Files
coa-details/framework/dropdown.lua
T
tercio 81771ec1ec - Added a new tab on options panel for tooltip configuration.
- Added a new tab on options panel for broker config.
- Added new abbreviation method called "comma".
- Fully removed the delete button switch between instances, new all instances have a delete button.
- Full re-write on the instance, delete and close buttons.
- Fixed the total healing done by the raid group which was counting overheal too.
- HotCorners now sort icons according with most used.
- Few changes on all skins in order to fit on the new right menu buttons.
- Added Horde avatars.
- Fixed issue where shortcut panel shows below thw windows when its in Dialog strata.
- Fixed problem with import data capture for charts.

- API Cooltip: Added new option: TextShadow -> true or false.
- New API: _detalhes.StatusBar:SetPlugin (instance, pluginname, anchor)
- New API: _detalhes:SetPlayerDetailsWindowTexture (texture)
- New API: _detalhes:SetOptionsWindowTexture (texture)
2014-05-16 01:26:21 -03:00

914 lines
24 KiB
Lua

--> details main objects
local _detalhes = _G._detalhes
local gump = _detalhes.gump
local _rawset = rawset --> lua local
local _rawget = rawget --> lua local
local _setmetatable = setmetatable --> lua local
local _unpack = unpack --> lua local
local _type = type --> lua local
local _math_floor = math.floor --> lua local
local loadstring = loadstring --> lua local
local _string_len = string.len --> lua local
local _
local cleanfunction = function() end
local APIDropDownFunctions = false
local DropDownMetaFunctions = {}
------------------------------------------------------------------------------------------------------------
--> metatables
DropDownMetaFunctions.__call = function (_table, value)
--> unknow
end
------------------------------------------------------------------------------------------------------------
--> members
--> selected value
local gmember_value = function (_object)
return _object:GetValue()
end
--> tooltip
local gmember_tooltip = function (_object)
return _object:GetTooltip()
end
--> shown
local gmember_shown = function (_object)
return _object:IsShown()
end
--> frame width
local gmember_width = function (_object)
return _object.button:GetWidth()
end
--> frame height
local gmember_height = function (_object)
return _object.button:GetHeight()
end
--> current text
local gmember_text = function (_object)
return _object.label:GetText()
end
--> menu creation function
local gmember_function = function (_object)
return _object:GetFunction()
end
--> menu width
local gmember_menuwidth = function (_object)
return _rawget (self, "realsizeW")
end
--> menu height
local gmember_menuheight = function (_object)
return _rawget (self, "realsizeH")
end
local get_members_function_index = {
["value"] = gmember_value,
["text"] = gmember_text,
["shown"] = gmember_shown,
["width"] = gmember_width,
["menuwidth"] = gmember_menuwidth,
["height"] = gmember_height,
["menuheight"] = gmember_menuheight,
["tooltip"] = gmember_tooltip,
["func"] = gmember_function,
}
DropDownMetaFunctions.__index = function (_table, _member_requested)
local func = get_members_function_index [_member_requested]
if (func) then
return func (_table, _member_requested)
end
local fromMe = _rawget (_table, _member_requested)
if (fromMe) then
return fromMe
end
return DropDownMetaFunctions [_member_requested]
end
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> tooltip
local smember_tooltip = function (_object, _value)
return _object:SetTooltip (_value)
end
--> show
local smember_show = function (_object, _value)
if (_value) then
return _object:Show()
else
return _object:Hide()
end
end
--> hide
local smember_hide = function (_object, _value)
if (not _value) then
return _object:Show()
else
return _object:Hide()
end
end
--> frame width
local smember_width = function (_object, _value)
return _object.dropdown:SetWidth (_value)
end
--> frame height
local smember_height = function (_object, _value)
return _object.dropdown:SetHeight (_value)
end
--> menu creation function
local smember_function = function (_object, _value)
return _object:SetFunction (_value)
end
--> menu width
local smember_menuwidth = function (_object, _value)
_object:SetMenuSize (_value, nil)
end
--> menu height
local smember_menuheight = function (_object, _value)
_object:SetMenuSize (nil, _value)
end
local set_members_function_index = {
["tooltip"] = smember_tooltip,
["show"] = smember_show,
["hide"] = smember_hide,
["width"] = smember_width,
["menuwidth"] = smember_menuwidth,
["height"] = smember_height,
["menuheight"] = smember_menuheight,
["func"] = smember_function,
}
DropDownMetaFunctions.__newindex = function (_table, _key, _value)
local func = set_members_function_index [_key]
if (func) then
return func (_table, _value)
else
return _rawset (_table, _key, _value)
end
end
------------------------------------------------------------------------------------------------------------
--> methods
function DropDownMetaFunctions:IsShown()
return self.dropdown:IsShown()
end
function DropDownMetaFunctions:Show()
return self.dropdown:Show()
end
function DropDownMetaFunctions:Hide()
return self.dropdown:Hide()
end
--> menu width and height
function DropDownMetaFunctions:SetMenuSize (w, h)
if (w) then
return _rawset (self, "realsizeW", w)
end
if (h) then
return _rawset (self, "realsizeH", h)
end
end
function DropDownMetaFunctions:GetMenuSize()
return _rawget (self, "realsizeW"), _rawget (self, "realsizeH")
end
--> function
function DropDownMetaFunctions:SetFunction (func)
return _rawset (self, "func", func)
end
function DropDownMetaFunctions:GetFunction()
return _rawget (self, "func")
end
--> value
function DropDownMetaFunctions:GetValue()
return _rawget (self, "myvalue")
end
function DropDownMetaFunctions:SetValue (value)
return _rawset (self, "myvalue", value)
end
--> setpoint
function DropDownMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
v1, v2, v3, v4, v5 = gump:CheckPoints (v1, v2, v3, v4, v5, self)
if (not v1) then
print ("Invalid parameter for SetPoint")
return
end
return self.widget:SetPoint (v1, v2, v3, v4, v5)
end
--> sizes
function DropDownMetaFunctions:SetSize (w, h)
if (w) then
self.dropdown:SetWidth (w)
end
if (h) then
return self.dropdown:SetHeight (h)
end
end
--> tooltip
function DropDownMetaFunctions:SetTooltip (tooltip)
if (tooltip) then
return _rawset (self, "have_tooltip", tooltip)
else
return _rawset (self, "have_tooltip", nil)
end
end
function DropDownMetaFunctions:GetTooltip()
return _rawget (self, "have_tooltip")
end
--> frame levels
function DropDownMetaFunctions:GetFrameLevel()
return self.dropdown:GetFrameLevel()
end
function DropDownMetaFunctions:SetFrameLevel (level, frame)
if (not frame) then
return self.dropdown:SetFrameLevel (level)
else
local framelevel = frame:GetFrameLevel (frame) + level
return self.dropdown:SetFrameLevel (framelevel)
end
end
--> frame stratas
function DropDownMetaFunctions:GetFrameStrata()
return self.dropdown:GetFrameStrata()
end
function DropDownMetaFunctions:SetFrameStrata (strata)
if (_type (strata) == "table") then
self.dropdown:SetFrameStrata (strata:GetFrameStrata())
else
self.dropdown:SetFrameStrata (strata)
end
end
--> enabled
function DropDownMetaFunctions:IsEnabled()
return self.dropdown:IsEnabled()
end
function DropDownMetaFunctions:Enable()
return self.dropdown:Enable()
end
function DropDownMetaFunctions:Disable()
return self.dropdown:Disable()
end
--> fixed value
function DropDownMetaFunctions:SetFixedParameter (value)
_rawset (self, "FixedValue", value)
end
--> hooks
function DropDownMetaFunctions:SetHook (hookType, func)
if (func) then
_rawset (self, hookType.."Hook", func)
else
_rawset (self, hookType.."Hook", nil)
end
end
------------------------------------------------------------------------------------------------------------
--> scripts
local last_opened = false
local function isOptionVisible (thisOption)
if (_type (thisOption.shown) == "boolean" or _type (thisOption.shown) == "function") then
if (not thisOption.shown) then
return false
elseif (not thisOption.shown()) then
return false
end
end
return true
end
function DropDownMetaFunctions:Refresh()
local menu = self.func()
if (#menu == 0) then
self:NoOption (true)
self.no_options = true
return false
elseif (self.no_options) then
self.no_options = false
self:NoOption (false)
self:NoOptionSelected()
return true
end
return true
end
function DropDownMetaFunctions:NoOptionSelected()
self.label:SetText (self.empty_text or "no option selected")
self.label:SetTextColor (1, 1, 1, 0.4)
if (self.empty_icon) then
self.icon:SetTexture (self.empty_icon)
else
self.icon:SetTexture ([[Interface\COMMON\UI-ModelControlPanel]])
self.icon:SetTexCoord (0.625, 0.78125, 0.328125, 0.390625)
end
self.icon:SetVertexColor (1, 1, 1, 0.4)
self.last_select = nil
end
function DropDownMetaFunctions:NoOption (state)
if (state) then
self:Disable()
self:SetAlpha (0.5)
self.label:SetText ("no options")
self.label:SetTextColor (1, 1, 1, 0.4)
self.icon:SetTexture ([[Interface\CHARACTERFRAME\UI-Player-PlayTimeUnhealthy]])
self.icon:SetTexCoord (0, 1, 0, 1)
self.icon:SetVertexColor (1, 1, 1, 0.4)
else
self:Enable()
self:SetAlpha (1)
end
end
function DropDownMetaFunctions:Select (optionName, byOptionNumber)
if (type (optionName) == "boolean" and not optionName) then
self:NoOptionSelected()
return false
end
local menu = self.func()
if (#menu == 0) then
self:NoOption (true)
return true
else
self:NoOption (false)
end
if (byOptionNumber and type (optionName) == "number") then
if (not menu [optionName]) then --> invalid index
self:NoOptionSelected()
return false
end
self:Selected (menu [optionName])
return true
end
for _, thisMenu in ipairs (menu) do
if (thisMenu.label == optionName and isOptionVisible (thisMenu)) then
self:Selected (thisMenu)
return true
end
end
return false
end
function DropDownMetaFunctions:SetEmptyTextAndIcon (text, icon)
if (text) then
self.empty_text = text
end
if (icon) then
self.empty_icon = icon
end
self:Selected (self.last_select)
end
function DropDownMetaFunctions:Selected (_table)
if (not _table) then
--> there is any options?
if (not self:Refresh()) then
self.last_select = nil
return
end
--> exists options but none selected
self:NoOptionSelected()
return
end
self.last_select = _table
self:NoOption (false)
self.label:SetText (_table.label)
self.icon:SetTexture (_table.icon)
if (_table.icon) then
self.label:SetPoint ("left", self.icon, "right", 2, 0)
if (_table.texcoord) then
self.icon:SetTexCoord (unpack (_table.texcoord))
else
self.icon:SetTexCoord (0, 1, 0, 1)
end
if (_table.iconcolor) then
self.icon:SetVertexColor (unpack (_table.iconcolor))
else
self.icon:SetVertexColor (1, 1, 1, 1)
end
else
self.label:SetPoint ("left", self.label:GetParent(), "left", 4, 0)
end
self.statusbar:SetTexture (_table.statusbar)
if (_table.color) then
local _value1, _value2, _value3, _value4 = gump:ParseColors (_table.color)
self.label:SetTextColor (_value1, _value2, _value3, _value4)
else
self.label:SetTextColor (1, 1, 1, 1)
end
if (_table.font) then
self.label:SetFont (_table.font, 10)
else
self.label:SetFont ("GameFontHighlightSmall", 10)
end
self:SetValue (_table.value)
end
function DetailsDropDownOptionClick (button)
--> update name and icon on main frame
button.object:Selected (button.table)
--> close menu frame
button.object:Close()
--> exec function if any
if (button.table.onclick) then
button.table.onclick (button:GetParent():GetParent():GetParent().MyObject, button.object.FixedValue, button.table.value)
end
--> set the value of selected option in main object
button.object.myvalue = button.table.value
end
function DropDownMetaFunctions:Open()
self.dropdown.dropdownframe:Show()
self.dropdown.dropdownborder:Show()
self.dropdown.arrowTexture:SetTexture ("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Down")
self.opened = true
if (last_opened) then
last_opened:Close()
end
last_opened = self
end
function DropDownMetaFunctions:Close()
--> when menu is being close, just hide the border and the script will call back this again
if (self.dropdown.dropdownborder:IsShown()) then
self.dropdown.dropdownborder:Hide()
return
end
self.dropdown.dropdownframe:Hide()
self.dropdown.arrowTexture:SetTexture ("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Up")
local selectedTexture = _G [self:GetName() .. "_ScrollFrame_ScrollChild_SelectedTexture"]
selectedTexture:Hide()
self.opened = false
last_opened = false
end
--> close by escape key
function DetailsDropDownOptionsFrameOnHide (frame)
frame:GetParent().MyObject:Close()
end
function DetailsDropDownOptionOnEnter (frame)
if (frame.table.desc) then
_detalhes:CooltipPreset (1)
GameCooltip:AddLine (frame.table.desc)
if (frame.table.descfont) then
GameCooltip:SetOption ("TextFont", frame.table.descfont)
end
GameCooltip:ShowCooltip(frame:GetParent():GetParent():GetParent(), "tooltip")
frame.tooltip = true
end
frame:GetParent().mouseover:SetPoint ("left", frame)
frame:GetParent().mouseover:Show()
end
function DetailsDropDownOptionOnLeave (frame)
if (frame.table.desc) then
_detalhes.popup:ShowMe (false)
end
frame:GetParent().mouseover:Hide()
end
function DetailsDropDownOnMouseDown (button)
local object = button.MyObject
if (not object.opened) then --> click to open
local menu = object:func()
object.builtMenu = menu
local frame_witdh = object.realsizeW
if (menu [1]) then
--> build menu
local scrollFrame = _G [button:GetName() .. "_ScrollFrame"]
local scrollChild = _G [button:GetName() .. "_ScrollFrame_ScrollChild"]
local scrollBorder = _G [button:GetName() .. "_Border"]
local selectedTexture = _G [button:GetName() .. "_ScrollFrame_ScrollChild_SelectedTexture"]
local mouseOverTexture = _G [button:GetName() .. "_ScrollFrame_ScrollChild_MouseOverTexture"]
--scrollFrame:SetFrameStrata ("DIALOG")
--scrollBorder:SetFrameStrata ("DIALOG")
--scrollChild:SetFrameStrata ("DIALOG")
--print (scrollFrame:GetFrameStrata())
--print (_G ["DetailsOptionsWindow1FragsPvpSlider"]:GetFrameStrata())
local i = 1
local showing = 0
local currentText = button.text:GetText() or ""
if (object.OnMouseDownHook) then
local interrupt = object.OnMouseDownHook (button, buttontype, menu, scrollFrame, scrollChild, selectedTexture)
if (interrupt) then
return
end
end
for _, _table in ipairs (menu) do
local show = isOptionVisible (_table)
if (show) then
local _this_row = object.menus [i]
showing = showing + 1
if (not _this_row) then
local name = button:GetName() .. "Row" .. i
local parent = scrollChild
_this_row = CreateFrame ("Button", name, parent, "DetailsDropDownOptionTemplate")
local anchor_i = i-1
_this_row:SetPoint ("topleft", parent, "topleft", 5, (-anchor_i*20)-5)
_this_row:SetPoint ("topright", parent, "topright", -5, (-anchor_i*20)-5)
_this_row.object = object
object.menus [i] = _this_row
end
_this_row.icon:SetTexture (_table.icon)
if (_table.icon) then
_this_row.label:SetPoint ("left", _this_row.icon, "right", 5, 0)
if (_table.texcoord) then
_this_row.icon:SetTexCoord (unpack (_table.texcoord))
else
_this_row.icon:SetTexCoord (0, 1, 0, 1)
end
if (_table.iconcolor) then
_this_row.icon:SetVertexColor (unpack (_table.iconcolor))
else
_this_row.icon:SetVertexColor (1, 1, 1, 1)
end
else
_this_row.label:SetPoint ("left", _this_row.statusbar, "left", 2, 0)
end
if (_table.iconsize) then
_this_row.icon:SetSize (_table.iconsize[1], _table.iconsize[2])
else
_this_row.icon:SetSize (20, 20)
end
if (_table.font) then
_this_row.label:SetFont (_table.font, 10.5)
else
_this_row.label:SetFont ("GameFontHighlightSmall", 10.5)
end
_this_row.statusbar:SetTexture (_table.statusbar)
_this_row.label:SetText (_table.label)
if (currentText and currentText == _table.label) then
if (_table.icon) then
selectedTexture:SetPoint ("left", _this_row.icon, "right", -5, -2)
else
selectedTexture:SetPoint ("left", _this_row.statusbar, "left", 0, 0)
end
selectedTexture:Show()
selectedTexture:SetVertexColor (1, 1, 1, .3);
currentText = nil
end
if (_table.color) then
local _value1, _value2, _value3, _value4 = gump:ParseColors (_table.color)
_this_row.label:SetTextColor (_value1, _value2, _value3, _value4)
else
_this_row.label:SetTextColor (1, 1, 1, 1)
end
_this_row.table = _table
local labelwitdh = _this_row.label:GetStringWidth()
if (labelwitdh+40 > frame_witdh) then
frame_witdh = labelwitdh+40
end
_this_row:Show()
i = i + 1
end
end
if (currentText) then
selectedTexture:Hide()
else
selectedTexture:SetWidth (frame_witdh-20)
end
for i = showing+1, #object.menus do
object.menus [i]:Hide()
end
local size = object.realsizeH
if (showing*20 > size) then
--show scrollbar and setup scroll
object:ShowScroll()
scrollFrame:EnableMouseWheel (true)
object.scroll:Altura (size-35)
object.scroll:SetMinMaxValues (0, (showing*20) - size + 20)
--width
scrollBorder:SetWidth (frame_witdh+20)
scrollFrame:SetWidth (frame_witdh+20)
scrollChild:SetWidth (frame_witdh+20)
--height
scrollBorder:SetHeight (size+20)
scrollFrame:SetHeight (size)
scrollChild:SetHeight ((showing*20)+20)
--mouse over texture
mouseOverTexture:SetWidth (frame_witdh-7)
for index, row in ipairs (object.menus) do
row:SetPoint ("topright", scrollChild, "topright", -22, ((-index-1)*20)-5)
end
else
--hide scrollbar and disable wheel
object:HideScroll()
scrollFrame:EnableMouseWheel (false)
--width
scrollBorder:SetWidth (frame_witdh)
scrollFrame:SetWidth (frame_witdh)
scrollChild:SetWidth (frame_witdh)
--height
scrollBorder:SetHeight ((showing*20) + 25)
scrollFrame:SetHeight ((showing*20) + 25)
--mouse over texture
mouseOverTexture:SetWidth (frame_witdh-10)
for index, row in ipairs (object.menus) do
row:SetPoint ("topright", scrollChild, "topright", -5, ((-index-1)*20)-5)
end
end
object.scroll:SetValue (0)
object:Open()
else
--> clear menu
end
else --> click to close
object:Close()
end
end
function DetailsDropDownOnEnter (self)
if (self.MyObject.OnEnterHook) then
local interrupt = self.MyObject.OnEnterHook (self)
if (interrupt) then
return
end
end
if (self.MyObject.onenter_backdrop) then
self:SetBackdropColor (unpack (self.MyObject.onenter_backdrop))
else
self:SetBackdropColor (.2, .2, .2, .2)
end
self.arrowTexture2:Show()
if (self.MyObject.have_tooltip) then
GameCooltip:Reset()
GameCooltip:SetType ("tooltip")
GameCooltip:SetColor ("main", "transparent")
GameCooltip:AddLine (self.MyObject.have_tooltip)
GameCooltip:SetOwner (self)
GameCooltip:ShowCooltip()
end
local parent = self:GetParent().MyObject
if (parent and parent.type == "panel") then
if (parent.GradientEnabled) then
parent:RunGradient()
end
end
end
function DetailsDropDownOnLeave (self)
if (self.MyObject.OnLeaveHook) then
local interrupt = self.MyObject.OnLeaveHook (self)
if (interrupt) then
return
end
end
if (self.MyObject.onleave_backdrop) then
self:SetBackdropColor (unpack (self.MyObject.onleave_backdrop))
else
self:SetBackdropColor (1, 1, 1, .5)
end
self.arrowTexture2:Hide()
if (self.MyObject.have_tooltip) then
_detalhes.popup:ShowMe (false)
end
local parent = self:GetParent().MyObject
if (parent and parent.type == "panel") then
if (parent.GradientEnabled) then
parent:RunGradient (false)
end
end
end
function DetailsDropDownOnSizeChanged (self, w, h)
self.MyObject.label:SetSize (self:GetWidth()-40, 10)
end
function DetailsDropDownOnShow (self)
if (self.MyObject and self.MyObject.OnShowHook) then
local interrupt = self.MyObject.OnShowHook (self)
if (interrupt) then
return
end
end
end
function DetailsDropDownOnHide (self)
if (self.MyObject and self.MyObject.OnHideHook) then
local interrupt = self.MyObject.OnHideHook (self)
if (interrupt) then
return
end
end
self.MyObject:Close()
end
------------------------------------------------------------------------------------------------------------
--> object constructor
function gump:NewDropDown (parent, container, name, member, w, h, func, default)
if (not name) then
return nil
elseif (not parent) then
return nil
end
if (not container) then
container = parent
end
if (name:find ("$parent")) then
name = name:gsub ("$parent", parent:GetName())
end
local DropDownObject = {type = "dropdown", dframework = true}
if (member) then
parent [member] = DropDownObject
end
if (parent.dframework) then
parent = parent.widget
end
if (container.dframework) then
container = container.widget
end
default = default or 1
--> default members:
--> hooks
DropDownObject.OnEnterHook = nil
DropDownObject.OnLeaveHook = nil
DropDownObject.OnHideHook = nil
DropDownObject.OnShowHook = nil
DropDownObject.OnMouseDownHook = nil
--> misc
DropDownObject.container = container
DropDownObject.have_tooltip = nil
DropDownObject.dropdown = CreateFrame ("Button", name, parent, "DetailsDropDownTemplate")
DropDownObject.widget = DropDownObject.dropdown
DropDownObject.__it = {nil, nil}
--_G [name] = DropDownObject
if (not APIDropDownFunctions) then
APIDropDownFunctions = true
local idx = getmetatable (DropDownObject.dropdown).__index
for funcName, funcAddress in pairs (idx) do
if (not DropDownMetaFunctions [funcName]) then
DropDownMetaFunctions [funcName] = function (object, ...)
local x = loadstring ( "return _G."..object.dropdown:GetName()..":"..funcName.."(...)")
return x (...)
end
end
end
end
DropDownObject.dropdown.MyObject = DropDownObject
DropDownObject.dropdown:SetWidth (w)
DropDownObject.dropdown:SetHeight (h)
DropDownObject.func = func
DropDownObject.realsizeW = 150
DropDownObject.realsizeH = 150
DropDownObject.FixedValue = nil
DropDownObject.opened = false
DropDownObject.menus = {}
DropDownObject.myvalue = nil
DropDownObject.label = _G [name .. "_Text"]
DropDownObject.icon = _G [name .. "_IconTexture"]
DropDownObject.statusbar = _G [name .. "_StatusBarTexture"]
DropDownObject.select = _G [name .. "_SelectedTexture"]
local scroll = _G [DropDownObject.dropdown:GetName() .. "_ScrollFrame"]
DropDownObject.scroll = gump:NewScrollBar (scroll, _G [DropDownObject.dropdown:GetName() .. "_ScrollFrame".."_ScrollChild"], -20, -18)
function DropDownObject:HideScroll()
scroll.baixo:Hide()
scroll.cima:Hide()
scroll.slider:Hide()
end
function DropDownObject:ShowScroll()
scroll.baixo:Show()
scroll.cima:Show()
scroll.slider:Show()
end
--button_down_scripts (DropDownObject, scroll.slider, scroll.baixo)
DropDownObject:HideScroll()
DropDownObject.label:SetSize (DropDownObject.dropdown:GetWidth()-40, 10)
--> setup class
_setmetatable (DropDownObject, DropDownMetaFunctions)
--> initialize first menu selected
if (type (default) == "string") then
DropDownObject:Select (default)
elseif (type (default) == "number") then
if (not DropDownObject:Select (default)) then
DropDownObject:Select (default, true)
end
end
return DropDownObject
end