- Powerful Rejuvenation Potion
[DETAILS_REJU_POTION2_ID] = true, -- Crazy Alchemist's Potion
[DETAILS_MANA_POTION_ID] = true, -- Runic Mana Potion
[DETAILS_MANA_POTION2_ID] = true, -- Runic Mana Injector
}
end
--[[global]] DETAILS_MODE_GROUP = 2
--[[global]] DETAILS_MODE_ALL = 3
Details._detalhes_props = {
DATA_TYPE_START = 1, --Something on start
DATA_TYPE_END = 2, --Something on end
MODO_ALONE = 1, --Solo
MODO_GROUP = 2, --Group
MODO_ALL = 3, --Everything
MODO_RAID = 4, --Raid
}
Details.modos = {
alone = 1, --Solo
group = 2, --Group
all = 3, --Everything
raid = 4 --Raid
}
Details.divisores = {
abre = "(", --open
fecha = ")", --close
colocacao = ". " --dot
}
Details.role_texcoord = {
DAMAGER = "72:130:69:127",
HEALER = "72:130:2:60",
TANK = "5:63:69:127",
NONE = "139:196:69:127",
}
Details.role_texcoord_normalized = {
DAMAGER = {72/256, 130/256, 69/256, 127/256},
HEALER = {72/256, 130/256, 2/256, 60/256},
TANK = {5/256, 63/256, 69/256, 127/256},
NONE = {139/256, 196/256, 69/256, 127/256},
}
Details.player_class = {}
Details.classstring_to_classid = {}
Details.classid_to_classstring = {}
for _, classFile in ipairs(CLASS_SORT_ORDER) do
Details.player_class[classFile] = true
Details.classstring_to_classid[classFile] = Enum.Class[classFile]
Details.classid_to_classstring[Enum.Class[classFile]] = classFile
end
local Loc = LibStub("AceLocale-3.0"):GetLocale ("Details")
Details.segmentos = {
label = Loc ["STRING_SEGMENT"]..": ",
overall = Loc ["STRING_TOTAL"],
overall_standard = Loc ["STRING_OVERALL"],
current = Loc ["STRING_CURRENT"],
current_standard = Loc ["STRING_CURRENTFIGHT"],
past = Loc ["STRING_FIGHTNUMBER"]
}
Details._detalhes_props["modo_nome"] = {
[_detalhes._detalhes_props["MODO_ALONE"]] = Loc ["STRING_MODE_SELF"],
[_detalhes._detalhes_props["MODO_GROUP"]] = Loc ["STRING_MODE_GROUP"],
[_detalhes._detalhes_props["MODO_ALL"]] = Loc ["STRING_MODE_ALL"],
[_detalhes._detalhes_props["MODO_RAID"]] = Loc ["STRING_MODE_RAID"]
}
--[[global]] DETAILS_MODE_SOLO = 1
--[[global]] DETAILS_MODE_RAID = 4
--[[global]] DETAILS_MODE_GROUP = 2
--[[global]] DETAILS_MODE_ALL = 3
Details.icones = {
--report window
report = {
up = "Interface\\FriendsFrame\\UI-Toast-FriendOnlineIcon",
down = "Interface\\ItemAnimations\\MINIMAP\\TRACKING\\Profession",
disabled = "Interface\\ItemAnimations\\MINIMAP\\TRACKING\\Profession",
highlight = nil
}
}
Details.missTypes = {"ABSORB", "BLOCK", "DEFLECT", "DODGE", "EVADE", "IMMUNE", "MISS", "PARRY", "REFLECT", "RESIST"} --do not localize-me
function Details.SendHighFive()
Details.users = {{UnitName("player"), GetRealmName(), (Details.userversion or "") .. " (" .. Details.APIVersion .. ")"}}
Details.sent_highfive = GetTime()
if (IsInRaid()) then
Details:SendRaidData(Details.network.ids.HIGHFIVE_REQUEST)
else
Details:SendPartyData(Details.network.ids.HIGHFIVE_REQUEST)
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--frames
local CreateFrame = CreateFrame --api locals
local UIParent = UIParent --api locals
--create the breakdown window frame
---@type breakdownwindow
Details.BreakdownWindowFrame = CreateFrame("Frame", "DetailsBreakdownWindow", UIParent, "BackdropTemplate")
Details.PlayerDetailsWindow = Details.BreakdownWindowFrame
Details.BreakdownWindow = Details.BreakdownWindowFrame
--Event Frame
Details.listener = CreateFrame("Frame", nil, UIParent)
Details.listener:RegisterEvent("ADDON_LOADED")
Details.listener:SetFrameStrata("LOW")
Details.listener:SetFrameLevel(9)
Details.listener.FrameTime = 0
Details.overlay_frame = CreateFrame("Frame", nil, UIParent)
Details.overlay_frame:SetFrameStrata("TOOLTIP")
--Pet Owner Finder
CreateFrame("GameTooltip", "DetailsPetOwnerFinder", nil, "GameTooltipTemplate")
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--plugin defaults
--backdrop
Details.PluginDefaults = {}
Details.PluginDefaults.Backdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1,
insets = {left = 1, right = 1, top = 1, bottom = 1}}
Details.PluginDefaults.BackdropColor = {0, 0, 0, .6}
Details.PluginDefaults.BackdropBorderColor = {0, 0, 0, 1}
function Details.GetPluginDefaultBackdrop()
return Details.PluginDefaults.Backdrop, Details.PluginDefaults.BackdropColor, Details.PluginDefaults.BackdropBorderColor
end
------------------------------------------------------------------------------------------
-- welcome panel
function _detalhes:CreateWelcomePanel(name, parent, width, height, makeMovable)
local newWelcomePanel = CreateFrame("frame", name, parent or UIParent, "BackdropTemplate")
DetailsFramework:ApplyStandardBackdrop(newWelcomePanel)
newWelcomePanel:SetSize(width or 1, height or 1)
if (makeMovable) then
newWelcomePanel:SetScript("OnMouseDown", function(self, button)
if (self.isMoving) then
return
end
if (button == "RightButton") then
self:Hide()
else
self:StartMoving()
self.isMoving = true
end
end)
newWelcomePanel:SetScript("OnMouseUp", function(self, button)
if (self.isMoving and button == "LeftButton") then
self:StopMovingOrSizing()
self.isMoving = nil
end
end)
newWelcomePanel:SetToplevel(true)
newWelcomePanel:SetMovable(true)
end
return newWelcomePanel
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--functions
_detalhes.empty_function = function() end
_detalhes.empty_table = {}
--register textures and fonts for shared media
---@type table
local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
--default bars
SharedMedia:Register("statusbar", "Details Hyanda Reverse", [[Interface\AddOns\Details\images\bar_textures\bar_hyanda_reverse]])
SharedMedia:Register("statusbar", "You Are the Best!", [[Interface\AddOns\Details\images\bar_textures\bar_best]])
SharedMedia:Register("statusbar", "Details Hyanda", [[Interface\AddOns\Details\images\bar_hyanda]])
SharedMedia:Register("statusbar", "Details D'ictum", [[Interface\AddOns\Details\images\bar4]])
SharedMedia:Register("statusbar", "Details Vidro", [[Interface\AddOns\Details\images\bar4_vidro]])
SharedMedia:Register("statusbar", "Details D'ictum (reverse)", [[Interface\AddOns\Details\images\bar4_reverse]])
--flat bars
SharedMedia:Register("statusbar", "Skyline", [[Interface\AddOns\Details\images\bar_skyline]])
SharedMedia:Register("statusbar", "Details Serenity", [[Interface\AddOns\Details\images\bar_serenity]])
SharedMedia:Register("statusbar", "BantoBar", [[Interface\AddOns\Details\images\BantoBar]])
SharedMedia:Register("statusbar", "Skyline Compact", [[Interface\AddOns\Details\images\bar_textures\bar_skyline_compact]])
SharedMedia:Register("statusbar", "WorldState Score", [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]])
SharedMedia:Register("statusbar", "DGround", [[Interface\AddOns\Details\images\bar_background]])
SharedMedia:Register("statusbar", "Details Flat", [[Interface\AddOns\Details\images\bar_background]])
SharedMedia:Register("statusbar", "Splitbar", [[Interface\AddOns\Details\images\bar_textures\split_bar]])
SharedMedia:Register("statusbar", "Details2020", [[Interface\AddOns\Details\images\bar_textures\texture2020]])
SharedMedia:Register("statusbar", "Left White Gradient", [[Interface\AddOns\Details\images\bar_textures\gradient_white_10percent_left]])
SharedMedia:Register("statusbar", "Details! Slash", [[Interface\AddOns\Details\images\bar_textures\bar_of_bars]])
--window bg and bar order
SharedMedia:Register("background", "Details Ground", [[Interface\AddOns\Details\images\background]])
SharedMedia:Register("border", "Details BarBorder 1", [[Interface\AddOns\Details\images\border_1]])
SharedMedia:Register("border", "Details BarBorder 2", [[Interface\AddOns\Details\images\border_2]])
SharedMedia:Register("border", "Details BarBorder 3", [[Interface\AddOns\Details\images\border_3]])
SharedMedia:Register("border", "1 Pixel", [[Interface\Buttons\WHITE8X8]])
--misc fonts
SharedMedia:Register("font", "Oswald", [[Interface\Addons\Details\fonts\Oswald-Regular.ttf]])
SharedMedia:Register("font", "Nueva Std Cond", [[Interface\Addons\Details\fonts\Nueva Std Cond.ttf]])
SharedMedia:Register("font", "Accidental Presidency", [[Interface\Addons\Details\fonts\Accidental Presidency.ttf]])
SharedMedia:Register("font", "TrashHand", [[Interface\Addons\Details\fonts\TrashHand.TTF]])
SharedMedia:Register("font", "Harry P", [[Interface\Addons\Details\fonts\HARRYP__.TTF]])
SharedMedia:Register("font", "FORCED SQUARE", [[Interface\Addons\Details\fonts\FORCED SQUARE.ttf]])
SharedMedia:Register("sound", "Details Gun1", [[Interface\Addons\Details\sounds\sound_gun2.ogg]])
SharedMedia:Register("sound", "Details Gun2", [[Interface\Addons\Details\sounds\sound_gun3.ogg]])
SharedMedia:Register("sound", "Details Jedi1", [[Interface\Addons\Details\sounds\sound_jedi1.ogg]])
SharedMedia:Register("sound", "Details Whip1", [[Interface\Addons\Details\sounds\sound_whip1.ogg]])
SharedMedia:Register("sound", "Details Horn", [[Interface\Addons\Details\sounds\Details Horn.ogg]])
SharedMedia:Register("sound", "Details Warning", [[Interface\Addons\Details\sounds\Details Warning 100.ogg]])
SharedMedia:Register("sound", "Details Truck", [[Interface\Addons\Details\sounds\Details Truck.ogg]])
SharedMedia:Register("sound", "Details Bass Drop", [[Interface\Addons\Details\sounds\bassdrop2.mp3]])
--dump table contents over chat panel
function Details.VarDump(t)
if (type(t) ~= "table") then
return
end
for a,b in pairs(t) do
print(a,b)
end
end
function dumpt(value) --[[GLOBAL]]
--check if this is a spellId
local spellId = tonumber(value)
if (spellId) then
local spellInfo = {Details222.GetSpellInfo(spellId)}
if (type(spellInfo[1]) == "string") then
local desc = C_Spell.GetSpellDescription and C_Spell.GetSpellDescription(spellId) or GetSpellDescription(spellId)
if (not desc or desc == "") then
return
end
if (C_Spell.GetSpellInfo) then
Details:Dump({desc, C_Spell.GetSpellInfo(spellId)})
return
else
return Details:Dump({desc, spellInfo})
end
end
end
--check if is an atlas texture
local atlas
if (type(value) == "string") then
atlas = AtlasUtil:AtlasExists(value) and AtlasUtil:GetAtlasInfo(atlas)
if (atlas) then
return Details:Dump(atlas)
end
end
if (value == nil) then
local allTooltips = {"GameTooltip", "GameTooltipTooltip", "EventTraceTooltip", "FrameStackTooltip", "GarrisonMissionMechanicTooltip", "GarrisonMissionMechanicFollowerCounterTooltip", "ItemSocketingDescription", "NamePlateTooltip", "PrivateAurasTooltip", "RuneforgeFrameResultTooltip", "ItemRefTooltip", "QuickKeybindTooltip", "SettingsTooltip"}
for i = 1, #allTooltips do
local tooltipName = allTooltips[i]
local tooltip = _G[tooltipName]
if (tooltip and tooltip:IsVisible()) then
if (tooltip.GetTooltipData) then
local tooltipData = tooltip:GetTooltipData()
if (tooltipData) then
if (tooltip.ItemTooltip and tooltip.ItemTooltip:IsVisible()) then
local icon = tooltip.ItemTooltip.Icon
if (icon) then
local texture = icon:GetTexture()
local atlas = icon:GetAtlas()
if (texture or atlas) then
tooltipData.IconTexture = texture
tooltipData.IconAtlas = atlas
end
end
end
if (tooltipData.hyperlink) then
local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType,
itemStackCount, itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType,
expacID, setID, isCraftingReagent = GetItemInfo(tooltipData.hyperlink)
local itemInfo = {
itemName = itemName,
itemLink = itemLink,
itemQuality = itemQuality,
itemLevel = itemLevel,
itemMinLevel = itemMinLevel,
itemType = itemType,
itemSubType = itemSubType,
itemStackCount = itemStackCount,
itemEquipLoc = itemEquipLoc,
itemTexture = itemTexture,
sellPrice = sellPrice,
classID = classID,
subclassID = subclassID,
bindType = bindType,
expacID = expacID,
setID = setID,
isCraftingReagent = isCraftingReagent
}
DetailsFramework.table.deploy(tooltipData, itemInfo)
end
return Details:Dump(tooltipData)
end
else
local outputTable = {}
for lineNumber = 1, 10 do
local leftText = _G[tooltipName..'TextLeft'..lineNumber]
local rightText = _G[tooltipName..'TextRight'..lineNumber]
if not (leftText and rightText) then
break
end
outputTable[#outputTable+1] = {left = leftText:GetText(), right = rightText:GetText()}
end
return Details:Dump(outputTable)
end
end
end
end
return Details:Dump(value)
end
function FindSpellByName(spellName) --[[GLOBAL]]
if (spellName and type(spellName) == "string") then
local GSI = GetSpellInfo
local foundSpells = {}
spellName = spellName:lower()
for i = 1, 450000 do
local thisSpellName = GSI(i)
if (thisSpellName) then
thisSpellName = thisSpellName:lower()
if (spellName == thisSpellName) then
foundSpells[#foundSpells+1] = {GSI(i)}
end
end
end
if (#foundSpells > 0) then
dumpt(foundSpells)
else
Details:Msg("spell", spellName, "not found.")
end
end
end
--copies a full table
function Details.CopyTable(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
--print(orig_key, orig_value)
copy[Details.CopyTable(orig_key)] = Details.CopyTable(orig_value)
end
else
copy = orig
end
return copy
end
--delay messages
function _detalhes:DelayMsg(msg)
_detalhes.delaymsgs = _detalhes.delaymsgs or {}
_detalhes.delaymsgs[#_detalhes.delaymsgs+1] = msg
end
function _detalhes:ShowDelayMsg()
if (_detalhes.delaymsgs and #_detalhes.delaymsgs > 0) then
for _, msg in ipairs(_detalhes.delaymsgs) do
print(msg)
end
end
_detalhes.delaymsgs = {}
end
--print messages
function _detalhes:Msg(str, arg1, arg2, arg3, arg4)
if (self.__name) then
print("|cffffaeae" .. self.__name .. "|r |cffcc7c7c(plugin)|r: " .. (str or ""), arg1 or "", arg2 or "", arg3 or "", arg4 or "")
else
print(Loc ["STRING_DETAILS1"] .. (str or ""), arg1 or "", arg2 or "", arg3 or "", arg4 or "")
end
end
--welcome
function _detalhes:WelcomeMsgLogon()
_detalhes:Msg("you can always reset the addon running the command |cFFFFFF00'/details reinstall'|r if it does fail to load after being updated.")
function _detalhes:wipe_combat_after_failed_load()
_detalhes.tabela_historico = _detalhes.historico:CreateNewSegmentDatabase()
_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
Details222.PetContainer.Reset()
_detalhes_database.tabela_overall = nil
_detalhes_database.tabela_historico = nil
_detalhes:Msg("seems failed to load, please type /reload to try again.")
end
Details.Schedules.After(5, _detalhes.wipe_combat_after_failed_load)
end
Details.failed_to_load = C_Timer.NewTimer(1, function() Details.Schedules.NewTimer(20, _detalhes.WelcomeMsgLogon) end)
--key binds
--[=
--header
_G ["BINDING_HEADER_Details"] = "Details!"
_G ["BINDING_HEADER_DETAILS_KEYBIND_SEGMENTCONTROL"] = Loc ["STRING_KEYBIND_SEGMENTCONTROL"]
_G ["BINDING_HEADER_DETAILS_KEYBIND_SCROLLING"] = Loc ["STRING_KEYBIND_SCROLLING"]
_G ["BINDING_HEADER_DETAILS_KEYBIND_WINDOW_CONTROL"] = Loc ["STRING_KEYBIND_WINDOW_CONTROL"]
_G ["BINDING_HEADER_DETAILS_KEYBIND_BOOKMARK"] = Loc ["STRING_KEYBIND_BOOKMARK"]
_G ["BINDING_HEADER_DETAILS_KEYBIND_REPORT"] = Loc ["STRING_KEYBIND_WINDOW_REPORT_HEADER"]
--keys
_G ["BINDING_NAME_DETAILS_TOGGLE_ALL"] = Loc ["STRING_KEYBIND_TOGGLE_WINDOWS"]
_G ["BINDING_NAME_DETAILS_RESET_SEGMENTS"] = Loc ["STRING_KEYBIND_RESET_SEGMENTS"]
_G ["BINDING_NAME_DETAILS_SCROLL_UP"] = Loc ["STRING_KEYBIND_SCROLL_UP"]
_G ["BINDING_NAME_DETAILS_SCROLL_DOWN"] = Loc ["STRING_KEYBIND_SCROLL_DOWN"]
_G ["BINDING_NAME_DETAILS_REPORT_WINDOW1"] = string.format(Loc ["STRING_KEYBIND_WINDOW_REPORT"], 1)
_G ["BINDING_NAME_DETAILS_REPORT_WINDOW2"] = string.format(Loc ["STRING_KEYBIND_WINDOW_REPORT"], 2)
_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW1"] = string.format(Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 1)
_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW2"] = string.format(Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 2)
_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW3"] = string.format(Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 3)
_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW4"] = string.format(Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 4)
_G ["BINDING_NAME_DETAILS_TOOGGLE_WINDOW5"] = string.format(Loc ["STRING_KEYBIND_TOGGLE_WINDOW"], 5)
_G ["BINDING_NAME_DETAILS_BOOKMARK1"] = string.format(Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 1)
_G ["BINDING_NAME_DETAILS_BOOKMARK2"] = string.format(Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 2)
_G ["BINDING_NAME_DETAILS_BOOKMARK3"] = string.format(Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 3)
_G ["BINDING_NAME_DETAILS_BOOKMARK4"] = string.format(Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 4)
_G ["BINDING_NAME_DETAILS_BOOKMARK5"] = string.format(Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 5)
_G ["BINDING_NAME_DETAILS_BOOKMARK6"] = string.format(Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 6)
_G ["BINDING_NAME_DETAILS_BOOKMARK7"] = string.format(Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 7)
_G ["BINDING_NAME_DETAILS_BOOKMARK8"] = string.format(Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 8)
_G ["BINDING_NAME_DETAILS_BOOKMARK9"] = string.format(Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 9)
_G ["BINDING_NAME_DETAILS_BOOKMARK10"] = string.format(Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 10)
--]=]
end
local classCacheName = Details222.ClassCache.ByName
local classCacheGUID = Details222.ClassCache.ByGUID
function Details222.ClassCache.GetClassFromCache(value)
return classCacheName[value] or classCacheGUID[value]
end
function Details222.ClassCache.AddClassToCache(value, whichCache)
if (whichCache == "name") then
classCacheName[value] = true
elseif (whichCache == "guid") then
classCacheGUID[value] = true
end
end
function Details222.ClassCache.GetClass(value)
local className = Details222.ClassCache.ByName[value] or Details222.ClassCache.ByGUID[value]
if (className) then
return className
end
local _, unitClass = UnitClass(value)
return unitClass
end
function Details222.ClassCache.MakeCache()
--iterage among all segments in the container history, get the damage container and get the actor list, check if the actor is a player and if it is, get the class and store it in the cache
local segmentsTable = Details:GetCombatSegments()
for _, combatObject in ipairs(segmentsTable) do
for _, actorObject in combatObject:GetContainer(DETAILS_ATTRIBUTE_DAMAGE):ListActors() do
if (actorObject:IsPlayer()) then
local actorName = actorObject.nome
local actorClass = actorObject.classe
local actorGUID = actorObject.serial
Details222.ClassCache.ByName[actorName] = actorClass
Details222.ClassCache.ByGUID[actorGUID] = actorClass
end
end
end
end
Details222.UnitIdCache.Party = {"player"}
Details222.UnitIdCache.PartyPet = {"playerpet"}
for i = 1, 4 do
table.insert(Details222.UnitIdCache.Party, "party" .. i)
table.insert(Details222.UnitIdCache.PartyPet, "partypet" .. i)
end
Details222.UnitIdCache.Raid = {}
Details222.UnitIdCache.RaidPet = {}
Details222.UnitIdCache.RaidTargets = {}
for i = 1, 40 do
Details222.UnitIdCache.Raid[i] = "raid" .. i
Details222.UnitIdCache.RaidPet[i] = "raidpet" .. i
Details222.UnitIdCache.RaidTargets[i] = "raidtarget" .. i
end
Details222.UnitIdCache.Boss = {}
for i = 1, 9 do
Details222.UnitIdCache.Boss[i] = "boss" .. i
end
Details222.UnitIdCache.Nameplate = {}
for i = 1, 40 do
Details222.UnitIdCache.Nameplate[i] = "nameplate" .. i
end
Details222.UnitIdCache.Arena = {}
for i = 1, 5 do
Details222.UnitIdCache.Arena[i] = "arena" .. i
end
function Details222.Tables.MakeWeakTable(mode)
local newTable = {}
setmetatable(newTable, {__mode = mode or "v"})
return newTable
end
--STRING_CUSTOM_POT_DEFAULT
---add a statistic, log, or any other data to the player stat table
---@param statName string
---@param value number
function Details222.PlayerStats:AddStat(statName, value)
Details.player_stats[statName] = (Details.player_stats[statName] or 0) + value
end
---get the value of a saved stat
---@param statName string
---@return any
function Details222.PlayerStats:GetStat(statName)
return Details.player_stats[statName]
end
---same thing as above but set the value instead of adding
---@param statName string
---@param value number
function Details222.PlayerStats:SetStat(statName, value)
Details.player_stats[statName] = value
end
local profileStartFunc = function(functionName)
local profile = Details222.ProfilingCache[functionName]
if (not profile) then
Details222.ProfilingCache[functionName] = {elapsed = 0, startTime = 0, runs = 0}
profile = Details222.ProfilingCache[functionName]
end
profile.startTime = debugprofilestop()
profile.runs = profile.runs + 1
end
local profileStopFunc = function(functionName)
local profile = Details222.ProfilingCache[functionName]
if (profile) then
profile.elapsed = profile.elapsed + debugprofilestop() - profile.startTime
end
end
function Details222.Profiling.ProfileStart()end
function Details222.Profiling.ProfileStop()end
function Details222.Profiling.EnableProfiler()
Details222.Profiling.ProfileStart = profileStartFunc
Details222.Profiling.ProfileStop = profileStopFunc
end
function Details222.Profiling.DisableProfiler()
Details222.Profiling.ProfileStart = function()end
Details222.Profiling.ProfileStop = function()end
end
function Details222.Profiling.ResetProfiler()
table.wipe(Details222.ProfilingCache)
end
if (select(4, GetBuildInfo()) >= 100000) then
Details222.Profiling.EnableProfiler()
end
function Details:ProfilerResult()
local resultTable = {}
local total = 0
for functionName, profile in pairs(Details222.ProfilingCache) do
local runTime = string.format("%.3f", profile.elapsed / 1000)
resultTable[functionName] = runTime .. " ms | runs: " .. profile.runs
total = total + profile.elapsed
end
resultTable["Total"] = string.format("%.3f", total / 1000) .. " ms"
dumpt(resultTable)
end
function Details:ResetProfilerResult()
end
---destroy a table and remove it from the object, if the key isn't passed, the object itself is destroyed
---@param object any
---@param key string|nil
function Details:Destroy(object, key)
if (key) then
if (getmetatable(object[key])) then
setmetatable(object[key], nil)
end
object[key].__index = nil
table.wipe(object[key])
object[key] = nil
else
if (getmetatable(object)) then
setmetatable(object, nil)
end
object.__index = nil
table.wipe(object)
end
end
function Details:DestroyCombat(combatObject)
--destroy each individual actor, hence more cleanups are done
for i = 1, DETAILS_COMBAT_AMOUNT_CONTAINERS do
local actorContainer = combatObject:GetContainer(i)
for index, actorObject in actorContainer:ListActors() do
Details:DestroyActor(actorObject, actorContainer, combatObject, 3)
end
end
setmetatable(combatObject, nil)
combatObject.__index = nil
combatObject.__newindex = nil
combatObject.__call = nil
Details:Destroy(combatObject)
--leave a trace that the actor has been deleted
combatObject.__destroyed = true
combatObject.__destroyedBy = debugstack(2, 1, 0)
end
---destroy the actor, also calls container:RemoveActor(actor)
---@param self details
---@param actorObject actor
---@param actorContainer actorcontainer
---@param combatObject combat
function Details:DestroyActor(actorObject, actorContainer, combatObject, callStackDepth)
local containerType = actorContainer:GetType()
local combatTotalsTable = combatObject.totals[containerType] --without group
local combatTotalsTableInGroup = combatObject.totals_grupo[containerType] --with group
--remove the actor from the parser cache
local c1, c2, c3, c4 = Details222.Cache.GetParserCacheTables()
c1[actorObject.serial] = nil
c2[actorObject.serial] = nil
c3[actorObject.serial] = nil
c4[actorObject.serial] = nil
if (not actorObject.ownerName) then --not a pet
if (containerType == 1 or containerType == 2) then --damage|healing done
combatTotalsTable = combatTotalsTable - actorObject.total
if (actorObject.grupo) then
combatTotalsTableInGroup = combatTotalsTableInGroup - actorObject.total
end
elseif (containerType == 3) then
---@cast actorObject actorresource
if (actorObject.total and actorObject.total > 0) then
if (actorObject.powertype) then
combatTotalsTable[actorObject.powertype] = combatTotalsTable[actorObject.powertype] - actorObject.total
combatTotalsTableInGroup[actorObject.powertype] = combatTotalsTableInGroup[actorObject.powertype] - actorObject.total
end
end
if (actorObject.alternatepower and actorObject.alternatepower > 0) then
combatTotalsTable.alternatepower = combatTotalsTable.alternatepower - actorObject.alternatepower
combatTotalsTableInGroup.alternatepower = combatTotalsTableInGroup.alternatepower - actorObject.alternatepower
end
elseif (containerType == 4) then
---@cast actorObject actorutility
--decrease the amount of CC break from the combat totals
if (actorObject.cc_break and actorObject.cc_break > 0) then
if (combatTotalsTable.cc_break) then
combatTotalsTable.cc_break = combatTotalsTable.cc_break - actorObject.cc_break
end
if (combatTotalsTableInGroup.cc_break) then
combatTotalsTableInGroup.cc_break = combatTotalsTableInGroup.cc_break - actorObject.cc_break
end
end
--decrease the amount of dispell from the combat totals
if (actorObject.dispell and actorObject.dispell > 0) then
if (combatTotalsTable.dispell) then
combatTotalsTable.dispell = combatTotalsTable.dispell - actorObject.dispell
end
if (combatTotalsTableInGroup.dispell) then
combatTotalsTableInGroup.dispell = combatTotalsTableInGroup.dispell - actorObject.dispell
end
end
--decrease the amount of interrupt from the combat totals
if (actorObject.interrupt and actorObject.interrupt > 0) then
if (combatTotalsTable.interrupt) then
combatTotalsTable.interrupt = combatTotalsTable.interrupt - actorObject.interrupt
end
if (combatTotalsTableInGroup.interrupt) then
combatTotalsTableInGroup.interrupt = combatTotalsTableInGroup.interrupt - actorObject.interrupt
end
end
--decrease the amount of ress from the combat totals
if (actorObject.ress and actorObject.ress > 0) then
if (combatTotalsTable.ress) then
combatTotalsTable.ress = combatTotalsTable.ress - actorObject.ress
end
if (combatTotalsTableInGroup.ress) then
combatTotalsTableInGroup.ress = combatTotalsTableInGroup.ress - actorObject.ress
end
end
--decrease the amount of dead from the combat totals
if (actorObject.dead and actorObject.dead > 0) then
if (combatTotalsTable.dead) then
combatTotalsTable.dead = combatTotalsTable.dead - actorObject.dead
end
if (combatTotalsTableInGroup.dead) then
combatTotalsTableInGroup.dead = combatTotalsTableInGroup.dead - actorObject.dead
end
end
--decreate the amount of cooldowns used from the combat totals
if (actorObject.cooldowns_defensive and actorObject.cooldowns_defensive > 0) then
if (combatTotalsTable.cooldowns_defensive) then
combatTotalsTable.cooldowns_defensive = combatTotalsTable.cooldowns_defensive - actorObject.cooldowns_defensive
end
if (combatTotalsTableInGroup.cooldowns_defensive) then
combatTotalsTableInGroup.cooldowns_defensive = combatTotalsTableInGroup.cooldowns_defensive - actorObject.cooldowns_defensive
end
end
--decrease the amount of buff uptime from the combat totals
if (actorObject.buff_uptime and actorObject.buff_uptime > 0) then
if (combatTotalsTable.buff_uptime) then
combatTotalsTable.buff_uptime = combatTotalsTable.buff_uptime - actorObject.buff_uptime
end
if (combatTotalsTableInGroup.buff_uptime) then
combatTotalsTableInGroup.buff_uptime = combatTotalsTableInGroup.buff_uptime - actorObject.buff_uptime
end
end
--decrease the amount of debuff uptime from the combat totals
if (actorObject.debuff_uptime and actorObject.debuff_uptime > 0) then
if (combatTotalsTable.debuff_uptime) then
combatTotalsTable.debuff_uptime = combatTotalsTable.debuff_uptime - actorObject.debuff_uptime
end
if (combatTotalsTableInGroup.debuff_uptime) then
combatTotalsTableInGroup.debuff_uptime = combatTotalsTableInGroup.debuff_uptime - actorObject.debuff_uptime
end
end
end
end
Details222.TimeMachine.RemoveActor(actorObject)
local actorName = actorObject:Name()
combatObject:RemoveActorFromSpellCastTable(actorName)
setmetatable(actorObject, nil)
actorObject.__index = nil
actorObject.__newindex = nil
Details:Destroy(actorObject)
--leave a trace that the actor has been deleted
actorObject.__destroyed = true
actorObject.__destroyedBy = debugstack(callStackDepth or 2, 1, 0)
end