Files
coa-details/core/network.lua
T
tercio 2d1cf1b220 - Full rework on how deaths are handled, now the last events before death should be more precise.
- Added damage taken from environment, like falling, lava, drowning, etc.
- Added Fire and Brimstone spell customizations for warlocks.
- Bookmark now are shared between all characters.
- Fixed few inconsistencies with trash recognition.
- Fixed Cloud Capture where sometimes it wasn't sharing.
- Fixed report where it wasn't sharing for guild and raid when the player name box were empty.
- Report box now also saves the position and last report channel.
- You Are Not Prepared plugin now have tooltips for spells and auto open after a boss encounter.
- Advanced Death Logs plugin got full rewrite (and still are in development).

- New API: _detalhes:GetFramework() return the framework object.
- New API: combat:GetDifficult() return the raid difficult on the combat object.
- New API: combat:GetBossInfo() return the boss info object.
- New API: combat:GetDeaths() return the table used to store deaths.
- New API: _detalhes:CreatePluginOptionsFrame (name, title, template), create a preset frame for options.
- New API Alias: framework:CreateLabel (parent, text, size, color, font, member, name)
2014-07-30 11:41:45 -03:00

533 lines
19 KiB
Lua

--
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local _
_detalhes.network = {}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> local pointers
local _UnitName = UnitName
local _GetRealmName = GetRealmName
local _select = select
local _table_wipe = table.wipe
local _math_min = math.min
local _string_gmatch = string.gmatch
local _pairs = pairs
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants
local CONST_DETAILS_PREFIX = "DTLS"
local CONST_HIGHFIVE_REQUEST = "HI"
local CONST_HIGHFIVE_DATA = "HF"
local CONST_VERSION_CHECK = "CV"
local CONST_CLOUD_REQUEST = "CR"
local CONST_CLOUD_FOUND = "CF"
local CONST_CLOUD_DATARQ = "CD"
local CONST_CLOUD_DATARC = "CE"
local CONST_CLOUD_EQUALIZE = "EQ"
_detalhes.network.ids = {
["HIGHFIVE_REQUEST"] = CONST_HIGHFIVE_REQUEST,
["HIGHFIVE_DATA"] = CONST_HIGHFIVE_DATA,
["VERSION_CHECK"] = CONST_VERSION_CHECK,
["CLOUD_REQUEST"] = CONST_CLOUD_REQUEST,
["CLOUD_FOUND"] = CONST_CLOUD_FOUND,
["CLOUD_DATARQ"] = CONST_CLOUD_DATARQ,
["CLOUD_DATARC"] = CONST_CLOUD_DATARC,
["CLOUD_EQUALIZE"] = CONST_CLOUD_EQUALIZE,
}
local plugins_registred = {}
local temp = {}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> comm functions
function _detalhes.network.HighFive_Request()
return _detalhes:SendRaidData (CONST_HIGHFIVE_DATA, _detalhes.userversion)
end
function _detalhes.network.HighFive_DataReceived (player, realm, core_version, user_version)
if (_detalhes.sent_highfive and _detalhes.sent_highfive + 30 > GetTime()) then
_detalhes.users [#_detalhes.users+1] = {player, realm, (user_version or "") .. " (" .. core_version .. ")"}
end
end
function _detalhes.network.Update_VersionReceived (player, realm, core_version, build_number)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) received version alert ", build_number)
end
build_number = tonumber (build_number)
if (not _detalhes.build_counter or not _detalhes.lastUpdateWarning or not build_number) then
return
end
if (build_number > _detalhes.build_counter) then
if (time() > _detalhes.lastUpdateWarning + 72000) then
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (lower_instance) then
lower_instance = _detalhes:GetInstance (lower_instance)
if (lower_instance) then
lower_instance:InstanceAlert ("Update Available!", {[[Interface\GossipFrame\AvailableQuestIcon]], 16, 16, false}, 360, {_detalhes.OpenUpdateWindow})
end
end
_detalhes.lastUpdateWarning = time()
end
end
end
function _detalhes.network.Cloud_Request (player, realm, core_version, ...)
if (_detalhes.debug) then
_detalhes:Msg ("(debug)", player, _detalhes.host_of, _detalhes:CaptureIsAllEnabled(), core_version == _detalhes.realversion)
end
if (player ~= _detalhes.playername) then
if (not _detalhes.host_of and _detalhes:CaptureIsAllEnabled() and core_version == _detalhes.realversion) then
if (realm ~= _GetRealmName()) then
player = player .."-"..realm
end
_detalhes.host_of = player
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sent 'okey' answer for a cloud parser request.")
end
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (_detalhes.network.ids.CLOUD_FOUND, _UnitName ("player"), _GetRealmName(), _detalhes.realversion), "WHISPER", player)
end
end
end
function _detalhes.network.Cloud_Found (player, realm, core_version, ...)
if (_detalhes.host_by) then
return
end
if (realm ~= _GetRealmName()) then
player = player .."-"..realm
end
_detalhes.host_by = player
if (_detalhes.debug) then
_detalhes:Msg ("(debug) cloud found for disabled captures.")
end
_detalhes.cloud_process = _detalhes:ScheduleRepeatingTimer ("RequestCloudData", 10)
_detalhes.last_data_requested = _detalhes._tempo
end
function _detalhes.network.Cloud_DataRequest (player, realm, core_version, ...)
if (not _detalhes.host_of) then
return
end
local atributo, subatributo = player, realm
local data
local atributo_name = _detalhes:GetInternalSubAttributeName (atributo, subatributo)
if (atributo == 1) then
data = _detalhes.atributo_damage:RefreshWindow ({}, _detalhes.tabela_vigente, nil, { key = atributo_name, modo = _detalhes.modos.group })
elseif (atributo == 2) then
data = _detalhes.atributo_heal:RefreshWindow ({}, _detalhes.tabela_vigente, nil, { key = atributo_name, modo = _detalhes.modos.group })
elseif (atributo == 3) then
data = _detalhes.atributo_energy:RefreshWindow ({}, _detalhes.tabela_vigente, nil, { key = atributo_name, modo = _detalhes.modos.group })
elseif (atributo == 4) then
data = _detalhes.atributo_misc:RefreshWindow ({}, _detalhes.tabela_vigente, nil, { key = atributo_name, modo = _detalhes.modos.group })
else
return
end
if (data) then
local export = temp
local container = _detalhes.tabela_vigente [atributo]._ActorTable
for i = 1, _math_min (6, #container) do
local actor = container [i]
if (actor.grupo) then
export [#export+1] = {actor.nome, actor [atributo_name]}
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) requesting data from the cloud.")
end
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (CONST_CLOUD_DATARC, atributo, atributo_name, export), "WHISPER", _detalhes.host_of)
_table_wipe (temp)
end
end
function _detalhes.network.Cloud_DataReceived (player, realm, core_version, ...)
local atributo, atributo_name, data = player, realm, core_version
local container = _detalhes.tabela_vigente [atributo]
if (_detalhes.debug) then
_detalhes:Msg ("(debug) received data from the cloud.")
end
for i = 1, #data do
local _this = data [i]
local name = _this [1]
local actor = container:PegarCombatente (nil, name)
if (not actor) then
if (IsInRaid()) then
for i = 1, GetNumGroupMembers() do
if (name:find ("-")) then --> other realm
local nname, server = _UnitName ("raid"..i)
if (server and server ~= "") then
nname = nname.."-"..server
end
if (nname == name) then
actor = container:PegarCombatente (UnitGUID ("raid"..i), name, 0x514, true)
break
end
else
if (_UnitName ("raid"..i) == name) then
actor = container:PegarCombatente (UnitGUID ("raid"..i), name, 0x514, true)
break
end
end
end
elseif (IsInGroup()) then
for i = 1, GetNumGroupMembers()-1 do
if (name:find ("-")) then --> other realm
local nname, server = _UnitName ("party"..i)
if (server and server ~= "") then
nname = nname.."-"..server
end
if (nname == name) then
actor = container:PegarCombatente (UnitGUID ("party"..i), name, 0x514, true)
break
end
else
if (_UnitName ("party"..i) == name or _detalhes.playername == name) then
actor = container:PegarCombatente (UnitGUID ("party"..i), name, 0x514, true)
break
end
end
end
end
end
if (actor) then
actor [atributo_name] = _this [2]
container.need_refresh = true
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) actor not found on cloud data received", name, atributo_name)
end
end
end
end
function _detalhes.network.Cloud_Equalize (player, realm, core_version, data)
if (not _detalhes.in_combat) then
if (core_version ~= _detalhes.realversion) then
return
end
_detalhes:MakeEqualizeOnActor (player, realm, data)
end
end
_detalhes.network.functions = {
[CONST_HIGHFIVE_REQUEST] = _detalhes.network.HighFive_Request,
[CONST_HIGHFIVE_DATA] = _detalhes.network.HighFive_DataReceived,
[CONST_VERSION_CHECK] = _detalhes.network.Update_VersionReceived,
[CONST_CLOUD_REQUEST] = _detalhes.network.Cloud_Request,
[CONST_CLOUD_FOUND] = _detalhes.network.Cloud_Found,
[CONST_CLOUD_DATARQ] = _detalhes.network.Cloud_DataRequest,
[CONST_CLOUD_DATARC] = _detalhes.network.Cloud_DataReceived,
[CONST_CLOUD_EQUALIZE] = _detalhes.network.Cloud_Equalize,
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> register comm
function _detalhes:CommReceived (_, data, _, source)
local type, player, realm, dversion, arg6, arg7, arg8, arg9 = _select (2, _detalhes:Deserialize (data))
if (_detalhes.debug) then
_detalhes:Msg ("(debug) network received:", type, "length:",string.len (data))
end
local func = _detalhes.network.functions [type]
if (func) then
func (player, realm, dversion, arg6, arg7, arg8, arg9)
else
local t = plugins_registred [type]
if (t) then
func (player, realm, dversion, t[3], arg6, arg7, arg8, arg9)
else
_detalhes:Msg ("comm type not found:", type)
end
end
end
_detalhes:RegisterComm ("DTLS", "CommReceived")
function _detalhes:RegisterPluginComm (name, prefix, func, version)
assert (type (name) == "string" and string.len (name) > 3, "RegisterPluginComm expects a string with at least 4 characters on #1 argument.")
assert (type (prefix) == "string" and string.len (prefix) == 2, "RegisterPluginComm expects a string with 2 characters on #2 argument.")
assert (type (func) == "function", "RegisterPluginComm expects a function on #3 argument.")
assert (plugins_registred [prefix] == nil, "Prefix " .. prefix .. " already in use.")
assert (_detalhes.network.functions [prefix] == nil, "Prefix " .. prefix .. " already in use.")
plugins_registred [prefix] = {func, name, version}
end
function _detalhes:UnregisterPluginComm (name)
local prefix
for p, t in _pairs (plugins_registred) do
if (t [2] == name) then
prefix = p
break
end
end
if (prefix) then
plugins_registred [prefix] = nil
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> send functions
function _detalhes:SendPluginCommMessage (name, channel, ...)
local prefix
for p, t in _pairs (plugins_registred) do
if (t [2] == name) then
prefix = p
break
end
end
if (prefix) then
else
self:Msg ("comm not registred:", name)
end
end
--> send as
function _detalhes:SendRaidDataAs (type, player, realm, ...)
if (not realm) then
--> check if realm is already inside player name
for _name, _realm in _string_gmatch (player, "(%w+)-(%w+)") do
if (_realm) then
player = _name
realm = _realm
end
end
end
if (not realm) then
--> doesn't have realm at all, so we assume the actor is in same realm as player
realm = _GetRealmName()
end
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (type, player, realm, _detalhes.realversion, ...), "RAID")
end
function _detalhes:SendRaidData (type, ...)
if (IsInGroup (LE_PARTY_CATEGORY_INSTANCE) and IsInInstance()) then
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (type, _UnitName ("player"), _GetRealmName(), _detalhes.realversion, ...), "INSTANCE_CHAT")
else
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (type, _UnitName ("player"), _GetRealmName(), _detalhes.realversion, ...), "RAID")
end
end
function _detalhes:SendPartyData (type, ...)
if (IsInGroup (LE_PARTY_CATEGORY_INSTANCE) and IsInInstance()) then
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (type, _UnitName ("player"), _GetRealmName(), _detalhes.realversion, ...), "INSTANCE_CHAT")
else
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (type, _UnitName ("player"), _GetRealmName(), _detalhes.realversion, ...), "PARTY")
end
end
function _detalhes:SendGuildData (type, ...)
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (type, _UnitName ("player"), _GetRealmName(), _detalhes.realversion, ...), "GUILD")
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> cloud
function _detalhes:SendCloudRequest()
_detalhes:SendRaidData (_detalhes.network.ids.CLOUD_REQUEST)
end
function _detalhes:ScheduleSendCloudRequest()
_detalhes:ScheduleTimer ("SendCloudRequest", 1)
end
function _detalhes:RequestCloudData()
_detalhes.last_data_requested = _detalhes._tempo
if (not _detalhes.host_by) then
return
end
for index = 1, #_detalhes.tabela_instancias do
local instancia = _detalhes.tabela_instancias [index]
if (instancia.ativa) then
local atributo = instancia.atributo
if (atributo == 1 and not _detalhes:CaptureGet ("damage")) then
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (CONST_CLOUD_DATARQ, atributo, instancia.sub_atributo), "WHISPER", _detalhes.host_by)
break
elseif (atributo == 2 and (not _detalhes:CaptureGet ("heal") or _detalhes:CaptureGet ("aura"))) then
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (CONST_CLOUD_DATARQ, atributo, instancia.sub_atributo), "WHISPER", _detalhes.host_by)
break
elseif (atributo == 3 and not _detalhes:CaptureGet ("energy")) then
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (CONST_CLOUD_DATARQ, atributo, instancia.sub_atributo), "WHISPER", _detalhes.host_by)
break
elseif (atributo == 4 and not _detalhes:CaptureGet ("miscdata")) then
_detalhes:SendCommMessage (CONST_DETAILS_PREFIX, _detalhes:Serialize (CONST_CLOUD_DATARQ, atributo, instancia.sub_atributo), "WHISPER", _detalhes.host_by)
break
end
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> update
function _detalhes:CheckVersion (send_to_guild)
if (IsInRaid()) then
_detalhes:SendRaidData (_detalhes.network.ids.VERSION_CHECK, _detalhes.build_counter)
elseif (IsInGroup()) then
_detalhes:SendPartyData (_detalhes.network.ids.VERSION_CHECK, _detalhes.build_counter)
end
if (send_to_guild) then
_detalhes:SendGuildData (_detalhes.network.ids.VERSION_CHECK, _detalhes.build_counter)
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> sharer
--> entrar no canal após logar no servidor
function _detalhes:EnterChatChannel()
if (_detalhes.schedule_chat_leave) then
_detalhes:CancelTimer (_detalhes.schedule_chat_leave)
_detalhes.schedule_chat_leave = nil
end
_detalhes.schedule_chat_enter = nil
local realm = GetRealmName()
realm = realm or ""
if (realm ~= "Azralon") then
return
end
--> room name
local room_name = "Details"
--> already in?
for room_index = 1, 10 do
local _, name = GetChannelName (room_index)
if (name == room_name) then
return --> already in the room
end
end
--> enter
--print ("entrando no canal")
JoinChannelByName (room_name)
end
function _detalhes:LeaveChatChannel()
if (_detalhes.schedule_chat_enter) then
_detalhes:CancelTimer (_detalhes.schedule_chat_enter)
_detalhes.schedule_chat_enter = nil
end
_detalhes.schedule_chat_leave = nil
local realm = GetRealmName()
realm = realm or ""
if (realm ~= "Azralon") then
return
end
--> room name
local room_name = "Details"
local is_in = false
--> already in?
for room_index = 1, 10 do
local _, name = GetChannelName (room_index)
if (name == room_name) then
is_in = true
end
end
if (is_in) then
--print ("saindo do canal")
LeaveChannelByName (room_name)
end
end
--> sair do canal quando estiver em grupo
local event_handler = {Enabled = true, __enabled = true, teste = " teste"}
function event_handler:ZONE_TYPE_CHANGED (zone_type)
--print (zone_type)
if (zone_type == "none") then
if (not _detalhes:InGroup()) then
if (_detalhes.schedule_chat_leave) then
_detalhes:CancelTimer (_detalhes.schedule_chat_leave)
end
if (not _detalhes.schedule_chat_enter) then
_detalhes.schedule_chat_enter = _detalhes:ScheduleTimer ("EnterChatChannel", 2)
end
end
else
if (_detalhes:InGroup()) then
if (_detalhes.schedule_chat_enter) then
_detalhes:CancelTimer (_detalhes.schedule_chat_enter)
end
if (not _detalhes.schedule_chat_leave) then
_detalhes.schedule_chat_leave = _detalhes:ScheduleTimer ("LeaveChatChannel", 2)
end
end
end
end
function event_handler:GROUP_ONENTER()
if (zone_type ~= "none") then
if (_detalhes.schedule_chat_enter) then
_detalhes:CancelTimer (_detalhes.schedule_chat_enter)
end
if (not _detalhes.schedule_chat_leave) then
_detalhes.schedule_chat_leave = _detalhes:ScheduleTimer ("LeaveChatChannel", 2)
end
end
end
function event_handler:GROUP_ONLEAVE()
if (zone_type == "none") then
if (_detalhes.schedule_chat_leave) then
_detalhes:CancelTimer (_detalhes.schedule_chat_leave)
end
if (not _detalhes.schedule_chat_enter) then
_detalhes.schedule_chat_enter = _detalhes:ScheduleTimer ("EnterChatChannel", 2)
end
end
end
_detalhes:RegisterEvent (event_handler, "GROUP_ONENTER", "GROUP_ONENTER")
_detalhes:RegisterEvent (event_handler, "GROUP_ONLEAVE", "GROUP_ONLEAVE")
_detalhes:RegisterEvent (event_handler, "ZONE_TYPE_CHANGED", "ZONE_TYPE_CHANGED")