b74b58ada6
- Rewrite on Raid Plugins Support, now can open more then 1 plugins at once on diferent windows. - Functions inside custom right text now receives the actor object as first parameter. - Added a large text editor for make changes on custom texts. - Added cosmetic menus for report and erase segments button. - Added new option for add borders on the bars. - Added Death Barrier as a absorb spell. - Speed improvaments on bar animations. - Fixed a bug on overheal tooltip where was showing the Hps instead of overheal. - Fixed few issues when ignoring combats with 5 seconds or less. - Fixed bug when reloging inside a raid or dungeon instance was erasing pet owner database. - Fixed Data Broker text where was passing the total damage/healing instead of Dps/Hps. - Fixed a issue with _detalhes:Hex(): where wasn't correctly formating number below 16. - New Api: _detalhes:SetBarBackdropSettings (enabled, size, color, texture): set row border settings. - New Api: _detalhes:GetInstanceAttributeText(): return the text to show on the title text. - New Api: _detalhes.RaidTables:DisableRaidMode (instance): turn off the raid mode in the instance. - New Api: _detalhes:RaidPluginInstalled (plugin_name): return is the plugin is installed. - New Api: _detalhes.RaidTables:EnableRaidMode (instance, plugin_name): enable the raid mode on the instance. - New Api: _detalhes.RaidTables:GetAvailablePlugins(): return all plugins which is installed, enabled and not in use. - New Api: _detalhes.RaidTables:IsAvailable (plugin_name, instance): return if the plugin is available for use. - New Api: _detalhes.RaidTables:SetInUse (absolute_name, instance_number): declare a plugin as in use by a instance. - New Api: _detalhes.RaidTables:switch (_, plugin_name, instance): change the plugin shown on the instance.
62 lines
2.2 KiB
XML
62 lines
2.2 KiB
XML
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
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<Script file="textentry.lua"/>
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<EditBox name="DetailsEditBoxTemplate2" virtual="true">
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<Size x="232" y="20"/>
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<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
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<EdgeSize>
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<AbsValue val="10"/>
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</EdgeSize>
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<TileSize>
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<AbsValue val="16"/>
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</TileSize>
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<BackgroundInsets>
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<AbsInset left="1" right="1" top="0" bottom="1"/>
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</BackgroundInsets>
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</Backdrop>
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<Layers>
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<Layer level="OVERLAY">
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<!-- box description -->
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<FontString name="$parent_Desc" text="" parentKey="label" inherits="GameFontHighlightSmall" justifyH="LEFT" nonspacewrap="false">
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<Color r = "0.8" g = "0.8" b = "0.8" a = "1"/>
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT" x="-2" y="0" />
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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</EditBox>
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<ScrollFrame name="DetailsEditBoxMultiLineTemplate" inherits="UIPanelScrollFrameTemplate" virtual="true">
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<Size x="232" y="20"/>
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<ScrollChild>
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<EditBox name="$parentEditBox" multiLine="true" letters="255" autoFocus="false" countInvisibleLetters="true" parentKey="editbox">
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<Size x="232" y="20"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" />
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<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT" />
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<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT" />
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<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" />
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</Anchors>
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<Scripts>
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<OnTextChanged>
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<!-- ScrollingEdit_OnTextChanged (self, self:GetParent()); -->
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</OnTextChanged>
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<OnCursorChanged function="ScrollingEdit_OnCursorChanged"/>
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<OnUpdate>
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<!-- ScrollingEdit_OnUpdate (self, elapsed, self:GetParent());-->
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</OnUpdate>
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<OnEscapePressed function="EditBox_ClearFocus"/>
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</Scripts>
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<FontString inherits="GameFontHighlightSmall"/>
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</EditBox>
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</ScrollChild>
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</ScrollFrame>
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</Ui> |