Files
coa-details/functions/events.lua
T
tercio e5eff411c9 - Plugin Tiny Threat received a options panel and also a minor revamp.
- Timeline plugin got some rework and now its window can be open while in combat.
- Plugin You Are Not Prepared, got a options panel.
- Added Data Broker for: Combat Time, Player Dps and Player Hps.
- Fixed non formatted numbers where it shows its fractional part.
- Texts on options panel now auto-resizes depending on the test's lengh.
- Slash commands now are multi language, accepting both english and the localized language.

- New API: framework:BuildMenu (parent, menu, x_offset, y_offset, height), auto build menu, similar to Ace3 GUI.
2014-07-21 14:23:28 -03:00

247 lines
7.7 KiB
Lua

--File Revision: 1
--Last Modification: 27/07/2013
-- Change Log:
-- 27/07/2013: Finished alpha version.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local _
--> Event types:
_detalhes.RegistredEvents = {
--> instances
["DETAILS_INSTANCE_OPEN"] = {},
["DETAILS_INSTANCE_CLOSE"] = {},
["DETAILS_INSTANCE_SIZECHANGED"] = {},
["DETAILS_INSTANCE_STARTRESIZE"] = {},
["DETAILS_INSTANCE_ENDRESIZE"] = {},
["DETAILS_INSTANCE_STARTSTRETCH"] = {},
["DETAILS_INSTANCE_ENDSTRETCH"] = {},
["DETAILS_INSTANCE_CHANGESEGMENT"] = {},
["DETAILS_INSTANCE_CHANGEATTRIBUTE"] = {},
["DETAILS_INSTANCE_CHANGEMODE"] = {},
--> data
["DETAILS_DATA_RESET"] = {},
["DETAILS_DATA_SEGMENTREMOVED"] = {},
--> combat
["COMBAT_PLAYER_ENTER"] = {},
["COMBAT_PLAYER_LEAVE"] = {},
["COMBAT_PLAYER_TIMESTARTED"] = {},
["COMBAT_BOSS_FOUND"] = {},
--> area
["ZONE_TYPE_CHANGED"] = {},
--> roster
["GROUP_ONENTER"] = {},
["GROUP_ONLEAVE"] = {},
--> buffs
["BUFF_UPDATE"] = {},
["BUFF_UPDATE_DEBUFFPOWER"] = {}
}
local function AlreadyRegistred (_tables, _object)
for index, _this_object in ipairs (_tables) do
if (_this_object.__eventtable) then
if (_this_object [1] == _object) then
return index
end
elseif (_this_object == _object) then
return index
end
end
return false
end
local common_events = {
["DETAILS_INSTANCE_OPEN"] = true,
["DETAILS_INSTANCE_CLOSE"] = true,
["DETAILS_INSTANCE_SIZECHANGED"] = true,
["DETAILS_INSTANCE_STARTRESIZE"] = true,
["DETAILS_INSTANCE_ENDRESIZE"] = true,
["DETAILS_INSTANCE_STARTSTRETCH"] = true,
["DETAILS_INSTANCE_ENDSTRETCH"] = true,
["DETAILS_INSTANCE_CHANGESEGMENT"] = true,
["DETAILS_INSTANCE_CHANGEATTRIBUTE"] = true,
["DETAILS_INSTANCE_CHANGEMODE"] = true,
["DETAILS_DATA_RESET"] = true,
["DETAILS_DATA_SEGMENTREMOVED"] = true,
["COMBAT_PLAYER_ENTER"] = true,
["COMBAT_PLAYER_LEAVE"] = true,
["COMBAT_PLAYER_TIMESTARTED"] = true,
["COMBAT_BOSS_FOUND"] = true,
["GROUP_ONENTER"] = true,
["GROUP_ONLEAVE"] = true,
["ZONE_TYPE_CHANGED"] = true,
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> register a event
function _detalhes:RegisterEvent (object, event, func)
if (not _detalhes.RegistredEvents [event]) then
if (object.Msg) then
object:DelayMsg ("(debug) unknown event", event)
else
_detalhes:DelayMsg ("(debug) unknown event", event)
end
return
end
if (common_events [event]) then
if (not AlreadyRegistred (_detalhes.RegistredEvents [event], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents [event], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents [event], object)
end
return true
else
return false
end
else
if (event == "BUFF_UPDATE") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)
end
_detalhes.Buffs:CatchBuffs()
_detalhes.RecordPlayerSelfBuffs = true
_detalhes:UpdateParserGears()
return true
else
return false
end
elseif (event == "BUFF_UPDATE_DEBUFFPOWER") then
if (not AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)) then
if (func) then
tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], {object, func, __eventtable = true})
else
tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)
end
_detalhes.RecordPlayerAbilityWithBuffs = true
_detalhes:UpdateDamageAbilityGears()
_detalhes:UpdateParserGears()
return true
else
return false
end
end
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> Unregister a Event
function _detalhes:UnregisterEvent (object, event)
if (not _detalhes.RegistredEvents [event]) then
if (object.Msg) then
object:Msg ("(debug) unknown event", event)
else
_detalhes:Msg ("(debug) unknown event", event)
end
return
end
if (common_events [event]) then
local index = AlreadyRegistred (_detalhes.RegistredEvents [event], object)
if (index) then
table.remove (_detalhes.RegistredEvents [event], index)
return true
else
return false
end
else
if (event == "BUFF_UPDATE") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["BUFF_UPDATE"], index)
if (#_detalhes.RegistredEvents ["BUFF_UPDATE"] < 1) then
_detalhes.RecordPlayerSelfBuffs = true
_detalhes:UpdateParserGears()
end
return true
else
return false
end
elseif (event == "BUFF_UPDATE_DEBUFFPOWER") then
local index = AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)
if (index) then
table.remove (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], index)
if (#_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"] < 1) then
_detalhes.RecordPlayerAbilityWithBuffs = false
_detalhes:UpdateDamageAbilityGears()
_detalhes:UpdateParserGears()
end
return true
else
return false
end
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> internal functions
--> Send Event
function _detalhes:SendEvent (event, object, ...)
--> send event to all registred plugins
if (event == "PLUGIN_DISABLED" or event == "PLUGIN_ENABLED") then
return object:OnDetailsEvent (event, ...)
elseif (not object) then
for _, PluginObject in ipairs (_detalhes.RegistredEvents[event]) do
if (PluginObject.__eventtable) then
if (PluginObject [1].Enabled and PluginObject [1].__enabled) then
if (type (PluginObject [2]) == "function") then
PluginObject [2] (event, ...)
else
PluginObject [1] [PluginObject [2]] (event, ...)
end
end
else
if (PluginObject.Enabled and PluginObject.__enabled) then
PluginObject:OnDetailsEvent (event, ...)
end
end
end
elseif (type (object) == "string" and object == "SEND_TO_ALL") then
for _, PluginObject in ipairs (_detalhes.RaidTables.Plugins) do
if (PluginObject.__enabled) then
PluginObject:OnDetailsEvent (event)
end
end
for _, PluginObject in ipairs (_detalhes.SoloTables.Plugins) do
if (PluginObject.__enabled) then
PluginObject:OnDetailsEvent (event)
end
end
for _, PluginObject in ipairs (_detalhes.ToolBar.Plugins) do
if (PluginObject.__enabled) then
PluginObject:OnDetailsEvent (event)
end
end
else
--> send the event only for requested plugin
if (object.Enabled and object.__enabled) then
return object:OnDetailsEvent (event, ...)
end
end
end