Files
coa-details/classes/classe_heal_habilidade.lua
T
Tercio a6f604a253 - Chart Viewer (plugin): has been revamped and now it's less complicated to use.
- Time Line (plugin): added options to change the background color and scale.
- Raid Check (plugin): its window is now 'always on top'.
- Accuracy adjustments on overheal of Divine Aegis and Illuminated Healing.
- Removed healthstone from cooldown list, added Nature's Vigil.
- Enemies display now shows damage taken instead of damage done.
- Tooltip for enemies display now also show damage and healing done by the enemy.
- Added an option under miscellaneous to show neutral and hostile creatures on damage taken display.
- Added an option to ignore nicknames and always use character names.
- Enabling the display icon on title bar now makes the title text automatically move slightly to right.
- Fixed issue with skin changing when the window has the statusbar enabled.
2015-02-12 12:56:10 -02:00

112 lines
2.9 KiB
Lua

-- heal ability file
local _detalhes = _G._detalhes
local _
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants
local alvo_da_habilidade = _detalhes.alvo_da_habilidade
local habilidade_cura = _detalhes.habilidade_cura
local container_combatentes = _detalhes.container_combatentes
local container_heal_target = _detalhes.container_type.CONTAINER_HEALTARGET_CLASS
local container_playernpc = _detalhes.container_type.CONTAINER_PLAYERNPC
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> internals
function habilidade_cura:NovaTabela (id, link)
local _newHealSpell = {
id = id,
counter = 0,
--> totals
total = 0,
totalabsorb = 0,
absorbed = 0,
overheal = 0,
--> multistrike
m_amt = 0,
m_healed = 0,
m_crit = 0,
--> normal hits
n_min = 0,
n_max = 0,
n_amt = 0,
n_curado = 0,
--> critical hits
c_min = 0,
c_max = 0,
c_amt = 0,
c_curado = 0,
--> targets containers
targets = {},
targets_overheal = {},
targets_absorbs = {}
}
return _newHealSpell
end
function habilidade_cura:Add (serial, nome, flag, amount, who_nome, absorbed, critical, overhealing, is_shield, multistrike)
amount = amount or 0
self.total = self.total + amount
self.targets [nome] = (self.targets [nome] or 0) + amount
if (multistrike) then
self.m_amt = self.m_amt + 1
self.m_healed = self.m_healed + amount
if (critical) then
self.m_crit = self.m_crit + 1
end
else
self.counter = self.counter + 1
if (absorbed and absorbed > 0) then
self.absorbed = self.absorbed + absorbed
end
if (overhealing and overhealing > 0) then
self.overheal = self.overheal + overhealing
self.targets_overheal [nome] = (self.targets_overheal [nome] or 0) + overhealing
end
if (is_shield) then
self.totalabsorb = self.totalabsorb + amount
self.targets_absorbs [nome] = (self.targets_absorbs [nome] or 0) + amount
end
if (critical) then
self.c_curado = self.c_curado+amount --> amount é o total de dano
self.c_amt = self.c_amt+1 --> amount é o total de dano
if (amount > self.c_max) then
self.c_max = amount
end
if (self.c_min > amount or self.c_min == 0) then
self.c_min = amount
end
else
self.n_curado = self.n_curado+amount
self.n_amt = self.n_amt+1
if (amount > self.n_max) then
self.n_max = amount
end
if (self.n_min > amount or self.n_min == 0) then
self.n_min = amount
end
end
end
end