Files
coa-details/plugins/Details_EncounterDetails/enUS.lua
T
tercio a56db81297 - Added four more abbreviation types.
- Abbreviations now are applied on all numbers in the bar.
- Minimum amount of instances was lowered to 3.
- Fixed issue where the instance menu wasn't respecting the amount limit of instances.
- Added options for cutomize the right text of a row.
- Added a option to be able to chance the framestrata of an window.
- Added shift, ctrl, alt interaction for rows which shows all spells, targets or pets when pressed.
- Fixed a issue where changing the alpha of a window makes it disappear on the next logon.
- Added a option for auto transparency to ignore rows.
- Added option to be able to set shadow on the attribute text.
- Fixed a issue with window snap where disabled statusbar makes a gap between the windows.
- Fixed issue where mini displayes wasn't saved and back to default values on every logon.
- Mini display 'instance segment' now have a option to show the encounter name instead the number of the segment.
- Added a new experimental library called hotcorners, this library create a menu hidden on the top left corner.
- New API: instance:GetId() return the id of the instance.
2014-04-23 21:37:34 -03:00

64 lines
2.9 KiB
Lua

local Loc = LibStub("AceLocale-3.0"):NewLocale("Details_EncounterDetails", "enUS", true)
if (not Loc) then
return
end
Loc ["STRING_PLUGIN_NAME"] = "Encounter Details"
Loc ["STRING_WINDOW_TITLE"] = "Encounter Details"
Loc ["STRING_TOTAL_DAMAGE"] = "Total Damage"
Loc ["STRING_TOTAL_HEAL"] = "Total Heal"
Loc ["STRING_SHOW_ALL_DATA"] = "Show overall data"
Loc ["STRING_SHOW_PHASE_DATA"] = "Show details for this phase"
Loc ["STRING_NOT IMPLEMENTED"] = "Not implemented yet"
Loc ["STRING_DIED"] = "died"
Loc ["STRING_MELEE_DAMAGE"] = "melee damage"
Loc ["STRING_DAMAGE_TAKEN_REPORT"] = "Damage taken by ability"
Loc ["STRING_ABILITY_DAMAGE"] = "Ability damage"
Loc ["STRING_DAMAGE_TAKEN"] = "Damage Taken"
Loc ["STRING_TOOK_DAMAGE_FROM"] = "Took damage from"
Loc ["STRING_INTERRUPT_BY"] = "interrupted by"
Loc ["STRING_DISPELLED_BY"] = "dispelled by"
Loc ["STRING_DEAD_LOG"] = "last seconds of"
Loc ["STRING_CURRENT"] = "Current"
Loc ["STRING_TRY"] = "Fight"
Loc ["STRING_DAMAGE_AT"] = "Damage Taken"
Loc ["STRING_INFLICTED_BY"] = "Damage inflicted by"
Loc ["STRING_INFLICTED"] = "Damage inflicted"
Loc ["STRING_ADDS"] = "Adds"
Loc ["STRING_INTERRUPTS"] = "Interrupts"
Loc ["STRING_DISPELLS"] = "Dispells"
Loc ["STRING_DEATH_LOG"] = "Death Log"
Loc ["STRING_FIGHT_SUMMARY"] = "fight details"
Loc ["STRING_FIGHT_GRAPHIC"] = "performance charts"
Loc ["STRING_TOOLTIP"] = "Show Encounter Details Window"
Loc ["STRING_LAST_COOLDOWN"] = "last cooldown used"
Loc ["STRING_NOLAST_COOLDOWN"] = "no cooldown used"
Loc ["STRING_BOSS_NOT_REGISTRED"] = "This encounter isn't registred on Details!\nMake sure this raid is enabled over addon control panel on the character selection screen."
Loc ["STRING_HOLDSHIFT"] = "SHIFT For Spell Description"
Loc ["STRING_ADDS_HELP"] = "Mouse over |cFF00FF00Arrow Up|r\nfor dmg received, |cFFFF0000Arrow\n|cFFFF0000Down|r for dmg dealt. |cFFFFFF00Click\n|cFFFFFF00Arrow|r: Report the data\nshown on tooltip."
Loc ["STRING_INTERRIPT_HELP"] = " |cFFFFFF00Click|r on a bar:\nopen report window.\nIn the right we have the\namount interrupted against\nthe total times casted."
Loc ["STRING_DISPELL_HELP"] = " \n|cFFFFFF00Click|r on a bar:\nopen report window."
Loc ["STRING_DEATHS_HELP"] = " \n|cFFFFFF00Click|r on a bar:\nopen report window."
--> mechanic types
Loc ["STRING_HEAL"] = "heal"
Loc ["STRING_LOWDPS"] = "lowdps"
Loc ["STRING_LOWHEAL"] = "lowheal"
Loc ["STRING_VOIDZONE"] = "voidzone"
Loc ["STRING_DISPELL"] = "dispell"
Loc ["STRING_INTERRUPT"] = "interrupt"
Loc ["STRING_POSITIONING"] = "positioning"
Loc ["STRING_RUNAWAY"] = "runaway"
Loc ["STRING_TANKSWITCH"] = "tankswitch"
Loc ["STRING_MECHANIC"] = "mechanic"
Loc ["STRING_CROWDCONTROL"] = "cc"
Loc ["STRING_TANKCOOLDOWN"] = "tankcooldown"
Loc ["STRING_KILLADD"] = "killadd"
Loc ["STRING_SPREADOUT"] = "spreadout"
Loc ["STRING_STOPCAST"] = "stopcast"
Loc ["STRING_FACING"] = "facing"
Loc ["STRING_STACK"] = "stack"