836 lines
26 KiB
Lua
836 lines
26 KiB
Lua
local AceLocale = LibStub ("AceLocale-3.0")
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local Loc = AceLocale:GetLocale ("Details")
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local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
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---------------------------------------------------------------------------------------------
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--varios debuffs tao doido com monk
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--ignorar bloodlust, shield d priest
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--reler os tanks ao sair de um grupo
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local _GetTime = GetTime --> wow api local
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local _UFC = UnitAffectingCombat --> wow api local
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local _IsInRaid = IsInRaid --> wow api local
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local _IsInGroup = IsInGroup --> wow api local
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local _UnitName = UnitName --> wow api local
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local _UnitGroupRolesAssigned = UnitGroupRolesAssigned --> wow api local
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local _UnitHealth = UnitHealth --> wow api local
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local _UnitHealthMax = UnitHealthMax --> wow api local
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local _UnitIsPlayer = UnitIsPlayer --> wow api local
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local _UnitClass = UnitClass --> wow api local
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local _UnitDebuff = UnitDebuff --> wow api local
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local UnitGetIncomingHeals = UnitGetIncomingHeals
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local _unpack = unpack
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local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
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---------------------------------------------------------------------------------------------
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local _cstr = string.format --> lua library local
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local _table_insert = table.insert --> lua library local
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local _table_remove = table.remove --> lua library local
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local _ipairs = ipairs --> lua library local
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local _pairs = pairs --> lua library local
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local _math_floor = math.floor --> lua library local
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local _math_abs = math.abs --> lua library local
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local _math_min = math.min --> lua library local
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local _table_sort = table.sort
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---------------------------------------------------------------------------------------------
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--> Create plugin Object
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local Vanguard = _detalhes:NewPluginObject ("Details_Vanguard")
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--> Main Frame
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local VanguardFrame = Vanguard.Frame
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Vanguard:SetPluginDescription ("Show debuffs on each tanks in the raid, also shows incoming heal and damage and the last hits you took.")
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local function CreatePluginFrames (data)
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--> localize details functions
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Vanguard.GetSpec = Vanguard.GetSpec
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Vanguard.class_specs_coords = Vanguard.class_specs_coords
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local framework = Vanguard:GetFramework()
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--> OnDetailsEvent Parser
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function Vanguard:OnDetailsEvent (event, ...)
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if (event == "HIDE") then --> plugin hidded, disabled
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VanguardFrame:UnregisterEvent ("ROLE_CHANGED_INFORM")
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VanguardFrame:UnregisterEvent ("GROUP_ROSTER_UPDATE")
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VanguardFrame:UnregisterEvent ("PLAYER_TARGET_CHANGED")
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Vanguard:CombatEnd()
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elseif (event == "SHOW") then --> plugin shown, enabled
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if (not Vanguard.db.first_run) then
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Vanguard.db.first_run = true
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local welcome = CreateFrame ("frame", nil, UIParent)
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welcome:SetFrameStrata ("TOOLTIP")
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welcome:SetPoint ("center", UIParent, "center")
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welcome:SetSize (400, 175)
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welcome:SetBackdrop ({edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", edgeSize = 8,
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bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 130, insets = {left = 1, right = 1, top = 5, bottom = 5}})
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local str = _detalhes.gump:CreateLabel (welcome, "Welcome to Vanguard!\n\n\n- The green-left bar represents the incoming healing plus absorbs on the tank.\n\n- The red-right tries to calculate the incoming damage taking the total damage suffered by the tank on the last 5 seconds.", nil, nil, "GameFontNormal")
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str:SetPoint (15, -15)
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str:SetWidth (375)
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local close_button = _detalhes.gump:CreateButton (welcome, function() welcome:Hide() end, 86, 16, "Close")
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close_button:InstallCustomTexture()
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close_button:SetPoint ("center", welcome, "center")
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close_button:SetPoint ("bottom", welcome, "bottom", 0, 10)
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end
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Vanguard.CurrentInstance = Vanguard:GetInstance (Vanguard.instance_id)
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VanguardFrame:RegisterEvent ("ROLE_CHANGED_INFORM")
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VanguardFrame:RegisterEvent ("GROUP_ROSTER_UPDATE")
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VanguardFrame:RegisterEvent ("PLAYER_TARGET_CHANGED")
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Vanguard:ResetBars()
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--Vanguard:ResetDebuffs() -- ??
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Vanguard:IdentifyTanks()
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Vanguard.CurrentInstance = Vanguard:GetInstance (Vanguard.instance_id)
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Vanguard.CurrentCombat = _detalhes:GetCombat ("current")
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VanguardFrame:SetFrameStrata (Vanguard.CurrentInstance.baseframe:GetFrameStrata())
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VanguardFrame:SetFrameLevel (Vanguard.CurrentInstance.baseframe:GetFrameLevel()+5)
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if (Vanguard:IsInCombat()) then
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Vanguard:CombatStart()
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end
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VanguardFrame:SetPoint ("topleft", Vanguard.CurrentInstance.baseframe, "topleft")
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VanguardFrame:SetPoint ("bottomright", Vanguard.CurrentInstance.baseframe, "bottomright")
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elseif (event == "COMBAT_PLAYER_ENTER") then --> a new combat has been started
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Vanguard.CurrentInstance = Vanguard:GetInstance (Vanguard.instance_id)
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Vanguard.CurrentCombat = select (1, ...)
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Vanguard.Running = true
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Vanguard:CombatStart()
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elseif (event == "COMBAT_PLAYER_LEAVE") then --> current combat has finished
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Vanguard.CurrentCombat = select (1, ...)
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Vanguard:CombatEnd()
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Vanguard:ResetBars()
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Vanguard:ResetBlocks()
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elseif (event == "GROUP_ONLEAVE") then
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if (Vanguard.Running) then
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Vanguard:CombatEnd()
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Vanguard:ResetBars()
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Vanguard:ResetBlocks()
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end
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Vanguard:IdentifyTanks()
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elseif (event == "DETAILS_INSTANCE_ENDRESIZE" or event == "DETAILS_INSTANCE_SIZECHANGED") then
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--Vanguard:OnResize()
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elseif (event == "PLUGIN_DISABLED") then
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elseif (event == "PLUGIN_ENABLED") then
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end
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end
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-- não vamos mais mostrar o jogador
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-- somente barra de inc heal + absorbs
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-- somente barra de vida
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-- option tank square size
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--> list with tank names
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Vanguard.TankList = {} --> tanks
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Vanguard.TankHashNames = {} --> tanks
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Vanguard.TankBlocks = {} --> tank frames
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--> search for tanks in the raid or party group
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function Vanguard:IdentifyTanks()
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table.wipe (Vanguard.TankList)
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table.wipe (Vanguard.TankHashNames)
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if (IsInRaid()) then
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for i = 1, GetNumGroupMembers(), 1 do
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local role = _UnitGroupRolesAssigned ("raid" .. i)
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if (role == "TANK") then
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local name, realm = UnitName ("raid"..i)
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if (realm) then
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name = name .. "-" .. realm
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end
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if (not Vanguard.TankHashNames [name]) then
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Vanguard.TankList [#Vanguard.TankList+1] = name
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Vanguard.TankHashNames [name] = #Vanguard.TankList
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end
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end
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end
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elseif (IsInGroup()) then
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for i = 1, GetNumGroupMembers()-1, 1 do
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local role = _UnitGroupRolesAssigned ("party"..i)
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if (role == "TANK") then
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local name, realm = UnitName ("party"..i)
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if (realm) then
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name = name .. "-" .. realm
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end
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if (not Vanguard.TankHashNames [name]) then
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Vanguard.TankList [#Vanguard.TankList+1] = name
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Vanguard.TankHashNames [name] = #Vanguard.TankList
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end
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end
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end
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local role = _UnitGroupRolesAssigned ("player")
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if (role == "TANK") then
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local name, realm = UnitName ("player")
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if (realm) then
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name = name .. "-" .. realm
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end
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if (not Vanguard.TankHashNames [name]) then
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Vanguard.TankList [#Vanguard.TankList+1] = name
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Vanguard.TankHashNames [name] = #Vanguard.TankList
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end
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end
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else
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local name, realm = UnitName ("player")
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if (realm) then
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name = name .. "-" .. realm
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end
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if (not Vanguard.TankHashNames [name]) then
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Vanguard.TankList [#Vanguard.TankList+1] = name
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Vanguard.TankHashNames [name] = #Vanguard.TankList
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end
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end
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Vanguard:RefreshTanks()
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end
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function Vanguard:ResetBars()
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if (Vanguard.db.show_inc_bars) then
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for i, tankblock in ipairs (Vanguard.TankBlocks) do
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local bar = tankblock.heal_inc
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bar:SetSplit (50)
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bar:SetLeftText (tankblock.tankname_string)
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bar:SetRightText ("")
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bar:SetRightColor (.25, 0, 0, 1)
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bar:SetLeftColor (0, .25, 0, 1)
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bar:Show()
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end
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else
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for i, tankblock in ipairs (Vanguard.TankBlocks) do
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local bar = tankblock.heal_inc
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bar:Hide()
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end
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end
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end
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function Vanguard:ResetBlocks()
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for i, tblock in ipairs (Vanguard.TankBlocks) do
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tblock.statusbar:SetValue (100)
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tblock.debuffs_using = 0
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tblock.debuffs_next_index = 1
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for i = 1, 3 do
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local dblock = tblock.debuffs_blocks [i]
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dblock.texture:SetTexture (nil)
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dblock.stack:SetText ("")
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dblock.stack_bg:Hide()
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dblock:SetCooldown (0, 0, 0, 0)
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dblock.in_use = nil
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dblock.support.spellid = nil
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end
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end
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end
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local SetTank = function (self, index)
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local name = Vanguard.TankList [index]
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self.tankname:SetText (Vanguard:GetOnlyName (name))
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self.tankname_string = name
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local bar = self.heal_inc
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bar.tankname = name
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local class, left, right, top, bottom, r, g, b = Vanguard:GetClass (name)
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local spec = Vanguard:GetSpec (name)
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if (spec) then
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self.specicon:SetTexture (Vanguard.CurrentInstance.row_info.spec_file)
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self.specicon:SetTexCoord (_unpack (Vanguard.class_specs_coords [spec]))
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else
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self.specicon:SetTexture (Vanguard.CurrentInstance.row_info.icon_file)
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self.specicon:SetTexCoord (left, right, top, bottom)
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end
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self.texture:SetVertexColor (r, g, b)
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bar.lefticon = Vanguard.CurrentInstance.row_info.icon_file
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bar.iconleft:SetTexCoord (left, right, top, bottom)
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bar:SetLeftText (Vanguard:GetOnlyName (name))
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bar:SetLeftText (name)
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local width = Vanguard.db.tank_block_size
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self:SetWidth (width)
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self:SetBackdropColor (unpack (Vanguard.db.tank_block_color))
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self.texture:SetTexture (SharedMedia:Fetch ("statusbar", Vanguard.db.tank_block_texture))
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end
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local debuff_on_enter = function (self)
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if (self.spellid) then
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GameTooltip:SetOwner (self, "ANCHOR_TOPLEFT")
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GameTooltip:SetSpellByID (self.spellid)
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GameTooltip:Show()
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end
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end
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local debuff_on_leave = function (self)
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if (self.spellid) then
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GameTooltip:Hide()
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end
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end
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local on_click = function (self, button)
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if (button == "LeftButton") then
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Vanguard.OpenOptionsPanel()
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elseif (button == "RightButton") then
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local instance = Vanguard:GetPluginInstance()
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if (instance) then
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_detalhes.switch:ShowMe (instance)
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end
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end
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end
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function Vanguard:CreateTankBlock (index)
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--frame
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local f = CreateFrame ("button", "VanguardTankBlock" .. index, VanguardFrame)
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f.SetTank = SetTank
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f:SetSize (Vanguard.db.tank_block_size or 150, 50)
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f:SetScript ("OnMouseUp", on_click)
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if (index == 1) then
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f:SetPoint ("bottomleft", VanguardFrame, "bottomleft", 5 + ((index-1) * 155), 5)
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else
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f:SetPoint ("left", Vanguard.TankBlocks [index-1], "right", 5, 0)
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end
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f:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}, edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], edgeSize = 10})
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f:SetBackdropColor (unpack (Vanguard.db.tank_block_color))
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--statusbar
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f.statusbar = CreateFrame ("statusbar", nil, f)
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f.statusbar:SetPoint ("topleft", f, "topleft", 5, -5)
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f.statusbar:SetPoint ("bottomright", f, "bottomright", -5, 5)
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f.texture = f.statusbar:CreateTexture (nil, "artwork")
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f.statusbar:SetStatusBarTexture (f.texture)
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f.statusbar:SetMinMaxValues (0, 100)
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f.statusbar:SetValue (100)
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f.texture:SetTexture (SharedMedia:Fetch ("statusbar", Vanguard.db.tank_block_texture))
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--spec icon
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f.specicon = f.statusbar:CreateTexture (nil, "overlay")
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f.specicon:SetPoint ("topleft", f, "topleft", 5, -5)
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f.specicon:SetSize (14, 14)
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--tank name
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f.tankname = f.statusbar:CreateFontString (nil, "overlay", "GameFontNormal")
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f.tankname:SetPoint ("left", f.specicon, "right", 2, 0)
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--debuff icons
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f.debufficons = {}
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--inc heals inc damage
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f.heal_inc = framework:NewSplitBar (VanguardFrame, VanguardFrame, "VanguardDamageVsHeal" .. index, "DamageVsHeal" .. index, 294, 14)
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f.heal_inc:SetPoint ("topleft", VanguardFrame, "topleft", 3, -3 + ((index - 1) * -16))
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f.heal_inc:SetPoint ("topright", VanguardFrame, "topright", -3, -3 + ((index - 1) * -16))
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f.heal_inc.fontsize = 10
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f.heal_inc.righticon = "Interface\\ICONS\\misc_arrowleft"
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f.heal_inc.iconright:SetVertexColor (1, .5, .5, 1)
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f.heal_inc:SetScript ("OnMouseUp", on_click)
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--debuffs blocks
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f.debuffs_blocks = {}
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f.debuffs_using = 0
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f.debuffs_next_index = 1
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for i = 1, 3 do
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local support_frame = CreateFrame ("frame", nil, f)
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support_frame:SetFrameLevel (f:GetFrameLevel()+1)
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support_frame:SetSize (24, 24)
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support_frame:SetScript ("OnMouseUp", on_click)
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support_frame:SetScript ("OnEnter", debuff_on_enter)
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support_frame:SetScript ("OnLeave", debuff_on_leave)
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local texture = support_frame:CreateTexture (nil, "overlay")
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texture:SetSize (24, 24)
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if (i == 1) then --> left
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support_frame:SetPoint ("left", f, "left", 5, 0)
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support_frame:SetPoint ("bottom", f, "bottom", 0, 5)
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texture:SetPoint ("left", f, "left", 5, 0)
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texture:SetPoint ("bottom", f, "bottom", 0, 5)
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elseif (i == 2) then --> center
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support_frame:SetPoint ("center", f, "center", 0, 0)
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support_frame:SetPoint ("bottom", f, "bottom", 0, 5)
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texture:SetPoint ("center", f, "center", 0, 0)
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texture:SetPoint ("bottom", f, "bottom", 0, 5)
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elseif (i == 3) then --> right
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support_frame:SetPoint ("right", f, "right", -5, 0)
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support_frame:SetPoint ("bottom", f, "bottom", 0, 5)
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texture:SetPoint ("right", f, "right", -5, 0)
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texture:SetPoint ("bottom", f, "bottom", 0, 5)
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end
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local dblock = CreateFrame ("cooldown", "VanguardTankBlock" .. index.. "Cooldown" .. i, support_frame, "CooldownFrameTemplate")
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dblock:SetPoint ("topleft", texture, "topleft")
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dblock:SetPoint ("bottomright", texture, "bottomright")
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dblock:SetScript ("OnMouseUp", on_click)
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dblock.texture = texture
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local stack = dblock:CreateFontString (nil, "overlay", "GameFontNormal")
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stack:SetPoint ("bottomright", dblock, "bottomright", 8, 0)
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local stack_bg = dblock:CreateTexture (nil, "artwork")
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stack_bg:SetTexture (0, 0, 0)
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stack_bg:SetPoint ("bottomright", dblock, "bottomright", 8, 0)
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stack_bg:SetSize (12, 12)
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dblock.stack = stack
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dblock.stack_bg = stack_bg
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dblock.support = support_frame
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f.debuffs_blocks [i] = dblock
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end
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Vanguard.TankBlocks [index] = f
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Vanguard:ResetBars()
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return f
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end
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function Vanguard:RefreshTanks()
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Vanguard:ResetBlocks()
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for i = 1, #Vanguard.TankList do
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local block = Vanguard.TankBlocks [i]
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if (not block) then
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block = Vanguard:CreateTankBlock (i)
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end
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block:SetTank (i)
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end
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if (Vanguard.Running) then
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Vanguard:CombatEnd()
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Vanguard:CombatStart()
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end
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end
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function Vanguard:TrackIncoming()
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for tank_name, block_index in pairs (Vanguard.TankHashNames) do
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local shields = UnitGetTotalAbsorbs (tank_name) or 0
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local heals = UnitGetIncomingHeals (tank_name) or 0
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local events_table = Vanguard.CurrentCombat.player_last_events [tank_name]
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local taken = 0
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if (events_table) then
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for _, event in ipairs (events_table) do
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if (event [1] and event [4]+5 > time()) then --> damage
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taken = taken + event [3]
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end
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end
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taken = taken / 3.5
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end
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local tframe = Vanguard.TankBlocks [block_index]
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tframe.heal_inc:SetLeftText (Vanguard:ToK (shields + heals) .. " (|cFFFFFF55A: " .. Vanguard:ToK (shields) .. "|r)")
|
|
tframe.heal_inc:SetRightText (Vanguard:ToK ( _math_floor (taken)))
|
|
|
|
heals = heals + shields
|
|
|
|
if (taken > 0 and heals > 0) then
|
|
if (taken > heals) then
|
|
local p = heals / taken * 100
|
|
p = _math_abs (p - 100)
|
|
|
|
p = p / 2
|
|
p = p + 50
|
|
p = _math_abs (p - 100)
|
|
tframe.heal_inc:SetSplit (p)
|
|
else
|
|
local p = taken / heals * 100
|
|
p = _math_abs (p - 100)
|
|
p = p / 2
|
|
p = p + 50
|
|
|
|
tframe.heal_inc:SetSplit (p)
|
|
end
|
|
elseif (taken > 0) then
|
|
tframe.heal_inc:SetSplit (6)
|
|
elseif (heals > 0) then
|
|
tframe.heal_inc:SetSplit (94)
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
function Vanguard:CombatStart()
|
|
|
|
Vanguard.Running = true
|
|
VanguardFrame:RegisterEvent ("UNIT_HEALTH")
|
|
--Vanguard:TrackDebuffsAlreadyApplied()
|
|
VanguardFrame:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
|
|
|
|
if (Vanguard.track_incoming) then
|
|
Vanguard:CancelTimer (Vanguard.track_incoming)
|
|
end
|
|
Vanguard.track_incoming = Vanguard:ScheduleRepeatingTimer ("TrackIncoming", 0.1)
|
|
|
|
end
|
|
|
|
function Vanguard:CombatEnd()
|
|
|
|
Vanguard.Running = false
|
|
VanguardFrame:UnregisterEvent ("UNIT_HEALTH")
|
|
VanguardFrame:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
|
|
|
|
if (Vanguard.track_incoming) then
|
|
Vanguard:CancelTimer (Vanguard.track_incoming)
|
|
end
|
|
|
|
end
|
|
|
|
function Vanguard:DebuffRefreshed (who_name, spellid)
|
|
local tank_index = Vanguard.TankHashNames [who_name]
|
|
--print ("On Refres tank index:", tank_index)
|
|
if (tank_index) then
|
|
local tframe = Vanguard.TankBlocks [tank_index]
|
|
--print ("Tank index OKE, tframe:", tframe)
|
|
for i = 1, 3 do
|
|
local dblock = tframe.debuffs_blocks [i]
|
|
if (dblock.support.spellid == spellid) then
|
|
--print ("REFRESH OKEY!")
|
|
|
|
local debuff_name = GetSpellInfo (spellid)
|
|
local _, _, icon, count, _, duration, expirationTime = _UnitDebuff (who_name, debuff_name)
|
|
|
|
dblock.texture:SetTexture (icon)
|
|
if (count and count > 0) then
|
|
dblock.stack:SetText (count)
|
|
dblock.stack_bg:Show()
|
|
else
|
|
dblock.stack:SetText ("")
|
|
dblock.stack_bg:Hide()
|
|
end
|
|
|
|
dblock:SetCooldown (GetTime(), expirationTime-GetTime(), 0, 0)
|
|
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Vanguard:DebuffRemoved (who_name, spellid)
|
|
local tank_index = Vanguard.TankHashNames [who_name]
|
|
if (tank_index) then
|
|
local tframe = Vanguard.TankBlocks [tank_index]
|
|
for i = 1, 3 do
|
|
local dblock = tframe.debuffs_blocks [i]
|
|
if (dblock.support.spellid == spellid) then
|
|
dblock.texture:SetTexture (nil)
|
|
dblock.stack:SetText ("")
|
|
dblock.stack_bg:Hide()
|
|
dblock:SetCooldown (0, 0, 0, 0)
|
|
dblock.in_use = nil
|
|
dblock.support.spellid = nil
|
|
for o = 1, 3 do
|
|
if (not tframe.debuffs_blocks [o].in_use) then
|
|
tframe.debuffs_next_index = o
|
|
break
|
|
end
|
|
end
|
|
tframe.debuffs_using = tframe.debuffs_using - 1
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Vanguard:DebuffApplied (who_name, spellid)
|
|
local tank_index = Vanguard.TankHashNames [who_name]
|
|
|
|
if (tank_index) then
|
|
local tframe = Vanguard.TankBlocks [tank_index]
|
|
if (tframe.debuffs_using < 3) then
|
|
local next_index = tframe.debuffs_next_index
|
|
if (next_index) then
|
|
local dblock = tframe.debuffs_blocks [next_index]
|
|
|
|
local debuff_name = GetSpellInfo (spellid)
|
|
local _, _, icon, count, _, duration, expirationTime = _UnitDebuff (who_name, debuff_name)
|
|
|
|
if (not icon) then
|
|
return
|
|
end
|
|
|
|
if (not duration) then
|
|
duration = 999
|
|
end
|
|
|
|
dblock.texture:SetTexture (icon)
|
|
if (count and count > 0) then
|
|
dblock.stack:SetText (count)
|
|
dblock.stack_bg:Show()
|
|
else
|
|
dblock.stack:SetText ("")
|
|
dblock.stack_bg:Hide()
|
|
end
|
|
|
|
dblock:SetCooldown (GetTime(), expirationTime-GetTime(), 0, 0)
|
|
dblock.in_use = true
|
|
dblock.support.spellid = spellid
|
|
|
|
for i = 1, 3 do
|
|
if (not tframe.debuffs_blocks [i].in_use) then
|
|
tframe.debuffs_next_index = i
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Vanguard:UpdateHealth (blockid)
|
|
local block = Vanguard.TankBlocks [blockid]
|
|
block.statusbar:SetValue (UnitHealth (block.tankname_string) / UnitHealthMax (block.tankname_string) * 100)
|
|
end
|
|
|
|
function Vanguard:HealthChanged (unitId)
|
|
local name, realm = UnitName (unitId)
|
|
if (realm) then
|
|
name = name .. "-" .. realm
|
|
end
|
|
local block = Vanguard.TankHashNames [name]
|
|
if (block) then
|
|
Vanguard:UpdateHealth (block)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
local ignored_debuffs = {
|
|
[80354] = true, --temporal displacement
|
|
[57724] = true, --sated
|
|
[6788] = true, --weakened soul
|
|
[124275] = true, --light stagger
|
|
[124274] = true, --moderate stagger
|
|
}
|
|
|
|
function Vanguard:TrackDebuffsAlreadyApplied()
|
|
for tank_name, block_index in pairs (Vanguard.TankHashNames) do
|
|
for i = 1, 41 do
|
|
local _, _, icon, count, _, duration, expirationTime, unitCaster, _, _, spellid = _UnitDebuff (tank_name, i)
|
|
if (icon and spellid and not ignored_debuffs [spellid]) then
|
|
Vanguard:DebuffApplied (tank_name, spellid)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local build_options_panel = function()
|
|
|
|
local options_frame = Vanguard:CreatePluginOptionsFrame ("VanguardOptionsWindow", "Vanguard Options", 1)
|
|
|
|
local tank_texture_set = function (_, _, value)
|
|
Vanguard.db.tank_block_texture = value;
|
|
Vanguard:RefreshTanks();
|
|
end
|
|
|
|
local texture_icon = [[Interface\TARGETINGFRAME\UI-PhasingIcon]]
|
|
local texture_icon = [[Interface\AddOns\Details\images\icons]]
|
|
local texture_icon_size = {14, 14}
|
|
local texture_texcoord = {469/512, 505/512, 249/512, 284/512}
|
|
|
|
local textures = SharedMedia:HashTable ("statusbar")
|
|
local texTable = {}
|
|
for name, texturePath in pairs (textures) do
|
|
texTable[#texTable+1] = {value = name, label = name, iconsize = texture_icon_size, statusbar = texturePath, onclick = tank_texture_set, icon = texture_icon, texcoord = texture_texcoord}
|
|
end
|
|
table.sort (texTable, function (t1, t2) return t1.label < t2.label end)
|
|
|
|
local tank_texture_menu = texTable
|
|
|
|
local menu = {
|
|
{
|
|
type = "toggle",
|
|
get = function() return Vanguard.db.show_inc_bars end,
|
|
set = function (self, fixedparam, value) Vanguard.db.show_inc_bars = value; Vanguard:ResetBars() end,
|
|
desc = "When enabled, shows the incoming heal and damage bars.",
|
|
name = "Show Incoming Bars"
|
|
},
|
|
{
|
|
type = "range",
|
|
get = function() return Vanguard.db.tank_block_size end,
|
|
set = function (self, fixedparam, value) Vanguard.db.tank_block_size = value; Vanguard:RefreshTanks() end,
|
|
min = 70,
|
|
max = 250,
|
|
step = 1,
|
|
desc = "Set the width of the blocks showing the tanks.",
|
|
name = "Tank Block Size",
|
|
},
|
|
{
|
|
type = "color",
|
|
get = function() return Vanguard.db.tank_block_color end,
|
|
set = function (self, r, g, b, a)
|
|
local current = Vanguard.db.tank_block_color;
|
|
current[1], current[2], current[3], current[4] = r, g, b, a;
|
|
Vanguard:RefreshTanks();
|
|
end,
|
|
desc = "Select the color of the tank block background.",
|
|
name = "Tank Block Background Color"
|
|
},
|
|
{
|
|
type = "select",
|
|
get = function() return Vanguard.db.tank_block_texture end,
|
|
values = function() return tank_texture_menu end,
|
|
desc = "Choose the texture used on tank blocks.",
|
|
name = "Tank Block Texture"
|
|
},
|
|
|
|
}
|
|
|
|
Vanguard:GetFramework():BuildMenu (options_frame, menu, 15, -75, 260)
|
|
|
|
end
|
|
|
|
Vanguard.OpenOptionsPanel = function()
|
|
if (not VanguardOptionsWindow) then
|
|
build_options_panel()
|
|
end
|
|
VanguardOptionsWindow:Show()
|
|
end
|
|
|
|
function Vanguard:OnEvent (_, event, arg1, token, time, who_serial, who_name, who_flags, _, alvo_serial, alvo_name, alvo_flags, _, spellid, spellname, spellschool, tipo)
|
|
|
|
if (event == "COMBAT_LOG_EVENT_UNFILTERED") then
|
|
|
|
if (token == "SPELL_AURA_APPLIED") then
|
|
if (Vanguard.TankHashNames [alvo_name] and tipo == "DEBUFF" and Vanguard.Running and not ignored_debuffs [spellid]) then
|
|
Vanguard:DebuffApplied (alvo_name, spellid)
|
|
end
|
|
|
|
elseif (token == "SPELL_AURA_REMOVED") then
|
|
if (Vanguard.TankHashNames [alvo_name] and tipo == "DEBUFF" and Vanguard.Running and not ignored_debuffs [spellid]) then
|
|
Vanguard:DebuffRemoved (alvo_name, spellid)
|
|
end
|
|
|
|
elseif (token == "SPELL_AURA_REFRESH") then
|
|
if (Vanguard.TankHashNames [alvo_name] and tipo == "DEBUFF" and Vanguard.Running and not ignored_debuffs [spellid]) then
|
|
Vanguard:DebuffRefreshed (alvo_name, spellid)
|
|
end
|
|
|
|
elseif (token == "SPELL_AURA_APPLIED_DOSE") then
|
|
if (Vanguard.TankHashNames [alvo_name] and tipo == "DEBUFF" and Vanguard.Running and not ignored_debuffs [spellid]) then
|
|
Vanguard:DebuffRefreshed (alvo_name, spellid)
|
|
end
|
|
|
|
elseif (token == "SPELL_AURA_REMOVED_DOSE") then
|
|
if (Vanguard.TankHashNames [alvo_name] and tipo == "DEBUFF" and Vanguard.Running and not ignored_debuffs [spellid]) then
|
|
Vanguard:DebuffRefreshed (alvo_name, spellid)
|
|
end
|
|
|
|
end
|
|
|
|
elseif (event == "UNIT_HEALTH") then
|
|
Vanguard:HealthChanged (arg1)
|
|
|
|
elseif (event == "ADDON_LOADED") then
|
|
|
|
local AddonName = arg1
|
|
if (AddonName == "Details_Vanguard") then
|
|
|
|
if (_G._detalhes) then
|
|
|
|
local MINIMAL_DETAILS_VERSION_REQUIRED = 1
|
|
local default_saved_table = {
|
|
show_inc_bars = true,
|
|
tank_block_size = 150,
|
|
tank_block_color = {0, 0, 0, 0.8},
|
|
tank_block_texture = "Details Serenity",
|
|
first_run = false,
|
|
}
|
|
|
|
--> Install
|
|
function Vanguard:OnDetailsEvent() end --> dummy func to stop warnings.
|
|
|
|
local install, saveddata = _G._detalhes:InstallPlugin ("TANK", "Vanguard", "Interface\\Icons\\INV_Shield_77", Vanguard, "DETAILS_PLUGIN_VANGUARD", MINIMAL_DETAILS_VERSION_REQUIRED, "Details! Team", "v2.0", default_saved_table)
|
|
if (type (install) == "table" and install.error) then
|
|
print (install.error)
|
|
end
|
|
|
|
--> create widgets
|
|
CreatePluginFrames()
|
|
|
|
--> Register needed events
|
|
_G._detalhes:RegisterEvent (Vanguard, "COMBAT_PLAYER_ENTER")
|
|
_G._detalhes:RegisterEvent (Vanguard, "COMBAT_PLAYER_LEAVE")
|
|
_G._detalhes:RegisterEvent (Vanguard, "DETAILS_INSTANCE_ENDRESIZE")
|
|
_G._detalhes:RegisterEvent (Vanguard, "DETAILS_INSTANCE_SIZECHANGED")
|
|
_G._detalhes:RegisterEvent (Vanguard, "GROUP_ONLEAVE")
|
|
|
|
VanguardFrame:RegisterEvent ("ZONE_CHANGED_NEW_AREA")
|
|
VanguardFrame:RegisterEvent ("PLAYER_ENTERING_WORLD")
|
|
end
|
|
end
|
|
|
|
elseif (event == "ROLE_CHANGED_INFORM" or event == "GROUP_ROSTER_UPDATE") then --> raid changes
|
|
if (Vanguard.CurrentInstance) then
|
|
Vanguard:IdentifyTanks()
|
|
end
|
|
|
|
elseif (event == "ZONE_CHANGED_NEW_AREA" or event == "PLAYER_ENTERING_WORLD") then --> logon or map changes
|
|
if (Vanguard.CurrentInstance) then
|
|
Vanguard:IdentifyTanks()
|
|
end
|
|
|
|
end
|
|
end
|