Files
coa-details/framework/label.lua
T
tercio 2d1cf1b220 - Full rework on how deaths are handled, now the last events before death should be more precise.
- Added damage taken from environment, like falling, lava, drowning, etc.
- Added Fire and Brimstone spell customizations for warlocks.
- Bookmark now are shared between all characters.
- Fixed few inconsistencies with trash recognition.
- Fixed Cloud Capture where sometimes it wasn't sharing.
- Fixed report where it wasn't sharing for guild and raid when the player name box were empty.
- Report box now also saves the position and last report channel.
- You Are Not Prepared plugin now have tooltips for spells and auto open after a boss encounter.
- Advanced Death Logs plugin got full rewrite (and still are in development).

- New API: _detalhes:GetFramework() return the framework object.
- New API: combat:GetDifficult() return the raid difficult on the combat object.
- New API: combat:GetBossInfo() return the boss info object.
- New API: combat:GetDeaths() return the table used to store deaths.
- New API: _detalhes:CreatePluginOptionsFrame (name, title, template), create a preset frame for options.
- New API Alias: framework:CreateLabel (parent, text, size, color, font, member, name)
2014-07-30 11:41:45 -03:00

285 lines
7.9 KiB
Lua

--> details main objects
local _detalhes = _G._detalhes
local gump = _detalhes.gump
local _
local _rawset = rawset --> lua local
local _rawget = rawget --> lua local
local _setmetatable = setmetatable --> lua local
local _unpack = unpack --> lua local
local _type = type --> lua local
local _math_floor = math.floor --> lua local
local loadstring = loadstring --> lua local
local cleanfunction = function() end
local APILabelFunctions = false
local LabelMetaFunctions = {}
------------------------------------------------------------------------------------------------------------
--> metatables
LabelMetaFunctions.__call = function (_table, value)
return self.label:SetText (value)
end
------------------------------------------------------------------------------------------------------------
--> members
--> shown
local gmember_shown = function (_object)
return _object:IsShown()
end
--> frame width
local gmember_width = function (_object)
return _object.label:GetStringWidth()
end
--> frame height
local gmember_height = function (_object)
return _object.label:GetStringHeight()
end
--> text
local gmember_text = function (_object)
return _object.label:GetText()
end
--> text color
local gmember_textcolor = function (_object)
return _object.label:GetTextColor()
end
--> text font
local gmember_textfont = function (_object)
local fontface = _object.label:GetFont()
return fontface
end
--> text size
local gmember_textsize = function (_object)
local _, fontsize = _object.label:GetFont()
return fontsize
end
local get_members_function_index = {
["shown"] = gmember_shown,
["width"] = gmember_width,
["height"] = gmember_height,
["text"] = gmember_text,
["fontcolor"] = gmember_textcolor,
["fontface"] = gmember_textfont,
["fontsize"] = gmember_textsize,
["textcolor"] = gmember_textcolor, --alias
["textfont"] = gmember_textfont, --alias
["textsize"] = gmember_textsize --alias
}
LabelMetaFunctions.__index = function (_table, _member_requested)
local func = get_members_function_index [_member_requested]
if (func) then
return func (_table, _member_requested)
end
local fromMe = _rawget (_table, _member_requested)
if (fromMe) then
return fromMe
end
return LabelMetaFunctions [_member_requested]
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> show
local smember_show = function (_object, _value)
if (_value) then
return _object:Show()
else
return _object:Hide()
end
end
--> hide
local smember_hide = function (_object, _value)
if (not _value) then
return _object:Show()
else
return _object:Hide()
end
end
--> text
local smember_text = function (_object, _value)
return _object.label:SetText (_value)
end
--> text color
local smember_textcolor = function (_object, _value)
local _value1, _value2, _value3, _value4 = gump:ParseColors (_value)
return _object.label:SetTextColor (_value1, _value2, _value3, _value4)
end
--> text font
local smember_textfont = function (_object, _value)
return _detalhes:SetFontFace (_object.label, _value)
end
--> text size
local smember_textsize = function (_object, _value)
return _detalhes:SetFontSize (_object.label, _value)
end
--> text align
local smember_textalign = function (_object, _value)
if (_value == "<") then
_value = "left"
elseif (_value == ">") then
_value = "right"
elseif (_value == "|") then
_value = "center"
end
return _object.label:SetJustifyH (_value)
end
--> text valign
local smember_textvalign = function (_object, _value)
if (_value == "^") then
_value = "top"
elseif (_value == "_") then
_value = "bottom"
elseif (_value == "|") then
_value = "middle"
end
return _object.label:SetJustifyV (_value)
end
--> field size width
local smember_width = function (_object, _value)
return _object.label:SetWidth (_value)
end
--> field size height
local smember_height = function (_object, _value)
return _object.label:SetHeight (_value)
end
--> outline (shadow)
local smember_outline = function (_object, _value)
_detalhes:SetFontOutline (_object.label, _value)
end
local set_members_function_index = {
["show"] = smember_show,
["hide"] = smember_hide,
["align"] = smember_textalign,
["valign"] = smember_textvalign,
["text"] = smember_text,
["width"] = smember_width,
["height"] = smember_height,
["fontcolor"] = smember_textcolor,
["color"] = smember_textcolor,--alias
["fontface"] = smember_textfont,
["fontsize"] = smember_textsize,
["textcolor"] = smember_textcolor,--alias
["textfont"] = smember_textfont,--alias
["textsize"] = smember_textsize,--alias
["shadow"] = smember_outline,
["outline"] = smember_outline,--alias
}
LabelMetaFunctions.__newindex = function (_table, _key, _value)
local func = set_members_function_index [_key]
if (func) then
return func (_table, _value)
else
return _rawset (_table, _key, _value)
end
end
------------------------------------------------------------------------------------------------------------
--> methods
--> show & hide
function LabelMetaFunctions:IsShown()
return self.label:IsShown()
end
function LabelMetaFunctions:Show()
return self.label:Show()
end
function LabelMetaFunctions:Hide()
return self.label:Hide()
end
-- setpoint
function LabelMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
v1, v2, v3, v4, v5 = gump:CheckPoints (v1, v2, v3, v4, v5, self)
if (not v1) then
print ("Invalid parameter for SetPoint")
return
end
return self.widget:SetPoint (v1, v2, v3, v4, v5)
end
------------------------------------------------------------------------------------------------------------
--> object constructor
function gump:CreateLabel (parent, text, size, color, font, member, name)
return gump:NewLabel (parent, nil, name, member, text, font, size, color)
end
function gump:NewLabel (parent, container, name, member, text, font, size, color)
if (not parent) then
return nil
end
if (not container) then
container = parent
end
if (not name) then
name = "DetailsLabelNumber" .. gump.LabelNameCounter
gump.LabelNameCounter = gump.LabelNameCounter + 1
end
if (name:find ("$parent")) then
local pname = parent:GetName()
assert (pname, "label used $parent but parent has no name.")
name = name:gsub ("$parent", parent:GetName())
end
local LabelObject = {type = "label", dframework = true}
if (member) then
parent [member] = LabelObject
--container [member] = LabelObject.label
end
if (parent.dframework) then
parent = parent.widget
end
if (container.dframework) then
container = container.widget
end
font = font or "GameFontHighlightSmall"
LabelObject.label = parent:CreateFontString (name, "OVERLAY", font)
LabelObject.widget = LabelObject.label
LabelObject.label.MyObject = LabelObject
if (not APILabelFunctions) then
APILabelFunctions = true
local idx = getmetatable (LabelObject.label).__index
for funcName, funcAddress in pairs (idx) do
if (not LabelMetaFunctions [funcName]) then
LabelMetaFunctions [funcName] = function (object, ...)
local x = loadstring ( "return _G."..object.label:GetName()..":"..funcName.."(...)")
return x (...)
end
end
end
end
LabelObject.label:SetText (text)
if (size) then
_detalhes:SetFontSize (LabelObject.label, size)
end
if (color) then
local r, g, b, a = gump:ParseColors (color)
LabelObject.label:SetTextColor (r, g, b, a)
end
LabelObject.label:SetJustifyH ("LEFT")
setmetatable (LabelObject, LabelMetaFunctions)
return LabelObject
end